Casual: UV mono green vs Taz (finesse)/discipline/strength

P1T3

Tech

Sparring Partner
Sparring Partner

Starting Hand

Wither
Martial Mastery
Martial Mastery
Granfalloon Flagbearer
Helpful Turtle

Next Hand

Wither
Granfalloon Flagbearer
Sparring Partner
Brick Thief

Discard

Get Paid ($6)
Cast Martial Mastery ($5), I discard one, draw two, and look at your hand.
Cast Martial Mastery ($4), I discard one, draw one, reshuffle, draw one more, and look at your hand.
Cast Martial Mastery ($3), I discard one, draw two, and look at your hand.
Worker ($2)
Hire Sparring Partner ($1)
Hire Timely Messenger ($0)
Tenderfoot breaks Argagarg’s armor.
Fruit Ninja slices through Argagarg in a Frenzy! Grave midbands.
Grave and Messenger take down a Wisp each. You gain +$1.

Discard 2, draw 2, reshuffle, draw 2

Workers

Bloom
Spark
Older Brother

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (3/4)
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Fruit Ninja (2/1)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

My Thoughts

This is why I go out of my way to make Grave as obnoxious to kill as possible. Martial Mastery is busted. This game gets a lot easier once I know what I’m playing around and when I can draw my answers all the faster. It is technically possible for UV to kill Grave next turn, but they’d have to go down a card, give me my card back, and spend their entire turn doing it, while my remaining board presence sweeps up their remaining board presence.

Edit: Sorry, tiger cub dead edit 2:nvm I’m an idiot.

"P2T3


Tech StartingHand Workers

TECH
Moment’s Peace
Polymorph: Squirrel


STARTING HAND
Rampant Growth
Ironbark Treant
Tiny Basilisk
Spore Shambler
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Behind the Ferns
Forest’s Favor
Young Treant
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($7)
Scavenger - ($8)
Worker - ($7)
Hire Spore Shambler - ($4)
Move 1 rune to tiger cub - ($3)
Tiger Cub kills sparring partner, *2dmg
Rampant Growth playful panda - ($1)
Playful Panda kills Grave, 1dmg

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler(1/2)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2) *1dmg
  • Tiger Cub (3/3) *2dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hmmm, lots of units out there. Gonna stick to plan and just go for minimal defenses.

"

P1T4

Tech

Bird’s Nest
Whitestar Grappler

Starting Hand

Wither
Granfalloon Flagbearer
Sparring Partner
Brick Thief
Martial Mastery

Next Hand

Timely Messenger
Brick Thief
Martial Mastery
Helpful Turtle
Wither

Discard

Get Paid ($7)
Worker ($6)
Hire Rook ($4)
Cast Wither, deleting Spore Shambler’s remaining +1 rune. ($2)
Fruit Ninja deletes Spore Shambler. You draw a card.
Tenderfoot trades into Playful Panda.
Timely Messenger trades into Tiger Cub.

Float $2
Discard 3, draw 2, reshuffle, draw 3

Workers

Bloom
Spark
Older Brother
Granfalloon Flagbearer

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fruit Ninja (2/1)

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

My Thoughts

And as I said last turn, the board position is now clearly in my favor. Admittedly teching in the Grappler prematurely was a bit of an error, but I plan on building Tech II Strength as soon as I’m able anyway, and thus far, it seems that I was not punished for my mistake.

"P2T4


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Young Treant
Forest’s Favor
Behind the Ferns
Polymorph: Squirrel
Moment’s Peace
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Rampant Growth
Feral Strike
Tiny Basilisk
Behind the Ferns
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Young Treant, draw 1 - ($6)
Hire Calamandra and Maxband - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young treant (0+1/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/5) *my units get 1 resist

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ugh, clearing my board ruined my plans. Gonna have to try and get more units out with Cal. She has to live though

"

Oh damnit. I realized I messed up the spreadsheet again by not putting cards back to discard. Now my decks smaller than yours and I have once again messed up the game.

I can’t seem to backtrack in my spreadsheet once I draw/discard, which seems good to prevent abuse, but also makes it hard to correct mistakes :disappointed:

I have to say that I can’t understand the appeal of using that spreadsheet on mobile devices . . .

Anyway, do you want to try again? FWIW, I do have the means of clearing your board again while still building my Tech II, and all it would cost me is my Ninja and going down a card.

I’m down to try again, but I am implementing a checklist that I need to adhere to. You should start this one cause I’m at work.

And I knew you had me for a while now. That martial mastery move was pretty dirty, gave me nothing to work with after that. You just kept me from having any units out and I had gone a fairly offensive strat

P1T1

Starting Hand

Brick Thief
Wither
Granfalloon Flagbearer
Bloom
Tenderfoot

Next Hand

Spark
Fruit Ninja
Timely Messenger
Helpful Turtle
Older Brother

Discard

Brick Thief
Wither
Granfalloon Flagbearer

Get Paid ($4)
Worker ($3)
Hire Tenderfoot ($2)
Hire Grave ($0)

Discard 3, draw 5

Workers

Bloom

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+A)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

My Thoughts

Finally . . . a good opening . . .

"P2T1


StartingHand Workers

STARTING HAND
Young Treant
Verdant Tree
Tiger Cub
Ironbark Treant
Playful Panda


WORKERS
Verdant Tree


NextHand

Rich Earth
Merfolk Prospector
Spore Shambler
Forest’s Favor
Rampant Growth


Discard

Ironbark Treant
Tiger Cub
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Playful Panda, +1 wisp - ($2)
Hire Argagarg, +1 wisp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp (0+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Argagarg (1/3)
  • Playful Panda

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Don’t like Grave one bit. Also don’t like going second against finesse. Very easy to minimize the damage with spells. Let’s see if I can deter that

"

P1T2

Tech

Martial Mastery
Martial Mastery

Starting Hand

Spark
Fruit Ninja
Timely Messenger
Helpful Turtle
Older Brother

Next Hand

Brick Thief
Spark
Older Brother
Helpful Turtle
Martial Mastery

Discard

Get Paid ($5)
Worker ($4)
Midband Grave ($2)
Hire Timely Messenger ($1)
Build Tech I ($0)
Tenderfoot dispatches the Elite Wisp.
Timely Messenger takes down the Lookout Wisp.
Grave defeats Argagarg in battle, Grave to level 5.

Discard 3, reshuffle draw 5

Workers

Bloom
Fruit Ninja

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (3/3+A, Level 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

My Thoughts

It is possible, but obnoxious, for UV to kill Grave in this position. If Grave dies, getting the revenge kill(s) will be trivial, and I will once more be up on board position.

2nd wisp was in technician not lookout just fyi

"P2T2


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Forest’s Favor
Rampant Growth
Merfolk Prospector
Rich Earth
Spore Shambler
Young Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Young Treant
Merfolk Prospector
Ironbark Treant
Ferocity
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Built Tech 1 - ($4)
Hire. Calamandra - ($2)
Cast Rampant Growth on Playful Pandas (+2+2a) for turn - ($0)
PP takes out Grave, 1 dmg, levels to. Calamandra

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Calamandra (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/1) *1 resist from Cal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, played out basically the best I expected. I realize changing up my patrol a bit and getting the scavenger instead of technician would have been far better. Ugh. At least Cal is out and I think safe until next turn.

"

P1T3

Tech

Bird’s Nest
Ardra’s Boulder

Starting Hand

Brick Thief
Spark
Older Brother
Helpful Turtle
Martial Mastery

Next Hand

Wither
Bird’s Nest
Spark
Granfalloon Flagbearer
Martial Mastery

Discard

Get Paid ($6)
Worker ($5)
Hire Rook ($3)
Hire Helpful Turtle ($1)

Float $1
Discard 3, draw 3, reshuffle, draw 2

Workers

Bloom
Fruit Ninja
Older Brother

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/1)
  • :exhaust: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2, Healing 1)

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

My Thoughts

So I failed to account for Calamandra getting in the way.

This is going to get really bad really fast if I don’t get Tech II Strength up ASAP. Maybe a Tower at some point, too, who knows.

"P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Ironbark Treant
Tiger Cub
Young Treant
Ferocity
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth
Young Treant


NextHand

Ferocity
Forest’s Favor
Spore Shambler
Rampant Growth


Discard

Ferocity
Merfolk Prospector
Ironbark Treant
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cast Ferocity, my units get armor piercing and swift strike until my next upkeep - ($4)
Calamandra attacks rook, 2dmg to each.
Playful Panda swiftly strikes rook to death. Calamandra levels and maxbands and heals.
Hire Tiger Cub - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger cub (2+1/2) *resist 1 for Cal * Swift strike and armor piercing until my upkeep
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/1) *1 resist from Cal
  • L5 Calamandra (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Nice. Like my setup. Next turn I should be able to easily tech 2 and keep up, then I’ll hopefully pull out the untargetable deathtouch basalisks

"

Just so you know, Ferocity only applies to your units that are in play when it takes effect. But, since this doesn’t affect matters too much, I’ll assume you played the Cub first like you intended.

P1T4

Tech

Discord
Whitestar Grappler

Starting Hand

Wither
Bird’s Nest
Spark
Granfalloon Flagbearer
Martial Mastery

Next Hand

Martial Mastery
Bird’s Nest
Brick Thief
Martial Mastery
Ardra’s Boulder

Discard

Get Paid + float ($8)
Tenderfoot heals 1.
Worker ($7)
Hire Granfalloon Flagbearer ($4)
Build Tech II: Strength ($0)

Discard 3, draw 3, reshuffle, draw 2

Workers

Bloom
Fruit Ninja
Older Brother
Spark

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Granfalloon Flagbearer (2/2+A, Flagbearer)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2, Healing 1)

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5
  • Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

My Thoughts

Discord for if they go wide, Grappler for if they go tall, Grave guaranteed next turn to attempt to dig for either option. Hopefully I can stop this situation from spiraling too far out of control too fast.

"P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Spore Shambler
Rampant Growth
Forest’s Favor
Ferocity


WORKERS
Verdant Tree
Rich Earth
Young Treant


NextHand

Ferocity
Wandering Mimic
Rampant Growth
Potent Basilisk
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($10)
Skipping Worker
Build tech 2 (Balance) - ($6)
Calamandra uses maxband ability to summon Predator Tiger - ($2)
Cast Ferocity for units get swift strike and armor piercing until my next upkeep - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/4+a) *resist 1 from Cal *swift strike and armor piercing until my next upkeep
  • :psfist: Elite: Tiger cub (2+1/2) *resist 1 for Cal * Swift strike and armor piercing until my upkeep
  • :ps_: Scavenger: Playful Panda (2/1) *1resist from Cal *swift strike and armor piecing until my next upkeep
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (BALANCE)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think I need to pass on a worker to have enough money for what I need. Shouldn’t throw me off from tech 3 timing I don’t think. Timely messenger means wandering mimic will get haste so I got that coming hopefully. Flagbearer worked out great for taz.

"

P1T5

Tech

Doubling Barbarbarian
Whitestar Grappler

Starting Hand

Martial Mastery
Bird’s Nest
Brick Thief
Martial Mastery
Ardra’s Boulder

Next Hand

Discord
Brick Thief
Martial Mastery
Martial Mastery
Bird’s Nest

Discard

Get Paid ($8)
Hire Grave ($6)
Cast Martial Mastery ($5), I discard one, draw two, and look at your next hand.
Worker ($4)
Hire Whitestar Grappler ($1)
Timely Messenger suicides into Predator Tiger.

Float $1
Discard 3, draw 1, reshuffle, draw 4

Workers

Bloom
Fruit Ninja
Older Brother
Spark
Wither

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+A)
  • :psfist: Elite: Whitestar Grappler (3+1/5)
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2, Healing 1)
  • Granfalloon Flagbearer (2/2, FLAGBEARER)

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5
  • Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

My Thoughts

Grappler it is, then. I can see that they’re going for a Wandering Mimic-based gameplan; interesting choice. They have Ferocity this turn, which would totally destroy me . . . if I didn’t have Granfalloon Flagbearer redirecting their buff effects. As it is, it’s looking like Grave’s going to preoccupy Calamandra while Grappler eats the Panda and gets eaten by the Predator Tiger.

. . . unfortunately it’s looking like I drew into my worst possible hand for the cycle. Rook, River, and Tower incoming I guess.

Yeah, concede. I screwed up here again.

I didn’t want to blow discord too much for people with notifications on so I will respond here.

I had a couple avenues to get at base with tiger. I was lucky in that I could actually kill whitestar with only Calamandra after the sparkshot. Midori comes out and midbands won’t give my units +1 because Calamandra gives them resist, so I think that made me short for your idea. Your flagbearer sure limited my options though, and to be honest I hadn’t really seen flagbearers used effectively before.

Anyway, good match. Kept waiting to see discord the spell come out. You would wrecked me with that as it would have gotten you past my swift strike tiger/panda.

I’d teched in Discord and Grappler the previous turn to cover my options for whether you opted for Tigers or for Murkwood Allies. Since you opted for Tigers I teched in a second Grappler and basically a throwaway Doubling Barbarbarian, but I ended up drawing neither of those regardless, so I was screwed if next turn didn’t go down precisely as I planned it.

So easy to forget Haste’s presence after the hasted unit’s already in play. How utterly disappointing. Thing is, I saw the potential for Mimic even before I used Martial Mastery (it was either that or Big Boi Basilisk, after all, for Balance Tech II), but the entirety of my turn I was like, “Mimic is not a threat because nothing on their board has Haste”. I even double-checked all of your freaking cards for the Haste keyword, just to be sure. Whoops.

Yeah, Flagbearer actually really came in clutch there. That you didn’t kill him the previous turn was a major source of relief for me, as you wouldn’t get to surprise me with Dinosize shenanigans or whatnot.

I don’t even know what I’m doing with this post apart from stream of consciousness. It’s really frustrating that, even when done asynchronously, it’s still so easy to botch something up.

I was thinking dinosize Calamandra and I’m halfway done with your base in one turn, but flagbearer had me abandon that start. Then I just got pissed I couldn’t take advantage or rampant growth again.

Potent basalisk still would have been damn hard for you to deal with. Swift strike deathtouch is not nice.