Casual StrixVaria vs. FrozenStorm (purple vs. blue)

Thanks @FrozenStorm for agreeing to a match! Let’s see if I can get this post to work right.

Opening Hand

Fading Argonaut
Neo Plexus (worker)
Forgotten Fighter
Plasmodium
Tinkerer

P1T1:
Gain 4 gold ($4)
Worker ($3)
Plasmodium ($1)
Discard 3, Draw 5

Patrol:
None

Units: Plasmodium (forecasted, 3 time runes)
Base: 20
Workers: 5
Hand: 5
Discard: 3
Deck: 0

Discard

Fading Argonaut
Tinkerer
Forgotten Fighter

New Hand

Temporal Research
Time Spiral
Hardened Mox
Battle Suits
Nullcraft

P1 Mono-Purple vs P2 Mono-Blue

Player 2, Turn 1


[details=Starting Hand]
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Jail
Traffic Director
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker Up (4)

[details=Workers]
Bluecoat Musketeer
[/details]

  • Onimaru (2)
  • Traffic Director (1)
  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 frenzy 1 lvl 1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 3

#####Gold:
Gold: 1
Workers: 6


[details=End of Turn Hand]
Spectral Aven
Building Inspector
Arrest
Reputable Newsman
Manufactured Truth
[/details]


[details=End of Turn Discard]
Jail
Lawful Search
Porkhand Magistrate
[/details]


[details=My Thoughts]
I should get to do some damage next turn this way
[/details]

I hope you don’t mind if I steal your format a bit :slight_smile:

Player 1, Turn 2

##Pre-Turn Info

[details=Starting Hand]
Temporal Research
Time Spiral
Hardened Mox
Battle Suits (worker)
Nullcraft
[/details]

[details=Teched Cards]
Argonaut
Seer
[/details]

##Events of Turn

###End of your turn

  • Tech 2 cards

###Upkeep

  • Get Gold (5)
  • Time Runes (Plasmodium from 3 to 2)

###Main

  • Worker (4)
  • Hardened Mox (1)
  • Build Tech I (0)
  • :pspurpleshield: Patrol as below
  • Discard 3, reshuffle, draw 5

###Board Info
####Buildings

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

####Patrol Zone

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play (Not Patrolling)

  • Plasmodium (forecasted, 2 time runes)

####Economy Info
#####Cards
Hand: 5
Deck: 3
Disc: 0

#####Gold
Gold: 0
Workers: 6

End of Turn Info

[details=End of Turn Hand]
Seer
Forgotten Fighter
Fading Argonaut
Time Spiral
Tinkerer
[/details]

[details=End of Turn Discard]
Nothing.
[/details]

[details=My Thoughts]
I’m so glad I drew the Seer.
[/details]

P1 Mono-Purple vs P2 Mono-Blue

Player 2, Turn 2


[details=Starting Hand]
Spectral Aven
Building Inspector
Arrest
Reputable Newsman
Manufactured Truth
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards from codex

[details=Teched]
Spectral Hound, Scribe
[/details]

  • Get Gold (6+1float)

###Main:

  • Worker Up (6)

[details=Workers]
Building Inspector, Bluecoat Musketeer
[/details]

  • Reputable Newsman, naming 2 as the forbidden spell / upgrade cost (4)
  • Tech1 (3)
  • Tower (0)
  • Traffic Director hits your tech 1 to 4hp
  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1armor, blocking cost 2)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Traffic Director (1/1 untargetable unstoppable against buildings)

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand]
Scribe
Lawful Search
Porkhand Magistrate
Arrest
Spectral Aven
[/details]

[details=End of Turn Discard]
Empty
[/details]

[details=My Thoughts]
No fan of Mox, but I’m setting up well to tech 2 or pump Oni next turn this way, and I think that will go well for me. Set up pretty well in defensive formation, I’m leaning Truth tech 2 but we’ll see how it goes.
[/details]

It’s hard to find time to take turns midday during work :stuck_out_tongue:

I’ll get one in as soon as I can this evening.

no rush mate :slight_smile:

Player 1, Turn 3

##Pre-Turn Info

[details=Starting Hand]
Seer
Forgotten Fighter
Fading Argonaut
Time Spiral (worker)
Tinkerer
[/details]

[details=Teched Cards]
Now!
Argonaut
[/details]

##Events of Turn

###End of your turn

  • Tech 2 cards

###Upkeep

  • Get Gold (6)
  • Time Runes (Plasmodium to 1)

###Main

  • Worker (5)
  • Seer (4) - Remove last time rune from Plasmodium
  • Tower (1)
  • Plasmodium kills Reputable Newsman
  • :pspurpleshield: Patrol as below
  • Discard 3, draw 3, reshuffle, draw 2
  • Float 1 gold

###Board Info
####Buildings

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower: 4

####Patrol Zone

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Seer (2/1)
  • :target: Lookout:

####In Play (Not Patrolling)

  • Plasmodium (4/3)

####Economy Info
#####Cards
Hand: 5
Deck: 3
Disc: 0

#####Gold
Gold: 1
Workers: 7

End of Turn Info

[details=End of Turn Hand]
Temporal Research
Argonaut
Nullcraft
Now!
Fading Argonaut
[/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts]
Argonaut + Now! in hand is going to be great.
[/details]

Plasmodium should have taken 1 damage from frozenstorm’s tower.

Huh, I didn’t even remember he built that. Have to get used to this format. Thanks for pointing it out. Fixed!

I find it easier when the post is more compact so I can see everything without scrolling up and down. Helps with remembering those pesky towers.

I’m making modifications to my format each time. This game is a learning experience for me not only because I’m still learning the game, but I’m also learning how to streamline the forum posts.

P1 Mono-Purple vs P2 Mono-Blue

Player 2, Turn 3


[details=Starting Hand]
Scribe
Lawful Search
Porkhand Magistrate
Arrest
Spectral Aven
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards from codex

[details=Teched]
Macciatus, Spectral Roc
Spectral Hound, Scribe
[/details]

  • Get Gold (7)

###Main:

  • Scribe, draw 1 (5)
  • Worker Up (4)

[details=Workers]
Porkhand Magistrate, Building Inspector, Bluecoat Musketeer
[/details]

  • Tech2 - Truth (0)
  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC TRUTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1 untargetable unstoppable against buildings)
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 lvl 1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
Hound
Jail
Macciatus
Arrest
Aven
[/details]

[details=End of Turn Discard]
Empty
[/details]

[details=My Thoughts]
I think I’m okay going into a tech race with him, don’t need to go hard on offense.
[/details]

Player 1, Turn 4

##Pre-Turn Info

[details=Starting Hand]
Temporal Research
Argonaut
Nullcraft
Now!
Fading Argonaut (worker)
[/details]

[details=Teched Cards]
Unphase
Knight of the Conclave
[/details]

Tech 2 cards
Get Gold (8) (1 float)
Worker (7)
Plasmodium kills Scribe (takes 1 from Scribe, 1 from tower)
Hardened mox kills Traffic Director (you draw 1 card)
Argonaut (4)
Max Geiger (2)
Now! targeting Argonaut (1)
Argonaut kills Onimaru (takes 2 from Onimaru, 1 from tower), Max Geiger to L3 (midband)
:pspurpleshield: Patrol as below
Discard 2, draw 3, reshuffle, draw 1
Float 1 gold

Patrol

:psblueshield: Squad Leader: Max Geiger (2/4 + a, sparkshot, level 3)
:psfist: Elite: Seer (3/1)
:ps_: Scavenger: Argonaut (3/1 Readiness)
:exhaust: Technician:
:target: Lookout:

In Play (Not Patrolling)

Plasmodium (4/1)
Hardened Mox (1/1 indestructible)

Buildings

:heart: Base HP: 20
:heart: Tech I HP: 4
:heart: Tower HP: 4

Economy

Hand: 4
Deck: 4
Disc: 0
Gold: 1
Workers: 8

[details=End of Turn Hand]
Tinkerer
Forgotten Fighter
Argonaut
Temporal Research
[/details]

[details=End of Turn Discard]
Empty.
[/details]

[details=My Thoughts][spoiler]
I debated for a long time about whether to kill his Tech II or Onimaru.

Unphase will either let me kill an illusion, or let me sneak past an illusion to kill Macciatus.
[/spoiler][/details]

P1 Mono-Purple vs P2 Mono-Blue

Player 2, Turn 4


[details=Starting Hand]
Hound
Jail
Macciatus
Arrest
Aven
Roc (from techn)
[/details]

##Events of Turn:

###Upkeep:

  • Draw 1 for technician
  • Tech 2 cards from codex

[details=Teched]
Reteller, Injunction
Macciatus, Spectral Roc
Spectral Hound, Scribe
[/details]

  • Get Gold (8)

###Main:

  • Worker Up (7)

[details=Workers]
Jail, Porkhand Magistrate, Building Inspector, Bluecoat Musketeer
[/details]

  • Sirus Quince (5)
  • Quince makes a second Mirror Illusion (3)
  • Spectral Hound (2)
  • Macciatus, the Whisperer (0)
  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC TRUTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Mirror Illusion (1/2)
  • :exhaust: Technician:
  • :target: Lookout: Mirror Illusion (1/2)

####In Play:

  • Sirus Quince (1/3 lvl 1)
  • Macciatus, the Whisperer (3/3 granting +1/1 to my illusions and removing targeting vulnerability)

####Economy Info:

#####Cards:
Hand: 5
Deck: 5
Disc: 0

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand]
MTruth
LSearch
Newsman
Traffic Director
Spectral Roc
[/details]

[details=End of Turn Discard]
Empty
[/details]

[details=My Thoughts]
Yeah this was almost a bit dodgy, probably should have teched Reteller > Roc, but I sort of figured he’d tech up with me. Surprised to see him try to board dominate at tech 1. Barring a Stewardess or FF though, my backline is still safe, and even if he does get Macciatus / Quince, I should have enough to hit back with. Grabbing injunction just in case shit hits the fan. Next turn I expect to tech in Gryphons.
[/details]

“Kill the Tech 2 or kill Onimaru?” I asked myself, and then picked all wrong :stuck_out_tongue:

I fully expected you to tech up, hindsight I should have patrolled Oni :wink:

Player 1, Turn 5

[details=Starting Hand]
Tinkerer (worker)
Forgotten Fighter
Argonaut
Temporal Research
[/details]

[details=Teched Cards]
Tricycloid
Immortal
[/details]

Turn Details
Tech 2 Cards
Get Gold (9)
Worker (8)
Build Tech II (4) - Present
Hardened Mox attacks Spectral Hound (removes armor)
Plasmodium trades with Spectral Hound (both die)
Seer trades with Illusion (both die)
Max Geiger kills Illusion (takes 2 damage, you get 1 gold)
Argonaut trades with Macciatus, the Whisperer (both die)
Summon second Argonaut from hand (1)
:pspurpleshield: Patrol as below
Discard 2, draw 4
Float 1 gold

Patrol
:psblueshield: Squad Leader: Argonaut (3/4 + a, Readiness)
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician:
:target: Lookout:

In Play (Not Patrolling)
Hardened Mox (1/1 indestructible)
Max Geiger (2/2, sparkshot, level 3)

Buildings
:heart: Base HP: 20
:heart: Tech I HP: 4
:heart: Tech II HP: 5 (Present)
:heart: Tower HP: 4

Economy
Hand: 4
Deck: 0
Disc: 7
Gold: 1
Workers: 9

[details=End of Turn Hand]
Unphase
Nullcraft
Knight of the Conclave
Now!
[/details]

[details=End of Turn Discard]
Tricycloid
Immortal
Plasmodium
Seer
Argonaut
Temporal Research
Forgotten Fighter
[/details]

[details=My Thoughts][spoiler]
I was originally planning to go Future, but against Truth, Tricycloid is too appealing. I also won’t mind a giant Immortal body to deal with the coming onslaught.

I decided to go all out offense here to make sure that my guys trade favorably. With 1 health each, on defense it gives my opponent the advantage to trade his mini-guys for my high-attack guys. This way, I deal more total damage to his board.

I don’t really know what my plan is for next turn except to hope he doesn’t have a lot coming (or illusions without another Macciatus, since I have 2 targeting spells) and to get a Tech III up with all the gold I’m going to have with no threats in hand.
[/spoiler][/details]

1 Like

P1 Mono-Purple vs P2 Mono-Blue

Player 2, Turn 5


[details=Starting Hand]
MTruth
LSearch
Newsman
Traffic Director
Spectral Roc
Spectral Aven (from LS)
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards from codex

[details=Teched]
Liberty Gryphon x2
Reteller, Injunction
Macciatus, Spectral Roc
Spectral Hound, Scribe
[/details]

  • Get Gold (9+1scav)

###Main:

  • Lawful search, check your hand and draw 1 (9)
  • Worker Up (8)

[details=Workers]
Spectral Aven, Jail, Porkhand Magistrate, Building Inspector, Bluecoat Musketeer
[/details]

  • Tech 3 (3)
  • Reputable Newsman, naming 1 as the Now! you may not cast (1)
  • Traffic Director (0)
  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Maybe tech cards maybe not

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC TRUTH
  • Tech3 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 1 cost spells and upgrades)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Sirus Quince (1/3 lvl 1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 7

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand]
Scribe
Injunction
Reteller
Arrest
[/details]

[details=End of Turn Discard]
Spectral Hound
Macciatus
Liberty Gryphon
Liberty Gryphon
Lawful Search
Spectral Roc
[/details]

[details=My Thoughts][spoiler]
Gambling on his hand he doesn’t have tech 2 and grabbing Gryphons.

Nope! Why did he tech Unphase when I’ve had a tower all this time? and KotC? You will learn the value of playing a card from hand in time, StrixVaria-san XD

I’m super safe, I’ll be able to injunction him this next turn and then draw into my Gryphons XD
[/spoiler][/details]

Player 1, Turn 6

[details=Starting Hand]
Unphase
Nullcraft (worker)
Knight of the Conclave
Now!
[/details]

[details=Teched Cards]
Octavian
Tricycloid
[/details]

Turn Details
Tech 2 Cards
Get Gold (10)
Worker (9)
Exhaust Max Geiger to discard a card and draw a card (forces reshuffle)
Hardened Mox attacks Traffic Director (why not?)
Immortal (3) (Hardened Mox is trashed)
Argonaut kills Traffic Director (takes 2)
Discard 2, draw 4
Float 3 gold

Patrol
:psblueshield: Squad Leader: Immortal (5/5 + a, indestructible)
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician: Argonaut (3/2, readiness)
:target: Lookout:

In Play (Not Patrolling)
Max Geiger (2/2, sparkshot, level 3)

Buildings
:heart: Base HP: 20
:heart: Tech I HP: 4
:heart: Tech II HP: 5 (Present)
:heart: Tower HP: 4

Economy
Hand: 4
Deck: 5
Disc: 2
Gold: 3
Workers: 10

[details=End of Turn Hand]
Seer
Temporal Research
Forgotten Fighter
Tricycloid
[/details]

[details=End of Turn Discard]
Unphase
Now!
[/details]

[details=My Thoughts][spoiler]
Immortal isn’t really what I need right now, but it’s a permanent body so I guess it’s not the worst draw.

I sure hope he doesn’t have his gryphon to take out my Tech 2
[/spoiler][/details]

P1 Mono-Purple vs P2 Mono-Blue

Player 2, Turn 6


[details=Starting Hand]
Scribe
Injunction
Reteller
Arrest
Liberty Gryphon (from Scribe)
[/details]

##Events of Turn:

###Upkeep:

  • Done Teching

[details=All Teched Cards]
Liberty Gryphon x2
Reteller, Injunction
Macciatus, Spectral Roc
Spectral Hound, Scribe
[/details]

  • Get Gold (10)

###Main:

  • Scribe, RS Draw 1 (8)
  • Skip worker

[details=Workers]
Spectral Aven, Jail, Porkhand Magistrate, Building Inspector, Bluecoat Musketeer
[/details]

  • Bigby Hayes (6)
  • Reteller of Truths (4)
  • Liberty Gryphon (1)
  • Gryphon flies and kills your tech 2, taking your base to 18, Gryphon takes 1 damage from tower
  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 1 Draw 3
  • Float 1g, Maybe tech cards maybe not

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC TRUTH
  • Tech3 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Reteller of Truths (3/3)

####In Play:

  • Sirus Quince (1/3 lvl 1)
  • Bigby Hayes
  • Reputable Newsman (0/3, blocking cost 1 spells and upgrades)
  • Liberty Gryphon (5/4 from 1 damage, flying, unstoppable unattackable and untargetable while I control Reteller)

####Economy Info:

#####Cards:
Hand: 4
Deck: 4
Disc: 1

#####Gold:
Gold: 1
Workers: 10


[details=End of Turn Hand]
Injunction (stashed)
Spectral Hound
Macciatus
Liberty Gryphon
[/details]

[details=End of Turn Discard]
Arrest
[/details]

[details=My Thoughts]
Well I hit on my 25% to draw the Gryphons outright, which I was not expecting… I’m too gold-strapped to play it AND Injunction effectively though, as I REALLY want the Reteller to protect him. So we’ll just kill the tech 2 and wait to draw the other one to straight end it, next turn I think I can make it GG
[/details]