[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

P2T3


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Nullcraft
Reversal
Battle Suits
Plasmodium
Tinkerer


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Fading Argonaut
Tinkerer
Temporal Research
Hardened Mox
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Max Grave - ($3)
Grave readily kills SQL
Reversal Scav - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave lvl 7 (4/2)(+sword)

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I didn't like having two firebats staring me down, so decided to go for a tempo play rather than Tech 2 right away. Will be an interesting turn to look back on later. I'm also noting that running Prynn and Vortoss Emblem might've been good around now…

woops, forgot to post this after generating turn.

"P1T4


Tech StartingHand Workers

TECH
hotter fire
Hotter fire


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
theiving imp (2/2+A)


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue (2/1+A)
Jandra, the Negator


NextHand

dark pact
Deteriorate
Graveyard
Firehouse


Discard

firebat
firebat
Sacrifice the Weak
Skeleton Javelineer
theiving imp (2/2+A)
hotter fire
Hotter fire


Tech 2 card(s)
Get Paid + float - ($8)
Scav gold - ($9)
Worker - ($8)
tech 2 fire - ($4)
sacrifice the weak, only Neo dies - ($2)
vandy trades with grave, lvls fizzle
Haunt pings tech 1 to 3
Jaina - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: jaina, lvl 1, (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmm, need ot trade vandy for now, too good a gold value. tech up as well. lets see how he responds.

"

"P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Temporal Research
Fading Argonaut
Sparring Partner
Hardened Mox
Tinkerer


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Hardened Mox


NextHand

Nullcraft
Reversal
Drill Sergeant
Battle Suits
Drill Sergeant


Discard

Neo Plexus
Temporal Research
Tinkerer
Fading Argonaut
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Peace - ($3)
Sparring Partner - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru lvl1 (2/3, frenzy)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Still new to this Peace thing. Figuring out what’s best to tech here. Not sure if teching an overeager cadet is still a good idea but would seem good in combo w/ Garrison…

"

"P1T5


Tech StartingHand Workers

TECH
Dark pact
Double shot archer


STARTING HAND
Firehouse
Graveyard
Deteriorate
dark pact


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue (2/1+A)
Jandra, the Negator
Graveyard


NextHand

firebat
Sacrifice the Weak
theiving imp (2/2+A)
dark pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Firehouse - ($4)
Midori - ($2)
Haunt and jaina kill sparring partner

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Firehouse 4HP
  • jaina, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

okay, pretty good spot. two dark pacts to help me dig up hotter fires. hopefully i ca use that to counter the most likely garrison hoard that will soon assault me. teching dark pact and archer. need a blocker for cheap at tech 2 for now.

"

Firehouse! Funny, I was just trying to build a deck around that a couple of days ago. Looking for a card that would haste buildings, but doesn’t seem to exist :confused:

"P2T5


Tech StartingHand Workers

TECH
Air Hammer
Overeager Cadet


STARTING HAND
Reversal
Battle Suits
Drill Sergeant
Nullcraft
Drill Sergeant


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Hardened Mox
Reversal


NextHand

Flagstone Garrison
Air Hammer
Tinkerer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Drill Sergeant - ($5)
Drill Sergeant, first one gets a token - ($2)
Nullcraft, two more tokens. Move all 3 tokens to Nullcraft - ($0)
4/4 Nullcraft kills Firehouse

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru lvl1 (2/3 + 1A, frenzy)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drill Sergeant (3/3)
  • Drill Sergeant (3/3)
  • Nullcraft (4/4)+++

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hopefully he didn’t draw into Sac the Weak and I can get another turn out of the super-nullcraft. If I can, I’ll play a weaker Tech 2 and try to keep that alive

"

"P1T6


Tech StartingHand Workers

TECH
cinderblast dragon
cinderblast dragon


STARTING HAND
theiving imp (2/2+A)
Sacrifice the Weak
dark pact
firebat
Deteriorate
Hotter fire
Dark pact
Hotter fire
firebat
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue (2/1+A)
Jandra, the Negator
Graveyard
theiving imp (2/2+A)


NextHand

hotter fire
Deteriorate
Double shot archer
Pestering Haunt (1/1)
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 3 - ($5)
sacrifice the weak, kill nullcraft - ($2)
jaina runs into oni, oni to lvl 3
vandy - ($0)
dark pact, draw 2, base to 18
dark pact, base to 16, draw 2
midori kills oni, vandy to lvl 3

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 3, (3/4)
  • :target: Lookout:

In Play:

  • Midori, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

uh oh, wasnt expecting the drill sergeants yet. people normally gun for garrisons first. lol.

"

"P2T6


Tech StartingHand Workers

TECH
Flagstone Garrison
Air Hammer


STARTING HAND
Air Hammer
Tinkerer
Flagstone Garrison
Neo Plexus
Fading Argonaut


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Hardened Mox
Reversal


NextHand

Battle Suits
Overeager Cadet
Overeager Cadet
Temporal Research


Discard

Tinkerer
Fading Argonaut
Flagstone Garrison
Air Hammer


Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Air Hammer, draw a card - ($3)
Neo Plexus, draw a card - ($1)
Worker - ($0)
DS #1 kills Vandy
DS #2 breaks Tech 3, yb to 14

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drill Sergeant #1 (5/2)++
  • Drill Sergeant #2 (5/5)++
  • Flagstone Garrison (4)
  • Air Hammer (3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Snowballing now. Teching another Garrison to complete the picture

"

ill just gg it there. that Sergeant into nullcraft turn 5 really killed me. i was expecting garrions first. but the double sergeant is pretty good too.

If you wanna play again - I’ll come up with new specs later and post a new T1

sounds good. ill switch to demon anarchy feral.

Trying [Blood]/Present/Discipline this go-round

"P1T1


StartingHand Workers

STARTING HAND
Scorch
Bombaster
Bloodrage Ogre
Bloodburn
Nautical Dog


WORKERS
Bloodburn


NextHand

Careless Musketeer
Charge
Pillage
Makeshift Rambaster
Mad Man


Discard

Scorch
Nautical Dog
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Skeletal Archery
Deteriorate
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Sacrifice the Weak


Discard

Thieving Imp
Deteriorate
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
vandy - ($2)
pestering haunt
tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

teching up since i dont want to float that gold

"

P1T2


Tech StartingHand Workers

TECH
Argonaut
Sparring Partner


STARTING HAND
Careless Musketeer
Makeshift Rambaster
Charge
Pillage
Mad Man


WORKERS
Bloodburn
Pillage


NextHand

Nautical Dog
Bloodrage Ogre
Scorch
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Drakk- ($3)
Mad Man - ($2)
Charge Bombaster - ($0)
Mad Man removes Vandy's armor, dies
Bombaster kills Vandy, dies

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 3 (1/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think I've played with red starter once or twice as mono red when the game first came out. Haven't seen anyone else play it. Not sure how good an idea it is, but I'd like that haste spell later in the game

grave or drak?

oops - was gonna summon Grave but landed on Drakk. forgot to switch in Actions

"P2T2


Tech StartingHand Workers

TECH
gargoyle
gargoyle


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Summon Skeletons


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Skeletal Archery
gargoyle
Sacrifice the Weak
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid cal - ($1)
sk jav - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, hero’s hall strategy is out the window. just need to play efficient from here on out. lol. teching gargoyles to cause flying havoc.

"

"P1T3


Tech StartingHand Workers

TECH
Immortal
Hyperion


STARTING HAND
Scorch
Bloodrage Ogre
Nautical Dog
Sparring Partner


WORKERS
Bloodburn
Pillage
Nautical Dog


NextHand

Makeshift Rambaster
Argonaut
Careless Musketeer
Charge


Discard

Sparring Partner
Scorch
Immortal
Hyperion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk lvl 3 (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Could take out Cal, go for stronger board position, but delaying Tech 1 another turn would be nuts

"

"P2T3


Tech StartingHand Workers

TECH
sanitorium
sanitorium


STARTING HAND
Skeletal Archery
Graveyard
Thieving Imp
gargoyle
Sacrifice the Weak


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

gargoyle
Deteriorate
Poisonblade Rogue
sanitorium


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
gargoyle - ($3)
sacrifice the weak, jav and ogre die - ($0)
cal kills drak, maxbands
haunt pings tech 1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Gargoyle (0/2)
  • Cal, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ah, thank the maker. breathing room. taking out drak, dropping gargoyle, going for sanitorium

"

"P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Warp Gate Disciple


STARTING HAND
Argonaut
Makeshift Rambaster
Careless Musketeer
Charge
Mad Man


WORKERS
Bloodburn
Pillage
Nautical Dog
Careless Musketeer


NextHand

Charge
Immortal
Mad Man
Bombaster
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($8)
Draw for Tech
Argonaut - ($5)
Worker - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/4 readiness)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Debate between going aggressive and killing Cal, vs going after Tech 2 earlier. Chose the latter as it feels like I could survive some tigers, but we’ll see if I regret it later

"

"P2T4


Tech StartingHand Workers

TECH
rampaging elephant
rampaging elephant


STARTING HAND
Deteriorate
gargoyle
Poisonblade Rogue
sanitorium


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
sanitorium


NextHand

Sacrifice the Weak
Graveyard
Thieving Imp
sanitorium


Discard

Deteriorate
Poisonblade Rogue
gargoyle
rampaging elephant
rampaging elephant


Tech 2 card(s)
Get Paid - ($8)
tech 2 anarchy - ($4)
Deteriorate Argo - ($3)
activate gargoyle - ($2)
worker ($1)
gargoyle kills argo
Cal and haunt break tech 2, your base to 17

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Gargoyle (3/2) flying
  • Cal, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

well, fingers crossed i draw that sanitorium next turn…

"