[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Burning Volley


STARTING HAND
Makeshift Rambaster
Bombaster
Careless Musketeer
Fire Dart
Pillage


WORKERS
Bloodburn
Nautical Dog
Careless Musketeer


NextHand

Charge
Calypso Vystari
Mad Man
Bloodrage Ogre


Discard

Fire Dart
Pillage
Bombaster
Gunpoint Taxman
Burning Volley


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina attacks & kills SQL, takes 1 dmg
Fire Dart, 2 dmg to Tech 1 - ($3)
Makeshift Rambaster destroys Tech 1. Base to 18 - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Jaina lvl 3 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Haven't used Jaina much, haven't tried her direct damage, and haven't tried Calypso yet. Let's do it all!

"P2T3


Tech StartingHand Workers

TECH
art of war
art of war


STARTING HAND
Arrest
Bluecoat Musketeer
reputable newsman
overeager cadet
Building Inspector (1/1)


WORKERS
Jail
Spectral Aven
Bluecoat Musketeer


NextHand

Porkhand Magistrate (2/3+A)
overeager cadet
Lawful Search
overeager cadet
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($11)
rebuild tech 1, base to 18
Worker - ($10)
max oni - ($1)
building inspector - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Oni,lvl 8, (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

cadets and max oni for days. art of war after that.

"

"P1T4


Tech StartingHand Workers

TECH
Molting Firebird
Bloodlust


STARTING HAND
Calypso Vystari
Mad Man
Bloodrage Ogre
Charge


WORKERS
Bloodburn
Nautical Dog
Careless Musketeer
Bloodrage Ogre


NextHand

Scorch
Mad Man
Fire Dart
Burning Volley


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Calypso Vystari - ($5)
Jaina kills SQL
Jaina mid - ($4)
Rambster kills Technician
Tech 2 Fire - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)
  • Jaina lvl 4 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Calypso could come in handy later to shut down big hero patrollers

"

"P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Lawful Search
Manufactured Truth
overeager cadet
Porkhand Magistrate (2/3+A)
overeager cadet
art of war


WORKERS
Jail
Spectral Aven
Bluecoat Musketeer


NextHand

traffic director (1/1+A)
art of war
reputable newsman
Arrest


Discard

Building Inspector (1/1)
art of war
Porkhand Magistrate (2/3+A)
Manufactured Truth
Lawful Search
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
x2 overeager cadet
art of war - ($4)
tech 2 peace - ($0)
Oni unstoppable, readily breaks your tech 2, your base to 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician:
  • :target: Lookout: Oni,lvl 8, (6/5+AA)

In Play:

  • Soldier (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ill delay cycle by not patrolling technician… Oni to lookout in case he’s loaded with jaina spells.

"

"P1T5


Tech StartingHand Workers

TECH
Molting Firebird
Doubleshot Archer


STARTING HAND
Scorch
Mad Man
Burning Volley
Fire Dart


WORKERS
Bloodburn
Nautical Dog
Careless Musketeer
Bloodrage Ogre


NextHand

Bloodlust
Pillage
Gunpoint Taxman
Charge


Discard

Scorch
Fire Dart
Burning Volley
Mad Man
Molting Firebird
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech 2
Max Jaina, tap to do 3 dmg to Tech 2. Yb to 16 - ($5)
Fire Dart Tech 2 - ($3)
Scorch Elite Cadet - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)
  • Jaina lvl 7 (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Forgot to max Jaina first; ult ability not availabie. Doh!

"

one thing, scorch costs 3, not 2.

Ok, skipped worker to compensate

what a game man. interesting to see how this goes.

"P2T5


Tech StartingHand Workers

TECH
spectral flagbearer
spectral flagbearer


STARTING HAND
traffic director (1/1+A)
art of war
Arrest
reputable newsman


WORKERS
Jail
Spectral Aven
Bluecoat Musketeer


NextHand

Lawful Search
Overeager Cadet (2/2)
traffic director (1/1+A)


Tech 2 card(s)
Get Paid - ($8)
rebuild tech 2, my base to 16
art of war - ($5)
reputable newsman, blocking your 2 cost spells - ($3)
Arrest calypso, sidelined and doesnt ready on your next upkeep - ($1)
Oni breaks your tech 2, your base to 16
Cadet and 1st Soldier token trade with jaina, lvls fizzle
2nd Soldier trades with rambaster

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni,lvl 8, (6/5+AA) swift strike
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, have to go down on cards, but i should be able to draw either garrison or art of war.

"

Trying some new stuff this game. Interested to see how it turns out :slight_smile: The 2x Art of War is difficult for red to deal with, but I could’ve prepared a bit more

"P1T6


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Pillage
Charge
Bloodlust
Gunpoint Taxman


WORKERS
Bloodburn
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Pillage


NextHand

Molting Firebird
Bombaster
Mad Man
Molting Firebird


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild tech 2, base 16
Gunpoint Taxman - ($5)
Surplus - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Calypso Vystari (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Saving the gold for tech 3 might’ve been better than the surplus, but we’ll see…

"

"P2T6


Tech StartingHand Workers

TECH
free speech
free speech


STARTING HAND
Overeager Cadet (2/2)
traffic director (1/1+A)
Lawful Search
Manufactured Truth


WORKERS
Jail
Spectral Aven
Bluecoat Musketeer


NextHand

art of war
art of war


Discard

Lawful Search
Reputable Newsman (0/3)
Manufactured Truth
free speech
free speech


Tech 2 card(s)
Get Paid + float - ($9)
lawful search, look at your hand, draw 1 - ($8)
maufactured truth newsman into taxman, trade sinto your taxman - ($7)
Oni breaks your tech 2, your base to 14
max quince, mirror - ($1)
traffic director - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: traffic director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Oni,lvl 8, (4/5)
  • quince (1/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "

"P1T7


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Bombaster
Molting Firebird
Mad Man
Molting Firebird
Doubleshot Archer
Burning Volley
Charge


WORKERS
Bloodburn
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Pillage
Burning Volley


NextHand

Bloodlust
Mad Man
Doubleshot Archer
Scorch


Discard

Calypso
Charge
Bombaster
Mad Man
Molting Firebird
Molting Firebird
Flame Arrow
Flame Arrow


Tech 2 card(s)
Get Paid - ($9)
Draw for Technician
Draw for Surplus
Rebuild Tech 2
Zane - ($7)
Bombaster + Charge, take out TD - ($3)
Sac Bombaster, take out Overeager Cadet - ($2)
Mad Man runs into Mirror Illusion - ($1)
Calypso does 2 dmg to Oni & dies
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Zane lvl 1 (2/2 + 1Atk)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Should’ve teched Flame Arrows sooner to deal with heroes. Not my finest game…

"

"P2T7


Tech StartingHand Workers

TECH
spectral hound
spectral hound


STARTING HAND
art of war
art of war
spectral flagbearer


WORKERS
Jail
Spectral Aven
Bluecoat Musketeer
art of war


NextHand

Building Inspector (1/1)
spectral flagbearer


Discard

Lawful Search
Reputable Newsman (0/3)
Manufactured Truth
free speech
free speech
traffic director (1/1+A)
Overeager Cadet (2/2)
art of war
spectral hound
spectral hound


Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw - ($9)
art of war - ($6)
spectral flagbearer - ($5)
Oni breaks your tech 2, your base to 12
quince makes 2 illusions - ($1)
worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni,lvl 8, (6/3+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: spectral flagbearer (2/2)
  • :target: Lookout:

In Play:

  • quince (1/5)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm, just grinding it out at this point. that was the last art of war.

"

Geez, another Art of War… did not expect that to come up so soon when only drawing 2+1

"P1T8


StartingHand Workers

STARTING HAND
Scorch
Bloodlust
Mad Man
Doubleshot Archer
Cinderblast Dragon


WORKERS
Bloodburn
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Pillage
Burning Volley
Mad Man


NextHand

Makeshift Rambaster
Mad Man
Cinderblast Dragon
Fire Dart
Bombaster


Tech 0 card(s)
Get Paid - ($10)
Draw for Surplus
Scorch Flagbearer, you draw - ($8)
Zane max; target Mirror Illusion, dies - ($3)
Gain coin for Zane killing Scav Mirror - ($4)
Worker - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Zane lvl 6 (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 11
    "

Probably doesn’t affect the turn too much, but scorch is 3 gold

scorch is overpriced :slight_smile: i’ll keep it as is and subtract a gold on my next turn

this one is a real slugfest.

"P2T8


Tech StartingHand Workers

TECH
Lyberty Gryphon
Lyberty Gryphon


STARTING HAND
spectral flagbearer
Building Inspector (1/1)
Porkhand Magistrate (2/3+A)


WORKERS
Jail
Spectral Aven
Bluecoat Musketeer
art of war


NextHand

Flagstone Garrison
Flagstone Garrison
Overeager Cadet (3/2)


Discard

Lawful Search
Reputable Newsman (0/3)
Manufactured Truth
free speech
free speech
traffic director (1/1+A)
Overeager Cadet (2/2)
art of war
spectral hound
spectral hound
spectral flagbearer (2/2)
Building Inspector (1/1)
Lyberty Gryphon
Lyberty Gryphon


Tech 2 card(s)
Get Paid - ($9)
scav gold, tech draw - ($10)
porkhand magistrate, illusion becomesa a copy
Illusion Porky taps, disables zane, your draw - ($9)
spectral falgbearer - ($8)
tech 3 - ($3)
tech lab truth - ($2)
Oni breaks tech 2, your base to 10
Quince makes an illusion - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: spectral flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Quince (1/5)
  • Oni,lvl 8, (4/3)
  • Illusion Porky (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 14

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

dude, bottom decking garrisons hard. Porkyhand coming in for the clutch though!

"

I think I’ll just concede here and start over rather than drag it out - haven’t had a draw go my way, everything coming up at the wrong time. GG!

I’m up for playing again as same specs if you wanna T1

dang, that one was ridiculous. so many draws going my way. wish i could have gotten garrisons up sooner, but you kept breaking my tech 2. lets see if i can do better as well.

"P1T1


StartingHand Workers

STARTING HAND
Spectral Aven
Manufactured Truth
Arrest
Porkhand Magistrate
Reputable Newsman


WORKERS
Spectral Aven


NextHand

Building Inspector
Traffic Director
Jail
Bluecoat Musketeer
Lawful Search


Discard

Manufactured Truth
Reputable Newsman
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Porky - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

no one drop, porky for days, oni and BI next turn.

"

"P2T1


StartingHand Workers

STARTING HAND
Scorch
Charge
Bombaster
Mad Man
Bloodburn


WORKERS
Mad Man


NextHand

Bloodrage Ogre
Nautical Dog
Pillage
Careless Musketeer
Makeshift Rambaster


Discard

Charge
Bloodburn
Scorch


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Worker Mad Man this time. He’s useful, but I feel like I should come up with better ways to do a damage. Burning a card for 1 damage is challenging

"