tie
December 9, 2018, 12:29am
1
This first game is MonoPurple (tie) vs MonoGreen (codexnewb)
@codexnewb GLHF! Sorry for any formatting issues, new to this…
"P1T1
StartingHand Workers
STARTING HAND
Plasmodium
Temporal Research
Time Spiral
Battle Suits
Fading Argonaut
WORKERS
Battle Suits
NextHand
Forgotten Fighter
Nullcraft
Hardened Mox
Tinkerer
Neo Plexus
Discard
Time Spiral
Temporal Research
Fading Argonaut
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Plasmodium (forecasted 3) - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium (4/4, 3 forecast)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
no worries! we were all new at one point.
"P2T1
StartingHand Workers
STARTING HAND
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor
Discard
Spore Shambler
Rampant Growth
Ironbark Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
verdant tree - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Cal, lvl 1, (2/3+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
tie
December 9, 2018, 2:31am
3
"P1T2
Tech StartingHand Workers
TECH
Origin Story
Stewardess of the Undone
STARTING HAND
Neo Plexus
Hardened Mox
Nullcraft
Tinkerer
Forgotten Fighter
WORKERS
Battle Suits
Neo Plexus
NextHand
Time Spiral
Origin Story
Nullcraft
Temporal Research
Tinkerer
Tech 2 card(s)
Get Paid + float - ($6)
Plasmodium now forecast 2
Hardened Mox - ($3)
Worker - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Hardened Mox
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium (4/4, 2 forecast)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Since hardened mod doesn’t ‘die’, you would not get the scavenger gold. Do you want to patrol it differently?
tie
December 9, 2018, 4:08am
5
Ah yeah. Thanks for the heads up. Will move to +Atk in that case
tie
December 9, 2018, 4:09am
6
Edited prior post to reflect. Thx!
"P2T2
Tech StartingHand Workers
TECH
Huntress
Huntress
STARTING HAND
Playful Panda
Young Treant
Tiger Cub
Merfolk Prospector
Forest’s Favor
Huntress
WORKERS
Rich Earth
Forest’s Favor
NextHand
Spore Shambler
Playful Panda
Rampant Growth
Ironbark Treant
Huntress
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
tap verdant tree, tech 1 builds instantly
young treant, reshuffle, draw 1 - ($2)
Huntress - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Young Treant (0/2+A)
Elite : Huntress (4/3) anti air
Scavenger :
Technician :
Lookout :
In Play:
Verdant Tree 3HP
Cal, lvl 1, (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, that worked out well. huntress should help against nullcraft. in case he runs everything into me, ill put her in elite.
"
tie
December 9, 2018, 3:53pm
9
"P1T3
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Origin Story
Temporal Research
Tinkerer
Nullcraft
Time Spiral
WORKERS
Battle Suits
Neo Plexus
Nullcraft
NextHand
Fading Argonaut
Stewardess of the Undone
Forgotten Fighter
Time Spiral
Argonaut
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tinkerer - ($4)
Float ($4)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite : Hardened Mox (1/1)
Scavenger :
Technician : Tinkerer (1/2)
Lookout :
In Play:
Plasmodium (4/4, 1 forecast)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
stalking tiger
ferocity
STARTING HAND
Ironbark Treant
Rampant Growth
Huntress
Spore Shambler
Playful Panda
WORKERS
Rich Earth
Forest's Favor
Ironbark Treant
NextHand
Playful Panda
Tiger Cub
Merfolk Prospector
ferocity
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress #2 - ($4)
huntress 1 kills tinkerer, you draw 1
tech 2 feral, tap verdant tree, builds instantly. - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Huntress #2 (4/3)
Scavenger :
Technician :
Lookout : Young Treant (0/2)
In Play:
Verdant Tree 3HP
Cal, lvl 1, (2/3)
Huntress #1 (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
time to think about long term strategy. molac is off the table. any one hero strat too. good thing green si too hero heavy. i do fear max prynn against the frog/gigadon hoard. tech 3 makes the most sense. teching ferocity and stalking tiger to get value against his board.
question is what did he tech. heavy turn coming next. stewardess wont do to much since i get the treant back to my hand. only attacker for him is plasmo right now, so huntress to elite to block it. Now's would be tough, but hey, i have tech 2 down. he cant do all three of those. so lets go with this.
putting treant in lookout just in case stewardess. huntress in elite, whether it's Now something or plasmo, still a good trade.
tie
December 9, 2018, 7:57pm
11
P1T4
Tech StartingHand Workers
TECH
Hyperion
Chronofixer
STARTING HAND
Fading Argonaut
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Argonaut
Origin Story
WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
NextHand
Stewardess of the Undone
Origin Story
Temporal Research
Argonaut
Chronofixer
Tech 2 card(s)
Get Paid + float - ($11)
Draw for dead Tinkerer
Plasmodium comes into play
Argonaut - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Plasmodium (4/4)
Elite : Hardened Mox (1/1)
Scavenger : Fading Argonaut (2/3, 3 fading)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
"P2T4
Tech StartingHand Workers
TECH
Moss Ancient
barkcoat bear
STARTING HAND
Merfolk Prospector
Tiger Cub
ferocity
Rampant Growth
Playful Panda
WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda
NextHand
Spore Shambler
stalking tiger
Moss Ancient
Tech 2 card(s)
Get Paid - ($8)
verdant tree heals huntress
tap verdant tree
Worker - ($7)
ferocity - ($5)
Rampant growth huntress #1 - ($3)
huntress #!1swift strike kills plasmodium, sparkshot sidelines mox
huntress #2 swift strike kills fading argonaut
mid cal - ($1)
cal hits tech 2 for 3 damage.
merfolk prospector - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Merfolk Prospector (1/1)
Technician : Young Treant (0/2)
Lookout :
In Play:
Verdant Tree 3HP
Cal, lvl 3, (3/4)
Huntress #1 (3/3)
Huntress #2 (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, okay, teching ancient and bear to keep this up, and going down on cards to reduce cycle.
"
tie
December 10, 2018, 2:20am
13
P1T5
Tech StartingHand Workers
TECH
Immortal
Unphase
STARTING HAND
Temporal Research
Argonaut
Chronofixer
Origin Story
Stewardess of the Undone
WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research
NextHand
Time Spiral
Tinkerer (1/2)
Hyperion
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($9)
Gold from scavenger - ($10)
Prynn P. - ($8)
Origin Story Cal - ($5)
Argonaut #2 - ($2)
Hardened Mox kills Merfolk Prospector
Worker - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Argonaut #1 (3/4)
Elite :
Scavenger :
Technician : Argonaut #2 (3/4)
Lookout :
In Play:
Hardened Mox (1/1, exh.)
Prynn P. lvl1 (1/3) fading4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info:
Cards:
Gold:
Merdock still has ferocity despite Cal being origin story’d. So Mox would not get through the Swift strike.
tie
December 10, 2018, 2:53am
15
Doh. Oh well. My board stays the same, won’t bother to roll that one back. Not a huge play
Mox survives swift strike because it’s indestructible, so it does end up killing Merfolk.
3 Likes
P2T5
Tech StartingHand Workers
TECH
moss ancient
Gigadon
STARTING HAND
Spore Shambler
stalking tiger
Moss Ancient
WORKERS
Rich Earth
Forest's Favor
Ironbark Treant
Playful Panda
spore shambler
NextHand
ferocity
Tiger Cub
Rampant Growth
Discard
Merfolk Prospector (1/1)
Moss Ancient
moss ancient
Gigadon
Tech 2 card(s)
Get Paid - ($9)
scva gold - ($10)
Worker - ($9)
Tech 3, tap tree, builds instantly - ($4)
Stalking tiger - ($1)
tech lab, balance - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Stalking tiger (4/4+A)
Elite : Young Treant (1/2)
Scavenger : Huntress #1 (3/3)
Technician : Huntress #2 (3/3)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Tech Lab HP: 4 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
well, bear and ferocity next turn, but he can just trash him with prynn. we'll see what he chooses to do.
tie
December 10, 2018, 4:15pm
19
P1T6
Tech StartingHand Workers
TECH
Temporal Distortion
Octavian
STARTING HAND
Time Spiral
Hyperion
Tinkerer (1/2)
Stewardess of the Undone
Unphase
WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research
Time Spiral
NextHand
Immortal
Plasmodium (4/4)
Origin Story
Fading Argonaut (2/3, 3 fading)
Chronofixer
Discard
Temporal Distortion
Octavian
Tinkerer (1/2)
Unphase
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($10)
Hardened Mox pings Stalking Tiger for 1
Hyperion comes in, Hardened Mox is trashed - ($5)
Hyperion kills tiger
Argonaut #1 kills Huntress #1
Argonaut #2 kills Huntress #2
Draw card for Hyperion
Worker - ($4)
Prynn attacks Young Treant for 1, gains token
Float ($4)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Argonaut #2 (3/1)
Elite :
Scavenger :
Technician : Argonaut #1 (3/1)
Lookout :
In Play:
Prynn P. lvl1 (1/2) fading4
Hyperion (4/1, exh)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Not sure how to deal with this imminent Tech 3 threat, other than to throw some Immortals in front of it
P2T6
Tech StartingHand Workers
TECH
T Rex
Barkcoat Bear
STARTING HAND
ferocity
Tiger Cub
Rampant Growth
barkcoat bear
WORKERS
Rich Earth
Forest's Favor
Ironbark Treant
Playful Panda
spore shambler
NextHand
Tiger Cub
T Rex
Barkcoat Bear
Young Treant (1/2)
Tech 2 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
barkcoat bear - ($7)
arg, wisp - ($5)
cal - ($3)
ferocity - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Cal (2/3+A)
Elite : Wisp (1/1)
Scavenger :
Technician : Arg (1/3)
Lookout : Barkcoat Bear (5/5)
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Tech Lab HP: 4 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
well, bear and ferocity next turn, but he can just trash him with prynn. we'll see what he chooses to do.