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[Casual] tie [now Demonology/Present/Anarchy] vs codexnewb [now Finesse/Law/Peace]


#222

BTW your base took 1 dmg when Drakk died a while back

"P1T5


Tech StartingHand Workers

TECH
Tricycloid
Ready or Not


STARTING HAND
Bombaster
Immortal
Sparring Partner
Charge
Mad Man


WORKERS
Bloodburn
Pillage
Nautical Dog
Careless Musketeer
Bombaster


NextHand

Warp Gate Disciple
Hyperion
Makeshift Rambaster
Scorch


Discard

Argonaut
Mad Man
Immortal
Charge
Tricycloid
Ready or Not


Tech 2 card(s)
Get Paid - ($8)
Sparring Partner - ($7)
Mad Man; trades w/ Pestering Haunt - ($6)
Tower - ($3)
Worker - ($2)
Rebuild Tech 2

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Gonna need some gold for next turn, most likely…

"


#223

"P2T5


Tech StartingHand Workers

TECH
gigadon
feral strike


STARTING HAND
sanitorium
Sacrifice the Weak
Graveyard
Thieving Imp


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
sanitorium
Graveyard


NextHand

Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
Deteriorate


Tech 2 card(s)
Get Paid + float - ($11)
sanitorium - ($7)
zane, trades wtih sparring partner - ($5)
activate gargoyle - ($4)
gargoyle and cal break tech 2, your base to 15
vandy - ($2)
worker - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Sanitorium 4HP
  • Gargoyle (3/1) flying
  • Cal, lvl 5, (4/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
    "

#224

Ah I’ll gg it there - Zane punching through for the tech 2 break was it for me. This deck wasn’t great; will switch to [Demonology]/Disease/Fire on the next one. P1 to you


#225

no worries man. here it is.

"P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Deteriorate
Graveyard


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Pestering Haunt


Discard

Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

odd opening hand. if i had deteriorate next hand, id drop jandra, but she’s not going to do much without it. Cal instead. threaten stealth kill on a hero.

"


#226

"P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Sacrifice the Weak
Graveyard
Jandra, the Negator
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue


Discard

Deteriorate
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

#227

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Huntress


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Huntress
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
mid cal - ($3)
sk jav - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

im thinking of coming through with behind the ferns later. make sure teh tech 1’s have 3 attack.

"


#228

"P2T2


Tech StartingHand Workers

TECH
Gargoyle
Firebat


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Poisonblade Rogue
Gargoyle
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt
Tech 1 - ($3)
Skel Jav - ($2)
Mid Vandy - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy lvl 3 (3/4 + 1Atk)
  • :ps_: Scavenger: SJ (1/1)+
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

A bit of hero detente going on here…

"


#229

"P1T3


Tech StartingHand Workers

TECH
stalking tiger
stalking tiger


STARTING HAND
Deteriorate
Sacrifice the Weak
Huntress
Jandra, the Negator
Graveyard


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Gunpoint Taxman
Poisonblade Rogue
Pestering Haunt
stalking tiger
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
sk jav spear throw kills your sk jav
huntress - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

hmmm, just need to patrol and prepare for tech 2. given disease and fire, probably going feral with stalking tigers sicne theya re the only invisible units i have. maybe tech 3 to anarchy after.

"


#230

Gonna be out of town til Weds - might play a little in-between, but will likely be offline throughout. Have a great New Years!


#231

"P2T3


Tech StartingHand Workers

TECH
Firehouse
Bamstamper Lizzo


STARTING HAND
Deteriorate
Gargoyle
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Firebat
Summon Skeletons
Thieving Imp


Discard

Sac the Weak
Deteriorate
Gargoyle
Firehouse
Bamstamper Lizzo


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scav gold - ($7)
Deteriorate SJ, he dies ($6)
Haunt pesters Cal, removes Cal’s armor, dies
Sac the weak, Huntress dies - ($4)
Vandy max lvl - ($2)
Vandy kills Cal
Heroes Hall - ($0)
Tap Graveyard, put Pestering Haunt back out there

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (Skel Jav)(3)
  • Vandy lvl 5 (4/2)
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

"


#232

unfortunately, sk jav has resist 1 from midband cal. so you’re just one gold short.


#233

Always forget that one resist. Fixed now


#234

so you’re not deteriorating my sk jav
no gargoyle
hero’s hall and your own sk jav instead?

i still says det for my sk jav.


#235

Uhh… yeah, that was just dumb. Thought I saved an extra gold but made the exact same spreadsheet error to total it incorrectly. I replaced SkJav w/ Pestering Haunt to save a gold


#236

P1T4


Tech StartingHand Workers

TECH
barkcoat bear
dark pact


STARTING HAND
Poisonblade Rogue
Pestering Haunt
Gunpoint Taxman
Thieving Imp
stalking tiger


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


NextHand

Deteriorate
stalking tiger
barkcoat bear
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($10)
scav gold - ($11)
Worker - ($10)
gunpoint taxman - ($8)
tech 2 feral - ($4)
hero's hall - ($2)
zane, trades with vandy, lvls fizzle - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

wow, way down on cards huh. he can very well go for vandy mid to use dark pact, or he already has it. tech decision time, cause im going to have a heavy deck.

nex turn, gg 8, worker 7, tiger, 4, cal 2, vandy 0. most likely. I'll tech a bear and dark pact. try and flood the board with a mix of units. bears and tigers whould help against disease/deteriorate, and fire.

putting GPT in tech in case i need to use deteriorate next hand.


#237

I did Deteriorate your SkJav - I actually had to, as Sac the Weak wouldn’t kill Huntress otherwise. Had to replace my own SkJav play to save the 1 gold to target. Sorry for the confusion


#238

no worries, removed sk jav, shuffled him into discard, and redrew 1 card. your tech 1 is at 5hp again.

play on!


#239

"P2T4


Tech StartingHand Workers

TECH
Sickness
Carrion Curse


STARTING HAND
Firebat
Summon Skeletons
Thieving Imp


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Sac the Weak
Bamstamper Lizzo
Carrion Curse


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Firebat - ($5)
Tech 2 Fire - ($1)
Play SkJav from Graveyard - ($0)
Pestering Haunt pesters your Tech 2 for 1

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: SkJav (1/1)+
  • :target: Lookout:

In Play:

  • Graveyard ()(3)
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

"


#240

"P1T5


Tech StartingHand Workers

TECH
MIrkwood Allies
MIrkwood Allies


STARTING HAND
Graveyard
Deteriorate
stalking tiger
Sacrifice the Weak
Huntress (3/3)
barkcoat bear


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Graveyard


NextHand

Skeleton Javelineer (1/1)
Huntress (3/3)
Pestering Haunt
Thieving Imp


Discard

Deteriorate
Sacrifice the Weak
barkcoat bear
MIrkwood Allies
MIrkwood Allies


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
stalking tiger - ($4)
cal - ($2)
vandy - ($0)
deteriorate firebat
taxman kills firebat, takes 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: stalking tiger (4/4+A) invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/1)
  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Feral)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

worker the graveyard, won’t be needing it with the cycle i have going.

double mirkwood allies to draw sooner than later.

"


#241

"P2T5


Tech StartingHand Workers

TECH
Carrion Curse
Molting Firebird


STARTING HAND
Carrion Curse
Bamstamper Lizzo
Sac the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Carrion Curse


NextHand

Sickness
Gargoyle
Firehouse


Discard

Sac the Weak
Carrion Curse
Molting Firebird


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bamstamper Lizzo, dmg kills Taxman - ($4)
Haunt pings your Tech2 for 1
Firebat from Graveyard - ($2)
Vandy - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo (5/3 + 1A)
  • :psfist: Elite: Firebat (3/3 + 1Atk)
  • :ps_: Scavenger: SkJav (1/1)+
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard ()(3)
  • Vandy lvl 1 (2/3)
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
    "