Tech 0 card(s)
Get Paid + float - ($12)
Pirate-Gang Commander - ($6)
Zane max; cant move any patrollers, but can do a damage/kill Scav Soldier. We both gain a gold - ($2)
Zane attacks, kills SQL
Pirate-Gang Commander (haste per Drakk) kills Technician
Drakk kills Lookout Insurance Agent
Jaina - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Pirate A (2/2 + A)
Elite:
Scavenger: Pirate B (2/2)
Technician: Pirate C (2/2)
Lookout:
In Play:
Zane L6 (4/2)
Jaina L1 (2/3)
Drakk L6 (3/2)
Pirate-Gang Commander (6/6, my units have "Dies: do 1 dmg to opponents base")
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
Well, now it's getting interesting but censorship council could make life difficult for me…
STARTING HAND
bootscamp
dreamscape
Building Inspector (1/1)
Porkhand Magistrate (2/3+A)
community service
traffic director (1/1+A)
bootcamp
dreamscape
WORKERS
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Arrest
dreamscape
NextHand
community service
Scribe
community service
BK #1
Tech 2 card(s)
Get Paid + float - ($11)
scav gold, tech draw - ($12)
Bigby and soldier trade with sql, jaina to lvl 3, my abse to 14
Quince, mirror - ($10)
dreamscape - ($7)
Oni - ($5)
bootcamp pirate commander, pops since he's an illusion now, i draw, my base to 13 - ($4)
bootcamp scav pirate, pops as an illusion, i draw - ($3)
traffic director - ($2)
building inspector - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Oni, lvl 1, (2/3+A)
Elite: Quince, lvl 1, (2/3)
Scavenger: Mirror, (0/1)
Technician: traffic director (1/1)
Lookout: Building Inspector (1/1)
In Play:
Censorship Council: 5HP
Dreamscape
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Law)
Tech Lab HP: 4 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
i think it's over. can't recover well enough. not getting a crashbarrow last turn REALLY killed any chance i had.
fingers crossed he wiffs and doesnt get a crashbarrow again.
dah! that’s right. i think i just need to GG it there then. blood is too much for law. i think my only chance was using that community service to get a crashbarrow, and it just didnt work out for me.
great game! you had too many options to really stop them all.
Tech 2 card(s)
Get Paid - ($5)
discard #5
Worker - ($4)
tech 1, only cost 1 since neutral starter with single color. - ($3)
helpful turtle - ($1)
Oni kills Imp, you reshuffle and draw 1 prior to teching 2 cards.
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Tenderfoot (1/2+A
Elite:
Scavenger:
Technician: Helpful Turtle (1/2)
Lookout:
In Play:
Oni, lvl 1, (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
okay, turtle should survive, which means Oni wil heal. this is good.
Sorry man - been buried @ work and I’ve been focusing on trying to get my CAWS game done on time, but I’d like to keep playing. I kinda boned this game but let’s play it out
Hmm. No tech 2, no board position. Not looking good. I really should have looked through Finesse cards before we played. Not familiar w/ Neutral at all. I think max-ing Vandy to juice my Gargoyle but not kill it (that’s a cool thing I just noticed), and then maybe rocking Metamorphosis, might be a viable mid-game play to get me back into this. Will tech what it takes and see what happens…
Tech big stuff, hope to survive long enough to see Zarramonde come out. Board position is pretty awful, but if he destroys Tech 2 this turn, it should be OK