[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

This first game is MonoPurple (tie) vs MonoGreen (codexnewb)

@codexnewb GLHF! Sorry for any formatting issues, new to this…

"P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Temporal Research
Time Spiral
Battle Suits
Fading Argonaut


WORKERS
Battle Suits


NextHand

Forgotten Fighter
Nullcraft
Hardened Mox
Tinkerer
Neo Plexus


Discard

Time Spiral
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Plasmodium (forecasted 3) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, 3 forecast)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

no worries! we were all new at one point.

"P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor


Discard

Spore Shambler
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
verdant tree - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Origin Story
Stewardess of the Undone


STARTING HAND
Neo Plexus
Hardened Mox
Nullcraft
Tinkerer
Forgotten Fighter


WORKERS
Battle Suits
Neo Plexus


NextHand

Time Spiral
Origin Story
Nullcraft
Temporal Research
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Plasmodium now forecast 2
Hardened Mox - ($3)
Worker - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, 2 forecast)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "

Since hardened mod doesn’t ‘die’, you would not get the scavenger gold. Do you want to patrol it differently?

Ah yeah. Thanks for the heads up. Will move to +Atk in that case

Edited prior post to reflect. Thx!

Sounds good.

"P2T2


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Playful Panda
Young Treant
Tiger Cub
Merfolk Prospector
Forest’s Favor
Huntress


WORKERS
Rich Earth
Forest’s Favor


NextHand

Spore Shambler
Playful Panda
Rampant Growth
Ironbark Treant
Huntress


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
tap verdant tree, tech 1 builds instantly
young treant, reshuffle, draw 1 - ($2)
Huntress - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite: Huntress (4/3) anti air
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, that worked out well. huntress should help against nullcraft. in case he runs everything into me, ill put her in elite.

"

"P1T3


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Origin Story
Temporal Research
Tinkerer
Nullcraft
Time Spiral


WORKERS
Battle Suits
Neo Plexus
Nullcraft


NextHand

Fading Argonaut
Stewardess of the Undone
Forgotten Fighter
Time Spiral
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tinkerer - ($4)

Float ($4)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, 1 forecast)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
stalking tiger
ferocity


STARTING HAND
Ironbark Treant
Rampant Growth
Huntress
Spore Shambler
Playful Panda


WORKERS
Rich Earth
Forest's Favor
Ironbark Treant


NextHand

Playful Panda
Tiger Cub
Merfolk Prospector
ferocity
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress #2 - ($4)
huntress 1 kills tinkerer, you draw 1
tech 2 feral, tap verdant tree, builds instantly. - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Huntress #2 (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Verdant Tree 3HP
  • Cal, lvl 1, (2/3)
  • Huntress #1 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

time to think about long term strategy. molac is off the table. any one hero strat too. good thing green si too hero heavy. i do fear max prynn against the frog/gigadon hoard. tech 3 makes the most sense. teching ferocity and stalking tiger to get value against his board.

question is what did he tech. heavy turn coming next. stewardess wont do to much since i get the treant back to my hand. only attacker for him is plasmo right now, so huntress to elite to block it. Now's would be tough, but hey, i have tech 2 down. he cant do all three of those. so lets go with this.

putting treant in lookout just in case stewardess. huntress in elite, whether it's Now something or plasmo, still a good trade.

P1T4


Tech StartingHand Workers

TECH
Hyperion
Chronofixer


STARTING HAND
Fading Argonaut
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Argonaut
Origin Story


WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter


NextHand

Stewardess of the Undone
Origin Story
Temporal Research
Argonaut
Chronofixer


Tech 2 card(s)
Get Paid + float - ($11)
Draw for dead Tinkerer
Plasmodium comes into play
Argonaut - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (4/4)
  • :psfist: Elite: Hardened Mox (1/1)
  • :ps_: Scavenger: Fading Argonaut (2/3, 3 fading)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argonaut (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Moss Ancient
barkcoat bear


STARTING HAND
Merfolk Prospector
Tiger Cub
ferocity
Rampant Growth
Playful Panda


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda


NextHand

Spore Shambler
stalking tiger
Moss Ancient


Tech 2 card(s)
Get Paid - ($8)
verdant tree heals huntress
tap verdant tree
Worker - ($7)
ferocity - ($5)
Rampant growth huntress #1 - ($3)
huntress #!1swift strike kills plasmodium, sparkshot sidelines mox
huntress #2 swift strike kills fading argonaut
mid cal - ($1)
cal hits tech 2 for 3 damage.
merfolk prospector - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Cal, lvl 3, (3/4)
  • Huntress #1 (3/3)
  • Huntress #2 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, okay, teching ancient and bear to keep this up, and going down on cards to reduce cycle.

"

P1T5


Tech StartingHand Workers

TECH
Immortal
Unphase


STARTING HAND
Temporal Research
Argonaut
Chronofixer
Origin Story
Stewardess of the Undone


WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research


NextHand

Time Spiral
Tinkerer (1/2)
Hyperion
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($9)
Gold from scavenger - ($10)
Prynn P. - ($8)
Origin Story Cal - ($5)
Argonaut #2 - ($2)
Hardened Mox kills Merfolk Prospector
Worker - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut #1 (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut #2 (3/4)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1, exh.)
  • Prynn P. lvl1 (1/3) fading4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Merdock still has ferocity despite Cal being origin story’d. So Mox would not get through the Swift strike.

Doh. Oh well. My board stays the same, won’t bother to roll that one back. Not a huge play

Okay. Sounds good

Mox survives swift strike because it’s indestructible, so it does end up killing Merfolk.

3 Likes

P2T5


Tech StartingHand Workers

TECH
moss ancient
Gigadon


STARTING HAND
Spore Shambler
stalking tiger
Moss Ancient


WORKERS
Rich Earth
Forest's Favor
Ironbark Treant
Playful Panda
spore shambler


NextHand

ferocity
Tiger Cub
Rampant Growth


Discard

Merfolk Prospector (1/1)
Moss Ancient
moss ancient
Gigadon


Tech 2 card(s)
Get Paid - ($9)
scva gold - ($10)
Worker - ($9)
Tech 3, tap tree, builds instantly - ($4)
Stalking tiger - ($1)
tech lab, balance - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking tiger (4/4+A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Huntress #1 (3/3)
  • :pschip: Technician: Huntress #2 (3/3)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, bear and ferocity next turn, but he can just trash him with prynn. we'll see what he chooses to do.

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Octavian


STARTING HAND
Time Spiral
Hyperion
Tinkerer (1/2)
Stewardess of the Undone
Unphase


WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research
Time Spiral


NextHand

Immortal
Plasmodium (4/4)
Origin Story
Fading Argonaut (2/3, 3 fading)
Chronofixer


Discard

Temporal Distortion
Octavian
Tinkerer (1/2)
Unphase
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($10)
Hardened Mox pings Stalking Tiger for 1
Hyperion comes in, Hardened Mox is trashed - ($5)
Hyperion kills tiger
Argonaut #1 kills Huntress #1
Argonaut #2 kills Huntress #2
Draw card for Hyperion
Worker - ($4)
Prynn attacks Young Treant for 1, gains token

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut #2 (3/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut #1 (3/1)
  • :target: Lookout:

In Play:

  • Prynn P. lvl1 (1/2) fading4
  • Hyperion (4/1, exh)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

Not sure how to deal with this imminent Tech 3 threat, other than to throw some Immortals in front of it

P2T6


Tech StartingHand Workers

TECH
T Rex
Barkcoat Bear


STARTING HAND
ferocity
Tiger Cub
Rampant Growth
barkcoat bear


WORKERS
Rich Earth
Forest's Favor
Ironbark Treant
Playful Panda
spore shambler


NextHand

Tiger Cub
T Rex
Barkcoat Bear
Young Treant (1/2)


Tech 2 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
barkcoat bear - ($7)
arg, wisp - ($5)
cal - ($3)
ferocity - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (2/3+A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Arg (1/3)
  • :target: Lookout: Barkcoat Bear (5/5)

In Play:

  • Verdant Tree 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

well, bear and ferocity next turn, but he can just trash him with prynn. we'll see what he chooses to do.