[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

P2T3


Tech StartingHand Workers

TECH
Now!
Void Star


STARTING HAND
Nullcraft
Fading Argonaut
Time Spiral
Temporal Distortion
Argonaut


WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral


NextHand

Plasmodium
Tinkerer
Temporal Research
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argonaut (4/4) - ($6)
Nullcraft - ($4)
Nullcraft kills Merfolk
Tech 2 Future - ($0)
Hardened Mox kills Spore Shambler

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Argonaut (5/4 after Elite)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1, flying, exh)
  • Hardened Mox (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Working around overpower

"P1T4


Tech StartingHand Workers

TECH
ferocity
ferocity


STARTING HAND
Tiger Cub
Rampant Growth
centaur
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)
Tiger Cub


NextHand

potent baslisk
Young Treant
potent baslisk
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cal - ($5)
rampant growth centaur - ($3)
centaur kills argo, takes 3 total, overpower 3 to tech 2
panda breaks tech 2, your base to 18
tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Centaur (5/3)++
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, teching ferocity to use with units throughout. pairs well with basilisks later. lets hope i get one of them…building a tower instead of playing second centaur because i need teh reshuffle and it shold deal with the nullcraft.

"

P2T4


Tech StartingHand Workers

TECH
Void Star
Xenostalker


STARTING HAND
Plasmodium
Temporal Research
Tinkerer
Temporal Distortion


WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research


NextHand

Now!
Void Star
Temporal Distortion
Void Star


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vir Garbarean - ($5)
Peek w/ Vir ability
Tinkerer - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician: Vir Garbarean (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1, flying, exh)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
spirit of the panda
Dinosize


STARTING HAND
potent baslisk
potent baslisk
Young Treant
Forest's Favor
ferocity


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)
Tiger Cub


NextHand

centaur
Merfolk Prospector (1/1)
Spore Shambler (0/1+A)
Rampant Growth


Discard

ferocity
Forest's Favor
potent baslisk
potent baslisk
spirit of the panda
Dinosize


Tech 2 card(s)
Get Paid - ($8)
young treant, draw 1 - ($6)
forest favor wisp - ($4)
ferocity - ($2)
wisp armor pierce hits Mox, sidelines him, wisp dies
mid cal - ($0)
cal kills vir, maxbands and heals
centaur swift strike kills tinkerer, takes 1 from tower, overpower 3 to tech 2
panda breaks tech 2, takes 1 from tower, your base to 16

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Centaur (5/2)++
  • Playful Panda (2/1)
  • Cal, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmm, well, just going to committ here. not sure if it's a great idea, but tech 2 future scares me, so just stalling until im ready.

Hmm, not sure I understand how to play against Feral as mono purple. Feels like I’m in an endless loop of Ferocity. Can remove Cassandra but she just comes right back at a 2 cost, so there’s little point to doing that

P2T5


Tech StartingHand Workers

TECH
Promise of Payment
Now!


STARTING HAND
Now!
Void Star
Temporal Distortion
Void Star
Xenostalker


WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Temporal Distortion


NextHand

Plasmodium
Tinkerer (1/2)
Fading Argonaut (3/3)
Argonaut (4/4)
Now!


Tech 2 card(s)
Get Paid - ($9)
Nullcraft pings Centaur for 1
Scavenger - ($10)
Draw for Technician
Worker - ($9)
Prynn Pasternaak - ($7)

Float ($7)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn P. (1/3, 4 fading)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 10
Thoughts

This hand. LOL. This is an epic bad draw

Although to be fair… I guess in looking at the board, your Tech II isn’t out yet so we’re in a bit of a holding pattern right now. Interested to see where this goes

yeah, Cal is definitely the strongest hero green has. strong, but not too expensive. if i dont get tech 2 down right now, i feel like this will get out of hand for sure.

"P1T6


Tech StartingHand Workers

TECH
Feral strike
Feral strike


STARTING HAND
Rampant Growth
Merfolk Prospector (1/1)
Spore Shambler (0/1+A)
centaur


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)
Tiger Cub
Merdock prospector


NextHand

Rampant Growth
ferocity
Feral strike
spirit of the panda


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
Centaur trades with (sidelines) Mox, overpower to kill prynn.
panda runs into tech 2, dies from tower
Cal breaks tech 2, takes 1, your base to 14
summon Centaur - ($4)
tech 2 balance - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young treant(0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur (3/4)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, that will work. Clear his board and tech up. Even get to drop the centaur. Teaching feral strike since it’s the best shot I’ll have to use it.

"

I also think that you need to tech 2 cards instead of 1, since you didnt have 10 workers at the start of your turn. it doesnt change anything about my turn.

Ok - unwound to prior hand state, teched 2 cards instead of 1. Should be fixed going forward

sounds good!

P2T6


Tech StartingHand Workers

TECH
Double Time
Trycycloid


STARTING HAND
Plasmodium
Fading Argonaut (3/3)
Argonaut (4/4)
Now!
Tinkerer (1/2)
Void Star


WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Temporal Distortion


NextHand

Nullcraft (1/1)
Xenostalker
Promise of Payment
Void Star
Now!


Discard

Double Time
Tricycloid
Plasmodium
Now!
Void Star


Tech 2 card(s)
Get Paid + float - ($20)
Draw for Technician
Hire Geiger - ($18)
Argonaut (4/4) - ($15)
Fading Argonaut (3/3) - ($13)
Now! on Argonaut, kills YT - ($12)
Tinkerer (1/2) - ($10)
Mox does 2 dmg to Centaur

Float ($10)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician: Fading Argonaut (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)
  • Max Geiger (2/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 10
  • Workers: 10
Thoughts

Seem to be picking up steam again… DT because I have a ton of gold now

"P1T7


Tech StartingHand Workers

TECH
T Rex
T Rex


STARTING HAND
ferocity
Feral strike
spirit of the panda
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)
Tiger Cub
Merdock prospector
Rampant Growth


NextHand

Dinosize
ferocity
Forest’s Favor
potent baslisk


Discard

Young treant
ferocity
Feral strike
spirit of the panda
T Rex
T Rex


Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
max arg, wisp, water elemental - ($2)
ferocity - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A), swift strike, anti-air
  • :psfist: Elite: Centaur (4/2) swift strike
  • :ps_: Scavenger: Wisp (0/1), swift strike
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmm, looks like i ran out of momentum. next turn has can maxband prynn, trash the elemental, and then who knows what to the rest of my board. teching t rex in case i somehow survive to another reshuffle.

"

P2T7


StartingHand Workers

STARTING HAND
Now!
Nullcraft (1/1)
Xenostalker
Void Star
Promise of Payment


WORKERS
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Temporal Distortion


NextHand

Now!
Nullcraft (1/1, flying)
Void Star


Tech 0 card(s)
Get Paid + float - ($20)
Mox hits Air Elemental for 2
Void Star; Mox is trashed - ($15)
Pay 4 for 4 atk on Void Star - ($11)
Now! Void Star - ($10)
Level up Geiger to 2/4 (Lvl 3) - ($8)
2/4 Geiger kills Elemental 3/2 swift strike. Geiger dies to Tower. No heroes avail. to +2 lvl. Spark 1 to Centaur
Hire Vir - ($6)
Void Star kills Cal and Argagarg. Vir to lvl 5. Void takes 1 dmg
Tinkerer kills wisp, takes a damage
Xenostalker - ($2)
Nullcraft - ($0)
Nullcraft kills Centaur and dies to tower
Argonaut and Fading Argonaut destroy Tech 2. Each takes a dmg. Your base -2 hp

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Xenostalker (3/6)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/2)
  • :pschip: Technician: Tinkerer (1/1, exh)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Void Star (5/3, flying)
  • Vir (lvl 5) (3/3)
  • Fading Argonaut (3/2, 2 fading, exh

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Sparkshot helped a lot…

dah! so actually, a couple things. although, i still feel like this is close to over. that was a powerhouse play.

  1. the tower damage is simultaneous with the water elemental, so geiger would not survive the swift strike to actually apply his damage.

  2. Overpower only works when the first thing you attack is a patroller. For example, read the description on Centaur. You would need to have Void star attack a patroller first, then you can overpower the remaining onto my tech 2 or something else it could attack.

either way, you having the void star and now is bad business for me. go ahead and redo the turn and let me know the damage.

Is this really the case? I thought tower damage was simultaneous with the attacker.

One more thing to consider is that Geiger has sparkshot.

Also, Argonaut should’ve taken tower damage last turn, when hitting the Young Treant.

ummm, ive definitely played like this before on the forum. ill have to look around i guess on the rules thread.

i found this. looks like the order goes

  1. swift strike damage
  2. attacker damage + tower damage

so geiger would survive to kill the elemental. bummer, but let’s play on.

we actually are still pending a re-do on the overpower from void star. @tie

Well glad I read the tower correctly, but totally missed overpower. Sorry about that. I’m not in front of a computer but will correct later and re-post. Playing it in my head - should be able to use Geiger and Mox to kill Elemental again, spark one damage to Centaur (thx Dream), Nullcraft kills Centaur and dies, Tinkerer kills Wisp and lives this time, Void star kills Argagarg and Cal, Argonaut and Fading kill Tech2, then Xeno will squad lead with Argonaut in the gold slot and Tinkerer as Technician.

You can edit your post to show these changes.