[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

dah, sorry man. tiger is invisible thanks to Cal. invisible things are considered unforgettable by an opponent (hence Lizzo can’t target it upon arrival).

you’d need to target the taxman, skeleton, or haunt instead (downer of Lizzo is that you HAVE to use it’s ability if it’s possible to do so Codex Card Database | Bamstamper Lizzo)

Invisible things aren’t invisible when patrolling though, right?

they are invisible, but they are attackable. they essentially retain their untargetable from spells and abilities.

from pg 19 of rulebook.

Invisible
To opponents without a detector, this is untargetable,
unattackable, and can sneak past patrollers. While
patrolling, this is attackable.

Found some discussion on board game geek that indicates patrollers that are invisible are attackable but not targetable. Doesn’t make a lot of sense to me but it is what it is :slight_smile: I’ll go back and figure out that turn again when I’m home this evening

1 Like

OK - should be fixed now!

thanks!

"P1T6


Tech StartingHand Workers

TECH
soul stone
chaos mirror


STARTING HAND
Skeleton Javelineer (1/1)
Huntress (3/3)
Thieving Imp
Pestering Haunt
dark pact
stalking tiger
metamorphosis
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Graveyard
metamorphosis


NextHand

Gunpoint Taxman (3/1)
MIrkwood Allies
MIrkwood Allies
barkcoat bear
metamorphosis


Discard

dark pact
Skeleton Javelineer (1/1)
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
stalking tiger invisible kills your vandy, my vandy to midband
tap vandy, add demon spell to hand from codex - ($8)
dark pact, draw 2, base to 18
stalking tiger #2 - ($5)
pestering haunt
huntress - ($3)
dark pact, reshuffle, draw 2, my base to 16
Worker - ($2)
maxband vandy, boost huntress and your haunt (still just a 1/3)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (5/5+A) doomed
  • :psfist: Elite:
  • :ps_: Scavenger: stalking tiger #2 (4/4) invisible
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • Vandy, lvl 3, (3/4)
  • stalking tiger #1 (4/2) invisible
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Feral)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

hmmm, not what i had planned, but it will work. hopefully draw into meta, use invisible to break everything.

"

Ugh, forgot to remove the Vandy after I re-played that turn

"P2T6


Tech StartingHand Workers

TECH
Hotter Fire
Molting Firebird


STARTING HAND
Firehouse
Gargoyle
Sickness


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Carrion Curse


NextHand

Thieving Imp
Deteriorate
Sickness


Tech 2 card(s)
Get Paid - ($10)
Haunt pesters Tech 2 for 1
Tap Firebat, Tech 2 is destroyed
Firehouse - ($7)
Sac heroes’ hall, my base to 18
Tower - ($4)
Gargoyle - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SkJav (1/1 +1A)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bamstamper Lizzo (5/3)
  • :target: Lookout:

In Play:

  • Graveyard ()(3)
  • Firebat (3/3)
  • Pestering Haunt
  • Firehouse
  • Gargoyle

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
    "

"P1T7


StartingHand Workers

STARTING HAND
metamorphosis
MIrkwood Allies
barkcoat bear
Gunpoint Taxman (3/1)
MIrkwood Allies


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Graveyard
metamorphosis


NextHand

Deteriorate
mirkwood allies
dark pact
B bear
metamorphosis


Tech 0 card(s)
Get Paid + float - ($12)
upkeep, your haunt and my huntress die
boosted mirkwood allies - ($3)
Gunpoint Taxman - ($1)
stalking tiger 1 triggers tower, trades with skeleton jav
stalking tiger 2 invisible breaks firehouse
haunt pings your tech 2

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout: Frog (1/1)

In Play:

  • Cal, lvl 1, (2/3)
  • Vandy, lvl 5, (4/5)
  • Pestering Haunt (1/1)
  • stalking tiger #2 (4/4) invisible
  • Beast (4/4)
  • Gunpoint Taxman (3/3+A)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

okay, delay meta this turn, maybe next turn if i get lucky on the redraw. still have great board position.

"

Wouldn’t Tiger #1 be dead? Started at 4/2, took 1 from Tower and 1 from SK Jav?

1 Like

that’s right, removed tiger, reshuffled and redrew 3 new cards to hand.

1 Like

"P2T7


StartingHand Workers

STARTING HAND
Deteriorate
Thieving Imp
Sickness


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Carrion Curse


NextHand

Carrion Curse
Sac the Weak
Hotter Fire
Molting Firebird


Discard

Firehouse
Deteriorate
Bamstamper Lizzo
Sickness
Thieving Imp


Tech 0 card(s)
Get Paid + float - ($11)
Orpal - ($9)
Max Orpal - ($4)
SkJav from Graveyard - ($3)
Sac SkJav, target Lookout w/ Orpal mid-band. Gets -1/-1 rune, dies. Max Orpal ability targets Scav and Tech Frogs, both die - ($2)
Deteriorate SQL Frog, dies
Firebat kills Cal
Lizzo trades w/ Vandy
Sickness: -1/-1 on Tiger & Beast - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal (2/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (Haunt, Sk Jav)(3)
  • Firebat (3/1)
  • Gargoyle

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
    "

"P1T8


StartingHand Workers

STARTING HAND
Deteriorate
dark pact
Skeleton Javelineer (1/1)
Thieving Imp
metamorphosis
barkcoat bear
MIrkwood Allies
metamorphosis
MIrkwood Allies


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Graveyard
metamorphosis
MIrkwood Allies


NextHand

Skeleton Javelineer (1/1)
Huntress (3/3)
dark pact
Sacrifice the Weak
stalking tiger #1 (4/1)


Discard

Pestering Haunt (1/1)
MIrkwood Allies
dark pact
metamorphosis
Deteriorate


Tech 0 card(s)
Get Paid + float - ($11)
scav gold, tech draw - ($12)
backcoat bear - ($8)
max zane, shove orpal to lookout for 1 damage - ($1)
haunt trades with firebat, (Lizzo should be in graveyard), bust graveyard, it all goes to your discard
zane kills Orpal, takes two -1 runes and a damage
Beast and tiger break tech 2, your base to 18, each take 1 from tower
gunpoint taxmand hits your base to 15, takes 1 from tower
worker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: barkcoat bear (5/5+A) resist 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Stalking Tiger (3/2) (-1r, 1 dmg)
  • Beast (3/2) (-1r, 1 dmg)
  • GPT (3/2)
  • Zane, lvl 6, (2/1) (-2r, 1 dmg)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
    "

"P2T8


StartingHand Workers

STARTING HAND
Sac the Weak
Hotter Fire
Carrion Curse
Molting Firebird


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Carrion Curse
Hotter Fire


NextHand

Sk Jav
Molting Firebird
Firehouse
Sickness


Tech 0 card(s)
Get Paid - ($10)
Gargoyle lives - ($9)
Gargoyle kills Tiger
Vandy - ($7)
Sac the Weak, Gargoyle and Beast die - ($5)
Max Vandy, +2/+2 strength to GPT, dies next upkeep - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5 +A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
    "

P1T9


Tech StartingHand Workers

TECH
pirate gunship
pirate gunship


STARTING HAND
dark pact
Skeleton Javelineer (1/1)
Sacrifice the Weak
stalking tiger #1 (4/1)
Huntress (3/3)
Thieving Imp
pirate gunship


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Graveyard
metamorphosis
MIrkwood Allies
Skeleton Javelineer (1/1)


NextHand

Deteriorate
GPT (5/4) doomed
pirate gunship
Pestering Haunt (1/1)
dark pact


Discard

dark pact
stalking tiger #1 (4/1)
pirate gunship
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($11)
worker - ($10)
Vandy - ($8)
break hero's hall, build tech lab Anarchy, my base to 14 - ($7)
tech 3 - ($2)
huntress - ($0)
zane and taxman trade with vandy, my Vandy to lvl 3
bear breaks your tech 2, your base to 13
dark pact, draw 1, reshuffle, draw 1

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 3, (3/4)
  • :target: Lookout:

In Play:

  • barkcoat bear (5/4)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II FERAL - HP: 5
    Tech 3: 5HP
    Tech Lab Anarchy: 4HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 12

Will call it here, can’t do much w/ Tech 2 broken. Gg! Think I’ll try mono-red on the next run

sounds good, ill roll with mono blue, turn 1 to you.

"P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Mad Man
Charge
Bloodrage Ogre
Pillage


WORKERS
Careless Musketeer


NextHand

Bloodburn
Nautical Dog
Scorch
Makeshift Rambaster


Discard

Charge
Pillage


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Mad Man hits your base for 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Mad Man (1/1 haste)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Going down a card on T1 seems like a horrible idea, but let’s see what happens…

"

"P2T1


StartingHand Workers

STARTING HAND
Lawful Search
Arrest
Manufactured Truth
Spectral Aven
Reputable Newsman


WORKERS
Spectral Aven


NextHand

Bluecoat Musketeer
Jail
Traffic Director
Porkhand Magistrate
Building Inspector


Discard

Arrest
Manufactured Truth
Reputable Newsman
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
arrest ogre, disabled (will return to your hand end of your turn. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hurts, but working aven…too many red target options to snipe her.

"

"P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Scorch
Makeshift Rambaster
Nautical Dog
Bloodburn


WORKERS
Careless Musketeer
Nautical Dog


NextHand

Lobber
Pillage
Bombaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodburn - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1 haste)
  • :target: Lookout:

In Play:

  • Bloodburn (1 token, Ogre)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bloodrage Ogre RIP

"