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Casual what-if: EricF PBA vs payprplayn NBL


#1

Continuing the discussion from CAPS 2017: EricF ([Peace]/Balance/Anarchy) vs. payprplayn ([Necro]/Blood/Law):

Feel free to hold off on this version until after the other game concludes.

[details=Player 1, Turn 4]Manufactured Truth
Traffic Director -> Worker
Reputable Newsman
Arrest
Tiny Basilisk

Tech in the 2nd Monkey and a Moment’s Peace
[/details]
7 gold (7)
Worker (6)
Tiny Basilisk (4)
Tech II Anarchy (0)
Discard 3, rs, Draw 5

SQL - Tiny Basilisk (1/2 +1) deathtouch
Scavenger - Huey (1/1)
Tech - Dewy (1/1)
Lookout - Louis (1/1)

Overeager Cadet (2/2)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Anarchy

8 workers, 0 gold.
Hand: 5
Deck: 5
Discard: 0


#2

I’ll probably post turns here if you do, but I’m fine with waiting as well.
Player 2 Turn 4


[details=Tech StartingHand Workers]

[spoiler]TECH
Necromancer
Skeletal Lord


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Graveyard


WORKERS
Pestering Haunt
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand]

[spoiler]Nether Drain
Necromancer
Summon Skeletons
Death Rites


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Skeleton - ($6)
Graveyard - ($4)
Tech II (Necro) - ($0)
Bone Collector trades with tiny Basilisk (I get a skeleton)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Garth lvl 7(2/4)
  • Graveyard (4) [Bone Collector]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 9

#3

[details=P1, Turn 5]Overeager Cadet
Building Inspector -> Worker
Arrest
Manufactured Truth
Moment’s Peace

Tech in 2x Gunship

Defense: 4, 11 // 4, 3, 5
Attack: 111, 2, Zane?, Arrest?, MT?
MT has no good, or even mediocre targets
[/details]
8 gold (8)
Worker (7)
Zane (5)
Onimaru (3)
Arrest Tax Collector (1)
Overeager Cadet (1)
Louis trades with 1 Skeleton, Sparkshot kills the other Skeleton
Old Cadet, Huey, and Dewy all trade for Garth, Zane to L3
Zane to L4 (0)
Zane breaks Graveyard
Discard 2, Draw 4

Scavenger - Overeager Cadet (2/2)
Tech - L1 Onimaru (2/3)

L4 Zane (3/3)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Anarchy

9 workers, 0 gold.
Hand: 4
Deck: 1
Discard: 7

[details=Next Hand]Reputable Newsman
Jail
Porkhand Magistrate
Disguised Monkey
[/details]


#4

I’m probably done here, given all the haste you’ve got coming. I suspected it wouldn’t matter. I’m just not very good at this game (yet). Thanks for playing it out with me, though. Arrest+haste is brutal. Also, I need to not forget about sparkshot when I’m patrolling. I’ll give it another turn or two, just to see if I can turn it around.
Player 2 Turn 5


[details=Tech StartingHand Workers]

[spoiler]TECH
Blackhand Resurrector
Injunction


STARTING HAND
Death Rites
Nether Drain
Necromancer
Summon Skeletons
Sacrifice the Weak


WORKERS
Pestering Haunt
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak


[/spoiler][/details]

[details=NextHand]

[spoiler]Deteriorate
Jandra, the Negator
Skeletal Archery
Skeletal Lord
Nether Drain


[/spoiler][/details]

[details=Discard]

[spoiler]Graveyard
Bone Collector
Summon Skeletons
Death Rites
Blackhand Resurrector
Injunction


[/spoiler][/details]
Tech 2 card(s)
Get Paid+scav - ($10)
Worker - ($9)
Bigby - ($7)
Drakk - ($5)
Necromancer - ($1)

Float ($1)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby lvl 1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk lvl 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Necromancer (3/3 long-range)

[B]In Play:[/B]

  • Tax Collector (2/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6

[B]Gold:[/B]

  • Gold: 1
  • Workers: 10

Edit: Well, that was dumb. I forgot about sparkshot last turn, so I patrol to avoid it this turn, even though everything that had it is dead.


#5

[details=P1, Turn 6]Reputable Newsman
Jail
Porkhand Magistrate -> Worker
Disguised Monkey

Defense: 4, 3, 3 // 3, 5, 5 [20]
Attack: 2, 3+, 3+, DM = 3

Tech in a Chaos Mirror and a Boot Camp

(The last card in my deck is the other Disguised Monkey)
[/details]

[details=One Option]9 gold (9)
Disguised Monkey (7)
Monkey kills Drakk, Zane to Max, shove Bigby to Elite and then deal him 1 damage
Cadet trades with Bigby, Oni to L3
Zane kills Necromancer
Level Oni to Max (2), re-summon the ducks
Oni breaks your Tech 1
Worker (1)
Discard 2, Draw 1, rs, Draw 3. Float 1 gold

This was my first thought, but the alternative is just better [/details]

9 gold (9)
Disguised Monkey (7)
Monkey hits Bigby for 3
Max Zane, shoving Bigby to Tech, where he dies. We both draw a card, and Oni goes to L3 (5)
Zane kills Drakk, We both get a gold, Oni to L5 (6)
Oni kills Necromancer
Disguised Monkey (4)
Monkey and Cadet break your Tech II
Max Oni (1), re-summon ducks
Worker (0)
Discard 2, rs, Draw 4

SQL - L8 Onimaru (4/5 +1)
Scavenger - Huey (1/1)
Tech - Dewy (1/1)

Louis (1/1)
Disguised Monkey (3/1)
Disguised Monkey (3/3)
Overeager Cadet (2/2)
L6 Zane (4/3)

Base - 18
Tech 1 - 5
Tech 2 - 5
Spec: Anarchy

10 workers, 0 gold.
Hand: 4
Deck: 7
Discard: 0

[details=Next hand]Pirate Gunship
Manufactured Truth
Tiny Basilisk
Arrest[/details]


#6

Yep, that’s it, gg.