[Casual] Steve44 vs. Hardy83

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Centaur
Savior Monk (3/2) - healing 1
Safe Attacking
Grappling Hook
Sensei’s Advice


WORKERS
Aged Sensei
Fox Viper
Smoker
Reversal


NextHand

Surprise Attack
Fox Primus
Martial Mastery
Huntress
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($9)
skip worker (again)
Zane drags Argonaut to Scavenger with a borrowed Grappling Hook - ($8)
Zane trades with Argonaut, we both get a gold - ($9)
Tech Up! (Discipline) - ($5)
Hire Centaur - ($2)
summon Grave - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4a) - overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L1 (2/3) - sparkshot
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

looking at my next hand I’m very satisfied with my tech choices up to here… that’s actually rare :wink: i got the impression, i end up with a non-playable deck most of the time

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Charge
Sentry
Hyperion


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Scorch
Bloodrage Ogre


NextHand

Mad Man
Immortal
Polymorph: Squirrel


Discard

Charge
Hyperion


Tech 0 card(s)
Get Paid + scavenger - ($11)
skip Worker
Argagar Garg levels to max Level: summon a 3/3 Water Elemental Token with Anti Air - ($9)
Cast expensive Charche on Water Elemental - ($6)
Tap Argagarg Garg to give the Water Elemental +1 Attack and 1 Armor
Water Elemental (5/3a) suicides into Centaur
Build Tech2 - ($2)
Play Sentry - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sentry (3/2) Sparkshot
  • :target: Lookout:

In Play:

  • Argagar Garg (1/5) Level5 :exhaust:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

that t2 must not become operational!

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Mind-Parry Monk
Mind-Parry Monk


STARTING HAND
Fox Primus
Huntress
Surprise Attack
Young Lightning Dragon
Martial Mastery


WORKERS
Aged Sensei
Fox Viper
Smoker
Reversal


NextHand

Training Grounds
Savior Monk (3/2) - healing 1
Grappling Hook
Snapback
Safe Attacking


Discard

Centaur (3/4a)
Surprise Attack
Young Lightning Dragon
Huntress
Martial Mastery
Fox Primus
Mind-Parry Monk
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($9)
skip Worker…
summon Zane and cast Surprise Attack - ($2)
Zane kills the Wisp, Shark #1 hits Sentry, you draw
lvl Grave to 3 for readiness - ($0)
Grave and Shark #2 break your Tech 2

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L3 (3/4a) - sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L1 (2/2) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

oh… just re-read the card text of mindparry monk. can’t target heroes AND units. i only had heroes in mind… :thinking: might have teched it in earlier instead of training grounds to prevent kidnapping and tricycloid sniping. on the other hand: training grounds and zane is a nice combo

anyway, seems like i’ll wait with YLD as i can break his tech 2 with sharks. i’m a bit tempted to skip worker again and lvl grave to 3 for readiness and one hp… guess i’ll do it despite bloating my deck

That struck home :woozy_face:… Now it´s over…your Surprise Attack put me over the edge…congrats :top: you played excellent

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Immortal
Polymorph: Squirrel
Mad Man
Nauticl Dog


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Scorch
Bloodrage Ogre


NextHand

Warp Gate Disciple
Temporal Distortion
Bloodlust
Kidnapping


Discard

Charge
Hyperion
Sentry
Immortal
Polymorph: Squirrel


Tech 0 card(s)
Get Paid - ($10)
Worker
Play Nauticl Dog - ($9)
Play Mad Man - ($8)
Build Heroes Hall - ($6)

Float ($6)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagar Garg (1/5a) Level5
  • :psfist: Elite:
  • :ps_: Scavenger: Nauticl Dog (1/1) frenzy
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes Hall: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 6
  • Workers: 10

Oh…I forgot to log in my Heroes Hall…

yeah, i guess that was the decisive turn. looking back i was very lucky to have surprise attack at hand in t7, as i teched only one copy. if you could have layed down your immortal, or tricycloid, or hyperion in t8, the match probably would have gone on with open ending.

like this, i can break your tech 2 again, so i guess it’s gg for real. feels good to win my first match against you :wink: the game felt much smoother and was mentally less exhausting than our first setup (at least on my side :stuck_out_tongue: )… i’m happy that i guessed your plan with summoning drakk after a heroes’ hall. but in the end i think that was pretty obvious. flooding the board with growth and buffing the units with drakk’s frenzy seems a good plan to me.

BTW: a very common combination is also strength/growth… seems to me that blood would add good synergies to that, too. in the spreadsheet under “quick deck selection” you can also see some common setups. there, they play it (anarchy, strength, growth).

anyways, here’s my turn:

[b]P2T8[/b]
Tech StartingHand Workers

TECH
Training Grounds
Surprise Attack


STARTING HAND
Training Grounds
Snapback
Safe Attacking
Savior Monk (3/2) - healing 1
Grappling Hook


WORKERS
Aged Sensei
Fox Viper
Smoker
Reversal
Safe Attacking


NextHand

Martial Mastery
Morningstar Flagbearer (2/1) :exhaust:
Sensei’s Advice
Huntress (3/3)


Discard

Centaur (3/4a)
Surprise Attack
Young Lightning Dragon
Huntress
Martial Mastery
Fox Primus
Mind-Parry Monk
Mind-Parry Monk
Grappling Hook
Snapback
Savior Monk (3/2) - healing 1
Training Grounds
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Training Grounds - ($7)
cast Grappling Hook to drag Arg to Elite
Grave hits Dog and sparkshots Mad Man, you draw and get a gold
Grave to max level, tap to throw sword at Arg, Zane to lvl3 - ($3)
pay to max Zane, Zane - buffed by training grounds - breaks your tech 2 again - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (5/4) :exhaust:
  • Grave Stormborne, L7 (5/5) - sparkshot, readiness :exhaust:
  • Training Grounds

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 13

Gold:

  • Gold: 0
  • Workers: 10

tomorrow, Andrea will be working and i got both kids. maybe i’ll find time to start the rematch, if you’re ok with it. of course you can switch a spec if you want. i passed quite some time in the forum the last few days and stumbled about this thread/post: Things to consider when building a deck / starting a multicolour game

i was not aware of all the aspects mentioned. but as you’ll see, when you look through my turns, i teched in young lightning dragon, as i reckoned your specs would probably have a problem with flying units. personally, i hate having no upgrade removal in my deck. i like the idea of “swiss army knife solutions” who have at least theoretically an answer to everything… the practical execution is of course another issue.

OK…This is my last turn for today…We are celebrating Nikolaus tomorrow, so I think I don´t have a lot of time. I don´t switch a spec, I try it one more time if it´s ok for you… Have fun with your kids tomorrow and you can restart the game whenever you want. And thank`s for the link, I will have a look at it. Have a good night and congrats once again!! :grinning:

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Bloodlust
Kidnapping
Warp Gate Disciple
Temporal Distortion
Dinosize
Hyperion


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Scorch
Bloodrage Ogre


NextHand

Immortal
Nauticl Dog
Dinosize
Charge
Sentry


Discard

Temporal Distortion
Warp Gate Disciple
Hyperion
Kidnapping


Tech 0 card(s)
Get Paid + float - ($16)
Worker - ($15)
Play Drakk Ramhorn and max him - ($8)
Play Max Geiger - ($6)
Cast Bloodlust on both heroes - ($4)
Drakk suicides into Zane: Max levels to Level 3
Tap Max Geiger and discard a card and draw 1 Card…wrong card…
Level Max Geiger to Max Level - ($2)

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (3/3) Sparkshot Level5

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10

seems like you still have an ace up your sleeve i don’t see :wink:

so, here’s my next turn:

[b]P2T9[/b]
StartingHand Workers

STARTING HAND
Huntress (3/3)
Martial Mastery
Morningstar Flagbearer (2/1) :exhaust:
Sensei’s Advice
Young Lightning Dragon
Martial Mastery


WORKERS
Aged Sensei
Fox Viper
Smoker
Reversal
Safe Attacking


NextHand

Grappling Hook
Centaur (3/4a)
Mind-Parry Monk
Snapback


Discard

Martial Mastery
Huntress (3/3)


Tech 0 card(s)
Get Paid - ($10)
summon Calamandra, tap Training Grounds to max her - ($8)
Grave breaks your tech 2
hire a Flagbearer - ($5)
cast Martial Mastery, discard a card, draw twice - ($4)
hire Young Lightning Dragon - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra Moss, L5 (5/5a) - grants resist 1 to units
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician: Grave Stormborne, L7 (5/5) - sparkshot, readiness
  • :target: Lookout: Young Lightning Dragon (3/3)

In Play:

  • Training Grounds

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10

edit: no float, as Flagbearer costs 3,not 2… 2nd edit: did not worker, float 1 again

Now it´s over…no ace… :worried:

here’s my starting turn, glhf!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Safe Attacking
Aged Sensei
Smoker
Fox Primus
Sensei’s Advice


WORKERS
Fox Primus


NextHand

Fox Viper
Grappling Hook
Snapback
Morningstar Flagbearer
Savior Monk


Discard

Safe Attacking
Smoker
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
summon Calamandra - ($1)
hire her Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra Moss, L1 (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Hi! Here is my starting turn…glhf!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Bloodrage Ogre
Charge
Nautical Dog
Bloodburn
Scorch


WORKERS
Bloodburn


NextHand

Pillage
Mad Man
Careless Musketeer
Bombaster


Discard

Scorch
Charge


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre - ($2)
Play Nautical Dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1) Frenzy1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Huntress
Gunpoint Taxman


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Snapback
Fox Viper
Savior Monk


WORKERS
Fox Primus
Fox Viper


NextHand

Gunpoint Taxman
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
expensive Tech I - ($2)
hire Savior Monk - ($0)
Sensei buffs calamandra
calamandra hits the brogre

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss, L1 (2/1) :exhaust:
  • Aged Sensei (1/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Crash Bomber
Polymorph: Squirrel


STARTING HAND
Pillage
Bombaster
Mad Man
Careless Musketeer


WORKERS
Bloodburn
Pillage


NextHand

Mad Man
Charge
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Bombaster - ($4)
Play Mad Man - ($3)
Summon Drakk - ($1)
Pay 1 Bombaster attacks your monk and explodes - ($0)
Mad Man suicides into your monk
Nautical Dog suicides into Calamandra: Drakk levels to Level 3

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn (1/3a) Level3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

think you overdid it here a bit… and you didn’t factor in my sensei-buff, i guess?

btw: i thought that you might play drakk to midband, kill my monk with double frenzied dog (frenzy stacks!) and hire a mad man to kill calamandra and lvl drakk to max. you’d have spent 6g for that too, but only one card instead of two and have the same hero in play, but at max level… and i actually made a mistake in my calculations - because if you had patrolled with max drakk in sql i would have needed 5dmg to kill him, which i don’t have at hand (but anyways it’s dangerous to invest much money into a hero against white starter with snapback - which i will never worker, unless absolutely necessary… :wink: )

so, say hello to zane again:

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Sanatorium
Surprise Attack


STARTING HAND
Morningstar Flagbearer
Gunpoint Taxman
Safe Attacking
Snapback
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Safe Attacking


NextHand

Morningstar Flagbearer
Savior Monk (2/2a)
Grappling Hook
Huntress
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Zane - ($0)
tap Sensei for Zane buff
Zane slays drakk and lvls to max

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/4)
  • Aged Sensei (1/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5 (edited in, forgot to add HP in spread sheet)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Oh…I didn´t know that Frenzy stacks and forgot hasty Zane…so I think it´s allready over now… :sob:

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Spirit of the Panda
Crash Bomber


STARTING HAND
Makeshift Rambaster
Mad Man
Charge


WORKERS
Bloodburn
Pillage


NextHand

Careless Musketeer
Bloodrage Ogre
Nautical Dog
Crash Bomber


Discard

Mad Man
Makeshift Rambaster
Charge
Spirit of the Panda
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Summon Argagarg Garg: Summon Wisp - ($5)
Level Argagarg Garg to Max: summon Water Elemental - ($1)
Play Mad Man - ($0)
Mad Man kills Aged Sensei

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental (3/3) Anti Air
  • :pschip: Technician: Argagarg Garg (1/5) Level 5
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

well, that’s probably “Lehrgeld” :wink: i probably would have played grave / zane and (expensive) snapback (which i had in hand) against a max lvl drakk (can’t leave it in play). of course you’d have had a second hero ready on the board last turn or i would have had to skip a worker… and i’d miss max lvl zane of course…

like this it’s my tech 2 coming up against a not very developed infrastructure on your side :thinking: gotta play around kidnapping i guess

P1T4


Tech StartingHand Workers

TECH
Rampaging Elephant
Rampaging Elephant


STARTING HAND
Smoker
Grappling Hook
Huntress
Savior Monk (2/2a)
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk (2/2a)


NextHand

Gunpoint Taxman
Snapback
Surprise Attack
Sanatorium
Sensei’s Advice


Discard

Aged Sensei (1/1) :exhaust:
Smoker
Grappling Hook
Morningstar Flagbearer
Rampaging Elephant
Rampaging Elephant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Anarchy - ($2)
Huntress - ($0)
Zane removes the wisp

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/4) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

I built more infrastructure… :muscle: :muscle:

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Dinosize
Blooming Ancient


STARTING HAND
Careless Musketeer
Bloodrage Ogre
Nautical Dog
Crash Bomber


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Polymorph: Squirrel
Crash Bomber
Scorch
Bombaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech1 - ($4)
Play Bloodrage Ogre - ($2)
Tap Argagarg: Water Elemental gets +1/+1a
Water Elemental kills Huntress
Build Heroes Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/1) :exhaust:
  • Argagarg Garg (1/5) Level 5 :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech1 HP: 5 (edited in, forgot it)
  • :heart: Heroes Hall HP: 4 (edited in, …)
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

forgot to set my base to 19 for killing drakk before… adjusted it now

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Surprise Attack
Snapback
Sanatorium
Sensei’s Advice
Gunpoint Taxman


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk (2/2a)
Sensei’s Advice


NextHand

Rampaging Elephant
Martial Mastery
Snapback
Morningstar Flagbearer
Smoker


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Surprise Attack! - ($2)
Sharks eat Brogre and Elemental
Zane breaks your Heroes Hall, 2 dmg to base
summon Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L1 (2/3a) - sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/4) :exhaust:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ok, so i won’t follow the sanatorium plan atm. let’s tech in martial mastery and see what happens. maybe just go for gunship after all?

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND


WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch


NextHand

Spirit of the Panda
Blooming Ancient
Mad Man


Discard

Bloodrage Ogre
Polymorph: Squirrel
Blooming Ancient
Blooming Elm


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Bombaster - ($5)
Play Crash Bomber - ($4)
Build Tech2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Garg (1/5a) Level 5
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout: Crash Bomber (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

I forgot to login my Spec: Growth!!!