Yes, thank you.
"P1T3
Tech StartingHand Workers
TECH
Gargoyle
Bone Collector
STARTING HAND
Thieving Imp
Deteriorate
Sacrifice the Weak
Skeletal Archery
Graveyard
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Graveyard
NextHand
Bone Collector
Sacrifice the Weak
Summon Skeletons
Pestering Haunt
Gargoyle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Garth - ($2)
Skelly sacs against Grave, followed by Jandra Grave down to 1 HP
Garth L4 (2/4) finishes off the job taking 3 DMG and gaining 2 lvls
Maxband Garth and pull a Bone Collector from discard pile - ($1)
Garth buys a Skelly - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Bone Collector (3/3+A)
- Elite:
- Scavenger: Skelly (1/1)
- Technician:
- Lookout:
In Play:
- Garth L7 (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"
"P2T3
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Bloodrage Ogre
Scribe
Mad Man
Pillage
Nautical Dog
Charge
WORKERS
Scorch
Bombaster
Pillage
NextHand
Kidnapping
Makeshift Rambaster
Mad Man
Careless Musketeer
Scribe
Tech 2 card(s)
Get Paid - ($7)
bloodburn gets 2 runes
Worker - ($6)
tap bloodburn, kill skeleton, BB gets a rune
scribe, draw 1 - ($4)
nautial dog - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3+A)
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
- Bloodburn (1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 3
- Workers: 8
Thoughts
okay, need to pause the tech 2 for now. teching in kidnappings.
"
"P1T4
Tech StartingHand Workers
TECH
Cursed Crow
Plague Lab
STARTING HAND
Gargoyle
Bone Collector
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Graveyard
Pestering Haunt
NextHand
Skeletal Archery
Deteriorate
Thieving Imp
Gargoyle
Jandra, the Negator
Discard
Summon Skeletons
Sacrifice the Weak
Gargoyle
Cursed Crow
Plague Lab
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector #2 - ($4)
Build Tech 2 (Disease) - ($0)
Bone Collector #1 (3/3) Hits Scribe takes 1 DMG and makes a Skelly
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Bone Collector #2 (3/3+A)
- Elite:
- Scavenger: Skelly (1/1)
- Technician:
- Lookout:
In Play:
- Garth L7 (3/4)
- Bone Collector #1 (3/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
crashbarrow
war drums
STARTING HAND
Makeshift Rambaster
Careless Musketeer
Scribe
Mad Man
Kidnapping
WORKERS
Scorch
Bombaster
Pillage
Careless Musketeer
NextHand
Mad Man
Bloodrage Ogre
Charge
Scribe
Kidnapping
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
mid drak - ($5)
kidnap SQL bone collector - ($1)
scribe trades with skeleton, BB to 2
my hostage Bone Collectors frenzy trades with your Garth, makes a skeleton, BB to 4 runes, Drak tomaxband
tap bloodburn, ping your tech 2
dog frenzy 2 trades with your other bone collector, BB back at 3 runes
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Sk (1/1+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (4)
- Drak, lvl 6, (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
okay, need to pause the tech 2 for now. teching in kidnappings.
"
Oh yeah. I forgot. Thanks. I went to sign up and didn’t have a clear choice in mind for what I wanted to take. I saw you were taking the neutral starters, interesting. I’ll keep tooling with our games and see what I think is best. I’m rather liking mono-black. Too bad it’s on the ban list.
Nice turn. Didn’t see kidnapping coming.
"P1T5
Tech StartingHand Workers
TECH
Plague Lab
Plague Lord
STARTING HAND
Thieving Imp
Gargoyle
Deteriorate
Jandra, the Negator
Skeletal Archery
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Graveyard
Pestering Haunt
Skeletal Archery
NextHand
Plague Lab
Deteriorate
Plague Lord
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scavenger Gold - ($8)
Vandy - ($6)
Thieving Imp Discard #5 - ($3)
Jandra, the Negator - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Jandra, the Negator (3/3+A)
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Vandy L1 (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
"
"P2T5
Tech StartingHand Workers
TECH
insurance agent
insurance agent
STARTING HAND
Bloodrage Ogre
Kidnapping
Charge
Scribe
Mad Man
war drums
WORKERS
Scorch
Bombaster
Pillage
Careless Musketeer
NextHand
Scribe
Nautical Dog (1/1)
Kidnapping
crashbarrow
Discard
Bloodrage Ogre (3/2)
Kidnapping
insurance agent
insurance agent
Charge
mad man, (1/1)
Tech 2 card(s)
Get Paid + float - ($10)
discard #5
tap bloodburn (down to 2 runes), ping your tech 2 to 3
tech 2 blood - ($6)
bloodrage ogre, hasted - ($4)
ogre frenzy trades with jandra, bloodburn maxed at 4 runes
skeleton frenzy trades with imp
drak breaks your tech 2, your base to 18
scribe, draw 1 - ($2)
war drums - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Scribe (2/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (4)
- War Drums
- Drak, lvl 6, (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
"
Your boyz are coming at me like a pack of rabid dogs.
"P1T6
Tech StartingHand Workers
TECH
Gorgon
Zarramonde, the Obliterator
STARTING HAND
Plague Lab
Deteriorate
Sacrifice the Weak
Plague Lord
Bone Collector
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Graveyard
Pestering Haunt
Skeletal Archery
Plague Lab
NextHand
Summon Skeletons
Plague Lab
Bone Collector
Gargoyle
Discard
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Deteriorate
Plague Lord
Gorgon
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech Draw
Bone Collector - ($6)
Sac the Weak - ($4)
Scribe and Bone Collector are done in by Sac Spell
Maxband Vandy - ($0)
Vandy takes out Drak with extreme prejudice
Rebuild the infrastructure
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy L5 (4/2)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
"
you dont have to play BC before sacrifice the weak. you can play STW first, scrifice nothing on your part, max vandy, doom nothing on your part, then summon BC to wall up at the end. ill assume you have a BC in SQL. go ahead and confirm if you want to change your turn at all.
"P2T6
Tech StartingHand Workers
TECH
pirate gang commander
pirate gang commander
STARTING HAND
Scribe
crashbarrow
Kidnapping
Nautical Dog (1/1)
WORKERS
Scorch
Bombaster
Pillage
Careless Musketeer
nauticla dog (new)
NextHand
Makeshift Rambaster
pirate gang commander
bloodrage ogre
scribe
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
tap bloodburn, hit your base to 17, at 2 runes
crashbarrow, kills bone collector (per my comment), overpower 2 to kill vandy, levels fizzle. bloodburn at 4 runes - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
"
woops, paid for worker, but didnt move it over, allow me to edit.
okay, all fixed.
Since you carried out your turn I’ll go with the BC in the SL position. Thx for letting me know that about STW.
When I summoned it and then pulled it from the board I didn’t add it back in to my discard pile. I’m just going to manually add it. The BC, that is.
I’m thinking of summoning a Gargoyle but am wary of your kidnapping. What are the rules concerning the kidnapping of a Gargoyle? You would get it and then pay $1 and it could fly for you? Who’s upkeep determines when it loses ATK and Patrol, yours since you paid the flight tax?
I’d still like to know the details concerning the Gargoyle and kidnapping, I’ll see if I can’t locate the rules on that somewhere, but I decided to go with the Summon Skellies spell instead. I figure paying a $4 fee to take control of a 1/1 unit might not be in your best interest. Or it might, I’ll soon find out.
"P1T7
Tech StartingHand Workers
TECH
Plague Lord
Zarramonde, the Obliterator
STARTING HAND
Bone Collector
Plague Lab
Summon Skeletons
Gargoyle
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Graveyard
Pestering Haunt
Skeletal Archery
Plague Lab
NextHand
Plague Lab
Gargoyle
Bone Collector
Deteriorate
Cursed Crow
Tech 2 card(s)
Get Paid - ($10)
No Worker
Tech 3 - ($5)
Tech Lab (Demonology) - ($4)
Summon Skellies - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Skelly #1 (1/1+A)
- Elite:
- Scavenger:
- Technician: Skelly #2 (1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tech III HP: 5
- Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
"