im losing track of how many tokens bloodburn has. can you note those moving forward. i didnt see any tokens on it end of turn last turn. i guess you can mid drak and trade lobber into cadet first, then use it either way, but it would help me keep up a little. thanks.
"P2T5
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Hound
STARTING HAND
flagstone garrison
Bluecoat Musketeer
Building Inspector
Macciatus
OEC
Manufactured Truth
Lawful Search
spectral flagbearer
Spectral Flagbearer
OEC
Spectral Hound
WORKERS
Jail
Spectral Aven
Porkhand Magistrate
W - Arrest
Manufactured Truth
NextHand
flagstone garrison
Macciatus
Lawful Search
Tech 2 card(s)
Get Paid - ($9)
tech draw
rebuild tech 2, base to 18
overeager cadet, draw 1
building inspector, draw 1 - ($8)
bluecoat musketeer, draw 1 - ($6)
spectral flagbearer, reshuffle, draw 1 - ($5)
spectral flagbearer, draw 1 - ($4)
overeager cadet, draw 1
spectral hound, nothing to draw - ($3)
Worker - ($2)
Quince, Mirror - ($0)
traffic director pings your base to 19
Float ($0)
Discard 3, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Bigby, lvl 1 (2/3+A)
- Elite: Quince, (2/3)
- Scavenger: OEC (2/2)
- Technician: Bluecoat Musketeer (1/2)
- Lookout: OEC (2/2)
In Play:
- Flagstone Garrison 4HP
- Spectral Flagbearer (2/2)
- Spectral Flagbearer (2/2)
- Spectral Hound (3/3)
- Building Inspector (1/1)
- Traffic Director (1/1)
- Reputable Newsman (0/3) (no 2’s)
- Mirror Illusion (0/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
okay, bummer with tech 2 being down, but that was still a solid turn.
"
sure. blood burn has 2 tokens. i think this is basically over anyway- i’ll blow up tech 2 again but i’m not sure it even matters at this point. too many things in play
yeah i’ll concede - don’t see a path out of here for red
looking over your thoughts and teched cards, i think that Gunpoint Taxman is a pretty good unit. 2 gold, 3 attack, 3 health, and potential to steal any float/scav gold from me. Also, i tend to stay away from spells unless if there is a niche situation, as they ruin my draw cycle. units at least stay on the map for a turn or two.
im down to switch it up and keep going. i got rolled playing against a blue last year, so it’s nice to see that they indeed have some power.
Yeah, maybe. The real problem is that Onimaru is difficult to remove and there aren’t many options to deal with the threat of Art of War. All red really has is direct damage there, which wrecks its draw. So either I’m doing that and losing later, or not doing it and Onimaru is able to do whatever he wants. Having something like Snapback would just change the whole game. I’m up for playing again since there must be some strategy out there that will establish a win condition for Red regardless
sure. whatever you prefer. im down to keep going, swap colors, etc. lmk.
I’ll try again as red. Lemme try P1 again as I’d like to attempt a different approach
GL HF!
"P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Careless Musketeer
Scorch
Charge
Bloodburn
WORKERS
Scorch
NextHand
Pillage
Bombaster
Nautical Dog
Mad Man
Bloodrage Ogre
Discard
Charge
Bloodburn
Careless Musketeer
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Rambaster, attacks base (17) - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Makeshift Rambaster (1/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Let’s see what we can do if we just run at the base all game
"
"P2T1
StartingHand Workers
STARTING HAND
Spectral Aven
Lawful Search
Arrest
Reputable Newsman
Manufactured Truth
WORKERS
Arrest
NextHand
Porkhand Magistrate
Bluecoat Musketeer
Jail
Building Inspector
Traffic Director
Discard
Reputable Newsman
Lawful Search
Manufactured Truth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby - ($2)
spectral aven - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Bigby, lvl 1, (2/3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spectral Aven (2/2)
Buildings:
- Base HP: 17
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
okay, dropping aven since it’s safe for a turn.
"
"P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Mad Man
Bloodrage Ogre
Bombaster
Nautical Dog
Pillage
WORKERS
Scorch
Nautical Dog
NextHand
Bombaster
Bloodburn
Mad Man
Rambaster
Crash Bomber
Tech 2 card(s)
Get Paid + float - ($6)
Rambaster runs into Bigby, dies
Zane - ($4)
Zane mid - ($1)
Zane kills Bigby, is now lvl 6
Worker - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane lvl 6 (4/4)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
There was another path here - skip the worker, do 3 more dmg to base. That may have been better, but we’ll see
"
"P2T2
Tech StartingHand Workers
TECH
spectral flagbearer
spectral flagbearer
STARTING HAND
Bluecoat Musketeer
Building Inspector
Jail
Traffic Director
Porkhand Magistrate
WORKERS
Arrest
Jail
NextHand
Bluecoat Musketeer
Manufactured Truth
spectral flagbearer
Reputable Newsman
Building Inspector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Quince, mirror - ($2)
traffic director - ($1)
Aven hits your base to 18
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Quince, (1/3+A)
- Elite:
- Scavenger: Mirror Illusion (0/1)
- Technician: Traffic Director (1/1)
- Lookout:
In Play:
- Spectral Aven (2/2)
Buildings:
- Base HP: 17
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
"
"P1T3
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Bloodburn
Mad Man
Bombaster
Crash Bomber
Rambaster
WORKERS
Scorch
Nautical Dog
Bombaster
NextHand
Careless Musketeer
Pillage
Bloodrage Ogre
Crash Bomber
Discard
Mad Man
Crash Bomber
Makeshift Rambaster (1/2)
Molting Firebird
Molting Firebird
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Bloodburn - ($1)
Zane kills Quince
Mad Man kills TD - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane lvl 6 (4/3)
- Bloodburn (2 tokens)
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
"
Rambaster?
oh sorry - ignore that, he’s not on board. will fix on my end later
"P2T3
Tech StartingHand Workers
TECH
flagstone garrison
flagstone garrison
STARTING HAND
spectral flagbearer
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
spectral flagbearer
WORKERS
Arrest
Jail
Manufactured Truth
NextHand
Porkhand Magistrate
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
Spectral Flagbeaer - ($6)
Spectral Flagbeaer - ($5)
Building Inspector - ($4)
tech 2 peace - ($0)
aven hits your tech 1 down to 3hp
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Mirror Illusion (0/1+A)
- Elite:
- Scavenger: Spectral Flagbearer (2/2)
- Technician: Spectral Flagbearer (2/2)
- Lookout: Building Inspector (1/1)
In Play:
- Spectral Aven (2/2)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"
"P1T4
Tech StartingHand Workers
TECH
Bloodlust
Hotter Fire
STARTING HAND
Bloodrage Ogre
Careless Musketeer
Pillage
Crash Bomber
WORKERS
Scorch
Nautical Dog
Bombaster
Careless Musketeer
NextHand
Charge
Makeshift Rambaster (1/2)
Mad Man
Crash Bomber
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Fire - ($1)
Bloodburn Scav Flagbearer; you get a gold
Crash Bomber - ($0)
Zane kills mirror illusion
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Crash Bomber (2/2)
- Lookout:
In Play:
- Zane lvl 6 (4/3)
- Bloodburn (2 tokens)
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
Macciatus
Spectral Hound
STARTING HAND
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
Reputable Newsman
Flagstone Garrison
Bluecoat Musketeer
Reputable Newsman
WORKERS
Arrest
Jail
Manufactured Truth
Porkhand Magistrate
NextHand
Spectral Hound
Spectral Flagbearer (2/2)
Traffic Director (1/1)
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
tech lab truth - ($7)
flagstone garrison - ($4)
bluecoat musketeet, draw 1 - ($2)
Bigby - ($0)
Aven kills crash bomber, my base to 16
flagbearer hits your tech 2 down to 3 hp
building inspector hits your base to 17
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Bigby, lvl 1, (2/3+A)
- Elite:
- Scavenger: Bluecoat Musketeer (1/2)
- Technician:
- Lookout:
In Play:
- Flagstone Garrison 4HP
- Spectral Aven (2/2)
- Spectral Flagbearer (2/2)
- Building Inspector (1/1)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
okay, peace, to truth, to general’s hammer for snipe double tech break.
"
"P1T5
Tech StartingHand Workers
TECH
Bloodlust
Hotter Fire
STARTING HAND
Charge
Mad Man
Crash Bomber
Makeshift Rambaster (1/2)
Pillage
WORKERS
Scorch
Nautical Dog
Bombaster
Careless Musketeer
Pillage
NextHand
Bloodrage Ogre
Bloodlust
Hotter Fire
Molting Firebird
Discard
Mad Man
Charge
Crash Bomber
Bloodlust
Hotter Fire
Tech 2 card(s)
Get Paid - ($8)
Draw Tech
Bloodburn Flagbearer
Drakk - ($6)
Zane kills Bigby, Drakk 2 lvls
Drakk mid - ($5)
Mad Man kills Musketeer w/ Drakk frenzy - ($4)
Makeshift Rambaster, frenzied, blows up Garrison - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Drakk lvl 4 (2/3 + 1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane lvl 6 (4/2)
- Bloodburn (4 tokens)
- Makeshift Rambaster (1/2)
Buildings:
- Base HP: 16
- Tech I HP: 3
- Tech II HP: 3 (Fire)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 9
Thoughts
2x Molting Firebird 2 turns ago aand… nothing. Draws, how do they work?
"
dah, unfortunately charge only works on your units.