[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

P1T7


Tech StartingHand Workers

TECH
Now!


STARTING HAND
Chronofixer
Origin Story
Plasmodium (4/4)
Immortal
Fading Argonaut (2/3, 3 fading)
Stewardess of the Undone


WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research
Time Spiral
Plasmodium (4/4)


NextHand

Now!
Hyperion (4/5)
Tinkerer (1/2)
Unphase
Temporal Distortion


Discard

Stewardess of the Undone
Origin Story
Fading Argonaut (2/3, 3 fading)


Tech 1 card(s)
Get Paid + float - ($14)
Hyperion kills Cal; Prynn gets 2 levels
Draw card for Hyperion
Immortal - ($8)
Tech 3 - ($3)
Chronofixer - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut #1 (3/1)
  • :pschip: Technician: Argonaut #2 (3/1)
  • :target: Lookout:

In Play:

  • Prynn P. lvl3 (1/2) fading3
  • Chronofixer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Should’ve teched a promise of payment earlier

i think that the Bear has Swift Strike from Ferocity still. So Argo’s wouldnt get through to damage the Bear?

Ah, yeah; I didn’t notice that, will fix

Should be all set now, just patrolled instead

no worries. ill be sure to note stuff like that moving forward.

"P2T7


StartingHand Workers

STARTING HAND
Tiger Cub
T Rex
Barkcoat Bear
Young Treant (1/2)


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda
spore shambler
Tiger Cub


NextHand

Merfolk Prospector (1/1)
Moss Ancient
ferocity
Gigadon


Discard

Young Treant (1/2)
Barkcoat Bear


Tech 0 card(s)
Get Paid + float - ($11)
T Rex, destroy immortal (sidelined), and scav Argonaut - ($3)
Barkcoat Bear, overpower kill tech Argonaut / Prynn, Arg doesnt level up
Arg kills Chronofixer
worker - ($2)
midori - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T Rex (10/10+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Midori (2/3)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Barkcoat Bear (5/2)
  • Arg, lvl 1, (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

okay, that went better than expected. i should get anough value out of this to pull it out i think. put midori as fodder to protect tech 3 against hperion, geiger, distortion stuff.

"

P1T8


Tech StartingHand Workers

TECH
Unphase


STARTING HAND
Tinkerer (1/2)
Temporal Distortion
Hyperion (4/5)
Unphase
Now!
Octavian


WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research
Time Spiral
Plasmodium (4/4)


NextHand

Fading Argonaut (2/3, 3 fading)
Tinkerer (1/2)
Temporal Distortion
Argonaut #1 (3/4)
Now!


Tech 1 card(s)
Get Paid - ($11)
Scav gold - ($12)
Draw card for Technician
Hire Vir - ($10)
Octavian - ($2)
Unphase Octavian - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir Garbarean (lvl 1)
  • :target: Lookout:

In Play:

  • Octavian (8/8 Invisible)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Should’ve teched a promise of payment earlier

I paid for Tech 3 in actions a few turns ago but didn’t have it in “Buildings”. Hope that didn’t throw you off

"P2T8


StartingHand Workers

STARTING HAND
ferocity
Moss Ancient
Merfolk Prospector (1/1)
Gigadon


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda
spore shambler
Tiger Cub


NextHand

Huntress #1 (3/3)
Huntress #2 (3/3)
moss ancient
Stalking tiger (4/4+A)


Discard

Young Treant (1/2)
Barkcoat Bear
ferocity
Merfolk Prospector (1/1)


Tech 0 card(s)
Get Paid - ($11)
verdant tree heals Bear and Arg, tap tree
moss ancient, 3 squirrels - ($4)
gigadon, 2 gold since i have 7 green units - ($2)
T Rex hits Immortal (sidelined), overpower to kill Vir, Arg to lvl 3
Bear breaks tech 3, your base to 16
tap arg, boost squirrel #1
squirrel #1 breaks your tech 2, your base to 14
squirrel 2 and 3 hit your base to 12
midori hits your base to 10
Cal - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Moss Ancient (8/9) untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Gigadon (8/8)

In Play:

  • Verdant Tree 3HP, tapped
  • Arg, lvl 3, (1/4)
  • Midori, lvl 1, (2/3)
  • Cal, lvl 1, (2/3)
  • T Rex (10/5)
  • Barkcoat Bear (5/3)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
    "

P1T9


StartingHand Workers

STARTING HAND
Argonaut #1 (3/4)
Tinkerer (1/2)
Fading Argonaut (2/3, 3 fading)
Now!
Temporal Distortion
Stewardess of the Undone


WORKERS
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Temporal Research
Time Spiral
Plasmodium (4/4)


NextHand

Chronofixer (1/1)
Argonaut #2 (3/4)
Unphase
Origin Story
Unphase


Discard

Argonaut #1 (3/4)
Temporal Distortion
Stewardess of the Undone
Fading Argonaut (2/3, 3 fading)
Now!
Tinkerer (1/2)


Tech 0 card(s)
Get Paid - ($11)
Draw card for Technician
Octavian ability. Gigadon, TRex, 3 heroes, 3 squirrels - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Octavian (8/8)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Untargetable really screws up Octavian

dah, unfortunately, the bear, t rex, and gigadon have resist, so targeting them is a little more expensive.

Where does the Gigadon resist come from? Can’t find that one. I do see T-Rex as 2 though, and Bear as 3 incl Lookout

i have bear on the backline (since he attacked) with 2 resist, and gigadon in lookout with 1.

Oh I see. I have those swapped. Ok, I’ll drop the worker to save one to use against Gigadon

"P2T9


StartingHand Workers

STARTING HAND
Stalking tiger (4/4+A)
Huntress #1 (3/3)
moss ancient
Huntress #2 (3/3)


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda
spore shambler
Tiger Cub


NextHand

Young Treant (1/2)
Rampant Growth
Barkcoat Bear
ferocity
Stalking tiger (4/4+A)


Tech 0 card(s)
Get Paid - ($11)
healing 1 from verdant tree
Moss Ancient, #2, 3 new squirrels - ($4)
Moss Ancient, #1 attacks, sidelines immortal, 3 new squirrels
barkcoat bear and 6 new squirrels hits your base for 11. GG!

Float ($4)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Moss Ancient #2 (8/9+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP, tapped
  • Arg, lvl 3, (1/4)
  • Midori, lvl 1, (2/3)
  • Cal, lvl 1, (2/3)
  • T Rex (10/6)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Gigadon (8/8)
  • Moss Ancient (8/4) untargetable
  • Barkcoat Bear (5/4)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 11
    "

GG!, I was really nervous there during the tech phase. i really lucked out making it to the tech 3 phase of the game. i have a feeling things will go differently for me as player 1.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Playful Panda
Forest's Favor
Verdant Tree
Young Treant


WORKERS
Verdant Tree


NextHand

Rich Earth
Rampant Growth
Ironbark Treant
Tiger Cub
Merfolk Prospector


Discard

Forest's Favor
Young Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
playful panda, wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Good game! I enjoyed it. Hoping that after a few more forum games, I won’t have to spend so much time looking up cards and will make fewer mistakes :slight_smile: Thanks for not minding the errors.

Will post my first turn shortly!

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Fading Argonaut
Forgotten Fighter
Temporal Research
Hardened Mox


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Neo Plexus
Tinkerer
Battle Suits
Plasmodium


Discard

Time Spiral
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

This game I’d like to try Battle Suits into Seers/Argonauts and Past, and see what happens…

P1T2


Tech StartingHand Workers

TECH
centaur
centaur


STARTING HAND
Tiger Cub
Merfolk Prospector
Ironbark Treant
Rich Earth
Rampant Growth


WORKERS
Verdant Tree
Rich Earth


NextHand

Forest's Favor
Spore Shambler
Young Treant
Ironbark Treant (3/2)
centaur


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
merfolk prospector - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

rules for playing against purple,

  1. no 3 gold tech 0's
  2. no upgrades / strong buildings
  3. no gold heavy hero's.

that means i need some power for the tech 1 phase. centaurs it is.

P2T2


Tech StartingHand Workers

TECH
Argonaut
Temporal Distortion


STARTING HAND
Plasmodium
Nullcraft
Neo Plexus
Tinkerer
Battle Suits


WORKERS
Forgotten Fighter
Neo Plexus


NextHand

Time Spiral
Temporal Distortion
Nullcraft
Fading Argonaut
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Battle Suits - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

I didn’t end up playing anything with tokens, so I don’t really want a seer. Change of plan. We’ll go Present or Future

P1T3


Tech StartingHand Workers

TECH
potent baslisk
potent baslisk


STARTING HAND
centaur
Young Treant
Spore Shambler
Forest's Favor
Ironbark Treant (3/2)


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)


NextHand

Tiger Cub
centaur
Rampant Growth
Forest's Favor


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
centaur - ($5)
spore shambler - ($2)
move 2 runes to cenatur - ($0)
tap merfolk, get the gold - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Playful Panda (2/2)

In Play:

  • Centaur (5/6)++
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

okay, we'll run with centaurs in the back, and potent basilisks out front. should wall up well and counter hyperions/tricycloids well. will wait until next turn to attack.