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Casual: UV mono green vs Taz (finesse)/discipline/strength

@Taz Thanks mate! Don’t beat me down too hard!

"P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Young Treant
Merfolk Prospector
Rampant Growth


WORKERS
Rampant Growth


NextHand

Rich Earth
Tiger Cub
Spore Shambler
Forest’s Favor
Verdant Tree


Discard

Merfolk Prospector
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (2/2+2a)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

Good luck and have fun! This will hopefully be a straightforward game for us both. :grin:

P2T1

Starting Hand

Brick Thief
Bloom
Spark
Tenderfoot
Older Brother

Next Hand

Wither
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger

Discard

Older Brother
Spark
Brick Thief

Get Paid ($5)
Worker ($4)
Hire River Montoya ($2)
Hire Tenderfoot ($1)
Build Tech I ($0)

Discard 3, draw 5

Workers

Bloom

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River Montoya (2/3+A)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

My Thoughts

I shouldn’t risk putting Grave in danger when Green has so many different way to buff their dudes even in just the starting deck. Conversely, I can’t risk putting Rook into play and having UV not kill him at all. River is the perfect bait for anything that would have otherwise killed Grave. Regardless of which gameplan I eventually decide to go with, this is critically important for my first Tech choice next turn.

"P1T2


Tech StartingHand Workers

TECH
Circle of Life
Gemscout Owl


STARTING HAND
Verdant Tree
Rich Earth
Spore Shambler
Forest’s Favor
Tiger Cub


WORKERS
Rampant Growth
Rich Earth


NextHand

Playful Panda
Gemscout Owl
Circle of Life
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Verdant Tree - ($2)
Recruit Midori - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (2/2+2a)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori (2/3)

Buildings:

  • :heart: Base HP: 20
    Verdant Tree HP3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

Oh shit, I forgot to throw a card to worker. How do I fix this?

P2T2

Tech

Harmony
Harmony

Starting Hand

Wither
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger

Next Hand

Brick Thief
Wither
Harmony
Spark

Discard

Get Paid ($6)
Worker ($5)
Level up River Montoya to mid ($3)
River exhausts to sideline Ironbark Treant.
Cast Wither on Ironbark Treant ($1)
Hire Timely Messenger ($0)
Timely Messenger trades with Ironbark Treant.

Discard 2, reshuffle, draw 4

Workers

Bloom
Fruit Ninja

Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • River Montoya (2/4, Level 3)

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

My Thoughts

Aaaaand UV didn’t kill River. Welp. Guess I’m going for the Harmony gameplan now!

Gunning for Midori specifically makes me think that they want to go for a Circle of Life gameplan. By getting rid of the Treant, I can ensure that that doesn’t happen without UV going down on cards. Now, let’s see how much they want to avoid me recouping cards of my own . . .

Mash the undo button on the spreadsheet until you return to your second turn, then Worker your intended card. Be sure to update your post with whatever hand you subsequently get.

I couldn’t seem to undo it to before I discard drew, maybe a mobile limitation? Anyway, the card I intended to tech didn’t come in my hand so I just took it from the deck to workers in the spreadsheet. Hope that works for you, still trying to get the hang of using this thing.

"P1T3


Tech StartingHand Workers

TECH
Ferocity
Huntress


STARTING HAND
Circle of Life
Young Treant
Gemscout Owl
Spore Shambler
Playful Panda


WORKERS
Rampant Growth
Rich Earth
Spore Shambler


NextHand

Ironbark Treant
Merfolk Prospector
Forest’s Favor
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Verdant Tree + tech 1 builds instant - ($4)
Gemscout Owl - ($3)
Circle of Life Gemscout for Barkcoat Bear - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5) Resist 2 Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori (2/3)
  • Verdant Tree 3hp

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P2T3

Tech

Bird’s Nest
Entangling Vines

Starting Hand

Brick Thief
Wither
Harmony
Spark

Next Hand

Granfalloon Flagbearer
Older Brother
Timely Messenger

Discard

Bird’s Nest
Entangling Vines
Wither
Brick Thief

Get Paid ($7)
Worker ($6)
Cast Harmony ($4)
Cast Wither on Midori, he gets a -1/-1 rune, I get a Dancer ($2)

Float $2
Discard 1, draw 3

Workers

Bloom
Fruit Ninja
Spark

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Dancer (0/1)
  • :target: Lookout:

In Play:

  • River Montoya (2/4, Level 3)
  • Harmony

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

My Thoughts

UV went down on cards but got a turn 3 bear in the process. Ouch. Not a whole lot I can do about this one unfortunately, apart from wait for Rook to spend 5 to remove the bear from the game until they tech in and play Nature Reclaims. If I can make it that far, however, that would probably buy me enough time to at least tech in some fliers to deal with their board in a more permanent sense.

"P1T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Merfolk Prospector
Forest’s Favor
Tiger Cub
Ironbark Treant


WORKERS
Rampant Growth
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Forest’s Favor
Ferocity
Playful Panda
Young Treant


Discard

Tiger Cub
Ironbark Treant
Might of Leaf and Claw
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Forests favor Midori (+1/+1 rune) - ($4)
Midband Midori - ($0)
Midori kills tenderfoot, takes 1 dmg
Bear attacks dancer (you draw one), overpower kills River. Levels to Midori

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Exhausted L7 Midori (3/4) *1dmg (+1 rune and -1 rune) *my units with no abilities get +1/+1
  • Verdant Tree 3hp
  • Exhausted Barkcoat Bear (5/5) Resist 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
    "

Just so you know, +1 and -1 runes annihilate.

P2T4

Tech

Leaping Lizard
Entangling Vines

Starting Hand

Granfalloon Flagbearer
Older Brother
Timely Messenger
Harmony

Next Hand

Bird’s Nest
Helpful Turtle
Tenderfoot
Brick Thief
Wither

Discard

Get Paid + float ($10)
Worker ($9)
Hire Grave ($7)
Midband Grave ($5)
Build Tech II: Finesse ($1)

Float $1
Discard 3, draw 1, reshuffle, draw 5

Workers

Bloom
Fruit Ninja
Spark
Older Brother

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4+A, Level 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5
  • Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

My Thoughts

This is extremely bad for me. Not only am I facing down an Overpowering Bear, but also pretty much a Flying Midori, and all I can do is call on my Heroes to slow down the onslaught while I recoup my hand for things I can do about it. Meanwhile UV is free to build up to whatever game plan they desire. Because River is recovering this turn and I absolutely need Rook next turn (though unfortunately I draw neither of my Vines), Grave is this turn’s sacrifice. Very unfortunate over all.

I like it better that they annihilate

"P1T5


Tech StartingHand Workers

TECH
Blooming Elm
Murkwood Allies


STARTING HAND
Forest’s Favor
Playful Panda
Ferocity
Young Treant


WORKERS
Rampant Growth
Rich Earth
Spore Shambler
Merfolk Prospector
Playful Panda


NextHand

Ferocity
Circle of Life
Huntress
Gemstone Owl


Tech 2 card(s)
Get Paid - ($8)
Verdant Tree heals Midori
Worker - ($7)
Forests Favor Midori - ($5)
Max Midori, gets flying and kills Grave - ($4)
Bear destroys Tech 2, 2 dmg 2 your base
Build tech 2 (Growth)- ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Exhausted L8 Midori (5/6) *my units with no abilities get +1/+1 *Flying on my turn
  • Verdant Tree 3hp
  • Exhausted Barkcoat Bear (5/5) Resist 2 Overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I realize I have been depriving you of my thoughts, my apologies. I have never played with finesse before, so it’s been a challenge trying to guess what’s coming. Need to keep the Tech 2 destroyed

"

P2T5

Tech

Nimble Fencer
Nimble Fencer

Starting Hand

Bird’s Nest
Helpful Turtle
Tenderfoot
Brick Thief
Wither

Next Hand

Granfalloon Flagbearer
Leaping Lizard
Entangling Vines
Harmony
Timely Messenger

Discard

Nimble Fencer
Nimble Fencer
Wither
Brick Thief
Tenderfoot

Get Paid + float ($10)
Worker ($9)
Hire Rook ($7)
Midband Rook ($3)
Cast Bird’s Nest ($1)
Rebuild Tech II

Float $1
Discard 3, draw 5

Workers

Bloom
Fruit Ninja
Spark
Older Brother
Helpful Turtle

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (3/5+A, Level 5)
  • :psfist: Elite: Bird (1+1/1, Flying)
  • :pspig: Scavenger:
  • :exhaust: Technician: (1/1, Flying)
  • :target: Lookout:

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 18
  • Tech I HP: 5
  • Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

My Thoughts

UV is breaking my Tech II, so I’m opting for Nimble Fencers for my final mandatory Tech because I can’t rely on my Tech II building being up for Leaping Lizards, because I really need the Haste, and because screw it I speced into Finesse anyway. Getting Birds up to play interference against Midori is huge; now I just have to pray that UV didn’t topdeck that stupid Forest’s Favor again and that I get to keep my Rook.

"P1T6


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Gemstone Owl
Circle of Life
Huntress
Ferocity


WORKERS
Rampant Growth
Rich Earth
Spore Shambler
Merfolk Prospector
Playful Panda
Huntress


NextHand

Blooming Elm
Tiger Cub
Ironbark Treant


Discard

Circle of Life
Gemstone Owl
Ferocity
Dinosize
Dinosize


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Gemstone Owl - ($7)
Circle of life GO and play Blooming Ancient - ($4)
Hire Argagarg, +1 wisp (2 +1/+1 onto BA) - ($2)
Midori hits Rook for 5-1 dmg
BA transfers a rune to wisp and bear
Bear kills Rook and takes 3, 5 overpower to tech 2 destroying it. 2 dmg to your base and levels to Arg
Maxband Argagarg, summons water elemental. BA gets rune - ($0)
Bs transfers rune to water elemental

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (2/3) *1 rune *Midori buffs +1/+1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Argagarg (1/5)
  • :target: Lookout: Water elemental (4/4) *1 rune *Anti air

In Play:

  • Exhausted L8 Midori (5/6) *one rune *my units with no abilities get +1/+1 *Flying on my turn
  • Verdant Tree 3hp
  • Exhausted Barkcoat Bear (6/6) *3dmg *1 rune Resist 2 Overpower
  • Blooming Ancient ( 2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Not sure at all what I need to defend against.

"

I screwed up my patrols last turn. I didn’t think Midori would still be able to attack my Rook with Birds patroling. Anyway, I concede this game. I do not want to continue playing it out from this position.

Wanna switch and be player 1 now?

May as well. Have nothing better to do at the moment.

P1T1

Starting Hand

Older Brother
Granfalloon Flagbearer
Helpful Turtle
Bloom
Fruit Ninja

Next Hand

Tenderfoot
Wither
Brick Thief
Spark
Timely Messenger

Discard

Older Brother
Granfalloon Flagbearer
Helpful Turtle

Get Paid ($4)
Worker ($3)
Hire Fruit Ninja ($0)

Discard 3, draw 5

Workers

Bloom

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fruit Ninja (2/2+A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

My Thoughts

And I don’t even get any of my 1-drops. Ah well. While I have the initiative I might as well get what use of Fruit Ninja I can. And plus I have the benefit of hindsight to see what UV was thinking . . . of course, I documented my thoughts far more, so perhaps that’s their advantage. Except a lot of my thoughts were just panicking at the wildly spiraling out-of-control board state . . . of course I’m going to see to it that it gets nowhere near that bad again.

Wait one moment here. You should not have still had Forest’s Favor in your hand after your turn 4?

Hmm, upon closer examination that doesn’t check out does it. Call that game void I guess. My bad. Wish I knew what I did to cause that… I’ll have to be more careful.

"P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Tiger Cub
Rampant Growth
Forest’s Favor
Spore Shambler


WORKERS
Verdant Tree


NextHand

Merfolk Prospector
Rich Earth
Playful Panda
Young Treant
Ironbark Treant


Discard

Rampant Growth
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Tiger Cub - ($2)
Build Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Think that should ensure your guy dies if he wants to kill cub.

"

P1T2

Tech

Martial Mastery
Martial Mastery

Starting Hand

Tenderfoot
Wither
Brick Thief
Spark
Timely Messenger

Next Hand

Wither
Martial Mastery
Martial Mastery
Granfalloon Flagbearer
Helpful Turtle

Discard

Get Paid ($5)
Worker ($4)
Hire Grave ($2)
Hire Tenderfoot ($1)
Build Tech I ($0)

Discard 3, reshuffle, draw 5

Workers

Bloom
Spark

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+A)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger: Fruit Ninja (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Behind the Ferns


STARTING HAND
Young Treant
Rich Earth
Merfolk Prospector
Playful Panda
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Ironbark Treant
Spore Shambler
Merfolk Prospector
Rampant Growth
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Playful Panda, +wisp - ($4)
Summon Argagarg, +wisp - ($2)
Build heroes hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg (1/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Tiger Cub (2/2)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "