Player 2 Turn 6
Tech, Starting Hand and Workers
TECH
Stampede
Surprise Attack
STARTING HAND
Nautical Dog
Dinosize
Bombaster
Colossus
Bloodrage Ogre
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Bloodrage Ogre
Next Hand
Makeshift Rambaster
Mad Man
Spirit of the Panda
Charge
Birdās Nest
Discard
Dinosize
Nautical Dog
Bombaster
Colossus
Stampede
Surprise Attack
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Pipi kills Spore Shambler and gets shot down by your Tower
Arg casts Dinosize on Doubling Barbarbarian, giving it +12 ATK/+12 armor this turn - ($4)
Barbarbarian safely kills Grounded Guide and overpowers 10 damage to your base
Level Arg to max and summon a Water Elemental - ($0)
Arg exhausts to give Cucco +1 ATK/+1 armor this turn
Cucco safely pecks your base for 2 damage, leaving it with 8 HP
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Elemental (3/3+a) (Anti-air)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1+a)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg Garg Lv. 5 (1/5)
- Doubling Barbarbarian (3/1) (Overpower)
- Cucco (1/1) (Flying)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
Going all in! The next couple of turns have a few different ways of getting some damage past his patrol, including outright demolishing it if it comes to that. Iām just praying that leaving his Arg alive wonāt come back to bite meā¦