[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

Traveling this week for work - will be a bit slow on turns during the day but should be able to play at night. Back to normal this weekend!

no worries. safe travels.

"P1T5


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Nullcraft
Argonaut
Fading Argonaut
Tricycloid
Neo Plexus


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Neo Plexus


NextHand

Forgotten Fighter
Tricycloid
Origin Story
Now!
Battle Suits


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Vir peek
Argonaut - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mox 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut A (3/4)
  • :pschip: Technician: Argonaut B (3/4)
  • :target: Lookout:

In Play:

  • Vir

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Immortals and Tower should be useful against an array of smaller creatures. Might need some anti-air though. Interested to see if Temporal Distortion is useful there. Expecting Fairie Dragon to come out and drop a rune on that Basilisk any moment now

"

"P2T5


Tech StartingHand Workers

TECH
Feral Strike
Wandering Mimc


STARTING HAND
Forest’s Favor
Verdant Tree
potent basilisk
Centaur


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
playful panda
Verdant Tree


NextHand

T Rex
Rampant Growth
Tiger Cub (2/2)
T Rex


Discard

Centaur
Forest’s Favor
Feral Strike
Wandering Mimc


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tap merfolk, get a gold - ($11)
potent basilisk - ($7)
tech 3 - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A) deathtouch, untargetable
  • :psfist: Elite: Centaur (4/4) overpower, resist 1
  • :ps_: Scavenger: Potent Basilisk (3/5) untargetable, deathtouch
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/2)
  • Merfolk Prospector (1/1) resist 1
  • Young Treant (0/2) resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

teching in feral strike and wandering mimic, just in case question is, do i rune centaur, basilisk, and Cal into his board, or do i just hold out and wait one more turn? i think i hold out. he wont be able to drop max prynn and rewind. i think wallign up is smarter.

"

P1T6


Tech StartingHand Workers

TECH
Ready or Not
Immortal


STARTING HAND
Forgotten Fighter
Now!
Tricycloid
Origin Story
Battle Suits


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Neo Plexus
Forgotten Fighter


NextHand

Immortal
Temporal Distortion
Nullcraft
Tricycloid


Discard

Argonaut A (3/4)
Argonaut B (4/4)
Now!
Origin Story
Ready or Not
Immortal


Tech 2 card(s)
Get Paid - ($9)
Battle Suits - ($7)
2/1 Mox attacks Basilisk SL for 2
Argonaut A (4/4) trades w/ Basilisk SL
Argonaut B (4/4) trades w/ Centaur
Tricycloid comes in; Mox trashed - ($2)
Use 2 tricycloid runes, Cal dies
Use 1 trycycloid rune, Merfolk Prospector dies
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (3/3, 0 runes)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir (lvl 3)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Wondering if I can win with just Tech 2…

"P2T6


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Tiger Cub (2/2)
Rampant Growth
T Rex
T Rex


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
playful panda
Verdant Tree
Tiger Cub (2/2)


NextHand

T Rex
Forest’s Favor
Wandering Mimc
Feral Strike


Tech 2 card(s)
Get Paid + float - ($12)
T Rex, destroy tricycloid and battle suits - ($4)
tech lab feral - ($3)
midori - ($1)
worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A) untargetable, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout: Mirori, lvl 1, (2/3) resist 1

In Play:

  • T Rex (10/10) resist 2, overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

still feeling good about this. teching in moss ancients since cal is gone. should be able to roll through this.

good to know that basilisks really locked down hyperions and tricycloids.

"

"P1T7


Tech StartingHand Workers

TECH
Octavian
Promise of Payment


STARTING HAND
Nullcraft
Temporal Distortion
Tricycloid
Immortal


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Neo Plexus
Forgotten Fighter
Fading Argonaut


NextHand

Octavian
Origin Story
Nullcraft
Promise of Payment


Tech 2 card(s)
Get Paid + float - ($11)
Tricycloid - ($6)
Immortal (5/5) - ($0)
Scav gold - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (6/6, 3 runes)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir (lvl 3)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Throwing Octavian in this time, since it seems difficult to battle a bunch of T-Rexes and Moss Ancients…

"

"P2T7


StartingHand Workers

STARTING HAND
T Rex
Wandering Mimc
Feral Strike
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
playful panda
Verdant Tree
Tiger Cub (2/2)


NextHand

Merfolk Prospector
Rampant Growth
Centaur
Moss Ancient


Discard

Feral Strike
Wandering Mimc


Tech 0 card(s)
Get Paid - ($11)
T Rex #2, sideline immortal, kill tricycloid - ($3)
T rex 1 hits your base to 10
forest favor midori - ($1)
midori hits your base to 7

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T Rex #2 (10/10+A) resist 2, overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Potent Basilisk (3/5) untargetable, deathtouch
  • :target: Lookout:

In Play:

  • T Rex (10/10) resist 2, overpower
  • Mirori, lvl 1, (3/4)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

i think tech 3 is the way to go against purple, and for green, potent basilisk is a great tech 2 staller. i lucked out with the draws i got, but like the game plan over all.

"

Ack! I’ll concede here - I drew a bad hand, so can’t do much to respond. Gg! I wasnt able to put on much pressure in Present - took too long to build into anything useful

okay. lets see if i can give P1 a run for it’s money.

"P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Tiger Cub
Forest’s Favor
Spore Shambler
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Playful Panda
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector


Discard

Rampant Growth
Forest’s Favor
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tiger cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

P1, i dont think i can be aggressive enough to really gain on this. so ill just focus on gold efficne t trades.

"

Yeah, present tech 2 is too hard to compete with for green tech 2 options I think. Tech 3 seemed more reliable, and getting he perfect split with potent basilisk really helped get me there.

It seems like green ba purple, player 2 has a little advantage to rush their strong tech 2 choice. Let’s see if I can break that cycle

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Fading Argonaut


WORKERS
Neo Plexus


NextHand

Hardened Mox
Temporal Research
Nullcraft
Tinkerer


Discard

Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3, fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Different route this game, trying to manipulate time runes. I want a fading argonaut and plasmodium out there so going down a card is not a big deal

Yeah… re: Player 2 feeling stronger, we’ve both had a hard time putting on meaningful early-mid game pressure. It feels like I should have pushed harder to do that as P1, but I’m finding it hard for Purple starter / Tech 1 to punch through, as it’s not very aggressive in its options and the heroes are not helpful in that respect. Would like to understand how better P1 Purple players approach the problem. Maybe the solution is just to mix colors, IDK… or have some explosion of pressure at Tech 2 that prevents Tech 3 from happening? I haven’t figured out how to make Present do that yet

"P1T2


Tech StartingHand Workers

TECH
tiny basilisk
tiny basilisk


STARTING HAND
Verdant Tree
Rich Earth
Merfolk Prospector
Playful Panda
Young Treant
tiny basilisk


WORKERS
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Spore Shambler
tiny basilisk
tiny basilisk
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Young treant, reshuffle draw 1 - ($2)
playful panda - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Tiger Cub (2/2)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, not too bad of a board. lets see if i’s better to go hero, tiny b, rampant growth, or double tiny b.

"

P2T2


Tech StartingHand Workers

TECH
Argonaut
Seer


STARTING HAND
Temporal Research
Tinkerer
Nullcraft
Hardened Mox


WORKERS
Neo Plexus
Hardened Mox


NextHand

Temporal Research
Battle Suits
Nullcraft
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Tinkerer - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3, fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Not much pressure from the other side. Adding a Tinkerer as a forward-looking play

P1T3


Tech StartingHand Workers

TECH
Ferocity
Spirit of the Panda


STARTING HAND
Forest's Favor
Rampant Growth
Spore Shambler
tiny basilisk
tiny basilisk


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Verdant Tree
Forest's Favor
Merfolk Prospector
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tiny basilisk - ($3)
tiny basilisk - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • tiny basilisk (1/2)
  • tiny basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, even a slower play. well, im not going to beat him to tech 2 or anything, so it's all about gold efficient trades here. ill just let the fargo fade away. if he attacks, i get the reward, if not, he fades away. ill just patrol it all and hope he take sout scav and wisp. teching ferocity and spirit of the panda to get some efficient trades here.

P2T3


Tech StartingHand Workers

TECH
Rememberer
Slow-Time Generator


STARTING HAND
Battle Suits
Temporal Research
Argonaut
Nullcraft


WORKERS
Neo Plexus
Hardened Mox
Battle Suits


NextHand

Nullcraft
Seer
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Past - ($4)
Tinker Plasmodium into play
Plasmodium kills YT
Fading Argonaut trades with TC
Argonaut - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Plasmodium 4/4
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Slowing the game down to get STG & Rememberer out there…

P1T4


Tech StartingHand Workers

TECH
fairy dragon
fairy dragon


STARTING HAND
Merfolk Prospector
Verdant Tree
Rampant Growth
Forest's Favor


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Forest favor


NextHand

Spirit of the Panda
Rampant growth
Young treant
Ferocity
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 balance - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite: Playful panda (3/2)
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: Tiny basilisk (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, since he's going past, it seems like i need to keep my basilisks alive a bit longer. ferocity next turn will definitely help.dont want to put cal out early.

going balance instead of growth to use the fairy dragons against his ech 1 and 2's that are coming. hopefully i can get the feather fune kill on an argo or 2.

"P2T4


Tech StartingHand Workers

TECH
Seer
Rewind


STARTING HAND
Seer
Forgotten Fighter
Time Spiral
Nullcraft


WORKERS
Neo Plexus
Hardened Mox
Battle Suits
Nullcraft


NextHand

Rememberer
Slow-Time Generator
Temporal Research
Fading Argonaut
Time Spiral


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Argonaut kills Wisp

Float ($8)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Plasmodium 4/4
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 9
Thoughts

Added a Seer for better odds on token manipulation but didn’t show up. Oh well. Have plenty in deck - ripe for Tech 3 to be built next turn, and huge cash reserve now. Rememberer into flyers and Rewind might be the start, or we just go straight for Tech 3. Latter seems safer but will see

"

"P1T5


Tech StartingHand Workers

TECH
ferocity
wandering mimic


STARTING HAND
Ferocity
Spirit of the Panda
Rampant growth
Merfolk Prospector
Young treant
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Forest favor
Merfolk Prospector


NextHand

Rampant growth
fairy dragon
wandering mimic
fairy dragon
Tiger cub


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cal - ($5)
ferocity - ($3)
tiny b swift strike deathtouches argo
tiny b swift strike deathtouches plasmo
panda swift strike kills tinkerer
young treant, draw 1 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful panda (2/2)
  • Tiny Basilisk (1/2)
  • Tiny basilisk (1/2)
  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

teching second ferocity since that went so well. cant stop the gold float. bu i can make great trades in the meantime.

"