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[Casual] tie [now Demonology/Present/Anarchy] vs codexnewb [now Finesse/Law/Peace]


#182

no worries!

P1T8


StartingHand Workers

STARTING HAND
flying fox
fox den's school
shirukin hall
Fox Den's Students


WORKERS
Fox Viper
Fox Primus
Snapback
Aged Sensei (1/1)
Smoker (1/1)
Savior Monk


NextHand

Grappling Hook
Sensei's Advice
Glorious Ninja
jade fox
earthquake


Discard

Porcupine (2/1)
Porcupine (2/3)
fox den's school
flying fox
shirukin hall
Fox Den's Students


Tech 0 card(s)
Get Paid - ($10)
replenish bird
porcupines trade with neo and Vir, rook to lvl 3
max rook - ($5)
rook, grave, sparrign parnter, and bird hit your base for 13 and game! GG!!!

Float ($5)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bird (1/1)

In Play:

  • Safe Attacking (assimilated)
  • Birds Nest
  • Rook lvl 8, (4/6)
  • Grave lvl 7, (5/5)+
  • Sparring Partner (2/1)
  • Bird (2/1)+

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 10

#183

gg! i didn’t have anything to deal with safe attacking til way too late - didn’t realize that combo existed but that’s pretty strong


#184

yeah. it definitely gave me a ton of value for the lone bird. GG man!


#185

do you want to keep this rolling on the side while the tournament is played? i’d like to try [past]/present/discipline . (edit: i guess the tournament is actually here as of today! could still play an extra game on the side anyway)


#186

ill go for [demon] fire balance.


#187

player 1 to you.


#188

note I went [Past]/Peace/Discipline, mixing it up a bit more

"P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Tinkerer
Battle Suits
Plasmodium
Time Spiral


WORKERS
Time Spiral


NextHand

Fading Argonaut
Nullcraft
Forgotten Fighter
Temporal Research
Neo Plexus


Discard

Battle Suits
Tinkerer
Hardened Mox


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4 haste forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

#189

"P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Summon Skeletons
Graveyard
Pestering Haunt
Skeletal Archery


Discard

Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
theiving imp, you discard #1 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: thieving imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

#190

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Reversal


STARTING HAND
Neo Plexus
Nullcraft
Forgotten Fighter
Fading Argonaut
Temporal Research


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Battle Suits
Hardened Mox
Nullcraft
Tinkerer
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Discard 1 of 5 (Imp)
Tech 1 - ($3)
Grave - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3 + 1A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4 haste forecast 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "

#191

"P2T2


Tech StartingHand Workers

TECH
gargoyle
lobber


STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Pestering Haunt
Jandra, the Negator


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate
lobber


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
jandra - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: jandra (3/3)
  • :pschip: Technician: theiving imp (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

gargoyle and lobber. lobber is just for fodder right now.

"


#192

"P1T3


Tech StartingHand Workers

TECH
Brave Knight
Sparring Partner


STARTING HAND
Hardened Mox
Sparring Partner
Tinkerer
Battle Suits
Nullcraft


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox


NextHand

Fading Argonaut
Reversal
Neo Plexus
Temporal Research


Discard

Tinkerer
Battle Suits
Brave Knight
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mid-level Grave - ($4)
Grave kills Jandra, sparks 1 to Imp
Nullcraft, kills Imp - ($2)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4 haste forecast 1)
  • Grave lvl 3 (3/1 readiness, sparkshot)
  • Nullcraft (1/1 flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Playing around direct damage / haste options in Fire. TB seems like less of a problem. Feels like Circle of Life is gonna be a thing, so I’ll tech Undo to prevent that later

"


#193

"P2T3


Tech StartingHand Workers

TECH
potent basilisk
tiny basilisk


STARTING HAND
Graveyard
Deteriorate
lobber
Pestering Haunt
Skeleton Javelineer
Skeletal Archery


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

jandra (3/3)
Sacrifice the Weak
Deteriorate
tiny basilisk
gargoyle


Tech 2 card(s)
Get Paid + float - ($8)
Scav gold, tech draw - ($9)
Worker - ($8)
lobber - ($7)
skeleton javlineer - ($6)
midori - ($4)
tech 2 balance - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sl jav (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: midori (2/3)
  • :pschip: Technician:
  • :target: Lookout: lobber (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, tech up here while i can, but this is not looking good. teching tiny and potent b.

"


#194

"P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Reversal
Fading Argonaut
Neo Plexus
Temporal Research


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Temporal Research


NextHand

Reversal
Tinkerer
Fading Argonaut
Drill Sergeant
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner spars w/ Nullcraft. My reading is that this is not a “Buff/Debuff spell”; it is an ability that isn’t tagged in that way
Nullcraft kills SK Jav
Plasmodium kills Midori, takes 2. Grave to lvl 5
Grave max band - ($4)
Grave kills Lobber
Tech 2 Peace - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 7 (4/3 +1A, readiness, sparkshot)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/2 haste)
  • Nullcraft (2/2 flying)+
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Sparring Partner + Nullcraft is the main reason I picked Discipline. Other two reasons being Upgrade removal and adding a hero that has higher str and a fast track to mid band. Thought about running for tournament - maybe next time if this works!

"


#195

"P2T4


Tech StartingHand Workers

TECH
wandering mimic
t rex


STARTING HAND
gargoyle
Sacrifice the Weak
jandra (3/3)
Deteriorate
tiny basilisk


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
jandra (3/3)


NextHand

Graveyard
potent basilisk
theiving imp (2/2)
Pestering Haunt


Discard

Sl jav (1/1+A)
lobber (2/2)
Sacrifice the Weak
gargoyle
Deteriorate
wandering mimic
t rex


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
vandy - ($6)
sacrifice the weak, kill nullcraft - ($4)
tiny basilisk - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilsik (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

gosh, even worse. well, lets hope he didnt tech reversal and just wrecks me right now. saving gold to hopefully tech up next turn.

"


#196

"P1T5


Tech StartingHand Workers

TECH
Elite Training
Drill Sergeant


STARTING HAND
Reversal
Fading Argonaut
Neo Plexus
Tinkerer
Drill Sergeant


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Temporal Research


NextHand

Sparring Partner
Battle Suits
Brave Knight
Flagstone Garrison
Plasmodium


Tech 2 card(s)
Get Paid - ($8)
Reversal Tiny Basilisk - ($5)
Drill Sergeant - ($2)
Onimaru - ($0)
Plasmodium trades w/ Vandy, lvls to Onimaru
Sparring partner spars w/ Grave
Grave destroys Tech 2, base to 18

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru lvl 3 (2/3, frenzy)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave lvl 7 (5/4, readiness, sparkshot)(+sword_token)(+spar_rune)

In Play:

  • Sparring Partner (2/2)
  • Drill Sergeant (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Feels like I need to step on the gas right now, as my board position is looking strong. Teched Elite Training to combat future fliers, and because it looks useful offensively. Adding another Drill Sergeant to further stack 1/1 runes. Also worth noting I decided to forego a worker in favor of playing Onimaru to gain 2 levels from Vandy

"


#197

ahh man, i think i better gg this one. given my hand, not much going on for me this turn, and cant stop you next turn. nicely played man!

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons
Pestering Haunt


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
pestering haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

lesson learned from last time, need to be more aggressive.

"


#198

GG! Was happy to see Discipline be of use there

"P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Plasmodium
Neo Plexus
Time Spiral
Temporal Research


WORKERS
Time Spiral


NextHand

Battle Suits
Forgotten Fighter
Tinkerer
Fading Argonaut
Hardened Mox


Discard

Nullcraft
Temporal Research
Plasmodium


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Playing around black starter deteriorate is always a bit challenging. Where to put Neo Plexus…

"


#199

"P1T2


Tech StartingHand Workers

TECH
firebat
firebat


STARTING HAND
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

firebat
Poisonblade Rogue (2/1+A)
Deteriorate
Graveyard
firebat


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
theiving imp, discard #1 of 5 - ($0)
haunt pings your base to 19

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: theiving imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

lets try firebats. ping those sparring partners.

"


#200

"P2T2


Tech StartingHand Workers

TECH
Reversal
Sparring Partner


STARTING HAND
Battle Suits
Tinkerer
Hardened Mox
Fading Argonaut
Forgotten Fighter


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Tinkerer
Plasmodium
Nullcraft
Battle Suits
Reversal


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discard 1 of 5
Mid Grave - ($3)
Grave readily kills Imp
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 3 (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Boosting Grave allows for some maintenance of board without going down a card due to Imp. Tech 1 choices are tough - foregoing BK due to the direct damage threat. Adding Reversal as a way to keep heroes from patrolling, since his patrol options don’t seem very strong in Tech 1

"


#201

and your base is at 19 i believe.

"P1T3


Tech StartingHand Workers

TECH
Firehouse
dark pact


STARTING HAND
firebat
Graveyard
Deteriorate
Poisonblade Rogue (2/1+A)
firebat


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue (2/1+A)


NextHand

theiving imp (2/2+A)
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
firebat x2 - ($1)
haunt pings your tech 1 to 4

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: firebat 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: firebat 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

firehouse it is. not sure how this will play out. goal is to use dark pact to draw into hoter fire turn after firehouse.

"