Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Surprise Attack. Shark #1 hits SQL for 3. Shark #2 kills Scav Scribe (you get a gold). BB=3 - ($1)
Bloodburn finishes off SQL. You collect insurance BB=2
Lobber #2. Kills Traffic Director, you draw. BB=3 - ($0)
Rambaster + Zane blow up Tech 2; yb to 16
Firebat hits Tech 1 for 3
Lobber #1 blows up Tech 1; yb to 14
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Zane lvl 1 (2/2 +A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn(3)
Makeshift Rambaster (1/1)
Firebat (3/1)
Lobber #1 (2/1)
Lobber #2 (2/1)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
He's going to have a lot of gold and no tech buildings, and I have a ton of units with 1 HP, so I'm guessing tower incoming soon. That's going to make a stealth monkey rush more difficult, so that's probably off the table. Instead we're gonna sacrifice some units to keep his tech buildings off the table, build a surplus, then lean into Tech 3
STARTING HAND
community service
brave knight (3/3+a)*
Reputable Newsman
insurance agent
Scribe (1/3)
WORKERS
Porkhand Magistrate
Spectral Aven
Building Inspector
Jail
Lawful Search
judgment day
Bluecoat Musketeer (2/2)
Reputable Newsman
NextHand
Manufactured Truth
art of war
Scribe (1/3)
injunction
Traffic Director (1/1)
Discard
community service
brave knight (3/3+a)*
insurance agent
Scribe (1/3)
Tech 0 card(s)
Get Paid + float - ($15)
rebuild tech 2
max Oni, summon soldiers - ($6)
Community Service your hand, sommon firebat under my control. - ($1)
worker - ($0)
Umm, I think you have detonate and desperation confused. Detonate is a Zane spell that trashed a worker or building card. Desperation is what you’re referring to I think.
Bloodrage Ogre
War Drums
Makeshift Rambaster
Detonate
Tech 1 card(s)
Get Paid - ($11)
Bloodburn burns Scav Soldier, you get a gold
Bloodrage Ogre, hasted & frenzied, kill SQL - ($9)
Zane - ($7)
Zane max; shove Elite Soldier to Scav & do a damage to it. We both get a gold (net -4 for me, -5 for max and +1 for Scav) - ($3)
Jaina - ($1)
Zane kills Bigby, we both draw
Lobber - ($0)
STARTING HAND
Manufactured Truth
Scribe (1/3)
injunction
art of war
Traffic Director (1/1)
insurance agent (2/2)
WORKERS
Porkhand Magistrate
Spectral Aven
Building Inspector
Jail
Lawful Search
judgment day
Bluecoat Musketeer (2/2)
Reputable Newsman
NextHand
art of war
Arrest
judgment day
injunction
brave knight
Tech 2 card(s)
Get Paid - ($12)
scav gold, tech draw - ($14)
art of war - ($11)
max quince, mirror illusion - ($5)
insurance agent, runes himself. - ($4)
traffic director - ($3)
break hero's hall, base to 12, build tower - ($0)
Oni readily hits your base to 10
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Oni, lvl 8, (6/5+AAA) swift strike, unstoppable,
Elite: Insurance Agent (3/2)*
Scavenger: Soldier (1/1)
Technician: Mirror Illusion (0/1)
Lookout:
In Play:
Quince, lvl 5, (1/5)
traffic director (1/1)
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Law)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 12
Thoughts
either general's hammers or tech 3…i think ill go general's hammers. not dependent on a tech building.
Tech 0 card(s)
Get Paid - ($11)
Bloodburn burns base for 1 (now 11)
Disguised Monkey; arrives, attacks, is detected by Tower, dies to Oni - ($9)
Chameleon Lizzo, frenzied by Drakk - ($5)
Lizzo sneaks by detector, hits base for 5 (base total now 6)
Lobber lobs 1 at base, now 5
Max lvl Jaina - ($1)
Tap Jaina, does 3 to base, now 2
Chameleon Lizzo comes back into hand
STARTING HAND
Arrest
art of war
judgment day
brave knight
injunction
Scribe (1/3)
WORKERS
Porkhand Magistrate
Spectral Aven
Building Inspector
Jail
Lawful Search
judgment day
Bluecoat Musketeer (2/2)
Reputable Newsman
NextHand
generals hammer
general’s hammer
art of war
community service
Manufactured Truth
Discard
Insurance Agent
art of war
injunction
judgment day
Scribe (1/3)
Arrest
Tech 0 card(s)
Get Paid - ($12)
insurance agent trades with zane, lvls fizzle, insurance gold and card - ($13)
art of war - ($10)
Oni hits your base to 3
traffic director hits your base to 2
brave knight, quince maxband makes mirror becomes copy of brave knight - ($7)
mirror knight and soldier token trade with drak, lvls fizzle
quince makes one final imirror llusion - ($5)
quince midband makes my illusion a copy of your lobber - ($3)
illusion lobber hits your base for 2 and the game. GG!!
Float ($3)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Oni, lvl 8, (6/5+AAA)
Elite:
Scavenger:
Technician:
Lookout: brave knight (3/3)
In Play:
Quince, lvl 5, (1/5)
traffic director (1/1)
Buildings:
Base HP: 2
Tech I HP: 5
Tech II HP: 5 (Law)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 6
Gold:
Gold: 3
Workers: 12
Thoughts
either general’s hammers or tech 3…i think ill go general’s hammers. not dependent on a tech building.