no worries!
P1T8
StartingHand Workers
STARTING HAND
flying fox
fox den's school
shirukin hall
Fox Den's Students
WORKERS
Fox Viper
Fox Primus
Snapback
Aged Sensei (1/1)
Smoker (1/1)
Savior Monk
NextHand
Grappling Hook
Sensei's Advice
Glorious Ninja
jade fox
earthquake
Discard
Porcupine (2/1)
Porcupine (2/3)
fox den's school
flying fox
shirukin hall
Fox Den's Students
Tech 0 card(s)
Get Paid - ($10)
replenish bird
porcupines trade with neo and Vir, rook to lvl 3
max rook - ($5)
rook, grave, sparrign parnter, and bird hit your base for 13 and game! GG!!!
Float ($5)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Bird (1/1)
In Play:
Safe Attacking (assimilated)
Birds Nest
Rook lvl 8, (4/6)
Grave lvl 7, (5/5)+
Sparring Partner (2/1)
Bird (2/1)+
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
tie
December 21, 2018, 7:06pm
183
gg! i didn’t have anything to deal with safe attacking til way too late - didn’t realize that combo existed but that’s pretty strong
yeah. it definitely gave me a ton of value for the lone bird. GG man!
tie
December 21, 2018, 7:54pm
185
do you want to keep this rolling on the side while the tournament is played? i’d like to try [past]/present/discipline . (edit: i guess the tournament is actually here as of today! could still play an extra game on the side anyway)
ill go for [demon] fire balance.
tie
December 21, 2018, 9:36pm
188
note I went [Past]/Peace/Discipline, mixing it up a bit more
"P1T1
StartingHand Workers
STARTING HAND
Hardened Mox
Tinkerer
Battle Suits
Plasmodium
Time Spiral
WORKERS
Time Spiral
NextHand
Fading Argonaut
Nullcraft
Forgotten Fighter
Temporal Research
Neo Plexus
Discard
Battle Suits
Tinkerer
Hardened Mox
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium (4/4 haste forecast 3)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
"P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
WORKERS
Poisonblade Rogue
NextHand
Jandra, the Negator
Summon Skeletons
Graveyard
Pestering Haunt
Skeletal Archery
Discard
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
theiving imp, you discard #1 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : thieving imp (2/2+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
tie
December 22, 2018, 4:00am
190
"P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Reversal
STARTING HAND
Neo Plexus
Nullcraft
Forgotten Fighter
Fading Argonaut
Temporal Research
WORKERS
Time Spiral
Forgotten Fighter
NextHand
Battle Suits
Hardened Mox
Nullcraft
Tinkerer
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Discard 1 of 5 (Imp)
Tech 1 - ($3)
Grave - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Grave (2/3 + 1A, lvl 1)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium (4/4 haste forecast 2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
gargoyle
lobber
STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Pestering Haunt
Jandra, the Negator
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate
lobber
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
jandra - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : jandra (3/3)
Technician : theiving imp (2/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
gargoyle and lobber. lobber is just for fodder right now.
"
tie
December 22, 2018, 4:04pm
192
"P1T3
Tech StartingHand Workers
TECH
Brave Knight
Sparring Partner
STARTING HAND
Hardened Mox
Sparring Partner
Tinkerer
Battle Suits
Nullcraft
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
NextHand
Fading Argonaut
Reversal
Neo Plexus
Temporal Research
Discard
Tinkerer
Battle Suits
Brave Knight
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mid-level Grave - ($4)
Grave kills Jandra, sparks 1 to Imp
Nullcraft, kills Imp - ($2)
Sparring Partner - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Sparring Partner (2/2 + 1A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium (4/4 haste forecast 1)
Grave lvl 3 (3/1 readiness, sparkshot)
Nullcraft (1/1 flying)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Playing around direct damage / haste options in Fire. TB seems like less of a problem. Feels like Circle of Life is gonna be a thing, so I’ll tech Undo to prevent that later
"
"P2T3
Tech StartingHand Workers
TECH
potent basilisk
tiny basilisk
STARTING HAND
Graveyard
Deteriorate
lobber
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
NextHand
jandra (3/3)
Sacrifice the Weak
Deteriorate
tiny basilisk
gargoyle
Tech 2 card(s)
Get Paid + float - ($8)
Scav gold, tech draw - ($9)
Worker - ($8)
lobber - ($7)
skeleton javlineer - ($6)
midori - ($4)
tech 2 balance - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Sl jav (1/1+A)
Elite :
Scavenger : midori (2/3)
Technician :
Lookout : lobber (2/2)
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, tech up here while i can, but this is not looking good. teching tiny and potent b.
"
tie
December 22, 2018, 6:06pm
194
"P1T4
Tech StartingHand Workers
TECH
Drill Sergeant
Flagstone Garrison
STARTING HAND
Reversal
Fading Argonaut
Neo Plexus
Temporal Research
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Temporal Research
NextHand
Reversal
Tinkerer
Fading Argonaut
Drill Sergeant
Neo Plexus
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner spars w/ Nullcraft. My reading is that this is not a “Buff/Debuff spell”; it is an ability that isn’t tagged in that way
Nullcraft kills SK Jav
Plasmodium kills Midori, takes 2. Grave to lvl 5
Grave max band - ($4)
Grave kills Lobber
Tech 2 Peace - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Grave lvl 7 (4/3 +1A, readiness, sparkshot)+
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium (4/2 haste)
Nullcraft (2/2 flying)+
Sparring Partner (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Sparring Partner + Nullcraft is the main reason I picked Discipline. Other two reasons being Upgrade removal and adding a hero that has higher str and a fast track to mid band. Thought about running for tournament - maybe next time if this works!
"
"P2T4
Tech StartingHand Workers
TECH
wandering mimic
t rex
STARTING HAND
gargoyle
Sacrifice the Weak
jandra (3/3)
Deteriorate
tiny basilisk
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
jandra (3/3)
NextHand
Graveyard
potent basilisk
theiving imp (2/2)
Pestering Haunt
Discard
Sl jav (1/1+A)
lobber (2/2)
Sacrifice the Weak
gargoyle
Deteriorate
wandering mimic
t rex
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
vandy - ($6)
sacrifice the weak, kill nullcraft - ($4)
tiny basilisk - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Tiny Basilsik (1/2+A)
Elite :
Scavenger :
Technician : Vandy (2/3)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
gosh, even worse. well, lets hope he didnt tech reversal and just wrecks me right now. saving gold to hopefully tech up next turn.
"
tie
December 23, 2018, 12:56am
196
"P1T5
Tech StartingHand Workers
TECH
Elite Training
Drill Sergeant
STARTING HAND
Reversal
Fading Argonaut
Neo Plexus
Tinkerer
Drill Sergeant
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Temporal Research
NextHand
Sparring Partner
Battle Suits
Brave Knight
Flagstone Garrison
Plasmodium
Tech 2 card(s)
Get Paid - ($8)
Reversal Tiny Basilisk - ($5)
Drill Sergeant - ($2)
Onimaru - ($0)
Plasmodium trades w/ Vandy, lvls to Onimaru
Sparring partner spars w/ Grave
Grave destroys Tech 2, base to 18
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Onimaru lvl 3 (2/3, frenzy)
Elite :
Scavenger :
Technician :
Lookout : Grave lvl 7 (5/4, readiness, sparkshot)(+sword_token)(+spar_rune)
In Play:
Sparring Partner (2/2)
Drill Sergeant (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Feels like I need to step on the gas right now, as my board position is looking strong. Teched Elite Training to combat future fliers, and because it looks useful offensively. Adding another Drill Sergeant to further stack 1/1 runes. Also worth noting I decided to forego a worker in favor of playing Onimaru to gain 2 levels from Vandy
"
ahh man, i think i better gg this one. given my hand, not much going on for me this turn, and cant stop you next turn. nicely played man!
"P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
WORKERS
Summon Skeletons
NextHand
Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator
Poisonblade Rogue
Discard
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
pestering haunt
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Vandy, lvl 1, (2/3)
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
lesson learned from last time, need to be more aggressive.
"
tie
December 24, 2018, 4:42pm
198
GG! Was happy to see Discipline be of use there
"P2T1
StartingHand Workers
STARTING HAND
Nullcraft
Plasmodium
Neo Plexus
Time Spiral
Temporal Research
WORKERS
Time Spiral
NextHand
Battle Suits
Forgotten Fighter
Tinkerer
Fading Argonaut
Hardened Mox
Discard
Nullcraft
Temporal Research
Plasmodium
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Neo Plexus (2/2 + 1A)
Elite :
Scavenger : Grave lvl 1 (2/3)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Playing around black starter deteriorate is always a bit challenging. Where to put Neo Plexus…
"
"P1T2
Tech StartingHand Workers
TECH
firebat
firebat
STARTING HAND
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
firebat
Poisonblade Rogue (2/1+A)
Deteriorate
Graveyard
firebat
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
theiving imp, discard #1 of 5 - ($0)
haunt pings your base to 19
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : theiving imp (2/2+A)
Elite :
Scavenger :
Technician : Vandy, lvl 1, (2/3)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
lets try firebats. ping those sparring partners.
"
tie
December 24, 2018, 5:39pm
200
"P2T2
Tech StartingHand Workers
TECH
Reversal
Sparring Partner
STARTING HAND
Battle Suits
Tinkerer
Hardened Mox
Fading Argonaut
Forgotten Fighter
WORKERS
Time Spiral
Forgotten Fighter
NextHand
Tinkerer
Plasmodium
Nullcraft
Battle Suits
Reversal
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discard 1 of 5
Mid Grave - ($3)
Grave readily kills Imp
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Neo Plexus (2/2 + 1A)
Elite :
Scavenger : Grave lvl 3 (3/2)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Boosting Grave allows for some maintenance of board without going down a card due to Imp. Tech 1 choices are tough - foregoing BK due to the direct damage threat. Adding Reversal as a way to keep heroes from patrolling, since his patrol options don’t seem very strong in Tech 1
"
and your base is at 19 i believe.
"P1T3
Tech StartingHand Workers
TECH
Firehouse
dark pact
STARTING HAND
firebat
Graveyard
Deteriorate
Poisonblade Rogue (2/1+A)
firebat
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue (2/1+A)
NextHand
theiving imp (2/2+A)
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
firebat x2 - ($1)
haunt pings your tech 1 to 4
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : firebat 3/3+A
Elite :
Scavenger : firebat 3/3
Technician :
Lookout :
In Play:
Pestering Haunt (1/1)
Vandy, lvl 1, (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
firehouse it is. not sure how this will play out. goal is to use dark pact to draw into hoter fire turn after firehouse.
"