GG! I’ll go red again. Let me know what you want to play!
GG WP! That was a close thing in the mid-game.
I’m happy to runback the same matchup if you are. I’ll take the play this time.
P1T1
StartingHand Workers
STARTING HAND
Spectral Aven
Reputable Newsman
Building Inspector
Jail
Manufactured Truth
WORKERS
Jail
NextHand
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Lawful Search
Discard
Manufactured Truth
Reputable Newsman
Building Inspector
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Spectral Aven (2/2) flying, illusion
- Technician:
- Lookout:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
T1 scorch from opp seems acceptable to me. I wish I could play Building Inspector, but it’d just die and put me down cards.
P2T1
StartingHand Workers
STARTING HAND
Mad Man
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Scorch
WORKERS
Nautical Dog
NextHand
Bloodburn
Pillage
Bombaster
Careless Musketeer
Charge
Discard
Makeshift Rambaster
Mad Man
Scorch
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre 3/2a (Must attack)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 6
Thoughts
Oof. Tough to decide whether a hero is acceptable here, but I think the answer is probably no – Zane can always come out for 2 gp next turn.
P1T2
Tech StartingHand Workers
TECH
Scribe
Spectral Hound
STARTING HAND
Porkhand Magistrate
Arrest
Traffic Director
Bluecoat Musketeer
Lawful Search
WORKERS
Jail
Lawful Search
NextHand
Scribe
Spectral Hound
Arrest
Manufactured Truth
Building Inspector
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Onimaru - ($3)
Arrest Bloodrage Ogre (poor guy can’t catch a break) - ($1)
Tech I - ($0)
Spectral Aven hits your base for 2
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Onimaru (2/3A) Frenzy 1
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spectral Aven (2/2) flying, illusion
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Well, big Zane energy from next turn, but so alea iacta est. Since I’m leading on tells, I think I might gently push towards an illusions strat. Macciatus, retellers, liberty gryphons, etc. If we avoid showing any tells til around T4, then maybe we can just beat down on raw superior stats?
P2T2
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Careless Musketeer
Pillage
Bloodburn
Bombaster
Charge
WORKERS
Nautical Dog
Careless Musketeer
NextHand
Makeshift Rambaster
Surprise Attack
Charge
Surprise Attack
Bombaster
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Bloodburn - ($4)
Build Tech I - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (Tap for 1 dmg, Charges: 0)
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 3
- Workers: 7
Thoughts
Still no room for a hero, plus on-board Tech 1 death, means surprise attack, I think.
Edit 1: Tech I building not shown.
You’ll be happy to know I spent all morning wrestling over what number to name with Reputable Newsman…
P1T3
Tech StartingHand Workers
TECH
Scribe
Free Speech
STARTING HAND
Building Inspector
Scribe
Manufactured Truth
Spectral Hound
Arrest
Reputable Newsman
WORKERS
Jail
Lawful Search
Building Inspector
NextHand
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Scribe
Tech 2 card(s)
Get Paid - ($6)
Scribe, draw 1 - ($4)
Onimaru and Spectral Aven hit your base for 5 (to 13)
Worker - ($3)
Reputable Newsman naming 5 - ($1)
Spectral Hound - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Spectral Hound (3/3A) illusion
- Elite:
- Scavenger: Scribe (1/3)
- Technician: Reputable Newsman (0/3) blocking 5
- Lookout:
In Play:
- Spectral Aven (2/2) flying, illusion
- L1 Onimaru (2/3) Frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Bloodburn really puts illusions in a bad spot, and Blue seems to lack ways to deal with an upgrade. Either way, we can safely punt for a turn and Spectral Hound is just value.
The real question is what to name with Newsman. I’m assuming they teched spells because they left Tech I dead on board. The spells it makes sense for opp to tech are ember sparks, surprise attack, and maybe kidnapping. Kidnapping isn’t a serious threat on this board. Fire spells are all too expensive to come back from going shields down like this. If they do cast Ember Sparks, they’ve spent their entire turn and I just crack back to kill everything. Therefore I’m gonna name 5 and roll the dice. Surprise Attack + Zane is a potential 2 for 1, plays well with Bloodburn, and seems like a good way to come back on board.
Edited: clarified Scribe, edited thoughts
P2T3
Tech StartingHand Workers
TECH
Chameleon Lizzo
Chameleon Lizzo
STARTING HAND
Surprise Attack
Makeshift Rambaster
Bombaster
Charge
Surprise Attack
WORKERS
Nautical Dog
Careless Musketeer
Makeshift Rambaster
NextHand
Scorch
Surprise Attack
Mad Man
Bombaster
Pillage
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Drakk - ($7)
Play Bloodrage Ogre - ($5)
Drakk casts Charge on Ogre - ($4)
Ogre trades with Hound
Bloodburn spends blood from the slaughter to pop Spectral Aven
Build Tech II (Anarchy) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Drakk 1/3 L1 (1 dmg to base on death)
- Lookout:
In Play:
- Bloodburn (Tap for 1 dmg, Charges: 1)
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Great read, oof. I think surprise attack would have been the wrong play this turn anyway, which is worth keeping in mind in the future. Lizzos deal with the L5 Oni better than Steam Tanks in a land of injunctions, boot camps, and arrests.
charge costs 2 not 1
Ah, great catch, Legion. I’ll unwind my turn and Gbudee can revise theirs. If they don’t change their techs, then not much can change in light of the bled information?
P2T3
Tech StartingHand Workers
TECH
Chameleon Lizzo
Chameleon Lizzo
STARTING HAND
Surprise Attack
Makeshift Rambaster
Bombaster
Charge
Surprise Attack
WORKERS
Nautical Dog
Careless Musketeer
Makeshift Rambaster
NextHand
Pillage
Scorch
Surprise Attack
Charge
Mad Man
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Drakk - ($7)
Play Bombaster - ($5)
Bombaster sacrificed to pop Hound - ($4)
Enough blood is generated to burn the Aven
Build Tech II (Anarchy) - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Drakk 1/3 L1 (1 dmg to base on death)
- Lookout:
In Play:
- Bloodburn (Tap for 1 dmg, Charges: 1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Redone turn – Bombaster does the trick with less gp and 1 card!
Oh okay, in that case, I’ll run back the same turn.
P1T4
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
Reteller of Truths
STARTING HAND
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Scribe
Free Speech
WORKERS
Jail
Lawful Search
Building Inspector
Bluecoat Musketeer
NextHand
Manufactured Truth
Spectral Hound
Macciatus, The Whisperer
Arrest
Free Speech
Tech 2 card(s)
Get Paid - ($7)
Scribe, draw 1 - ($5)
Worker - ($4)
Tech II (Truth) - ($0)
Onimaru kills Drakk, goes to L3, 1 to base.
Scribe 1 hits your Tech 2 for 1
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3A)
- Elite:
- Scavenger:
- Technician: Reputable Newsman (0/3) blocking 5
- Lookout:
In Play:
- L3 Onimaru (2/2) Frenzy 1
- Scribe (1/3)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Alright, we’re committing to illusions. Maybe I’ve been too fixated on this strat (as my trail of thoughts would suggest…), but it seems like a decent match-up against Anarchy. We’re in a race to beat Gunships now and I could see Eyes of the Chancellor helps stop all the stealth.
P2T4
Tech StartingHand Workers
TECH
Bloodlust
Kidnapping
STARTING HAND
Mad Man
Scorch
Pillage
Charge
Surprise Attack
Bombaster
WORKERS
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Pillage
NextHand
Bloodrage Ogre
Surprise Attack
Chameleon Lizzo
Charge
Chameleon Lizzo
Tech 2 card(s)
Get Paid + Tech Draw - ($8)
Worker - ($7)
Summon Jaina - ($5)
Play Bombaster - ($3)
Play Mad Man - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Mad Man 1/1a (Haste)
- Elite:
- Scavenger: Bombaster 2/2 (1g + sac -> 2 dmg)
- Technician: Jaina 2/3 L1 (Sparkshot)
- Lookout:
In Play:
- Bloodburn (Tap for 1 dmg, Charges: 1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 4 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
At all costs, we need to get Gunships online, which means floating at least 1g this turn. I was tempted to buy a Tech Lab to mindgame my opponent off Tower, but I prefer to save the gold in case my Tech II goes down.
P1T5
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Spectral Tiger
STARTING HAND
Manufactured Truth
Arrest
Free Speech
Spectral Hound
Macciatus, The Whisperer
WORKERS
Jail
Lawful Search
Building Inspector
Bluecoat Musketeer
Free Speech
NextHand
Reteller of Truths
Traffic Director
Porkhand Magistrate
Spectral Aven
Discard
Manufactured Truth
Arrest
Macciatus, The Whisperer
Eyes of the Chancellor
Spectral Tiger
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Spectral Hound - ($6)
Manufactured Truth makes a scribe into a Spectral Hound - ($5)
Onimaru kills Mad Man
Spectral Hound Scribe kills Jaina, Onimaru > L5
Tower - ($2)
Quince (makes a Mirror Illusion) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3A)
- Elite:
- Scavenger: Mirror Illusion (0/1) illusion
- Technician: Spectral Hound (3/3) illusion
- Lookout:
In Play:
- L5 Onimaru (3/4) Frenzy 1, ready
- L1 Quince (1/3)
- Scribe (1/1)
- Reputable Newsman (0/3) blocking 5
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
A little bit of a slower turn after cracking in for a few rounds. We gotta throw up a tower until Eyes comes into play. Pray they don’t have too much hasty stealth in hand… Sad to see Free Speech get workered but I feel like the game might hinge on a single turn of crackin in for lethal.
Not the base! 13 hp is plenty, right?
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Surprise Attack
Chameleon Lizzo
Chameleon Lizzo
Bloodrage Ogre
Charge
WORKERS
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Pillage
Surprise Attack
NextHand
Kidnapping
Surprise Attack
Bloodlust
Bloodrage Ogre
Scorch
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech III - ($5)
Play Chameleon Lizzo - ($1)
Chameleon Lizzo kills SQL Scribe
Bloodburn pops Hound, you draw 1
Bombaster kills Mirror, you get 1g
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Chameleon Lizzo returns to hand.
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (Tap for 1 dmg, Charges: 3)
- Bombaster 2/1 (1g + sac -> deal 2 dmg)
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 4 (Anarchy)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
Good tower. These have been some very strong reads – hopefully I can still push through with Kidnapping + Bloodlust.
P1T6
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Porkhand Magistrate
Reteller of Truths
Traffic Director
Spectral Aven
Arrest
WORKERS
Jail
Lawful Search
Building Inspector
Bluecoat Musketeer
Free Speech
Porkhand Magistrate
NextHand
Macciatus, The Whisperer
Scribe
Eyes of the Chancellor
Manufactured Truth
Spectral Hound
Discard
Scribe
Reteller of Truths
Arrest
Spectral Aven
Liberty Gryphon
Liberty Gryphon
Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Onimaru to maxband, makes 3 soldiers - ($6)
Onimaru breaks your Tech 2
Quince hits your base for 1
Tech III - ($1)
Traffic Director - ($0)
Scribe trades with Bombaster
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Soldier (1/1A) sparkshot
- Elite:
- Scavenger: Soldier (1/1) sparkshot
- Technician: Soldier (1/1) sparkshot
- Lookout:
In Play:
- L1 Quince (1/3)
- Reputable Newsman (0/3) blocking 5
- Traffic Director (1/1) untargetable, building access
- L5 Onimaru (4/5A) Frenzy 1, ready
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
Well, two gambles this turn. First, that they didn’t tech Ember Sparks (I feel like we would have seen it by now). Second, that they didn’t draw gunship (we know they have at least one tech 2 in hand). Next turn, if we can land Eyes, I’ll feel much more comfortable breaking Tech 3.
Edit: typos, fixed patrols
Edit edit: didn’t record tech 3
10 hp is still fine, right?
P2T6
StartingHand Workers
STARTING HAND
Bloodlust
Surprise Attack
Kidnapping
Scorch
Bloodrage Ogre
WORKERS
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Pillage
Surprise Attack
Surprise Attack
NextHand
Charge
Mad Man
Chameleon Lizzo
Pirate Gunship
Discard
Bombaster
Kidnapping
Bloodrage Ogre
Bloodlust
Chameleon Lizzo
Scorch
Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Drakk - ($8)
Bloodburn hits your Tech III
Cast Kidnapping on Sql soldier - ($4)
Soldier sparkshot kills your scav and tech; you get 1g and draw 1
Play Bloodrage Ogre - ($2)
Drakk casts Bloodlust on Ogre and Onimaru - ($0)
Ogre breaks your Tech III, 2 dmg to base
At end of turn, Ogre dies, and Oni takes 1 dmg
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Drakk 1/3 L1 (Death -> deals 1 dmg to your base)
- Technician:
- Lookout:
In Play:
- Bloodburn (Tap for 1 dmg, Charges: 4)
Buildings:
- Base HP: 10
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 11
Thoughts
Leaving onimaru on board means this looks BAD. But, there’s always a chance?
Edit 1: Redid Tech III break to reflect lack of Tech II building.
Wait, I had no tech II --> let me redo.
Edit 1: Redo complete!
P1T7
StartingHand Workers
STARTING HAND
Manufactured Truth
Spectral Hound
Scribe
Eyes of the Chancellor
Macciatus, The Whisperer
Spectral Tiger
Reteller of Truths
WORKERS
Jail
Lawful Search
Building Inspector
Bluecoat Musketeer
Free Speech
Porkhand Magistrate
NextHand
Scribe
Spectral Aven
Liberty Gryphon
Liberty Gryphon
Arrest
Discard
Manufactured Truth
Reteller of Truths
Spectral Tiger
Macciatus, The Whisperer
Tech 0 card(s)
Get Paid + Scav - ($11)
Eyes of the Chancellor (reveals your hand) - ($8)
Spectral Hound - ($7)
Scribe, reshuffle, draw 1 - ($5)
Manufactured Truth makes Reputable Newsman a Hound - ($4)
Newsman Hound kills Drakk, my base takes 1, Quince > L3
Onimaru breaks your Tech III
Quince hits your base down to 7)
Exhaust Eyes of the Chancellor to make Spectral Hound invisible
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3A)
- Elite:
- Scavenger: Traffic Director (1/1) untargetable, building access
- Technician:
- Lookout:
In Play:
- Reputable Newsman (0/2) blocking 5
- L5 Onimaru (4/4) Frenzy 1, ready
- Spectral Hound 3/3, illusion, invisible
- L3 Quince (1/4)
- Eyes of the Chancellor, detector, reveals opps hand
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 4
- Workers: 10
Thoughts
Opp misplayed a little bit by breaking my Tech 2 instead of my Tech 3. TIme to capitalize. Eyes closes the trap this game. We should be locked to win next turn with what we know about their hand and our deck.
Edit: Overpaid for Manufactured Truth, clarified actions
GG! Amazing reads from beginning to end. My only path to victory would have been speculative gunship tech on turn 4… One day, perhaps!