tie
December 29, 2018, 5:57am
222
BTW your base took 1 dmg when Drakk died a while back
"P1T5
Tech StartingHand Workers
TECH
Tricycloid
Ready or Not
STARTING HAND
Bombaster
Immortal
Sparring Partner
Charge
Mad Man
WORKERS
Bloodburn
Pillage
Nautical Dog
Careless Musketeer
Bombaster
NextHand
Warp Gate Disciple
Hyperion
Makeshift Rambaster
Scorch
Discard
Argonaut
Mad Man
Immortal
Charge
Tricycloid
Ready or Not
Tech 2 card(s)
Get Paid - ($8)
Sparring Partner - ($7)
Mad Man; trades w/ Pestering Haunt - ($6)
Tower - ($3)
Worker - ($2)
Rebuild Tech 2
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Sparring Partner (2/2)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Present)
Tower: 4
Economy Info:
Cards:
Gold:
Thoughts
Gonna need some gold for next turn, most likely…
"
"P2T5
Tech StartingHand Workers
TECH
gigadon
feral strike
STARTING HAND
sanitorium
Sacrifice the Weak
Graveyard
Thieving Imp
WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
sanitorium
Graveyard
NextHand
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Tech 2 card(s)
Get Paid + float - ($11)
sanitorium - ($7)
zane, trades wtih sparring partner - ($5)
activate gargoyle - ($4)
gargoyle and cal break tech 2, your base to 15
vandy - ($2)
worker - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Vandy, lvl 1, (2/3)
Lookout :
In Play:
Sanitorium 4HP
Gargoyle (3/1) flying
Cal, lvl 5, (4/4)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
tie
December 29, 2018, 3:35pm
224
Ah I’ll gg it there - Zane punching through for the tech 2 break was it for me. This deck wasn’t great; will switch to [Demonology]/Disease/Fire on the next one. P1 to you
no worries man. here it is.
"P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Deteriorate
Graveyard
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Discard
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
odd opening hand. if i had deteriorate next hand, id drop jandra, but she’s not going to do much without it. Cal instead. threaten stealth kill on a hero.
"
tie
December 29, 2018, 7:39pm
226
"P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Sacrifice the Weak
Graveyard
Jandra, the Negator
Thieving Imp
WORKERS
Jandra, the Negator
NextHand
Summon Skeletons
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Discard
Deteriorate
Thieving Imp
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Vandy (2/3 + 1A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Huntress
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Pestering Haunt
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Huntress
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Graveyard
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
mid cal - ($3)
sk jav - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Cal, lvl 3, (3/4+A)
Elite :
Scavenger :
Technician : Skeleton Javelineer (1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
im thinking of coming through with behind the ferns later. make sure teh tech 1’s have 3 attack.
"
tie
December 29, 2018, 10:49pm
228
"P2T2
Tech StartingHand Workers
TECH
Gargoyle
Firebat
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Poisonblade Rogue
Gargoyle
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt
Tech 1 - ($3)
Skel Jav - ($2)
Mid Vandy - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Vandy lvl 3 (3/4 + 1Atk)
Scavenger : SJ (1/1)+
Technician :
Lookout :
In Play:
Graveyard (3)
Pestering Haunt
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
A bit of hero detente going on here…
"
"P1T3
Tech StartingHand Workers
TECH
stalking tiger
stalking tiger
STARTING HAND
Deteriorate
Sacrifice the Weak
Huntress
Jandra, the Negator
Graveyard
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
NextHand
Gunpoint Taxman
Poisonblade Rogue
Pestering Haunt
stalking tiger
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
sk jav spear throw kills your sk jav
huntress - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Cal, lvl 3, (3/4+A)
Elite :
Scavenger : Huntress (3/3)
Technician :
Lookout :
In Play:
Skeleton Javelineer (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, just need to patrol and prepare for tech 2. given disease and fire, probably going feral with stalking tigers sicne theya re the only invisible units i have. maybe tech 3 to anarchy after.
"
tie
December 31, 2018, 4:45am
230
Gonna be out of town til Weds - might play a little in-between, but will likely be offline throughout. Have a great New Years!
tie
January 2, 2019, 4:06pm
231
"P2T3
Tech StartingHand Workers
TECH
Firehouse
Bamstamper Lizzo
STARTING HAND
Deteriorate
Gargoyle
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
NextHand
Firebat
Summon Skeletons
Thieving Imp
Discard
Sac the Weak
Deteriorate
Gargoyle
Firehouse
Bamstamper Lizzo
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scav gold - ($7)
Deteriorate SJ, he dies ($6)
Haunt pesters Cal, removes Cal’s armor, dies
Sac the weak, Huntress dies - ($4)
Vandy max lvl - ($2)
Vandy kills Cal
Heroes Hall - ($0)
Tap Graveyard, put Pestering Haunt back out there
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Graveyard (Skel Jav)(3)
Vandy lvl 5 (4/2)
Pestering Haunt
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"
1 Like
unfortunately, sk jav has resist 1 from midband cal. so you’re just one gold short.
tie
January 2, 2019, 4:28pm
233
Always forget that one resist. Fixed now
so you’re not deteriorating my sk jav
no gargoyle
hero’s hall and your own sk jav instead?
i still says det for my sk jav.
tie
January 2, 2019, 4:40pm
235
Uhh… yeah, that was just dumb. Thought I saved an extra gold but made the exact same spreadsheet error to total it incorrectly. I replaced SkJav w/ Pestering Haunt to save a gold
P1T4
Tech StartingHand Workers
TECH
barkcoat bear
dark pact
STARTING HAND
Poisonblade Rogue
Pestering Haunt
Gunpoint Taxman
Thieving Imp
stalking tiger
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
NextHand
Deteriorate
stalking tiger
barkcoat bear
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($10)
scav gold - ($11)
Worker - ($10)
gunpoint taxman - ($8)
tech 2 feral - ($4)
hero's hall - ($2)
zane, trades with vandy, lvls fizzle - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Gunpoint Taxman (3/3)
Lookout :
In Play:
Skeleton Javelineer (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
wow, way down on cards huh. he can very well go for vandy mid to use dark pact, or he already has it. tech decision time, cause im going to have a heavy deck.
nex turn, gg 8, worker 7, tiger, 4, cal 2, vandy 0. most likely. I'll tech a bear and dark pact. try and flood the board with a mix of units. bears and tigers whould help against disease/deteriorate, and fire.
putting GPT in tech in case i need to use deteriorate next hand.
tie
January 2, 2019, 4:54pm
237
I did Deteriorate your SkJav - I actually had to, as Sac the Weak wouldn’t kill Huntress otherwise. Had to replace my own SkJav play to save the 1 gold to target. Sorry for the confusion
no worries, removed sk jav, shuffled him into discard, and redrew 1 card. your tech 1 is at 5hp again.
play on!
1 Like
tie
January 2, 2019, 5:03pm
239
"P2T4
Tech StartingHand Workers
TECH
Sickness
Carrion Curse
STARTING HAND
Firebat
Summon Skeletons
Thieving Imp
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
NextHand
Sac the Weak
Bamstamper Lizzo
Carrion Curse
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Firebat - ($5)
Tech 2 Fire - ($1)
Play SkJav from Graveyard - ($0)
Pestering Haunt pesters your Tech 2 for 1
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Firebat (3/3 + 1A)
Elite :
Scavenger :
Technician : SkJav (1/1)+
Lookout :
In Play:
Graveyard ()(3)
Pestering Haunt
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"
"P1T5
Tech StartingHand Workers
TECH
MIrkwood Allies
MIrkwood Allies
STARTING HAND
Graveyard
Deteriorate
stalking tiger
Sacrifice the Weak
Huntress (3/3)
barkcoat bear
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Graveyard
NextHand
Skeleton Javelineer (1/1)
Huntress (3/3)
Pestering Haunt
Thieving Imp
Discard
Deteriorate
Sacrifice the Weak
barkcoat bear
MIrkwood Allies
MIrkwood Allies
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
stalking tiger - ($4)
cal - ($2)
vandy - ($0)
deteriorate firebat
taxman kills firebat, takes 2
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : stalking tiger (4/4+A) invisible
Elite :
Scavenger :
Technician : Cal, lvl 1, (2/3)
Lookout :
In Play:
Gunpoint Taxman (3/1)
Vandy, lvl 1, (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Feral)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
worker the graveyard, won’t be needing it with the cycle i have going.
double mirkwood allies to draw sooner than later.
"
tie
January 2, 2019, 5:33pm
241
"P2T5
Tech StartingHand Workers
TECH
Carrion Curse
Molting Firebird
STARTING HAND
Carrion Curse
Bamstamper Lizzo
Sac the Weak
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Carrion Curse
NextHand
Sickness
Gargoyle
Firehouse
Discard
Sac the Weak
Carrion Curse
Molting Firebird
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bamstamper Lizzo, dmg kills Taxman - ($4)
Haunt pings your Tech2 for 1
Firebat from Graveyard - ($2)
Vandy - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Bamstamper Lizzo (5/3 + 1A)
Elite : Firebat (3/3 + 1Atk)
Scavenger : SkJav (1/1)+
Technician :
Lookout :
In Play:
Graveyard ()(3)
Vandy lvl 1 (2/3)
Pestering Haunt
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like