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Casual: Toan (Blue) v Fenrir (Green)

Good luck @Fenrir.

I hope this works. I’ve never used this before.

P1T1


StartingHand Workers

STARTING HAND
Jail
Manufactured Truth
Reputable Newsman
Spectral Aven
Arrest


WORKERS
Jail


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Building Inspector
Traffic Director


Discard

Manufactured Truth
Arrest
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Hopefully I don’t need Jail later.

3 Likes

Is Steve getting more guys into Codex? That’s exciting!

P2T1

Fenrir, Turn 1


Upkeep

Hand at start of turn

Rich Earth, Verdant Tree, Forest’s Favour, Tiger Cub, Merfolk Prospector

Get Paid ($5)


Main Phase

Build Rich Earth ($2)
Worker ($2)

Worker

Verdant Tree

Build Tech 1 ($1)

Discard 3; Draw 5

Float 1


Board Info :

Patrol
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician:
:target: Lookout:

In Play
Rich Earth.

Buildings :
:heart: Base HP: 20
:heart: Tech 1 HP: 5

Economy Info :
Cards :
Hand: 5
Deck 0
Discard 3


Hand at end of turn

Ironbark Treant, Spore Shambler, Rampant Growth, Playful Panda, Young Treant

Thoughts

Don’t see any reason to just take a bunch of damage from an Aven so I went for the slow play that give precious GOOOOLD! Could’ve played merfolk and put him in the technician to draw out the aven but decided I’d rather have the gold than a card.

1 Like

P1T2


Tech StartingHand Workers

TECH
General’s Hammer
Spectral Hound


STARTING HAND
Lawful Search
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director


WORKERS
Jail
Porkhand Magistrate


NextHand

Spectral Hound
Building Inspector
Reputable Newsman
Arrest
General’s Hammer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
General Onimaru - ($3)
Traffic Director - ($2)
Tech 1 - ($1)
Spectral Aven hits T1 for 2 DMG (3 HP left)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onimaru (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1) [Untargetable]
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2) Illusion, Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Rich Earth + Float? I was worried about an Arg opening when I was solo-testing this matchup. I could tech General’s Hammer to break his T1. Next turn he has 7 gold. 4 would be for hero + Aven, then 3 for blockers. Is it important that I break T1 next turn? It puts him behind, but I don’t have a good position either right now. Eh, I’ll try it.

P2T2

Fenrir, Turn 2

Tech

Spirit of the Panda, Gemscout Owl


Upkeep

Hand at start of turn

Ironbark Treant, Spore Shambler, Rampant Growth, Playful Panda, Young Treant

Get Paid ($6) + Float ($1) = $7


Main Phase

Worker for free ($7)

Worker

Playful Panda

Play Spore Shambler - He Arrives with two +1/+1 tokens (2/3) ($4)
Pay $1 to put a +1/+1 on Aven. Aven dies, Spore Shamber becomes a 1/2. ($3)

Play Ironbark Treant ($0)

Discard 2; Shuffle and Draw 4


Board Info :

Patrol
:psblueshield: Squad Leader: Ironbark Treant 1/2 + 3 :psblueshield:
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician: Spore Shambler (1/2)
:target: Lookout:

In Play
Rich Earth.

Buildings :
:heart: Base HP: 20
:heart: Tech 1 HP: 3

Economy Info :
Cards :
Hand: 4
Deck 1
Discard 2


Hand at end of turn

Gemscout Owl, Spirit of the Panda, Murfolk Prospector, Tiger Cub

Thoughts

Ok, I had to go down on cards to get back in the game, but I’m only 1g behind on the board thanks to Rich Earth and I THINK I’m safe this turn unless Toan wants to go nuts with Onimaru. I’ve got a bit of a board and next turn I can summon a hero to do stuff, should be ok.

@Toan

I’ve been told this is what you’re supposed to do with General’s Hammer.

Seems like a nut-draw more than anything, but let’s try it.

EDIT: Formatting. Also don’t know why the spreadsheet is freaking out right now.

P1T3


Tech StartingHand Workers

TECH
Spectral Hound
Brave Knight


STARTING HAND
Arrest
Building Inspector
General’s Hammer
Spectral Hound
Reputable Newsman


WORKERS
Jail
Porkhand Magistrate
Building Inspector


NextHand

Bluecoat Musketeer
Lawful Search
Manufactured Truth


Discard

Spectral Aven
General’s Hammer
Arrest
Reputable Newsman
Spectral Hound
Brave Knight


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
General’s Hammer breaks T1 - ($3)
Spectral Hound - ($2)
Arrest Ironbark Treant - ($0)
Onimaru kills Spore Shambler (You draw a card)
Traffic Director hits Base for 1 (17 HP left)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound (3/3) Illusion
  • :target: Lookout:

In Play:

  • General Onimaru (2/2) [Level 1] [1 DMG]
  • Traffic Director (1/1) [Untargetable]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Always wanted to try out General’s Hammer for breaking T1 and getting ahead. Looks like everything lined up perfectly. Going down on cards here, with the view to max Oni next turn, then AoW. Given his start, I hope I can just beat him down with repeated AoW, and Law T2. Wish Boot Camp or even Elite Training worked with Hounds though.

P2T3

Fenrir, Turn 3

Tech

Centaur, Spirit of the Panda

Technician Draw

Forest’s Favour


Upkeep

Hand at start of turn

Gemscout Owl, Spirit of the Panda, Murfolk Prospector, Tiger Cub, Forest’s Favour

Get Paid ($7)


Main Phase

Worker for free ($7)

Worker

Tiger Cub

Summon Arg, he arrives with a 0/1 wisp. ($5)

Max Arg - He summons a 3/3 Water Elemental with Anti-air ($1)

Summon Murfolk Prospector ($0)

Tech 1 rebuilds

Discard 3, shuffle, Draw 5.


Board Info :

Patrol
:psblueshield: Squad Leader: Water Elemental 3/3 + :psblueshield:
:psfist: Elite: Wisp 1/1
:ps_: Scavenger:
:pschip: Technician: Murfolk Prospector 1/1
:target: Lookout:

In Play
Rich Earth.
Ironbark Treant 3/2
Arg 1/5

Buildings :
:heart: Base HP: 20
:heart: Tech 1 HP: 5

Economy Info :
Cards :
Hand: 5
Deck
Discard 0


Hand at end of turn

Spirit of the Panda x2, Rampant Growth, Gemscout Owl, Young Treant

Thoughts

Well, shit, i wasn’t expecting anyone to tech generals hammer, much less play it on turn 3. He runs into me next turn with favourable trades and kills everything but arg and hopefully my treant live. He probably maxes Oni since he hasn’t got any cards. If he has AoW in hand this turn I probably just concede.

@Toan

I think I lose here, based on Lawful Searching your hand. GG.

But… my hand is garbage?

Arg kills Spectral Hound, you play 2 Spirits of the Panda on two different units and wipe everything. I don’t think I come back from that, given that I teched General’s Hammer.