Ah - same outcome but different order. PH would hit Garth and Deteriorate would kill skeleton
Edited post to reflect correct targets
"P2T3
Tech StartingHand Workers
TECH
necromancer
necromancer
STARTING HAND
Skeleton Javelineer
BC
BC
Summon Skeletons
Deteriorate
Sacrifice the Weak
WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
NextHand
Summon Skeletons
necromancer
Poisonblade Rogue (2/1+A)
Thieving Imp
Graveyard
Tech 2 card(s)
Get Paid - ($7)
tech draw, then tech 2 cards
Worker - ($6)
bone collector - ($4)
tech 2 necro - ($0)
haunt runs into vandy for 1
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite: BC (4/3)
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 1
- Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
hmmm, not a great situation. just lvl up, hope for good trades, and force him to committ to vandy. double bc next turn.
"
"P1T4
Tech StartingHand Workers
TECH
Xenostalker
Void Star
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Stewardess of the Undone
Twilight Baron
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
NextHand
Soul Stone
Deteriorate
Poisonblade Rogue
Discard
Thieving Imp
Sacrifice the Weak
Stewardess of the Undone
Xenostalker
Void Star
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Thieving Imp dies
Sacrifice the Weak; BC dies, & I have no units - ($5)
Vandy hits Tech 2 for 4
Twilight Baron - ($1)
Graveyard puts Pestering Haunt back into play
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Twilight Baron (4/4 overpower)
In Play:
- Pestering Haunt
- Vandy lvl 5, (4/4)
- Graveyard ()
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
Experimenting with ways to add pressure as P1…
"
this is not going how i planned…lol.
"P2T4
Tech StartingHand Workers
TECH
Skeletal Lord
Dark Pact
STARTING HAND
Poisonblade Rogue (2/1+A)
Graveyard
Thieving Imp
Summon Skeletons
necromancer
WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Graveyard
NextHand
Deteriorate
Pestering Haunt
Skeleton Javelineer
BC
Discard
Poisonblade Rogue (2/1+A)
Summon Skeletons
Skeletal Lord
Dark Pact
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
necromancer - ($3)
theiving imp, you discard #1 of 3 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2+A)
- Elite:
- Scavenger: Necromancer (3/3)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 1
- Tech II HP: 1 (Necromancy)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
"
Yeah, I had an incredibly lucky draw into Sac the Weak. Basically ideal timing!
"P1T5
Tech StartingHand Workers
TECH
Xenostalker
Void Star
STARTING HAND
Deteriorate
Poisonblade Rogue
Soul Stone
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
NextHand
Stewardess of the Undone
Stewardess of the Undone
Soul Stone
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Discard 1 of 3
Vandy kills Thieving Imp, takes 2 dmg
Twilight Baron kills Necomancer, overpower 1 dmg to destroy Tech 2. Your base to 18
Pestering Haunt kills Tech 1, base to 16
Tech 2 Future - ($4)
Float ($4)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt
- Vandy lvl 5, (4/2)
- Graveyard (Thieving Imp)
- Twilight Baron (4/1 overpower)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 4
- Workers: 9
Thoughts
Both tech buildings out, and Stewardesses queued up to bounce any Tech 0 blockers. It’s looking like the next turn will be a large attack on base.
"
You can’t play a 2nd hero until tech 2 has finished building, which means next turn. Also, I think you should have an Imp in your Graveyard.
Thx, fixed those. I had actually drawn the Imp so I drew another to replace, making Vir Peek pointless, so that all worked out…
"P2T5
Tech StartingHand Workers
TECH
Dark pact
surprise attack
STARTING HAND
BC
Deteriorate
Skeleton Javelineer
Pestering Haunt
WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Graveyard
NextHand
necromancer
Skeleton Javelineer
Dark pact
Pestering Haunt
Tech 2 card(s)
Get Paid - ($9)
I get 2 skeletons from necromancer
Worker - ($8)
Zane, lvl 2 - ($5)
Skeletons trade with your vandy, Zane midbands
Deteriorate baron - ($4)
Zane breaks graveyard
Hero’s hall - ($2)
rebuild tech 1
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane lvl 3 (3/3)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
With no haste I’m not as worried about patrolling right now. zane to clear some stuff. teching dark pact and surprise attack. just need him to have a bad draw or 2. theiving imp next hand would be great. hopefully no tech 2 just yet.
"
Ah, didn’t realize I had done that in the wrong order - should have killed the Necromancer first. A rules engine would make this game so much easier
not sure how you would have killed necro first. imp was in SQL blocking for him.
True! Ok, guess my past self is less dumb than I thought
oh no worries, happens to me still. probably everyone. playing online doesnt make it easier. this game is not looking good for me. let’s see what happens.
"P1T6
Tech StartingHand Workers
TECH
Origin Story
Nebula
STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Soul Stone
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Stewardess of the Undone
NextHand
Soul Stone
Void Star
Xenostalker
Discard
Twilight Baron
Graveyard
Thieving Imp
Stewardess of the Undone
Origin Story
Nebula
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Vir - ($10)
Vir peek
Pay 1 to swap a card - ($9)
Void Star - ($4)
Haunt pesters your base to 15
Float ($4)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: Vir (2/3 + 1Atk)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1 unstoppable cant patrol)
- Void Star (5/4 overpower flying)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 6
Gold:
- Gold: 4
- Workers: 10
Thoughts
To save the gold or to spend the gold…
"
"P2T6
Tech StartingHand Workers
TECH
pirate gunship
pirate gunship
STARTING HAND
necromancer
Skeleton Javelineer
Dark pact
Pestering Haunt
Necromancer (3/3)
Deteriorate
Dark Pact
Thieving Imp (2/2+A)
Skeletal Lord
WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Graveyard
NextHand
Necromancer (3/3)
surprise attack
BC
Summon Skeletons
Poisonblade Rogue (2/1+A)
Tech 2 card(s)
Get Paid + float - ($11)
rebuild tech 2
Vandy - ($9)
pestering haunt
dark pact, base to 13, draw 2
sk jav - ($8)
max zane, shove vir to tech, 1 damage - ($6)
zane kills vir, takes 2, we both draw
dark pact #2, base to 11, draw 2
deteriorate haunt
Float ($6)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Vandy, lvl 1, (2/3)
- Lookout:
In Play:
- Zane lvl 6, (4/2)
- Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
Buildings:
- Base HP: 11
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 6
- Workers: 9
Thoughts
dah, should have teched doomgrasp instead of surprise attack. oh well, we’ll try again next game.
"
"P1T7
StartingHand Workers
STARTING HAND
Soul Stone
Void Star
Xenostalker
Deteriorate
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Stewardess of the Undone
NextHand
Stewardess of the Undone
Xenostalker
Xenostalker
Sacrifice the Weak
Tech 0 card(s)
Get Paid + float - ($14)
Draw for Tech
Add 4 str to Void Star (now 9/4) - ($10)
Vandy - ($8)
Soul Stone on Void Star (now 10/5) - ($6)
Void Star takes your base to 3
Void Star - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Vandy (2/3 sparkshot)
In Play:
- Void Star (6/5 overpower flying, soul stone)
- Void Star B (5/4 overpower
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
Soul stone should save Void Star from max lvl Anarchy ““destroy all”” spell…
"
dah, that will be it. GG! okay, learned a lot about how this codex should play. hopefully ill do better as player 1.
"P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
WORKERS
Poisonblade Rogue
NextHand
Graveyard
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Deteriorate
Discard
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
jandra - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Jandra, the Negator (3/3)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
dah, should have teched doomgrasp instead of surprise attack. oh well, we’ll try again next game.
"
Lot of things went my way in that last one. Don’t see this one going the same way . Are you going to play in the tournament? I’m not sure what to play - not sure if I should just wing it with something I throw together or try one of the more popular combinations
"P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
WORKERS
Skeleton Javelineer
NextHand
Deteriorate
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Graveyard
Discard
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #1 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Thieving Imp (2/3 + 1Atk)
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
Not my ideal start; would prefer a 2-cost unit
"
"P1T2
Tech StartingHand Workers
TECH
dark pact
BC
STARTING HAND
Skeleton Javelineer
Graveyard
Pestering Haunt
Deteriorate
Skeletal Archery
WORKERS
Poisonblade Rogue
Pestering Haunt
NextHand
BC
Graveyard
Deteriorate
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
tech 1 - ($0)
deteriorate imp, jandra kills imp, overpower 2 to your base
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Vandy, lvl 1, (2/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Jandra, the Negator (3/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Soul Stone
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeletal Archery
Graveyard
WORKERS
Skeleton Javelineer
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Vandy - ($4)
Deteriorate Jandra
Poisonblade Rogue - ($2)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Poisonblade Rogue (2/1 + 1Atk)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (2/3)
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"