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[Casual] syph [MonoBlue] vs tie [TBD]


#1

alright @tie, let’s try this

"P1T1


Tech StartingHand Workers

TECH
Elite Training
Brave Knight


STARTING HAND
Traffic Director
Porkhand Magistrate
Spectral Aven
Lawful Search
Building Inspector


WORKERS
Lawful Search


NextHand

Jail
Arrest
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer


Discard

Porkhand Magistrate
Spectral Aven
Building Inspector
Elite Training
Brave Knight


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Recruit General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: General Omni (2/3, frenzy)
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

the bird is good, but opted to play traffic director so I had space to recruit the general. I don’t normally play as many spells, so thought I’d tech some this time

"


#2

Don’t forget to add Oni to board. Also, pro tip - helpful to add (atk/hp) on the board, eg “Traffic Director (1/1)”


#3

"P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Graveyard
Skeletal Archery
Thieving Imp
Jandra, the Negator


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Deteriorate


Discard

Graveyard
Jandra, the Negator
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp; you discard card #1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Threw these specs together more or less randomly. Most obvious win condition is going aggressive enough to reach Pirate Gunship

"


#4

Also you aren’t supposed to tech 2 cards on turn 1 - that happens on turn 2 :slight_smile:


#5

"P1T2


Tech StartingHand Workers

TECH
Elite Training
Brave Knight


STARTING HAND
Spectral Aven
Bluecoat Musketeer
Jail
Elite Training
Manufactured Truth


WORKERS
Lawful Search
Reputable Newsman


NextHand

Building Inspector
Brave Knight
Porkhand Magistrate
Elite Training
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
General Omni Kills Imp and takes 2 damage
Director hits base for 1
Level 1 tech - ($3)
Summon Bluecoat Musketeer - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Blue Coat Muskateer (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1) Untargettable)
  • General Omni (2/1 Frenzy)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

So this BCM is NOT good, but I thnk I need a chump blocker for later on. Other option would have been to hold to the money and hope for a big turn next turn. Also, My spreadsheet COULD be messed up… =(

"


#6

@tie can’t restore my Sheet - let’s start another thread and I’ll try to do it right this time :frowning:


#7

When correcting the spreadsheet when it is having trouble, simply put all the cards where they belong before the discard/draw step, remembering to put the 2 tech choices into the discard, and remembering to mark the correct current turn number, then hit discard/draw. Only 2 things are likely to go wrong. The tech cards choice won’t register and the starting hand will be incorrect. Neither of these are required for the game to continue without further incident, especially in a casual game.