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[Casual] tie [now Demonology/Present/Anarchy] vs codexnewb [now Finesse/Law/Peace]


#282

P2T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Charge
Bombaster
Lobber
Surprise Attack


WORKERS
Pillage
Scorch
Careless Musketeer
Nautical Dog
Bombaster


NextHand

Mad Man
Disguised Monkey
Chameleon Lizzo


Discard

Surprise Attack
Lobber
Charge
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Surprise Attack. Shark #1 hits SQL for 3. Shark #2 kills Scav Scribe (you get a gold). BB=3 - ($1)
Bloodburn finishes off SQL. You collect insurance BB=2
Lobber #2. Kills Traffic Director, you draw. BB=3 - ($0)
Rambaster + Zane blow up Tech 2; yb to 16
Firebat hits Tech 1 for 3
Lobber #1 blows up Tech 1; yb to 14

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 1 (2/2 +A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn(3)
  • Makeshift Rambaster (1/1)
  • Firebat (3/1)
  • Lobber #1 (2/1)
  • Lobber #2 (2/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

He's going to have a lot of gold and no tech buildings, and I have a ton of units with 1 HP, so I'm guessing tower incoming soon. That's going to make a stealth monkey rush more difficult, so that's probably off the table. Instead we're gonna sacrifice some units to keep his tech buildings off the table, build a surplus, then lean into Tech 3


#283
  1. you need to get through sql before you can attack scav. but i think you can just re-order it and be fine.

  2. firebat only does 2 dmg, lobber only does 1. so how do you pop my tech 1 as well?


#284

Yeah, it’s legal reordered. I attacked with them, no blockers left to defend. Firebat 3 atk, Lobber 2


#285

also, zane cant patrol given he wrecked my tech 2. lmk if that changes anything.


#286

ah my bad. no patrollers in that case


#287

no worries, ill take it!

P1T7


Tech StartingHand Workers

TECH
art of war
art of war


STARTING HAND
Bluecoat Musketeer (2/2)
judgment day
judgment day
Manufactured Truth
Bluecoat Musketeer (2/2)
brave knight
Arrest
injunction


WORKERS
Porkhand Magistrate
Spectral Aven
Building Inspector
Jail
Lawful Search
judgment day
Bluecoat Musketeer (2/2)


NextHand

Scribe (1/3)
Reputable Newsman
community service
insurance agent
brave knight (3/3+a)*


Tech 2 card(s)
Get Paid + float - ($15)
insurance gold, insurance card - ($17)
scav gold, tech draw - ($18)
rebuild tech 1, base to 14
bigby - ($16)
insurance agent trades with zane, bigby to lvl 3
max bigby - ($14)
judgment day, wipe out your board - ($10)
injunction, disable your tech 2 - ($7)
hero's hall - ($5)
worker - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby, lvl 5, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 11
Thoughts

okay, picvot here to hero's and AOW as win condition. pretty sloppy game on my part, but leared a lot.


#288

"P2T7


StartingHand Workers

STARTING HAND
Chameleon Lizzo
Disguised Monkey
Mad Man


WORKERS
Pillage
Scorch
Careless Musketeer
Nautical Dog
Bombaster
Mad Man


NextHand

Detonate
Bloodrage Ogre
Firebat
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Drakk - ($7)
Max Drakk - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 6 (3/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn(4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Ok, he went a totallly different route, LOL. Heroes Hall to more easily come back from board-clearing events

"


#289

"P1T8


StartingHand Workers

STARTING HAND
community service
brave knight (3/3+a)*
Reputable Newsman
insurance agent
Scribe (1/3)


WORKERS
Porkhand Magistrate
Spectral Aven
Building Inspector
Jail
Lawful Search
judgment day
Bluecoat Musketeer (2/2)
Reputable Newsman


NextHand

Manufactured Truth
art of war
Scribe (1/3)
injunction
Traffic Director (1/1)


Discard

community service
brave knight (3/3+a)*
insurance agent
Scribe (1/3)


Tech 0 card(s)
Get Paid + float - ($15)
rebuild tech 2
max Oni, summon soldiers - ($6)
Community Service your hand, sommon firebat under my control. - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3+A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Bigby, lvl 5, (3/4)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Oni, lvl 8, (4/5)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12
    "

#291

Umm, I think you have detonate and desperation confused. Detonate is a Zane spell that trashed a worker or building card. Desperation is what you’re referring to I think.


#292

oops - thought i teched Desperation, but i remember adding Detonate now. uh oh :slight_smile: will replay that hand…


#293

P2T8


Tech StartingHand Workers

TECH
War Drums


STARTING HAND
Bloodrage Ogre
Detonate
Firebat
Makeshift Rambaster
Lobber


WORKERS
Pillage
Scorch
Careless Musketeer
Nautical Dog
Bombaster
Mad Man


NextHand

Pirate Gunship
Chameleon Lizzo
Charge
Disguised Monkey


Discard

Bloodrage Ogre
War Drums
Makeshift Rambaster
Detonate


Tech 1 card(s)
Get Paid - ($11)
Bloodburn burns Scav Soldier, you get a gold
Bloodrage Ogre, hasted & frenzied, kill SQL - ($9)
Zane - ($7)
Zane max; shove Elite Soldier to Scav & do a damage to it. We both get a gold (net -4 for me, -5 for max and +1 for Scav) - ($3)
Jaina - ($1)
Zane kills Bigby, we both draw
Lobber - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk lvl 6 (3/4)
  • :target: Lookout:

In Play:

  • Bloodburn(4)
  • Jaina lvl 3 (2/3 + 1Atk)
  • Zane lvl 6 (4/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Heroes Hall coming in handy…


#294

P1T9


Tech StartingHand Workers

TECH
generals hammer
general's hammer


STARTING HAND
Manufactured Truth
Scribe (1/3)
injunction
art of war
Traffic Director (1/1)
insurance agent (2/2)


WORKERS
Porkhand Magistrate
Spectral Aven
Building Inspector
Jail
Lawful Search
judgment day
Bluecoat Musketeer (2/2)
Reputable Newsman


NextHand

art of war
Arrest
judgment day
injunction
brave knight


Tech 2 card(s)
Get Paid - ($12)
scav gold, tech draw - ($14)
art of war - ($11)
max quince, mirror illusion - ($5)
insurance agent, runes himself. - ($4)
traffic director - ($3)
break hero's hall, base to 12, build tower - ($0)
Oni readily hits your base to 10

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 8, (6/5+AAA) swift strike, unstoppable,
  • :psfist: Elite: Insurance Agent (3/2)*
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • Quince, lvl 5, (1/5)
  • traffic director (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

either general's hammers or tech 3…i think ill go general's hammers. not dependent on a tech building.


#295

"P2T9


StartingHand Workers

STARTING HAND
Charge
Pirate Gunship
Chameleon Lizzo
Disguised Monkey


WORKERS
Pillage
Scorch
Careless Musketeer
Nautical Dog
Bombaster
Mad Man


NextHand

Firebat
Lobber
Surprise Attack
Pirate Gunship


Discard

Bloodrage Ogre
War Drums
Makeshift Rambaster
Detonate
Disguised Monkey
Charge
Pirate Gunship


Tech 0 card(s)
Get Paid - ($11)
Bloodburn burns base for 1 (now 11)
Disguised Monkey; arrives, attacks, is detected by Tower, dies to Oni - ($9)
Chameleon Lizzo, frenzied by Drakk - ($5)
Lizzo sneaks by detector, hits base for 5 (base total now 6)
Lobber lobs 1 at base, now 5
Max lvl Jaina - ($1)
Tap Jaina, does 3 to base, now 2
Chameleon Lizzo comes back into hand

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 6 (4/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk lvl 6 (3/4)
  • :target: Lookout:

In Play:

  • Bloodburn(3)
  • Jaina lvl 3 (2/3 + 1Atk)
  • Lobber (2/2 + 1A)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

For the fences…

"


#296

"P1T10


StartingHand Workers

STARTING HAND
Arrest
art of war
judgment day
brave knight
injunction
Scribe (1/3)


WORKERS
Porkhand Magistrate
Spectral Aven
Building Inspector
Jail
Lawful Search
judgment day
Bluecoat Musketeer (2/2)
Reputable Newsman


NextHand

generals hammer
general’s hammer
art of war
community service
Manufactured Truth


Discard

Insurance Agent
art of war
injunction
judgment day
Scribe (1/3)
Arrest


Tech 0 card(s)
Get Paid - ($12)
insurance agent trades with zane, lvls fizzle, insurance gold and card - ($13)
art of war - ($10)
Oni hits your base to 3
traffic director hits your base to 2
brave knight, quince maxband makes mirror becomes copy of brave knight - ($7)
mirror knight and soldier token trade with drak, lvls fizzle
quince makes one final imirror llusion - ($5)
quince midband makes my illusion a copy of your lobber - ($3)
illusion lobber hits your base for 2 and the game. GG!!

Float ($3)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 8, (6/5+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: brave knight (3/3)

In Play:

  • Quince, lvl 5, (1/5)
  • traffic director (1/1)

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 12
Thoughts

either general’s hammers or tech 3…i think ill go general’s hammers. not dependent on a tech building.

"


#297

GG! So close :slight_smile: Maybe I shoulda taken out Quince with the lizard for safety, but wasn’t expecting a 2nd Art of War to come through


#298

i know man. that could have gone either way based on the splits. I learned a lot that game about blue for sure.

P1 to you if you’re down to run it back.


#299

"P1T1


StartingHand Workers

STARTING HAND
Pillage
Charge
Bloodburn
Careless Musketeer
Scorch


WORKERS
Bloodburn


NextHand

Bombaster
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog


Discard

Charge
Pillage
Scorch


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Careless Musketeer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Careless Musketeer (2/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Gonna worker Bloodburn this time to see how much I miss it. I think I’m going to miss it a ton, but we’ll find out

"


#300

"P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Jail
Bluecoat Musketeer
Arrest
Building Inspector


WORKERS
Jail


NextHand

Lawful Search
Traffic Director
Spectral Aven
Manufactured Truth
Reputable Newsman


Discard

Porkhand Magistrate (2/3+A)
Arrest
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
building inspector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

either general’s hammers or tech 3…i think ill go general’s hammers. not dependent on a tech building.

"


#301

P1T2


Tech StartingHand Workers

TECH
Fire Dart
Calypso Vystari


STARTING HAND
Makeshift Rambaster
Nautical Dog
Bombaster
Mad Man
Bloodrage Ogre


WORKERS
Bloodburn
Nautical Dog


NextHand

Makeshift Rambaster
Fire Dart
Bombaster
Careless Musketeer
Pillage


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Zane, runs into Oni & dies. Oni lvl 3 - ($3)
Jaina - ($1)
Careless Musketeer trades w/ Oni. Jaina lvl 3
Mad Man trades w/ Lookout - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jaina lvl 3 (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Gonna worker Bloodburn this time to see how much I miss it. I think I'm going to miss it a ton, but we'll find out


#302

note you should have the tech 1 building just yet

"P2T2


Tech StartingHand Workers

TECH
overeager cadet
overeager cadet


STARTING HAND
Manufactured Truth
Traffic Director
Lawful Search
Spectral Aven
Reputable Newsman


WORKERS
Jail
Spectral Aven


NextHand

Arrest
Bluecoat Musketeer
Building Inspector (1/1)
reputable newsman
overeager cadet


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
traffic director - ($4)

Float ($4)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: traffic director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

cadets and max oni for days. art of war after that.

"