Good luck and have fun! This will hopefully be a straightforward game for us both.
P2T1
Starting Hand
Brick Thief
Bloom
Spark
Tenderfoot
Older Brother
Next Hand
Wither
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Discard
Older Brother
Spark
Brick Thief
Get Paid ($5)
Worker ($4)
Hire River Montoya ($2)
Hire Tenderfoot ($1)
Build Tech I ($0)
Discard 3, draw 5
Workers
Bloom
Board Info:
In Patrol:
Squad Leader: River Montoya (2/3+A)
Elite:
Scavenger: Tenderfoot (1/2)
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
My Thoughts
I shouldn’t risk putting Grave in danger when Green has so many different way to buff their dudes even in just the starting deck. Conversely, I can’t risk putting Rook into play and having UV not kill him at all. River is the perfect bait for anything that would have otherwise killed Grave. Regardless of which gameplan I eventually decide to go with, this is critically important for my first Tech choice next turn.
Wither
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Next Hand
Brick Thief
Wither
Harmony
Spark
Discard
Get Paid ($6)
Worker ($5)
Level up River Montoya to mid ($3)
River exhausts to sideline Ironbark Treant.
Cast Wither on Ironbark Treant ($1)
Hire Timely Messenger ($0)
Timely Messenger trades with Ironbark Treant.
Discard 2, reshuffle, draw 4
Workers
Bloom
Fruit Ninja
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
River Montoya (2/4, Level 3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
My Thoughts
Aaaaand UV didn’t kill River. Welp. Guess I’m going for the Harmony gameplan now!
Gunning for Midori specifically makes me think that they want to go for a Circle of Life gameplan. By getting rid of the Treant, I can ensure that that doesn’t happen without UV going down on cards. Now, let’s see how much they want to avoid me recouping cards of my own . . .
Mash the undo button on the spreadsheet until you return to your second turn, then Worker your intended card. Be sure to update your post with whatever hand you subsequently get.
I couldn’t seem to undo it to before I discard drew, maybe a mobile limitation? Anyway, the card I intended to tech didn’t come in my hand so I just took it from the deck to workers in the spreadsheet. Hope that works for you, still trying to get the hang of using this thing.
"P1T3
Tech StartingHand Workers
TECH
Ferocity
Huntress
STARTING HAND
Circle of Life
Young Treant
Gemscout Owl
Spore Shambler
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Verdant Tree + tech 1 builds instant - ($4)
Gemscout Owl - ($3)
Circle of Life Gemscout for Barkcoat Bear - ($0)
Get Paid ($7)
Worker ($6)
Cast Harmony ($4)
Cast Wither on Midori, he gets a -1/-1 rune, I get a Dancer ($2)
Float $2
Discard 1, draw 3
Workers
Bloom
Fruit Ninja
Spark
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2+A)
Elite:
Scavenger:
Technician: Dancer (0/1)
Lookout:
In Play:
River Montoya (2/4, Level 3)
Harmony
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 4
Gold:
Gold: 2
Workers: 8
My Thoughts
UV went down on cards but got a turn 3 bear in the process. Ouch. Not a whole lot I can do about this one unfortunately, apart from wait for Rook to spend 5 to remove the bear from the game until they tech in and play Nature Reclaims. If I can make it that far, however, that would probably buy me enough time to at least tech in some fliers to deal with their board in a more permanent sense.
Get Paid + float ($10)
Worker ($9)
Hire Grave ($7)
Midband Grave ($5)
Build Tech II: Finesse ($1)
Float $1
Discard 3, draw 1, reshuffle, draw 5
Workers
Bloom
Fruit Ninja
Spark
Older Brother
Board Info:
In Patrol:
Squad Leader: Grave (3/4+A, Level 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 9
My Thoughts
This is extremely bad for me. Not only am I facing down an Overpowering Bear, but also pretty much a Flying Midori, and all I can do is call on my Heroes to slow down the onslaught while I recoup my hand for things I can do about it. Meanwhile UV is free to build up to whatever game plan they desire. Because River is recovering this turn and I absolutely need Rook next turn (though unfortunately I draw neither of my Vines), Grave is this turn’s sacrifice. Very unfortunate over all.
Tech 2 card(s)
Get Paid - ($8)
Verdant Tree heals Midori
Worker - ($7)
Forests Favor Midori - ($5)
Max Midori, gets flying and kills Grave - ($4)
Bear destroys Tech 2, 2 dmg 2 your base
Build tech 2 (Growth)- ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Exhausted L8 Midori (5/6) *my units with no abilities get +1/+1 *Flying on my turn
Verdant Tree 3hp
Exhausted Barkcoat Bear (5/5) Resist 2 Overpower
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
I realize I have been depriving you of my thoughts, my apologies. I have never played with finesse before, so it’s been a challenge trying to guess what’s coming. Need to keep the Tech 2 destroyed
Get Paid + float ($10)
Worker ($9)
Hire Rook ($7)
Midband Rook ($3)
Cast Bird’s Nest ($1)
Rebuild Tech II
Float $1
Discard 3, draw 5
Workers
Bloom
Fruit Ninja
Spark
Older Brother
Helpful Turtle
Board Info:
In Patrol:
Squad Leader: Rook (3/5+A, Level 5)
Elite: Bird (1+1/1, Flying)
Scavenger:
Technician: (1/1, Flying)
Lookout:
In Play:
Bird’s Nest
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 5
Gold:
Gold: 1
Workers: 10
My Thoughts
UV is breaking my Tech II, so I’m opting for Nimble Fencers for my final mandatory Tech because I can’t rely on my Tech II building being up for Leaping Lizards, because I really need the Haste, and because screw it I speced into Finesse anyway. Getting Birds up to play interference against Midori is huge; now I just have to pray that UV didn’t topdeck that stupid Forest’s Favor again and that I get to keep my Rook.
Circle of Life
Gemstone Owl
Ferocity
Dinosize
Dinosize
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Gemstone Owl - ($7)
Circle of life GO and play Blooming Ancient - ($4)
Hire Argagarg, +1 wisp (2 +1/+1 onto BA) - ($2)
Midori hits Rook for 5-1 dmg
BA transfers a rune to wisp and bear
Bear kills Rook and takes 3, 5 overpower to tech 2 destroying it. 2 dmg to your base and levels to Arg
Maxband Argagarg, summons water elemental. BA gets rune - ($0)
Bs transfers rune to water elemental
I screwed up my patrols last turn. I didn’t think Midori would still be able to attack my Rook with Birds patroling. Anyway, I concede this game. I do not want to continue playing it out from this position.
And I don’t even get any of my 1-drops. Ah well. While I have the initiative I might as well get what use of Fruit Ninja I can. And plus I have the benefit of hindsight to see what UV was thinking . . . of course, I documented my thoughts far more, so perhaps that’s their advantage. Except a lot of my thoughts were just panicking at the wildly spiraling out-of-control board state . . . of course I’m going to see to it that it gets nowhere near that bad again.
Hmm, upon closer examination that doesn’t check out does it. Call that game void I guess. My bad. Wish I knew what I did to cause that… I’ll have to be more careful.
"P2T1
StartingHand Workers
STARTING HAND
Verdant Tree
Tiger Cub
Rampant Growth
Forest’s Favor
Spore Shambler
WORKERS
Verdant Tree
NextHand
Merfolk Prospector
Rich Earth
Playful Panda
Young Treant
Ironbark Treant
Discard
Rampant Growth
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Tiger Cub - ($2)
Build Tech 1 - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Tiger Cub (2+1/2)
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
Thoughts
Think that should ensure your guy dies if he wants to kill cub.