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[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]


#343

im losing track of how many tokens bloodburn has. can you note those moving forward. i didnt see any tokens on it end of turn last turn. i guess you can mid drak and trade lobber into cadet first, then use it either way, but it would help me keep up a little. thanks.


#344

"P2T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
flagstone garrison
Bluecoat Musketeer
Building Inspector
Macciatus
OEC
Manufactured Truth
Lawful Search
spectral flagbearer
Spectral Flagbearer
OEC
Spectral Hound


WORKERS
Jail
Spectral Aven
Porkhand Magistrate
W - Arrest
Manufactured Truth


NextHand

flagstone garrison
Macciatus
Lawful Search


Tech 2 card(s)
Get Paid - ($9)
tech draw
rebuild tech 2, base to 18
overeager cadet, draw 1
building inspector, draw 1 - ($8)
bluecoat musketeer, draw 1 - ($6)
spectral flagbearer, reshuffle, draw 1 - ($5)
spectral flagbearer, draw 1 - ($4)
overeager cadet, draw 1
spectral hound, nothing to draw - ($3)
Worker - ($2)
Quince, Mirror - ($0)
traffic director pings your base to 19

Float ($0)
Discard 3, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby, lvl 1 (2/3+A)
  • :psfist: Elite: Quince, (2/3)
  • :ps_: Scavenger: OEC (2/2)
  • :pschip: Technician: Bluecoat Musketeer (1/2)
  • :target: Lookout: OEC (2/2)

In Play:

  • Flagstone Garrison 4HP
  • Spectral Flagbearer (2/2)
  • Spectral Flagbearer (2/2)
  • Spectral Hound (3/3)
  • Building Inspector (1/1)
  • Traffic Director (1/1)
  • Reputable Newsman (0/3) (no 2’s)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, bummer with tech 2 being down, but that was still a solid turn.

"


#345

sure. blood burn has 2 tokens. i think this is basically over anyway- i’ll blow up tech 2 again but i’m not sure it even matters at this point. too many things in play


#346

yeah i’ll concede - don’t see a path out of here for red


#347

looking over your thoughts and teched cards, i think that Gunpoint Taxman is a pretty good unit. 2 gold, 3 attack, 3 health, and potential to steal any float/scav gold from me. Also, i tend to stay away from spells unless if there is a niche situation, as they ruin my draw cycle. units at least stay on the map for a turn or two.

im down to switch it up and keep going. i got rolled playing against a blue last year, so it’s nice to see that they indeed have some power.


#348

Yeah, maybe. The real problem is that Onimaru is difficult to remove and there aren’t many options to deal with the threat of Art of War. All red really has is direct damage there, which wrecks its draw. So either I’m doing that and losing later, or not doing it and Onimaru is able to do whatever he wants. Having something like Snapback would just change the whole game. I’m up for playing again since there must be some strategy out there that will establish a win condition for Red regardless


#349

sure. whatever you prefer. im down to keep going, swap colors, etc. lmk.


#350

I’ll try again as red. Lemme try P1 again as I’d like to attempt a different approach


#351

GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Careless Musketeer
Scorch
Charge
Bloodburn


WORKERS
Scorch


NextHand

Pillage
Bombaster
Nautical Dog
Mad Man
Bloodrage Ogre


Discard

Charge
Bloodburn
Careless Musketeer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Rambaster, attacks base (17) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Let’s see what we can do if we just run at the base all game

"


#352

"P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Lawful Search
Arrest
Reputable Newsman
Manufactured Truth


WORKERS
Arrest


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Jail
Building Inspector
Traffic Director


Discard

Reputable Newsman
Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby - ($2)
spectral aven - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby, lvl 1, (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, dropping aven since it’s safe for a turn.

"


#353

"P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Mad Man
Bloodrage Ogre
Bombaster
Nautical Dog
Pillage


WORKERS
Scorch
Nautical Dog


NextHand

Bombaster
Bloodburn
Mad Man
Rambaster
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($6)
Rambaster runs into Bigby, dies
Zane - ($4)
Zane mid - ($1)
Zane kills Bigby, is now lvl 6
Worker - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

There was another path here - skip the worker, do 3 more dmg to base. That may have been better, but we’ll see :slight_smile:

"


#354

"P2T2


Tech StartingHand Workers

TECH
spectral flagbearer
spectral flagbearer


STARTING HAND
Bluecoat Musketeer
Building Inspector
Jail
Traffic Director
Porkhand Magistrate


WORKERS
Arrest
Jail


NextHand

Bluecoat Musketeer
Manufactured Truth
spectral flagbearer
Reputable Newsman
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Quince, mirror - ($2)
traffic director - ($1)
Aven hits your base to 18

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

#355

"P1T3


Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Bloodburn
Mad Man
Bombaster
Crash Bomber
Rambaster


WORKERS
Scorch
Nautical Dog
Bombaster


NextHand

Careless Musketeer
Pillage
Bloodrage Ogre
Crash Bomber


Discard

Mad Man
Crash Bomber
Makeshift Rambaster (1/2)
Molting Firebird
Molting Firebird


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Bloodburn - ($1)
Zane kills Quince
Mad Man kills TD - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/3)
  • Bloodburn (2 tokens)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
    "

#356

Rambaster?


#357

oh sorry - ignore that, he’s not on board. will fix on my end later


#358

"P2T3


Tech StartingHand Workers

TECH
flagstone garrison
flagstone garrison


STARTING HAND
spectral flagbearer
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
spectral flagbearer


WORKERS
Arrest
Jail
Manufactured Truth


NextHand

Porkhand Magistrate
Reputable Newsman
Lawful Search
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
Spectral Flagbeaer - ($6)
Spectral Flagbeaer - ($5)
Building Inspector - ($4)
tech 2 peace - ($0)
aven hits your tech 1 down to 3hp

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2)
  • :pschip: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

#359

"P1T4


Tech StartingHand Workers

TECH
Bloodlust
Hotter Fire


STARTING HAND
Bloodrage Ogre
Careless Musketeer
Pillage
Crash Bomber


WORKERS
Scorch
Nautical Dog
Bombaster
Careless Musketeer


NextHand

Charge
Makeshift Rambaster (1/2)
Mad Man
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Fire - ($1)
Bloodburn Scav Flagbearer; you get a gold
Crash Bomber - ($0)
Zane kills mirror illusion

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/3)
  • Bloodburn (2 tokens)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

#360

"P2T4


Tech StartingHand Workers

TECH
Macciatus
Spectral Hound


STARTING HAND
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
Reputable Newsman
Flagstone Garrison
Bluecoat Musketeer
Reputable Newsman


WORKERS
Arrest
Jail
Manufactured Truth
Porkhand Magistrate


NextHand

Spectral Hound
Spectral Flagbearer (2/2)
Traffic Director (1/1)
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
tech lab truth - ($7)
flagstone garrison - ($4)
bluecoat musketeet, draw 1 - ($2)
Bigby - ($0)
Aven kills crash bomber, my base to 16
flagbearer hits your tech 2 down to 3 hp
building inspector hits your base to 17

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison 4HP
  • Spectral Aven (2/2)
  • Spectral Flagbearer (2/2)
  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, peace, to truth, to general’s hammer for snipe double tech break.

"


#361

"P1T5


Tech StartingHand Workers

TECH
Bloodlust
Hotter Fire


STARTING HAND
Charge
Mad Man
Crash Bomber
Makeshift Rambaster (1/2)
Pillage


WORKERS
Scorch
Nautical Dog
Bombaster
Careless Musketeer
Pillage


NextHand

Bloodrage Ogre
Bloodlust
Hotter Fire
Molting Firebird


Discard

Mad Man
Charge
Crash Bomber
Bloodlust
Hotter Fire


Tech 2 card(s)
Get Paid - ($8)
Draw Tech
Bloodburn Flagbearer
Drakk - ($6)
Zane kills Bigby, Drakk 2 lvls
Drakk mid - ($5)
Mad Man kills Musketeer w/ Drakk frenzy - ($4)
Makeshift Rambaster, frenzied, blows up Garrison - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 4 (2/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/2)
  • Bloodburn (4 tokens)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 3 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

2x Molting Firebird 2 turns ago aand… nothing. Draws, how do they work?

"


#362

dah, unfortunately charge only works on your units.