STARTING HAND
Lawful Search
Manufactured Truth
overeager cadet
Porkhand Magistrate (2/3+A)
overeager cadet
art of war
WORKERS
Jail
Spectral Aven
Bluecoat Musketeer
NextHand
traffic director (1/1+A)
art of war
reputable newsman
Arrest
Discard
Building Inspector (1/1)
art of war
Porkhand Magistrate (2/3+A)
Manufactured Truth
Lawful Search
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
x2 overeager cadet
art of war - ($4)
tech 2 peace - ($0)
Oni unstoppable, readily breaks your tech 2, your base to 18
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Soldier (1/1+A)
Elite: Overeager Cadet (3/2)
Scavenger: Overeager Cadet (2/2)
Technician:
Lookout: Oni,lvl 8, (6/5+AA)
In Play:
Soldier (1/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 8
Thoughts
ill delay cycle by not patrolling technician… Oni to lookout in case he’s loaded with jaina spells.
what a game man. interesting to see how this goes.
"P2T5
Tech StartingHand Workers
TECH
spectral flagbearer
spectral flagbearer
STARTING HAND
traffic director (1/1+A)
art of war
Arrest
reputable newsman
WORKERS
Jail
Spectral Aven
Bluecoat Musketeer
NextHand
Lawful Search
Overeager Cadet (2/2)
traffic director (1/1+A)
Tech 2 card(s)
Get Paid - ($8)
rebuild tech 2, my base to 16
art of war - ($5)
reputable newsman, blocking your 2 cost spells - ($3)
Arrest calypso, sidelined and doesnt ready on your next upkeep - ($1)
Oni breaks your tech 2, your base to 16
Cadet and 1st Soldier token trade with jaina, lvls fizzle
2nd Soldier trades with rambaster
Float ($1)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Oni,lvl 8, (6/5+AA) swift strike
Elite:
Scavenger:
Technician: Reputable Newsman (0/3)
Lookout:
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 3
Deck: 11
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
hmmm, have to go down on cards, but i should be able to draw either garrison or art of war.
Trying some new stuff this game. Interested to see how it turns out The 2x Art of War is difficult for red to deal with, but I could’ve prepared a bit more
"P1T6
Tech StartingHand Workers
TECH
Cinderblast Dragon
Cinderblast Dragon
STARTING HAND
Pillage
Charge
Bloodlust
Gunpoint Taxman
WORKERS
Bloodburn
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Pillage
NextHand
Molting Firebird
Bombaster
Mad Man
Molting Firebird
Tech 2 card(s)
Get Paid + float - ($9)
lawful search, look at your hand, draw 1 - ($8)
maufactured truth newsman into taxman, trade sinto your taxman - ($7)
Oni breaks your tech 2, your base to 14
max quince, mirror - ($1)
traffic director - ($0)
Tech 2 card(s)
Get Paid - ($9)
Draw for Technician
Draw for Surplus
Rebuild Tech 2
Zane - ($7)
Bombaster + Charge, take out TD - ($3)
Sac Bombaster, take out Overeager Cadet - ($2)
Mad Man runs into Mirror Illusion - ($1)
Calypso does 2 dmg to Oni & dies
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Zane lvl 1 (2/2 + 1Atk)
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Fire)
Surplus HP: 4
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 8
Gold:
Gold: 0
Workers: 10
Thoughts
Should’ve teched Flame Arrows sooner to deal with heroes. Not my finest game…
STARTING HAND
art of war
art of war
spectral flagbearer
WORKERS
Jail
Spectral Aven
Bluecoat Musketeer
art of war
NextHand
Building Inspector (1/1)
spectral flagbearer
Discard
Lawful Search
Reputable Newsman (0/3)
Manufactured Truth
free speech
free speech
traffic director (1/1+A)
Overeager Cadet (2/2)
art of war
spectral hound
spectral hound
Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw - ($9)
art of war - ($6)
spectral flagbearer - ($5)
Oni breaks your tech 2, your base to 12
quince makes 2 illusions - ($1)
worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Oni,lvl 8, (6/3+AAA)
Elite:
Scavenger: Mirror Illusion (0/1)
Technician: spectral flagbearer (2/2)
Lookout:
In Play:
quince (1/5)
Mirror Illusion (0/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 10
Gold:
Gold: 0
Workers: 9
Thoughts
hmm, just grinding it out at this point. that was the last art of war.
dang, that one was ridiculous. so many draws going my way. wish i could have gotten garrisons up sooner, but you kept breaking my tech 2. lets see if i can do better as well.
"P1T1
StartingHand Workers
STARTING HAND
Spectral Aven
Manufactured Truth
Arrest
Porkhand Magistrate
Reputable Newsman
WORKERS
Spectral Aven
NextHand
Building Inspector
Traffic Director
Jail
Bluecoat Musketeer
Lawful Search