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[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]


#423

"P1T6


Tech StartingHand Workers

TECH
Star Crossed Starlet
Blade Master


STARTING HAND
Bloom
Wither
Grounded Guide
Tenderfoot


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Spark
Bloom


NextHand

Older Brother
insurance agent


Discard

Nimble Fencer
Helpful Turtle
Star Crossed Starlet
Two Step
insurance agent (2/2)
Wither
Nimble Fencer
Star Crossed Starlet
Blade Master


Tech 2 card(s)
Get Paid + float - ($10)
max bigby - ($8)
tap bigby, draw
Grounded Guide - ($3)
Wither gargoyle - ($1)
tenderfoot, free
Insurance Agent, trades with theiving imp
Maestro hits your base for 4

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grounded Guide (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby, lvl 5, (3/4)
  • Maestro (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

ahh, that was dumb. but bigby can help the draws. wither gargoyle to protect my investments, lol. insurance agent puns for days.

"


#424

"P2T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Jandra
Pestering Haunt
Sk Jav
Metamorphosis


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Poisonblade Rogue
Pestering Haunt


NextHand

Voidblocker
Metamorphosis
Graveyard
Soul Stone


Tech 2 card(s)
Get Paid + float - ($10)
Vandy, max. Doom Tenderfoot, Gargoyle - ($3)
Gargoyle comes alive again, kills Grounded Guide - ($2)
Skeleton Javelineer - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy L5 (4/5 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle (4/3 after -1/-1 rune and +2/+2 doomed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

#425

"P1T7


Tech StartingHand Workers

TECH
Blade Master
Geounded Guide


STARTING HAND
Older Brother
insurance agent
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Spark
Bloom
Older Brother


NextHand

Tenderfoot (3/3) Doomed
Helpful Turtle
insurance agent
Star Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($10)
scav gold - ($11)
Worker - ($10)
tap bigby, draw 1
mid river - ($6)
Tenderfoot and Maestro kill Vandy, River to max
tech 3 - ($1)

Float ($1)
Stash 1, Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 5, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby, lvl 5, (3/4)
  • Maestro (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

doubling down on this. stashing the insurance agent. hopfully get the big swing next turn.

"


#426

A question, how I think this would work -

Gargoyle has a rune (-1/-1) and was doomed. He “dies at your next upkeep”. But he was alive “until your next upkeep”, and then he becomes indestructible. So I figure this works like -

  1. Until next upkeep, Gargoyle is alive
  2. At next Upkeep, Gargoyle is no longer alive, and Vandy’s effect triggers. Gargoyle then “dies”, but he’s indestructible, so I exhaust him and remove all attachments (e.g. -1/-1) rune. Gargoyle remains exhausted, because the “Ready” step happens before upkeep

Just checking to make sure that looks right before I play out the turn…


#427

No worries at all. Here is how it would happen. I’ve been there before

You get to choose the order as the active player

Upkeep

  1. Doomed gargoyle loses flying and becomes indestructible
  2. Doomed gargoyle gets “doomed”, but exhausts instead of dies
  3. Runes are not attachments. Attachments are specific types of cards (like Two Step or Spirit of the Panda) So the -1 rune stays. Damage chits would clear if he had any as well.

It’s the same principle with hardened mox from purple. If he gets a -1 rune, he is sidelined indefinitely.


#428

Thanks - didn’t actually realize that could happen to Mox

"P2T7


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Soul Stone
Voidblocker
Graveyard
Metamorphosis


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Poisonblade Rogue
Pestering Haunt
Metamorphosis


NextHand

Blackhand Dozer
Now!
Blackhand Dozer
Sacrifice the Weak


Discard

Soul Stone
Graveyard
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid - ($10)
Voidblocker - ($7)
Worker - ($6)
Tech 3 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)+
  • :target: Lookout:

In Play:

  • Gargoyle (2/1 after -1/-1 rune)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11
    "

#429

"P1T8


StartingHand Workers

STARTING HANDinsurance agent
Helpful Turtle
Tenderfoot (3/3) Doomed
Star Crossed Starlet
Nimble Fencer


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Spark
Bloom
Older Brother


NextHand

Geounded Guide
Star Crossed Starlet
Wither
insurance agent


Discard

Helpful Turtle


Tech 0 card(s)
Get Paid + float - ($11)
tap bigby, draw
tenderfoot, free
star crossed starlet, free
nimble fencer free
Maetro ability - tap tenderfoot, starlet, fencer, break your tech 3, your base to 18
Max Oni, soldiers - ($2)

Float ($2)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+A)
  • :psfist: Elite: River, lvl 5, (4/4)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Onimaru, lvl 8, (4/5)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Bigby, lvl 5, (3/4)
  • Maestro (3/1)
  • Star Crossed Starlet (3/2)
  • Nimble Fencer (2/3)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 1

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

dah, one more time. at least i had enough to break his tech three. zarmamond would be tough to beat. need blade master to have a chance. this will probably do it.

"


#430

P2T8


StartingHand Workers

STARTING HAND
Now!
Blackhand Dozer
Blackhand Dozer
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Poisonblade Rogue
Pestering Haunt
Metamorphosis


NextHand

Thieving Imp
Jandra
Zarramonde, the Obliterator


Discard

Soul Stone
Graveyard
Now!
Temporal Distortion
Now!
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech 3
Gargoyle comes alive, kills Maestro - ($11)
Geiger - ($9)
Blackhand Dozer - ($5)
Now! Dozer - ($4)
Dozer kills SQL w/ 2, overpowers w/ 5 to kill Oni. Geiger 2 lvls
Sk Jav throws a spear at Lookout Soldier
Blackhand Dozer #2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blackhand Dozer #2 (7/6 overpower)
  • :target: Lookout:

In Play:

  • Gargoyle (2/1 after -1/-1 rune, alive)
  • Max Geiger L3 (2/4)
  • Skeleton Javelineer (1/1)
  • Blackhand Dozer (7/5 overpower, active player destroys one of lowest tech units on death)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Well I assume a Liberty Gryphon is inc… so let's hope another Maestro doesn't come along and delay my Zarramonde another turn


#431

also, i think your base is at 14. maestro hit it for 4 a few turns back.

"P1T9


Tech StartingHand Workers

TECH
Maestro


STARTING HANDinsurance agent
Wither
Star Crossed Starlet
Geounded Guide
Nimble Fencer
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Spark
Bloom
Older Brother


NextHand

Two Step
Blade Master
insurance agent (2/2)


Discard

Helpful Turtle
Maestro (3/1)
Wither
SCS #1 (6/2)
Brick Thief (3/1)
Maestro


Tech 1 card(s)
Get Paid + float - ($12)
tech draw
starlet takes 1, now a 4/1
tap bigby, draw 1
NImble fencer 2 - ($10)
Starlet 2 - ($8)
Grounded Guide - ($3)
insurance agent, insure grounded guide - ($2)
wither again on gargoyle, now has two -1 runes, will exhaust on your upkeep when he loses flying - ($0)
Fencer 1 hits voidblocker, exhaust Insurance Agent
Tenderfoot kills voidblocker, exhaust Soldier token
Starlet #1 (6/2) trades with Dozer #2, which kills Skeleton Javlineer
Starlet 2 breaks tech 3, your base to 12 ( Maestro hit it for 4 on turn 6)
Fencer 2 hits your base to 8

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4+A) *Ins Rune
  • :psfist: Elite:
  • :ps_: Scavenger: River, lvl 5, (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby, lvl 5, (3/4)
  • Soldier (2/1)
  • Insurance Agent (3/2)
  • NF #1 (4/2) 2 dmg
  • NF #2 (4/4)
  • SCS #2 (5/3)
  • Tenderfoot (3/1) 2 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

so close…that was a good play for him. lets see if i can make it in this base rush.

"


#432

That’s GG - can’t do much from here with Tech 3 out. Had a pretty rough early game, and there was a little hope when I built Tech 3 but I wasn’t able to keep it up.

I’ve actually never played as or against Finesse before. River didn’t seem like much of a threat but her units seem great 'til Tech 3.

I’ll try MonoBlack on this one & see where that takes me …

"P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Sacrifice the Weak
Graveyard
Pestering Haunt
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Jandra, the Negator


Discard

Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard at random - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
    "

#433

yeah. i wasnt aware of Finesse before either. i really like them now though. they seem to synergize well with several codex’s.

"P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Timely Messenger
Older Brother
Wither
Brick Thief


WORKERS
Helpful Turtle


NextHand

Fruit Ninja
Bloom
Tenderfoot
Granfalloon Flagbearer
Spark


Discard

Older Brother
Wither
Timely Messenger
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
random number generator says discard #5
Worker - ($4)
River - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

hmmm, bring out river and float to make up the card. i dont like being down like that.

"


#434

also, lmk if you’d like to put this on pause while we play our match in CAMS. looking forward to it!


#435

Ha! Funny we’re playing each other :slight_smile: Should be fun - good luck! Let’s pause this one to get the other one going. Have a bunch of work dinners and such this week but I should be able to pick up the pace toward the weekend. Will get the thread going today!


#436

GG on the other thread! Im down to pick up here if you still are.


#437

Good timing… working on that right now… turn inc in a few!


#438

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Skeletal Archery
Deteriorate
Bone Collector
Jandra, the Negator
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt pesters your base for 1
Garth - ($2)
Skeleton - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sk (1/1)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable)
  • Garth lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

#439

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Spark
Tenderfoot
Granfalloon Flagbearer
Fruit Ninja
Bloom


WORKERS
Helpful Turtle
W - Fruit Ninja


NextHand

Bloom
Nimble Fencer
Nimble Fencer
Older Brother
Wither


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 1 - ($6)
tenderfoot - ($5)
hero's hall - ($3)
river kills imp

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

hmmm, so much gold. just tenderfoot and hero's hall. next turn, double fencer and bigby.


#440

"P1T3


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Bone Collector
Deteriorate
Bone Collector


WORKERS
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator


NextHand

Graveyard
Skeletal Lord
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Draw card for Tech
Deteriorate Tenderfoot (now 0/1 + A)
Garth does a damage to Tenderfoot
Pestering Haunt kills Tenderfoot
Skeletal Archery - ($4)
Sk #1 kills River from long range, 2 lvls to Garth
Bone Collector - ($2)
Worker - ($1)
Garth makes SK #2 - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Sk #2 (1/1, LR+AA)

In Play:

  • Pestering Haunt (1/1 unstoppable)
  • Garth lvl 3 (1/3)
  • Sk (1/1, LR + AA)
  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

#441

ah dude, i think i forgot to note in the steps that river kills imp. hence she only has 1 hp. sorry. ill update that. clearly it changes things.


#442

No worries; I rewound and did it all over. More or less turns out the same, since I draw a card and use an extra card, but I don’t do a damage to Tech 1. Turn edited above