STARTING HAND
Tiger Cub
Rampant Growth
centaur
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)
Tiger Cub
NextHand
potent baslisk
Young Treant
potent baslisk
Forest’s Favor
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cal - ($5)
rampant growth centaur - ($3)
centaur kills argo, takes 3 total, overpower 3 to tech 2
panda breaks tech 2, your base to 18
tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Cal, lvl 1, (2/3+A)
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout:
In Play:
Centaur (5/3)++
Playful Panda (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
okay, teching ferocity to use with units throughout. pairs well with basilisks later. lets hope i get one of them…building a tower instead of playing second centaur because i need teh reshuffle and it shold deal with the nullcraft.
ferocity
Forest's Favor
potent baslisk
potent baslisk
spirit of the panda
Dinosize
Tech 2 card(s)
Get Paid - ($8)
young treant, draw 1 - ($6)
forest favor wisp - ($4)
ferocity - ($2)
wisp armor pierce hits Mox, sidelines him, wisp dies
mid cal - ($0)
cal kills vir, maxbands and heals
centaur swift strike kills tinkerer, takes 1 from tower, overpower 3 to tech 2
panda breaks tech 2, takes 1 from tower, your base to 16
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:
In Play:
Centaur (5/2)++
Playful Panda (2/1)
Cal, lvl 5, (4/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
hmmmm, well, just going to committ here. not sure if it's a great idea, but tech 2 future scares me, so just stalling until im ready.
Hmm, not sure I understand how to play against Feral as mono purple. Feels like I’m in an endless loop of Ferocity. Can remove Cassandra but she just comes right back at a 2 cost, so there’s little point to doing that
Although to be fair… I guess in looking at the board, your Tech II isn’t out yet so we’re in a bit of a holding pattern right now. Interested to see where this goes
yeah, Cal is definitely the strongest hero green has. strong, but not too expensive. if i dont get tech 2 down right now, i feel like this will get out of hand for sure.
Rampant Growth
ferocity
Feral strike
spirit of the panda
Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
Centaur trades with (sidelines) Mox, overpower to kill prynn.
panda runs into tech 2, dies from tower
Cal breaks tech 2, takes 1, your base to 14
summon Centaur - ($4)
tech 2 balance - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Young treant(0/2+A)
Elite:
Scavenger:
Technician: Centaur (3/4)
Lookout:
In Play:
Cal, lvl 5, (4/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Okay, that will work. Clear his board and tech up. Even get to drop the centaur. Teaching feral strike since it’s the best shot I’ll have to use it.
I also think that you need to tech 2 cards instead of 1, since you didnt have 10 workers at the start of your turn. it doesnt change anything about my turn.
Young treant
ferocity
Feral strike
spirit of the panda
T Rex
T Rex
Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
max arg, wisp, water elemental - ($2)
ferocity - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Water Elemental (3/3+A), swift strike, anti-air
Elite: Centaur (4/2) swift strike
Scavenger: Wisp (0/1), swift strike
Technician: Arg, lvl 5, (1/5)
Lookout:
In Play:
Cal, lvl 5, (4/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
hmm, looks like i ran out of momentum. next turn has can maxband prynn, trash the elemental, and then who knows what to the rest of my board. teching t rex in case i somehow survive to another reshuffle.
STARTING HAND
Now!
Nullcraft (1/1)
Xenostalker
Void Star
Promise of Payment
WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Temporal Distortion
NextHand
Now!
Nullcraft (1/1, flying)
Void Star
Tech 0 card(s)
Get Paid + float - ($20)
Mox hits Air Elemental for 2
Void Star; Mox is trashed - ($15)
Pay 4 for 4 atk on Void Star - ($11)
Now! Void Star - ($10)
Level up Geiger to 2/4 (Lvl 3) - ($8)
2/4 Geiger kills Elemental 3/2 swift strike. Geiger dies to Tower. No heroes avail. to +2 lvl. Spark 1 to Centaur
Hire Vir - ($6)
Void Star kills Cal and Argagarg. Vir to lvl 5. Void takes 1 dmg
Tinkerer kills wisp, takes a damage
Xenostalker - ($2)
Nullcraft - ($0)
Nullcraft kills Centaur and dies to tower
Argonaut and Fading Argonaut destroy Tech 2. Each takes a dmg. Your base -2 hp
dah! so actually, a couple things. although, i still feel like this is close to over. that was a powerhouse play.
the tower damage is simultaneous with the water elemental, so geiger would not survive the swift strike to actually apply his damage.
Overpower only works when the first thing you attack is a patroller. For example, read the description on Centaur. You would need to have Void star attack a patroller first, then you can overpower the remaining onto my tech 2 or something else it could attack.
either way, you having the void star and now is bad business for me. go ahead and redo the turn and let me know the damage.
Well glad I read the tower correctly, but totally missed overpower. Sorry about that. I’m not in front of a computer but will correct later and re-post. Playing it in my head - should be able to use Geiger and Mox to kill Elemental again, spark one damage to Centaur (thx Dream), Nullcraft kills Centaur and dies, Tinkerer kills Wisp and lives this time, Void star kills Argagarg and Cal, Argonaut and Fading kill Tech2, then Xeno will squad lead with Argonaut in the gold slot and Tinkerer as Technician.