[Casual] UrbanVelvet mono green vs Rist mono purple

@rist GL HF and let me know if you have any questions!

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Ironbark Treant
Tiger Cub
Playful Panda
Rampant Growth


WORKERS
Rich Earth


NextHand

Young Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector
Verdant Tree


Discard

Rampant Growth
Tiger Cub
Ironbark Treant


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda, a wisp appears - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

Hopefully this works

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Time Spiral
Nullcraft
Hardened Mox
Temporal Research
Fading Argonaut


WORKERS
Hardened Mox


NextHand

Plasmodium
Forgotten Fighter
Battle Suits
Neo Plexus
Tinkerer


Discard

Nullcraft
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Max Geiger

  • ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 fading 3)

  • :psfist: Elite:

  • :ps_: Scavenger: Max Geiger (Lv 1 2/3)

  • :pschip: Technician:

  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Looking good thus far!

"P1T2


Tech StartingHand Workers

TECH
Huntress
Behind the Ferns


STARTING HAND
Young Treant
Forest’s Favor
Merfolk Prospector
Spore Shambler
Verdant Tree


WORKERS
Rich Earth
Verdant Tree


NextHand

Young Treant
Tiger Cub
Behind the Ferns
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Merfolk Prospector - ($4)
Calamandra - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite: Playful Panda (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • L1 Calamandra (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I’m going to put some early pressure on with Cal. Tech huntress and behind the ferns. Probably tech another huntress since purple is a flying centric deck. But for now let’s behind the ferns and hope I can sneak a clutch pickoff

"

Feels hard.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Neo Plexus
Battle Suits
Tinkerer
Forgotten Fighter
Plasmodium


WORKERS
Hardened Mox
Tinkerer


NextHand

Forgotten Fighter
Battle Suits
Nullcraft
Time Spiral
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Midband Max - ($2)
Neo Plexus - ($0)
Max attacks Wisp, sparking Panda

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (Lv 3 2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Centaur
Huntress


STARTING HAND
Young Treant
Rampant Growth
Tiger Cub
Forest’s Favor
Behind the Ferns
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Huntress
Huntress
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($7)
Young Treant, I draw - ($5)
Forest’s Favor Calamandra - ($3)
Midband Calamandra - ($1)
Discard 2 to activate Calamandra stealth, she kills Geiger and heals after leveling to maxband
Worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Playful Panda (2/1)
  • :target: Lookout:

In Play:

  • L5 Calamandra (5/6) + *discard 2 for stealth *my units r1 *recruit tiger from codex for 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Going down hard on cards but I think it’s worth it. Forests favor stays relevant in future turns and Calamandra is beefy now. Hoping this gives me enough control to get tech 2 out asap

"

Will do my turn tomorrow, spent a lot of time yesterday trying to figure out whether there was any way of preventing that specific play you just made. There didn’t appear to be one.

I guess it remains to be seen whether there’s a way out of this.

No worries, take your time. For what it’s worth I’m low on cards now so you have that going for you

I think it will be sufficiently mitigated by Cal’s max, we’ll see. Goodnight!

For rist

Ahhh, getting a hero sniped is one of the best learning moments in Codex. I’m not super great at Codex, but I will say that I think the 2g you spent on Geiger (for mid-band) would have been better off as just being floated instead. While that does make it easier for him to kill Geiger with Cal - he can just mid-band her and discard 2 cards, that gives you more leverage. Another option would have been to patrol him (again without mid-banding). In that scenario you are forcing him to deal with your SL Fading Argonaut or to discard 2 cards AND give you a card. Quite a deal for you. Another option would be to put Geiger in Elite which would bump his ATK. Of course if you are patrolling Geiger you aren’t attacking the Wisp, but either of your other units could have done that just as well.

1 Like

2 patrollers + midbanding was the path which maximised the amount of resources UV had to use to kill Max. Midbanding forced the buff as well as the discard.

I’m not saying my line was right, but Max was gonna die to a buff spell plus attacks (either aided by panda or cal’s stealth) no matter what I did. Just tried to make it messy.

1 Like

P2T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Nullcraft
Stewardess of the Undone
Time Spiral
Battle Suits
Forgotten Fighter


WORKERS
Hardened Mox
Tinkerer
Time Spiral


NextHand

Plasmodium
Hyperion
Argonaut
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft - ($4)
Tech 2 (Present)

  • ($0)
    Neo Plexus hits Treant for 1

Nullcraft kills Panda

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3 Fading 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (2/2)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Don’t forget to keep track of your tech buildings health on the right side of the spreadsheet. Currently you show just a base for buildings

"P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Huntress
Ironbark Treant
Huntress
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant


NextHand

Behind the Ferns
Centaur
Spore Shambler


Discard

Playful Panda (2/1)
Rampant Growth
Huntress
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Rampant Growth Prospector, he kills fargo and you get 1g - ($4)
Calamandra destroys your tech 2, your base takes 2
Huntress - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3) *anti-air *sparkshot
  • :target: Lookout:

In Play:

  • L5 Calamandra (5/6) + *discard 2 for stealth *my units r1 *recruit tiger from codex for 4
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Easy tech 2 break and ample defense. The question is what to do with the last 2 gold. I guess I will float it, but it likely means I float for 2 turns. Weird situation having a surplus of money, but card counts is high priority

"

All that thought and I misread the board state somehow thinking panda was in elite, never would have attacked it. oh well.

Playing on the forums is a difficult challenge, I have had my fair share of serious errors (including very recently)

All you can do is keep playing more matches to learn!

2 Likes

P2T4


Tech StartingHand Workers

TECH
Origin Story
Temporal Distortion


STARTING HAND
Argonaut
Plasmodium
Temporal Research
Forgotten Fighter
Hyperion


WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium


NextHand

Hyperion
Origin Story
Stewardess of the Undone
Forgotten Fighter
Battle Suits


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Fading Argonaut fades
Argonaut - ($4)
Max Geiger - ($2)
Rebuild tech

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4*)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Max Geiger (Lv 1 2/3)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Fading Argonaut was killed by me, so you got 1g. Does this change you turn?

There’s the ability on computer to backtrack the spreadsheet. I play from mobile though so if you want to rewind and don’t know how just say so and someone will help out

Nah carry on

Sorry for the delay

"P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Behind the Ferns
Spore Shambler
Centaur


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant
Spore Shambler


NextHand

Murkwood Allies
Blooming Ancient
Centaur
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Growth) - ($5)
Calamandra summons a stalking tiger - ($1)
Prospector finds a gold - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4) *invisible cause of cala
  • :psfist: Elite: Huntress (3+1/3) *anti-air *sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/1+a)
  • :target: Lookout:

In Play:

  • L5 Calamandra (5/6) + *discard 2 for stealth *my units r1 *recruit tiger from codex for 4
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Floating again. Want my card count back up so this is worth it.

"

No worries, hope this turn doesn’t contain procedural errors.

P2T5


Tech StartingHand Workers

TECH
Tricycloid
Now!


STARTING HAND
Hyperion
Stewardess of the Undone
Battle Suits
Forgotten Fighter
Origin Story
Temporal Research
Fading Argonaut


WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium
Forgotten Fighter


NextHand

Temporal Distortion
Hyperion
Neo Plexus
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Battle Suits - ($9)
Hyperion - ($4)
Hyperion (5/1) into Tiger (dies), draw
Plexus (dies) into Huntress (dies)
Argonaut (3/4) into Treant (dies), you draw
Max (2/2) into Prospector (dies)
Max maxbands, refreshes Hyperion - ($0)
Hyperion (dies) into Cal (5/1), draw
Nullcraft into Cal (dies, levels fizzle)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4*)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (Lv 5 3/4)
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Checks out!

"P1T6


Tech StartingHand Workers

TECH
Giant Panda
Nature Reclaims


STARTING HAND
Forest’s Favor
Murkwood Allies
Centaur
Blooming Ancient
Huntress


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant
Spore Shambler
Centaur


NextHand

Murkwood Allies
Behind the Ferns
Rampant Growth
Blooming Ancient
Playful Panda (2/1)


Discard

Stalking Tiger (4/4) *invisible cause of cala
Young Treant (0/1+a)
Huntress (3+1/3) *anti-air *sparkshot
Merfolk Prospector (1/1)
Murkwood Allies
Forest’s Favor
Huntress
Giant Panda
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($11)
Blooming Ancient - ($7)
Arg + maxband, wisp and elemental join. 3 runes for blooming ancient - ($1)
Worker - ($0)
Move 1 rune to elemental

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (4/4+a) + *anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: L5 Arg (1/5)
  • :target: Lookout:

In Play:

  • Blooming Ancient (4/6) ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Dang, he cleared my board. That’s not good. But I still have a great lineup for next turn. Goal here is to get him to give me one more money and maximize the chance ancient lives

"