Gargoyle has a rune (-1/-1) and was doomed. He “dies at your next upkeep”. But he was alive “until your next upkeep”, and then he becomes indestructible. So I figure this works like -
Until next upkeep, Gargoyle is alive
At next Upkeep, Gargoyle is no longer alive, and Vandy’s effect triggers. Gargoyle then “dies”, but he’s indestructible, so I exhaust him and remove all attachments (e.g. -1/-1) rune. Gargoyle remains exhausted, because the “Ready” step happens before upkeep
Just checking to make sure that looks right before I play out the turn…
No worries at all. Here is how it would happen. I’ve been there before
You get to choose the order as the active player
Upkeep
Doomed gargoyle loses flying and becomes indestructible
Doomed gargoyle gets “doomed”, but exhausts instead of dies
Runes are not attachments. Attachments are specific types of cards (like Two Step or Spirit of the Panda) So the -1 rune stays. Damage chits would clear if he had any as well.
It’s the same principle with hardened mox from purple. If he gets a -1 rune, he is sidelined indefinitely.
Geounded Guide
Star Crossed Starlet
Wither
insurance agent
Discard
Helpful Turtle
Tech 0 card(s)
Get Paid + float - ($11)
tap bigby, draw
tenderfoot, free
star crossed starlet, free
nimble fencer free
Maetro ability - tap tenderfoot, starlet, fencer, break your tech 3, your base to 18
Max Oni, soldiers - ($2)
Float ($2)
Stash 1, Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Soldier (1/1+A)
Elite: River, lvl 5, (4/4)
Scavenger: Soldier (1/1)
Technician: Onimaru, lvl 8, (4/5)
Lookout: Soldier (1/1)
In Play:
Bigby, lvl 5, (3/4)
Maestro (3/1)
Star Crossed Starlet (3/2)
Nimble Fencer (2/3)
Tenderfoot (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Tech Lab HP: 4 (Law)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 1
Gold:
Gold: 2
Workers: 10
Thoughts
dah, one more time. at least i had enough to break his tech three. zarmamond would be tough to beat. need blade master to have a chance. this will probably do it.
Tech 1 card(s)
Get Paid + float - ($12)
tech draw
starlet takes 1, now a 4/1
tap bigby, draw 1
NImble fencer 2 - ($10)
Starlet 2 - ($8)
Grounded Guide - ($3)
insurance agent, insure grounded guide - ($2)
wither again on gargoyle, now has two -1 runes, will exhaust on your upkeep when he loses flying - ($0)
Fencer 1 hits voidblocker, exhaust Insurance Agent
Tenderfoot kills voidblocker, exhaust Soldier token
Starlet #1 (6/2) trades with Dozer #2, which kills Skeleton Javlineer
Starlet 2 breaks tech 3, your base to 12 ( Maestro hit it for 4 on turn 6)
Fencer 2 hits your base to 8
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Grounded Guide (4/4+A) *Ins Rune
Elite:
Scavenger: River, lvl 5, (3/4)
Technician:
Lookout:
In Play:
Bigby, lvl 5, (3/4)
Soldier (2/1)
Insurance Agent (3/2)
NF #1 (4/2) 2 dmg
NF #2 (4/4)
SCS #2 (5/3)
Tenderfoot (3/1) 2 dmg
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Tech Lab HP: 4 (Law)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
so close…that was a good play for him. lets see if i can make it in this base rush.
That’s GG - can’t do much from here with Tech 3 out. Had a pretty rough early game, and there was a little hope when I built Tech 3 but I wasn’t able to keep it up.
I’ve actually never played as or against Finesse before. River didn’t seem like much of a threat but her units seem great 'til Tech 3.
I’ll try MonoBlack on this one & see where that takes me …
"P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Graveyard
Pestering Haunt
Thieving Imp
WORKERS
Summon Skeletons
NextHand
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Discard
Sacrifice the Weak
Graveyard
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard at random - ($0)
Pestering Haunt
Ha! Funny we’re playing each other Should be fun - good luck! Let’s pause this one to get the other one going. Have a bunch of work dinners and such this week but I should be able to pick up the pace toward the weekend. Will get the thread going today!
STARTING HAND
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Bone Collector
Deteriorate
Bone Collector
WORKERS
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
NextHand
Graveyard
Skeletal Lord
Sacrifice the Weak
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($6)
Draw card for Tech
Deteriorate Tenderfoot (now 0/1 + A)
Garth does a damage to Tenderfoot
Pestering Haunt kills Tenderfoot
Skeletal Archery - ($4)
Sk #1 kills River from long range, 2 lvls to Garth
Bone Collector - ($2)
Worker - ($1)
Garth makes SK #2 - ($0)
No worries; I rewound and did it all over. More or less turns out the same, since I draw a card and use an extra card, but I don’t do a damage to Tech 1. Turn edited above