[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

"P2T6


Tech StartingHand Workers

TECH
dreamscape
bootcamp


STARTING HAND
Arrest
Censorship Council
Porkhand Magistrate (2/3+A)
Scribe
Traffic Director (1/1+A)
Insurance Agent


WORKERS
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Arrest


NextHand

community service
insurance agent
insurance agent
BK #1
community service


Discard

Censorship Council
Scribe
Porkhand Magistrate (2/3+A)
dreamscape
bootcamp


Tech 2 card(s)
Get Paid + float - ($10)
pillaged gold, my base to 15 - ($9)
tech draw, prior to reshuffle
tech 2 cards
Worker - ($8)
tech 2 law - ($4)
tech lab peace - ($3)
traffic director - ($2)
bigby - ($0)

Float ($0)
Stash 1, Discard 3, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: traffic director (1/1+A)
  • :psfist: Elite: Soldier (1/1)
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Reputable Newsman (0/3)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Bigby, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, bigby to stash the agent. figners crossed bigby survives next turn. spending that gold to prevent him from getting it wit potential gpt’s.

"

"P1T7


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Gunpoint Taxman
Bloodrage Ogre
Scorch


WORKERS
Bombaster
Mad Man
Charge
Nautical Dog
Bloodburn
Gunpoint Taxman


NextHand

Shoddy Glider
Shoddy Glider
Pirate-Gang Commander
Pillage


Tech 2 card(s)
Get Paid - ($10)
Zane, kills SQL - ($8)
Gunpoint Taxman, kills Scav, steals the gold - ($7)
Tech 3 - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L6 (3/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L1 (2/1)
  • Gunpoint Taxman (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Choosing to discard an extra card instead of worker, because the card feels more valuable

"

"P2T7


Tech StartingHand Workers

TECH
dreamscape
bootscamp


STARTING HANDinsurance agent
community service
community service
insurance agent
BK #1
BK #2
Censorship Council


WORKERS
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Arrest


NextHand

community service
bootscamp
dreamscape
Porkhand Magistrate (2/3+A)
Building Inspector (1/1)


Discard

BK #1
BK #2
community service


Tech 2 card(s)
Get Paid - ($9)
community service, look at your hand, take shoddy glider - ($4)
x2 insurance agent, insure gunpoint taxman twice - ($2)
shoddy glider trades with taxman, get 4 gold, draw 1, reshuffle, draw 1 - ($6)
censorship council - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: insurance agent (2/2+A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Reputable Newsman (0/3)
  • :target: Lookout: insurance agent (2/2)

In Play:

  • Censorship Council: 5HP
  • Bigby, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

hmmm, bigby to stash the agent. figners crossed bigby survives next turn. spending that gold to prevent him from getting it wit potential gpt’s.

"

P1T8


StartingHand Workers

STARTING HAND
Shoddy Glider
Pillage
Shoddy Glider
Pirate-Gang Commander


WORKERS
Bombaster
Mad Man
Charge
Nautical Dog
Bloodburn
Gunpoint Taxman


NextHand

Bloodrage Ogre
Makeshift Rambaster
Pirate-Gang Commander
Crashbarrow


Discard

Gunpoint Taxman
Shoddy Glider
Pillage
Shoddy Glider


Tech 0 card(s)
Get Paid + float - ($12)
Pirate-Gang Commander - ($6)
Zane max; cant move any patrollers, but can do a damage/kill Scav Soldier. We both gain a gold - ($2)
Zane attacks, kills SQL
Pirate-Gang Commander (haste per Drakk) kills Technician
Drakk kills Lookout Insurance Agent
Jaina - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Pirate A (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Pirate B (2/2)
  • :pschip: Technician: Pirate C (2/2)
  • :target: Lookout:

In Play:

  • Zane L6 (4/2)
  • Jaina L1 (2/3)
  • Drakk L6 (3/2)
  • Pirate-Gang Commander (6/6, my units have "Dies: do 1 dmg to opponents base")

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, now it's getting interesting but censorship council could make life difficult for me…

P2T8


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
bootscamp
dreamscape
Building Inspector (1/1)
Porkhand Magistrate (2/3+A)
community service
traffic director (1/1+A)
bootcamp
dreamscape


WORKERS
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Arrest
dreamscape


NextHand

community service
Scribe
community service
BK #1


Tech 2 card(s)
Get Paid + float - ($11)
scav gold, tech draw - ($12)
Bigby and soldier trade with sql, jaina to lvl 3, my abse to 14
Quince, mirror - ($10)
dreamscape - ($7)
Oni - ($5)
bootcamp pirate commander, pops since he's an illusion now, i draw, my base to 13 - ($4)
bootcamp scav pirate, pops as an illusion, i draw - ($3)
traffic director - ($2)
building inspector - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite: Quince, lvl 1, (2/3)
  • :ps_: Scavenger: Mirror, (0/1)
  • :pschip: Technician: traffic director (1/1)
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • Censorship Council: 5HP
  • Dreamscape

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i think it's over. can't recover well enough. not getting a crashbarrow last turn REALLY killed any chance i had.

fingers crossed he wiffs and doesnt get a crashbarrow again.

@codexnewb - ack, Dreamscape only works on Tech 0-II, so Pirate Commander is immune

1 Like

dah! that’s right. i think i just need to GG it there then. blood is too much for law. i think my only chance was using that community service to get a crashbarrow, and it just didnt work out for me.

great game! you had too many options to really stop them all.

gg! glad i was able to finally take one as red. p1 to you if you wanna keep it rolling or i’m fine to switch it up as well

yeah!, GG!. Ill switch it up to [Finesse]/Law/Peace. Little different.

"P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Timely Messenger
Wither
Tenderfoot
Spark


WORKERS
Fruit Ninja


NextHand

Helpful Turtle
Bloom
Brick Thief
Granfalloon Flagbearer
Older Brother


Discard

Spark
Wither
Timely Messenger


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3=A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

lets see if law helps virtuosos or not.

"

cool - i’ll roll w/ [Demonology]/Present/Anarchy this time

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Deteriorate
Thieving Imp
Jandra, the Negator


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Graveyard
Poisonblade Rogue


Discard

Deteriorate
Jandra, the Negator
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp; discard a random card - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Brick Thief
Older Brother
Bloom
Helpful Turtle


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Brick Thief
Nimble Fencer
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid - ($5)
discard #5
Worker - ($4)
tech 1, only cost 1 since neutral starter with single color. - ($3)
helpful turtle - ($1)
Oni kills Imp, you reshuffle and draw 1 prior to teching 2 cards.

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • Oni, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

okay, turtle should survive, which means Oni wil heal. this is good.

"

"P2T2


Tech StartingHand Workers

TECH
Now!
Gargoyle


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Graveyard
Summon Skeletons


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Thieving Imp
Deteriorate
Now!


Tech 2 card(s)
Get Paid + float - ($7)
Reshuffle/Draw for Tech
Graveyard - ($5)
Pestering Haunt
Skeleton Javelineer - ($4)
Poisonblade Rogue - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1+)
  • :target: Lookout:

In Play:

  • Graveyard ()
  • Pestering Haunt (1/1 unstoppable, cant patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

"P1T3


Tech StartingHand Workers

TECH
insurance agent
insurance agent


STARTING HAND
Timely Messenger
Bloom
Nimble Fencer
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger


NextHand

Nimble Fencer
Spark
Older Brother
Wither


Discard

Bloom
Brick Thief
insurance agent
insurance agent


Tech 2 card(s)
Get Paid + float - ($7)
Turtle heals Oni by 1.
Worker - ($6)
nimble fencer - ($4)
Fencer kills Rogue
Oni kills Sk Jav
helpful turtle kills haunt

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni, lvl 1, (2/1)
  • Nimble Fencer (2/1)
  • Helpful Turtle (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

hmmmm, well that worked out nicely. and he skipped worker. not a great idea. so expensive throughout the course of te game.

i think im best just floating 4 gold here. my board is fine. he can trade into me however he wants. delay the reshuffle for now.

teching double IA, then Guides. Maestro can come after.

"

Lmk if you’re down to keep going. Also, congrats on that Octavian win!

1 Like

Sorry man - been buried @ work and I’ve been focusing on trying to get my CAWS game done on time, but I’d like to keep playing. I kinda boned this game but let’s play it out

"P2T3


Tech StartingHand Workers

TECH
Soul Stone
Gunpoint Taxman


STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Now!
Summon Skeletons


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Gargoyle
Soul Stone
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Draw for Tech
Vandy - ($4)
Jandra the Negator - ($1)
Deteriorate Helpful Turtle
Worker - ($0)
Graveyard, Pestering Haunt into play

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3 + A, overpower)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy L1 (2/3)
  • :target: Lookout:

In Play:

  • Graveyard (Poisonblade Rogue, SkJav)
  • Pestering Haunt (1/1 unstoppable, no patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

for sure.

"P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Nimble Fencer
Older Brother
Wither
Spark


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Spark


NextHand

Nimble Fencer
Nimble Fencer
insurance agent
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 finesse - ($6)
tech lab law - ($5)
wither jandra - ($3)
fencer and tenderfoot trade with jandra, haunt dies, graveyard explodes
oni trades with vandy
summon River - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

nice move on his part. ill just trade everything and go all in on finesse. tech a guide and a meastro just in case

"

"P2T4


Tech StartingHand Workers

TECH
Voidblocker
Metamorphosis


STARTING HAND
Gargoyle
Sacrifice the Weak
Soul Stone
Deteriorate
Gunpoint Taxman


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate


NextHand

Now!
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Tech Draw
Gargoyle - ($4)
Gunpoint Taxman - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hmm. No tech 2, no board position. Not looking good. I really should have looked through Finesse cards before we played. Not familiar w/ Neutral at all. I think max-ing Vandy to juice my Gargoyle but not kill it (that’s a cool thing I just noticed), and then maybe rocking Metamorphosis, might be a viable mid-game play to get me back into this. Will tech what it takes and see what happens…

"

"P1T5


Tech StartingHand Workers

TECH
Star Crossed Starlet
Two Step


STARTING HAND
Nimble Fencer
insurance agent
Nimble Fencer
Helpful Turtle
Maestro


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Spark


NextHand

Bloom
Wither
Grounded Guide


Discard

Nimble Fencer
Helpful Turtle
Star Crossed Starlet
Two Step


Tech 2 card(s)
Get Paid + float - ($9)
nimble fencer - ($7)
insurance agent, insure my fencer
river and fencer trade with taxman, receive insurance (2g, 1 card) - ($9)
maestro - ($6)
mid bigby - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: insurance agent (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)
  • Bigby, lvl 3, (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

hmmm, wish i got the guide there, but this wil do just fine.

"

"P2T5


Tech StartingHand Workers

TECH
Blackhand Dozer
Blackhand Dozer


STARTING HAND
Now!
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Poisonblade Rogue


NextHand

Pestering Haunt
Metamorphosis
Sk Jav
Jandra


Discard

Sacrifice the Weak
Now!
Blackhand Dozer
Blackhand Dozer


Tech 2 card(s)
Get Paid + float - ($9)
Scav Gold - ($10)
Tech 2 Demonology - ($6)
Gargoyle comes alive, kills Nimble Fencer - ($5)
Thieving Imp; discard random card - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle (3/2, alive)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Tech big stuff, hope to survive long enough to see Zarramonde come out. Board position is pretty awful, but if he destroys Tech 2 this turn, it should be OK

"