[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

not looking good… 20 gold is a pretty hard hammer.

P1T8


Tech StartingHand Workers

TECH
Fairy Dragon
Fairy Dragon


STARTING HAND
ferocity
potent baslisk
Forest's Favor
Dinosize
Playful panda


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)
Tiger Cub
Merdock prospector
Rampant Growth
Forest's Favor


NextHand

T Rex
Spore Shambler (0/1+A)
potent baslisk
Feral strike
Centaur


Tech 2 card(s)
Get Paid - ($10)
scav gold - ($11)
tech draw
rebuild tech 2, base to 18
playful panda, wisp - ($9)
midband midori - ($3)
worker - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: wisp 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Midori (3/4)
  • :target: Lookout:

In Play:

  • Playful panda

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

Went back and edited to do exactly what I typed above. I thought the fairest way would be to revert spreadsheet to prior version, put in all changes, etc - since the discards matter, as they are shuffled in. Then just draw again from scratch. So, all that’s done now, and next turn inc. shortly

I think you forgot to drop 2 HP from base when I took out your Tech 2 last turn. Did 16 damage on this turn, so should be 2 to go. And yeah, 20 gold is a lot to spend on one turn

P2T8


StartingHand Workers

STARTING HAND
Void Star
Nullcraft (1/1, flying)
Now!


WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Temporal Distortion


NextHand

Double Time
Promise of Payment
Plasmodium
Tricycloid


Discard

Fading Argonaut
Tinkerer (1/1, exh)
Nullcraft (1/1, flying)
Now!


Tech 0 card(s)
Get Paid - ($10)
Boost Void Star - ($6)
Void Star kills Midori, assigns another 5 to base. Vir max lvl, 6/7 forecast 2 comes into play
Fading Argonaut trades w/ wisp
Argonaut attacks base for 4
Vir attacks base for 3
Xenostalker attacks base for 3
Void Star #2 - ($1)
Tinkerer hits base for 1, dies

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Void Star (5/2, flying)
  • Vir (lvl 7) (3/4)
  • Xenostalker (3/6)
  • Mech (6/7 forecast 2)
  • Void Star #2

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Every HP possible…

and that’s game. i couldnt draw into the fairy dragon. nice one man! turn 1 to you if you want to run it back again. that one was a good learning experience for me.

Great game! Glad to have redeemed myself a bit. I was on a losing streak online and offline :slight_smile:

I learned a lot from that one, too. Looking forward to playing again, T1 inc shortly…

Game 3!

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Hardened Mox
Time Spiral
Fading Argonaut
Nullcraft


WORKERS
Time Spiral


NextHand

Temporal Research
Tinkerer
Battle Suits
Neo Plexus
Forgotten Fighter


Discard

Nullcraft
Fading Argonaut
Plasmodium


Tech 2 card(s) <-- not sure why it says this… didn’t tech anything
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Want to try Temporal Distortion this game…

Sorry for extra edits- I put a couple things in wrong columns, fixed after

"P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Tiger Cub
Rich Earth
Rampant Growth
Young Treant


WORKERS
Rich Earth


NextHand

Verdant Tree
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Spore Shambler


Discard

Rampant Growth
Tiger Cub
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i think tiny and potent basilisks would be the best route this time. dont skip worker, dont skip tech 2, etc… i need the tech early more than he does.

"

Post generator working strangely on mobile phone - tried to post but didn’t format properly. Can’t seem to get it to regenerate in a way that my phone will paste correctly. Might need to come back later when in front of PC…

Success! Hopefully you didn’t get too much information from the broken post :slight_smile: "P1T3


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Nullcraft
Neo Plexus
Argonaut
Tinkerer
Plasmodium


WORKERS
Temporal Research
Time Spiral


NextHand

Forgotten Fighter
Fading Argonaut
Tinkerer
Nullcraft
Now!


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Geiger - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1
  • :psfist: Elite: Geiger 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Want to try Temporal Distortion this game…

"

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Forest's Favor
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector


WORKERS
Rich Earth
Ironbark Treant


NextHand

Spore Shambler
Forest's Favor
Young Treant
Tiger Cub
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
merfolk prospector - ($3)
mid cal - ($1)
panda runs into mox, sidelines mox
cal kills geiger, maxbands and heals

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, geiger huh? and in elite nonetheless. well, verdant tree is probably out. no tech 2 rush for me. which is probably for the best. teching centaurs to stand against his big argo's.

"P1T3


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Nullcraft
Tinkerer
Forgotten Fighter
Now!
Fading Argonaut


WORKERS
Temporal Research
Time Spiral
Tinkerer


NextHand

Argonaut
Now!
Plasmodium
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vir - ($3)
Fading Argonaut - ($1)
Mox kills Wisp
Tech 1 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3, fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir lvl 1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mox 2/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

unfortunately, Cal gives the wisp resist 1, so forgotten fighter would be 3 gold. Let me know what that changes for you.

got it, swapped w/ fading argonaut

"P2T3


Tech StartingHand Workers

TECH
potent basilisk
potent basilisk


STARTING HAND
Forest’s Favor
Young Treant
Verdant Tree
Tiger Cub
Spore Shambler
Centaur
Centaur


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
potent basilisk
Centaur
Centaur
playful panda


Tech 2 card(s)
Get Paid + float - ($8)
worker - ($7)
young treant, draw 1 - ($5)
Cal kills fargo, takes 3
tap prospector, get a gold - ($6)
tiger cub - ($4)
tech 2 balance - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmm, just use cal for what i can, get value back for her. tech up, double potent B (got one on the redraw).

"

oh by the way, your turn says Turn 4, but the gold and everything seems to reflect turn 3 accurately. maybe just manually fix that moving forward.

Fixed goofy turn thing…

P1T4


Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Neo Plexus
Plasmodium
Argonaut
Now!
Forgotten Fighter
Origin Story


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium


NextHand

Neo Plexus
Fading Argonaut
Argonaut
Nullcraft
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Draw for Technician
Argonaut - ($4)
Worker - ($3)
Mox kills Tiger Cub
Tower - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mox 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Want to try Temporal Distortion this game…

Where did Vir go?

Must’ve accidentally deleted him from spreadsheet… re-added to Scav

edit thoughts

"P2T4


Tech StartingHand Workers

TECH
T Rex
T Rex


STARTING HAND
Rampant Growth
playful panda
Centaur
potent basilisk
Centaur


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
playful panda


NextHand

Forest’s Favor
Verdant Tree
Centaur
potent basilisk


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
tap merfolk, get a gold - ($10)
Worker - ($9)
potent basilisk, destroys battle suits on arrival - ($5)
centaur - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A) deathtouch, untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/2)
  • Merfolk Prospector (1/1)
  • Centaur (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

i think is is a pretty good situation. dropping centaur too to make sure i dont draw both t rex’s, and dont patrol scav as well. he’ll need to run at me now, but i dont see him getting at my tech 2 now that battle suits is gone.

"