Against Red sometimes even as P1 you’re playing to stabilize. In that case OS can help you stall and deny a Drakk ultimate war drums. At least that’s what I think.
I like the Rewind tech for the 4th tech. But I’m not sure how effective it is, since for example my board at the end was cheap enough that I could just replay it, whereas you’d have to float gold to play L7 Prynn + Rewind in one turn. In that sense Bigby’s Judgement Day is probably better, as well as the fact that Bigby maxes at only 5.
STARTING HAND
Pillage
Mad Man
Makeshift Rambaster
Careless Musketeer
Charge
WORKERS
Careless Musketeer
NextHand
Scorch
Bloodburn
Bloodrage Ogre
Bombaster
Nautical Dog
Discard
Charge
Pillage
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina - ($1)
Mad Man - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Mad Man 1/1 + A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Jaina L1 2/3
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
P2 Purple might be even harder to face because of hitting Tech II a turn earlier. I’ll have to apply enough early pressure so I can race. Maybe a hero based strategy?
With Battle Suits out, durdling is now less attractive, and spells seem more attractive. We’re both going to cycle slower this game, so I have to hit hard before Purple can stabilize. Problem is with only Tech 0 units Stewardess will be very powerful.
STARTING HAND
Fading Argonaut
Plasmodium
Tinkerer
Forgotten Fighter
WORKERS
Hardened Mox
NextHand
Time Spiral
Neo Plexus
Now!
Plasmodium
Tech 2 card(s)
Get Paid - ($6)
No Worker
Fading Argonaut - ($4)
Vir Garbarean - ($2)
Vir casts Forgotten Fighter on Bombaster - ($0)
Neo Plexus trades with Ogre
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Fading Argonaut 2/3 +A (3 Time Runes)