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Casual: Toan (Blue) v Nekoatl (Purple)

GLHF @Nekoatl

I hope you can teach me about Blue.

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Porkhand Magistrate
Lawful Search
Reputable Newsman
Arrest


WORKERS
Porkhand Magistrate


NextHand

Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Jail
Traffic Director


Discard

Lawful Search
Arrest
Reputable Newsman


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector
  • :psfist: Elite: Onimaru
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Seems like an alright start. Nullcraft is the main worry.

1 Like

GL HF. I’ll try… Blue is all about using combos and knowledge of the opponent to undermine their strategy. It’s very versatile, but also very challenging to play. Because its own strategies are less obvious, and because it relies more on knowing the opponent, it has the longest learning curve of any color, IMO. You’re looking good so far, though! That’s a strong opening against Purple. Don’t forget you have Onimaru in play… it looks like you didn’t list him on your board in the spreadsheet.

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Time Spiral
Fading Argonaut
Plasmodium
Nullcraft


WORKERS
Neo Plexus


NextHand

Tinkerer
Temporal Research
Hardened Mox
Battle Suits
Forgotten Fighter


Discard

Plasmodium
Nullcraft
Time Spiral


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Max Geiger - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (3/3) [3 time]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Okay, what to do here… I really want to kill that Inspector by next turn, but it doesn’t look like I’ll be able to… at least, not without playing Forgotten Fighter, which would be even worse than just paying the $1 tax. If only I could swap Nullcraft into my next turn hand and/or Mox into this hand… but I can’t afford to use Vir for that… not against that board. At least he doesn’t know I won’t have Nullcraft next turn, so maybe he’ll feel pressured to SQL the Inspector. But does that help me? Maybe. If I patrol a Soldier as Elite, Oni would have to either leave it alone, trade with it, or midband first. If he midbands and goes for the kill, he’ll have to worry about Nullcraft, unless he uses Lawful Search to check first, which would mean he couldn’t afford a worker… so he probably wouldn’t (and shouldn’t) go that route. If I backline a hero, he’d also be discouraged from trading. If he doesn’t attack, that gives me a chance to go on the offense, so I’ll go with that plan. Now, which to choose… Vir or Geiger? I think, Geiger, in case he decides to midband and SQL Oni, that extra health could allow Geiger, at least, to survive the trade. Alright, I’ll try this and see how it goes.

Not to derail this game, but I’m curious whether you’ve read Toan’s blog post about Blue? Here’s a link to the forum topic about it, in case you haven’t yet. I’d love to hear your thoughts, since you’re the expert Blue player in the community.

2 Likes

I haven’t (I tend to be oblivious to content that’s not explicitly brought to my attention), but I’ll look through it sometime soon.

2 Likes

He was in Elite.

I don’t know how you do all the fancy stats stuff. I guess… You type it in manually?

Added it in myself. Idk.

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Manufactured Truth
Spectral Aven
Traffic Director
Bluecoat Musketeer
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Jail
Arrest
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Spectral Aven - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A), Untargetable
  • :psfist: Elite: Spectral Aven (2/2), Flying, Illusion
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1), +1 Building Tax
  • :target: Lookout:

In Play:

  • General Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Arrest would have made this an easy turn. He can Sparkshot the bird, and trade with Nullcraft, but that leaves him with 2 gold to defend with (after worker and T1), opening him up to Arrest. +1 Card is more valuable than +1 Gold right now, so he pretty much will Sparkshot the bird. Therefore, the trade off is FF vs Nullcraft. If he has FF, he still has to deal with the bird next turn. If he has Nullcraft, the extra gold would be good. I think I would rather take the 50/50 that he has FF and keep my bird around for next turn. I think this looks right. Maybe someone else can take a look at this later. As for techs: Idk. I like Doggos. They almost always give you a gold advantage vs Purple (unless they tech in Vortoss Emblem). I don’t mind trading a dog for Now! but that’s for a later turn.

1 Like

My bad, AutocardAnywhere didn’t pick him up for some reason, so he blended in with the text above and below him as I was skimming.

Manually, yes, and because of that people develop their own format / style and inevitably make mistakes from time to time.

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Temporal Research
Hardened Mox
Forgotten Fighter
Battle Suits
Tinkerer


WORKERS
Neo Plexus
Hardened Mox


NextHand

Nullcraft
Plasmodium
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Forgotten Fighter, return Building Inspector to hand - ($3)
Geiger kills Traffic Director, sparkshot damage Spectral Aven
Battle Suits - ($1)
Fading Argonaut trades with Onimaru, Geiger midbands
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Max Geiger (2/4) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Sneaky, patrolling Aven as Elite so Forgotten Fighter can’t target him… but not as sneaky as not patrolling the Aven at all. If only I had Nullcraft, I could use it to kill the Inspector, have Geiger kill the Director and sparkshot the Aven, drop Battle Suits and have the Argonaut trade with Oni to level up and heal Geiger, protecting it from the Aven’s attack. Oh, well, t’was not to be. However…

Turn was a mess with the Spreadsheet. I think I ought to try and take out my cards and play it in front of me IRL so I don’t miss things.

P1T3


Tech StartingHand Workers

TECH
Injunction
General’s Hammer


STARTING HAND
Lawful Search
Arrest
Jail
Reputable Newsman
Manufactured Truth


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector


NextHand

Arrest
Spectral Hound
Traffic Director
Lawful Search
Spectral Hound


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby Hayes - ($4)
Lawful Search (Hand) - ($3)
Jail - ($0)
Spectral Aven hits T1 for 2 DMG (3 HP left)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (2/3+A) [Level 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/1), Flying, Illusion [1 DMG]
  • Jail (3/3 HP)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Somehow I missed that Battle Suits would get Oni killed. Oh well. No Hounds in hand either. Probably has Stewardess next turn. Lucky tech on General’s Hammer. I don’t have any good plays anyway.

1 Like

For reference: I forgot to put Bigby in my sheet, so I was planning as though he didn’t get played. And furthermore, I forgot about Stash before I hit Draw/Discard.

It didn’t matter this time because I didn’t want to Stash anything, but I’ll be damned if it isn’t fiddly.

Also, having “more” time to consider plays is difficult when I usually just pick whatever seems good and worry about it later.

I did that for my first few weeks of forum gaming, and I gradually got used to relying on the cards less and less until it was easier not to use them at all (though that was before codexcarddb started struggling to load pages).

The spreadsheet definitely takes some getting used to, but in balance, it’s quite the time-saver. Depending on the device/browser you’re using, you might be able to use the google sheets version history to roll back to before the draw/discard if you need to correct something.

Having time to carefully consider the best turn can be overwhelming, especially when you can look in your deck and calculate the chances of drawing a given card before spending a certain amount of resources. In casual games, I typically don’t bother putting in that much effort, though.

P2T3


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Plasmodium
Nullcraft
Forgotten Fighter
Time Spiral


WORKERS
Neo Plexus
Hardened Mox
Forgotten Fighter


NextHand

Stewardess of the Undone
Fading Argonaut
Tinkerer
Stewardess of the Undone


Discard

Time Spiral
Nullcraft
Shimmer Ray
Shimmer Ray


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Past - ($2)
Plasmodium bypasses Jail - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max Geiger (2/4A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

This might be the first effective early-game use of Jail I’ve seen! I don’t even have any $1 units to slide stuff through. Protecting Geiger, while not impossible, seems impractical. I can at least make him maxband prior to attacking if he wants the kill, though. Right now, I’d rather have Vir in play anyway. Unless and until I can break the Jail, I’ll need to either quickly tech in and utilize $1 past units, or quickly tech in and utilize forecasted units. If I don’t patrol Geiger as SQL, my Tech I will probably go down next turn, even if I somehow kill the Aven now, so the idea of trying to midband-fetch a 2nd unit is a bit unnerving. I also want to get a Tech II up and running ASAP with my Tech I under fire.

Yea, guess I’ll just try to play quicker, as I would IRL.

I suppose maybe I’m anxious that every game should count, but really, education through volume, surely.

P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Spectral Hound
Spectral Hound
Traffic Director
Lawful Search
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Traffic Director


NextHand

General’s Hammer
Arrest
Reputable Newsman
Manufactured Truth


Discard

Lawful Search
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Law) - ($2)
Spectral Hound - ($1)
Spectral Hound - ($0)
Spectral Aven pecks T2 for 2 DMG (3 HP left)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound (3/3) Illusion
  • :pschip: Technician: Spectral Hound (3/3) Illusion
  • :target: Lookout:

In Play:

  • Spectral Aven (2/1), Flying, Illusion [1 DMG]
  • Jail (3/3 HP)
  • Bigby Hayes (2/3) [Level 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Never played against Past. I’ll just default to Law and try to murder the Rememberer. Golgort would be a good kill too. I guess Newsman can be workered. I think the only spell I care about would be Undo vs Juggernaut, so I could just not play it. Looking to play cheap cards, and bash the T2.

Wait, Spectral Hounds are T1, right?

How does Stewardess kill it?

EDIT: Don’t scare me like that LOL

1 Like

Sorry about that; it’s been a long day.

No worries, haha. I know that feeling.

P2T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Tinkerer
Fading Argonaut
Stewardess of the Undone
Stewardess of the Undone


WORKERS
Neo Plexus
Hardened Mox
Forgotten Fighter
Stewardess of the Undone


NextHand

Temporal Research
Shimmer Ray


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess of the Undone, goes to Jail - ($4)
Tinkerer, goes to Jail, Stewardess arrival kills Spectral Aven - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite: L3 Max Geiger (3/4) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Tinkerer (1/2)

Jailed:

  • Fading Argonaut

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 3 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Pesky Aven needs to go, at least. I’m trying to make attacking costly and set up for a Plasmodium rush next turn… it’s telegraphed, of course, but maybe that’ll put him on guard and give me a chance to develop my board a bit. Hopefully the sight of Stewardesses will discourage him from using tech 0 units, 'cuz I’m workering them ASAP.

P1T5


Tech StartingHand Workers

TECH
Injunction
Spectral Flagbearer


STARTING HANDArrest
Manufactured Truth
General’s Hammer
Reputable Newsman


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Traffic Director
Reputable Newsman


NextHand

Spectral Aven
Manufactured Truth
Injunction


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
General Onimaru - ($5)
Arrest Stewardess of the Undone - ($3)
General’s Hammer breaks T2 - ($0)
Both Spectral Hounds trade with Geiger

Bigby midbands from hero bounty
Bigby kills Tinkerer

Float ($0)
Stash 1, Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: General Onimaru (2/3) [Level 1]
  • :target: Lookout:

In Play:

  • Bigby Hayes (2/3) [Level 3] [1 DMG]
  • Jail (3/3 HP)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

This is a tricky turn. On the one hand, I can break everything. On the other, Plasmodium will arrive. Could go for a conservative turn, and have some blockers around though. I’ll be damned if he has a Time Spiral, but what are you going to do? I might end up going for Justice Juggernaut, so Flagbearer seems ok here for anti-Undo. Holding onto Manu. Truth just in case I need to deal with hasted Plasmodium. Next turn I’m probably just spending gold on levelling up and drawing with Bigby anyway.

P2T5


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Temporal Research
Shimmer Ray
Seer
Shimmer Ray


WORKERS
Neo Plexus
Hardened Mox
Forgotten Fighter
Stewardess of the Undone


NextHand

Seer
Time Spiral
Nullcraft
Shimmer Ray


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Prynn Pasternaak - ($7)
Temporal Research - ($5)
Seer to Jail, Fading Argonaut arrives - ($4)

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3) [3 time]
  • :pschip: Technician: L1 Prynn Pasternaak (1/3) [4 time]
  • :target: Lookout:

In Play:

  • Battle Suits
  • Stewardess of the Undone (3/3)

Jailed:

  • Seer

Future:

  • Plasmodium [1 time]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

I really want to get my Plasmodium in play this turn, but not having a Tech II makes that much more difficult. If I use Temporal Research to draw 2 cards, I have a decent chance. It’s worth a try, and worst case scenario, I can still bump FArgo out of Jail. … Whiff. I’m not prepared to use Prynn aggressively, so I’ll try to get an extra card draw out of her, but I need 2 patrollers either way to protect my tech buildings. Floating gold to buy a Tech III.

This is a really tense game from my perspective. Lots more thinking than I normally do, even though I’m trying to go with my intuition.

EDIT: Fixed up Bigby’s level and stats, added the tag that Onimaru is maxed.

P1T6


Tech StartingHand Workers

TECH
Censorship Council
Judgment Day


STARTING HANDManufactured Truth
Injunction
Spectral Aven
Insurance Agent


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven


NextHand

Insurance Agent
Injunction
Lawful Search
Spectral Hound


Discard

Censorship Council
Judgment Day
Manufactured Truth


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Bigby - ($6)
Draw a card with Bigby
Midband Onimaru - ($2)
Onimaru kill Prynn
Hero Bounty => Onimaru
Maxband Onimaru - ($1)
Get three 1/1 blue Soldier tokens
Insurance Agent - ($0)
Insurance Agent insures Stewardess of the Undone

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1) Sparkshot
  • :psfist: Elite: Insurance Agent (3/2)
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout:

In Play:

  • Bigby Hayes (3/4) [MAX]
  • Jail (3/3 HP)
  • General Onimaru (4/5) [MAX]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Awesome. Both heroes still alive, no Plasmodium shenanigans. Also no worker out of him. Looking to rebuild my board, with a release valve should he go off. T3’s coming soon, I think. Can’t Undo or Rewind that. Want him to believe that I teched in AoW, but really, I just want to stop Rememberer shenanigans.

Same here, you’re giving me more trouble than I can remember getting as Purple.

P2T6


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Seer
Nullcraft
Time Spiral
Shimmer Ray
Rememberer


WORKERS
Neo Plexus
Hardened Mox
Forgotten Fighter
Stewardess of the Undone
Nullcraft


NextHand

Tinkerer
Rememberer
Temporal Research


Discard

Yesterday’s Golgort
Time Spiral


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Rememberer, to Jail, Seer adds to Fading Argonaut - ($7)
Fading Argonaut kills SQL Soldier
Plasmodium kills Insurance Agent
Seer to Jail, Rememberer arrives - ($6)
Shimmer Ray to Jail, Seer arrives, remove from Remember, remember Yesterday’s Golgort - ($5)
Tech III - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout: Yesterday’s Golgort (6/4) Resist 1 [2 time]

In Play:

  • Battle Suits
  • Rememberer (3/3) [2 time]
  • Fading Argonaut (3/2) [3 time]
  • Plasmodium (4/1) Haste

Jailed:

  • Shimmer Ray

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

If my Rememberer survives to next turn, I think I win. Blue’s ability to deal with tech III units is quite limited, and Archons are amazingly powerful. Judgment Day could wreck me, though.

EDIT: Formatting. Also, I skipped a worker, and the spreadsheet doesn’t track… that? I… dunno. This is hard.

P1T7


Tech StartingHand Workers

TECH
Judgment Day
Lawbringer Gryphon


STARTING HANDInjunction
Lawful Search
Spectral Hound
Insurance Agent
Injunction
Spectral Hound
Spectral Flagbearer


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven


NextHand

General’s Hammer
Arrest
Injunction
Judgment Day


Tech 2 card(s)
Get Paid - ($10)
Lawful Search (Hand) - ($9)
Injunction (T2) - ($6)
Injunction (T1) - ($3)
Insurance Agent - ($2)
Insurance Agent insures Rememberer
Onimaru kills Rememberer
Claim insurance for +5 gold, +1 card - ($7)
Soldier trades with Plasmodium
Tech 3 - ($2)
Spectral Hound - ($1)

Bigby draws a card

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+A) Illusion
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • Bigby Hayes (3/4) [MAX]
  • Jail (3/3 HP)
  • General Onimaru (4/2) [MAX] [3 DMG]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Called it. But I have an Injunction. Hope to draw Arrest, then build towards closing the game with T3. Double Injunction, cash in, get a Tech 3. I don’t think he can come back from this. Especially because next turn is Judgment Day and unless he’s teched in Origin Story and rips it off the top… Even then, I can Judgment Day for full cost so I’m fine.

The spreadsheet calculates your workers by your player number and the list of cards in the workers column, so if a worker gets trashed, you just delete one of the cards you workered.

P2T7


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Rememberer
Temporal Research
Tinkerer


WORKERS
Neo Plexus
Hardened Mox
Forgotten Fighter
Stewardess of the Undone
Nullcraft


NextHand

Shimmer Ray
Rememberer
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid - ($10)
Vir Garbarean, maxband - ($2)
Tinkerer to Jail, Shimmer Ray arrives - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/2) [2 time]
  • :pschip: Technician: L7 Vir Garbarean (3/5)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Shimmer Ray (3/4) Flying [2 time]
  • Yesterday’s Golgort (6/4) Resist 1 [1 time]
  • Stewardess of the Undone (3/3)
  • Seer (3/1)
  • Seer (3/1)

Jailed:

  • Tinkerer

Future:

  • Mech [2 time]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Nice, I thought I might get hit by an Injunction, but I didn’t expect both. Teching in Archons to play directly, since the Remember plan’s been derailed for now, and purchasing a Mech for more robust defense.