Merfolk Prospector (1/1)
Moss Ancient
ferocity
Gigadon
Discard
Young Treant (1/2)
Barkcoat Bear
Tech 0 card(s)
Get Paid + float - ($11)
T Rex, destroy immortal (sidelined), and scav Argonaut - ($3)
Barkcoat Bear, overpower kill tech Argonaut / Prynn, Arg doesnt level up
Arg kills Chronofixer
worker - ($2)
midori - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: T Rex (10/10+A)
Elite:
Scavenger: Wisp (0/1)
Technician: Midori (2/3)
Lookout:
In Play:
Verdant Tree 3HP
Barkcoat Bear (5/2)
Arg, lvl 1, (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Tech Lab HP: 4 (Balance)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 2
Gold:
Gold: 0
Workers: 11
Thoughts
okay, that went better than expected. i should get anough value out of this to pull it out i think. put midori as fodder to protect tech 3 against hperion, geiger, distortion stuff.
Young Treant (1/2)
Barkcoat Bear
ferocity
Merfolk Prospector (1/1)
Tech 0 card(s)
Get Paid - ($11)
verdant tree heals Bear and Arg, tap tree
moss ancient, 3 squirrels - ($4)
gigadon, 2 gold since i have 7 green units - ($2)
T Rex hits Immortal (sidelined), overpower to kill Vir, Arg to lvl 3
Bear breaks tech 3, your base to 16
tap arg, boost squirrel #1
squirrel #1 breaks your tech 2, your base to 14
squirrel 2 and 3 hit your base to 12
midori hits your base to 10
Cal - ($0)
Tech 0 card(s)
Get Paid - ($11)
healing 1 from verdant tree
Moss Ancient, #2, 3 new squirrels - ($4)
Moss Ancient, #1 attacks, sidelines immortal, 3 new squirrels
barkcoat bear and 6 new squirrels hits your base for 11. GG!
GG!, I was really nervous there during the tech phase. i really lucked out making it to the tech 3 phase of the game. i have a feeling things will go differently for me as player 1.
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Playful Panda
Forest's Favor
Verdant Tree
Young Treant
Good game! I enjoyed it. Hoping that after a few more forum games, I won’t have to spend so much time looking up cards and will make fewer mistakes Thanks for not minding the errors.
STARTING HAND
centaur
Young Treant
Spore Shambler
Forest's Favor
Ironbark Treant (3/2)
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant (3/2)
NextHand
Tiger Cub
centaur
Rampant Growth
Forest's Favor
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
centaur - ($5)
spore shambler - ($2)
move 2 runes to cenatur - ($0)
tap merfolk, get the gold - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Spore Shambler (0/1+A)
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout: Playful Panda (2/2)
In Play:
Centaur (5/6)++
Merfolk Prospector (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
okay, we'll run with centaurs in the back, and potent basilisks out front. should wall up well and counter hyperions/tricycloids well. will wait until next turn to attack.