Player 1, Turn 5
[details=Starting Hand]
Tinkerer (worker)
Forgotten Fighter
Argonaut
Temporal Research
[/details]
[details=Teched Cards]
Tricycloid
Immortal
[/details]
Turn Details
Tech 2 Cards
Get Gold (9)
Worker (8)
Build Tech II (4) - Present
Hardened Mox attacks Spectral Hound (removes armor)
Plasmodium trades with Spectral Hound (both die)
Seer trades with Illusion (both die)
Max Geiger kills Illusion (takes 2 damage, you get 1 gold)
Argonaut trades with Macciatus, the Whisperer (both die)
Summon second Argonaut from hand (1)
Patrol as below
Discard 2, draw 4
Float 1 gold
Patrol
Squad Leader: Argonaut (3/4 + a, Readiness)
Elite:
Scavenger:
Technician:
Lookout:
In Play (Not Patrolling)
Hardened Mox (1/1 indestructible)
Max Geiger (2/2, sparkshot, level 3)
Buildings
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Present)
Tower HP: 4
Economy
Hand: 4
Deck: 0
Disc: 7
Gold: 1
Workers: 9
[details=End of Turn Hand]
Unphase
Nullcraft
Knight of the Conclave
Now!
[/details]
[details=End of Turn Discard]
Tricycloid
Immortal
Plasmodium
Seer
Argonaut
Temporal Research
Forgotten Fighter
[/details]
[details=My Thoughts][spoiler]
I was originally planning to go Future, but against Truth, Tricycloid is too appealing. I also won’t mind a giant Immortal body to deal with the coming onslaught.
I decided to go all out offense here to make sure that my guys trade favorably. With 1 health each, on defense it gives my opponent the advantage to trade his mini-guys for my high-attack guys. This way, I deal more total damage to his board.
I don’t really know what my plan is for next turn except to hope he doesn’t have a lot coming (or illusions without another Macciatus, since I have 2 targeting spells) and to get a Tech III up with all the gold I’m going to have with no threats in hand.
[/spoiler][/details]