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[Casual] Steve44 vs. Hardy83

yeah, that’s right

I’m deeply sorry, but you can’t… BTW, you also can’t summon a second hero

O.K. that`s hard for me… :scream:

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Plague Spitter
Sickness
Gorgon
Poisonblade Rogue
Sickness


WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Shadow Blade


NextHand

Soul Stone
Deteriorate
Poisonblade Rogue
Summon Skeletons


Tech 0 card(s)
Get Paid + float - ($11)
Cast Sickness: Put a -1/-1 rune on Bigby and Quince - ($9)
Cast Sickness: Put a -1/-1 rune on Bigby and Quince - ($7)
Use Orpal Gloors mid ability: Sacrifice Skeleton Javelineer: Put a -1/-1 rune on Overeager Cadet (Squad Leader) Illusion Copy: the Illusion Copy dies
Orpal Gloor kills Overeager Cadet: you draw 1 card
Thieving Imp kills Sirius
Crypt Crawler kills Bigby
Play Plague Spitter - ($4)

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3) Anti Air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Crypt Crawler (3/2) Sparkshot :exhaust:
  • Orpal Gloor (2/3) Level 6 :exhaust:
  • Thieving Imp (2/1) :exhaust:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

you call cleaning my board

???
it was a good game. you did a great job in slowing down oni with disease runes

[b]P2T8[/b]
Tech StartingHand Workers

TECH
Censorship Council
Justice Juggernaut


STARTING HAND
Overeager Cadet
The Art of War
Lawful Search
Free Speech
Porkhand Magistrate (2/3)
Brave Knight


WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Arrest
Traffic Director


NextHand

The Art of War
Porkhand Magistrate (2/3)
Elite Training
Judgment Day
Censorship Council


Tech 2 card(s)
Get Paid + float - ($11)
summon Onimaru - ($9)
hire an overeager cadet
build Tech 2 - ($5)
cast Lawful Search, draw, look at your hand - ($4)
hire a brave knight - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3a) - readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: General Onimaru, L1 (2/3) - frenzy, readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

I posted the :scream: before I thought about my turn…I´m sorry…it was not so hard for me…

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Soul Stone
Deteriorate
Summon Skeletons
Poisonblade Rogue
Plague Lord


WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Shadow Blade


NextHand

Sickness
Nether Drain
Cursed Ghoul
Plague Lord
Plague Spitter


Discard

Deteriorate
Plague Spitter
Poisonblade Rogue
Summon Skeletons
Soul Stone
Plague Lord


Tech 0 card(s)
Get Paid + float - ($14)
Cast Deteriorate on Brave Knight
Plague Spitter kills Brave Knight
Sacrifice Plague Spitter put a -1/-1 Rune on Overeager Cadet
Summon Garth Torken - ($12)
Crypt Crawler suicides into Oni, deals one Sparkshot damage to Overeager Cadet: both die; you get 1 Gold and draw 1 Card; Garth level to Level3
Level Garth to Max Level: Play Crypt Crawler from discard pile - ($8)
Pay 1: Summon a Black Skeleton - ($7)
Sacrifice a Black Skeleton: I draw 1 Card
Build Tech3 - ($2)
Thieving Imp deals 2 damage to your Base
Orpal Gloor deals 2 damage to your Base

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth Torken (3/4) Level 7
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crypt Crawler
  • :target: Lookout:

In Play:

  • Orpal Gloor (2/3) Level 6 :exhaust:
  • Thieving Imp (2/1) :exhaust:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
[b]P2T9[/b]
StartingHand Workers

STARTING HAND
Elite Training
Censorship Council
Judgment Day
The Art of War
Porkhand Magistrate (2/3)


WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Arrest
Traffic Director
Elite Training


NextHand

Jail
Justice Juggernaut
Porkhand Magistrate (2/3)
Free Speech
The Art of War


Discard

Overeager Cadet (2/2)
Judgment Day
The Art of War


Tech 0 card(s)
Get Paid + float + scav - ($12)
hire Brave Knight - ($9)
summon Bigby and Quince - ($5)
build censorship council - ($1)
worker - ($0)
stash a card

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3a) - readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby Hayes, L1 (2/3)
  • :pschip: Technician: Sirus Quince, L1 (1/3)
  • :target: Lookout:

In Play:

  • :heart: Censorship Council HP: 5
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

shall we just leave it? i surrender. plz spare the lives of the righteous bureaucrats of the flagstone dominion

O.K. let´s leave it (Plague Lord is coming…) I think the turning point was Turn4, as I disarmed “The Art of War” a little bit and Sickness in Turn5 on Oni, but it was a hard game for me and I learned a lot about the blue faction! You are really my hardest opponent! (don´t tell it Berni :wink:)
I´d like to play the next game multicolour…what du you think?

ha! i’m pretty sure berni will be reading this… :stuck_out_tongue:
seems like you’ll have to search for better players soon. don’t worry - almost everyone here on the forum is a better player than me. apart from the occasional lucky punch i don’t win matches here.

yeah, fetching soul stone from your codex was a nice move i didn’t see coming.

multicolor anytime soon. the 1g penalty for the first add-on or tech building is quite a big change to the game as you will see.

i’ll think about a deck tomorrow… maybe just use the random deck function of codexcarddb.com. although i probably should choose something with some synergies against you :thinking:

ok, @Steve44! i’ll go [discipline]/feral/anarchy… never tried it before, but i like all three heroes :wink: (and feel comfortable playing them)

we can continue right here in this thread. let’s play two matches with alternating start player again? player with the higher roll on random.org (0 to 100) starts the first game? i rolled a 22, so you’ll probably go first :slight_smile:

Hi @hardy83!
It`s a good plan! I start the game soon after I have chosen my heroes! Today in the evening I have to take care about my three kids…I think I can´t start the game today but I hope tomorrow is possible :grinning:
Berni showed me your video clip. It´s really cool!!! :+1: :+1:

Hi @hardy83!
I try [Blood]/Present/Growth! :thinking: …it was a difficult decision…
Here is my opening…

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Bloodrage Ogre
Bombaster
Charge
Careless Musketeer
Makeshift Rambaster


WORKERS
Careless Musketeer


NextHand

Scorch
Nautical Dog
Mad Man
Pillage
Bloodburn


Discard

Charge
Bombaster
Makeshift Rambaster


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Play Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

ok! red starter… i gotta be careful with my heroes :wink: protect them well or sacrifice them when you don’t get a bonus for it… glhf!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
Savior Monk


WORKERS
Aged Sensei


NextHand

Safe Attacking
Fox Primus
Grappling Hook
Smoker
Fox Viper


Discard

Sensei’s Advice
Morningstar Flagbearer
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hasty Zane suicides into your BRO, you get a gold - ($2)
hire Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

oh, i don’t want to worker any of my cards. i really like the white starter, and with growth in play i also want to stick to flagbearer for now

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Polymorph: Squirrel
Sentry


STARTING HAND
Scorch
Pillage
Nautical Dog
Bloodburn
Mad Man


WORKERS
Careless Musketeer
Bloodburn


NextHand

Polymorph: Squirrel
Makeshift Rambaster
Scorch
Charge
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float + Scavenger - ($7)
Worker - ($6)
Summon Argagarg Garg: Summon a Green Wisp - ($4)
Level Argagarg to Max: Summon a Water Elemental - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3) Anti Air
  • :psfist: Elite:
  • :ps_: Scavenger: Green Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg Garg (1/5) Level5

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

that was a nasty trap! but i think you got a bit lucky here, too :wink: excited to see how it plays out

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Grappling Hook
Safe Attacking
Fox Primus
Fox Viper
Smoker


WORKERS
Aged Sensei
Fox Viper


NextHand

Grappling Hook
Morningstar Flagbearer
Smoker
Huntress
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
expensive Tech I - ($3)
build a Tower - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (3/2) - healing 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

that was a nicely set trap. wish i had my flagbearer or snapback at hand, to prevent spirit of the panda. both on hand 1, that’s lucky for him i guess.

smoker seems a bad option with arg’s midband buff. i could try to skip tech 1 too and go down in handsize to summon grave, hook his elemental, kill his wisp and summon fox primus as a patroller. but if he can buff a mad man or makeshift rambaster with spirit of the panda, grave’s dead next turn. not an option. that’s already a grim looking situation here. guess i tech up… and? build a tower or summon fox primus? really wish i had that flagbearer

I´am not sure about my turn…I think it was too expensive but I didn´t found a better alternative…Your tower is also a big problem :grimacing:

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Argonaut
Temporal Distortion


STARTING HAND
Polymorph: Squirrel
Makeshift Rambaster
Bloodrage Ogre
Scorch
Charge


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Pillage
Bombaster
Nautical Dog
Mad Man
Sentry


Discard

Polymorph: Squirrel
Bloodrage Ogre
Charge
Scorch
Argonaut
Temporal Distortion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech1 - ($3)
Cast Polymorph: your Monk is a Squirrel (1/1) really expensive for a monk… - ($0)
Tap Argagarg Garg: my Wisp get´s +1 Attack and +1 Armor
Wisp suicides into your monk: both dies

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3) Anti Air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg Garg (1/5) Level5 :exhaust:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

…i hoped so :smiley: but i thought you’d play another spell. what you did is essentially this pretty famous opening:

…together with the fast red starting deck that gave me a hard time to think yesterday evening :slight_smile: really strange, how time flies when thinking about tech choices and wise moves in such a situation. it was about 1am when i went to bed - still rather restless

i wonder if you have spirit of the panda at hand now? :slight_smile:

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Centaur
Reversal


STARTING HAND
Huntress
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Smoker


WORKERS
Aged Sensei
Fox Viper
Smoker


NextHand

Fox Primus
Sensei’s Advice
Huntress
Snapback


Discard

Savior Monk (3/2) - healing 1
Safe Attacking
Grappling Hook
Centaur
Reversal


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress - ($4)
Flagbearer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so now i’m not sure how to proceed… i wanted to lay down huntress and flagbearer to counter his panda-spell. chances are that he has it at hand right now… so i guess, i’ll stick to the plan and don’t rush to tech 2…

i’m tempted to tech in surprise attack for burst damage. however, if he goes for present and brings in immortals, reversal might be a good choice(?). i’m also thinking centaur or rambasa twin… guess centaur could be helpful if he goes for stampede and i can’t get to arg via snapback or grave’s max…

No, I don´t have Spirit of the Panda right now… :stuck_out_tongue_winking_eye:
Sorry, I forgot last turn to type in the 5HP for my Tech1 Building…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Bloodlust
Kidnapping


STARTING HAND
Sentry
Mad Man
Bombaster
Pillage
Nautical Dog


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage


NextHand

Bombaster
Scorch
Bloodlust


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Heroes Hall - ($4)
Play Sentry - ($2)
Play Mad Man - ($1)
Play Nautical Dog - ($0)
Water Elemental and Mad Man suicides into Huntress: she dies

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Garg (1/5a) Level5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nauticl Dog (1/1) Frenzy1
  • :target: Lookout:

In Play:

  • Sentry (3/2) Sparkshot, Anti Air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

guess you wann get to drakk besides your max Arg? can’t let that happen

edit: oh sorry, of course zane can’t patrol after that action, which leaves him more vulnerable for your hasty units :confused: my bad… gotta try my luck, i guess. go on (and don’t hurt me)!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Young Lightning Dragon


STARTING HAND
Snapback
Fox Primus
Huntress
Sensei’s Advice


WORKERS
Aged Sensei
Fox Viper
Smoker


NextHand

Snapback
Huntress (3/3a)
Young Lightning Dragon
Reversal
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($9)
skip worker
summon Zane - ($7)
cast expensive snapback - ($3)
remove Arg and drag in Drakk
Flagbearer kills your dog, you draw
Zane lvls to 4, - ($0)
kills Drakk and lvls to maxband

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/1) :exhaust:
  • Captain Zane, L6 (4/4) :exhaust:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

i could summon zane, pay expensive snapback, kill dog and drakk to get a max lvl zane - i guess that will destroy his plan to summon drakk next turn and gets rid of max arg. he might be able to get to zane with mad man and rambaster. but i’ll take the risk


well, that draw was not what i wanted. it will be tough to find something to worker :frowning: