Casual: Shax(mRed/mGreen/mRed) vs Hobusu (mGreen/mRed/mPurple)

"P1T4


Tech StartingHand Workers

TECH
Feral strike
Feral strike


STARTING HAND
Rampant Growth
Spore Shambler
Young Treant
Barkcoat bear


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Young Treant


NextHand

murkwood allies
Playful Panda
Forest’s Favor
Barkcoat bear


Discard

Ironbark Treant
Barkcoat bear
Rampant Growth
Feral strike
Feral strike


Tech 2 card(s)
Get Paid - ($7)
Prospector +Galina - ($10)
Worker - ($9)
Tech II Feral - ($5)
Galina kills nautical dog, you draw.
Frogs trade with ogre and lobber.
Midband calamandra - ($3)
Calamandra kills Draak, levels to max.
Spore Shambler - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (4/5)
  • Galina Glimmer (2/1)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II: Feral: HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

FWIW you shorted yourself a gold p2t2

I did, but how? I’ve been using the spreadsheet… Wait, I think I know what happened. I accidentally forgot to move a worker out of my hand on the first turn, so I moved it from the discard pile and clicked Generate, but I never adjusted the actual gold for the new turn. Whoops!

Sorry to keep you waiting for so long, but I think there’s little I can do to come back from a blow-out like that. Good game! I feel like Red and Green aren’t really the right colors for me… I can do well with them, but against anyone who’s reasonably good I just fall apart (though part of it could be the play-by-forum format, that can’t be the entire issue). Right now I’m trying White in my other forum games and enjoying it, so if you’re OK with it I’d like to try Purple and see how that works.

I’ll go red again. RNG 68

I got 53 again somehow… That’s the problem with randomness; you can never be sure. Anyway, you go first.

"P1T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Careless Musketeer
Pillage
Bloodrage Ogre


WORKERS
Scorch


NextHand

Makeshift Rambaster
Charge
Bloodburn
Bombaster
Nautical Dog


Discard

Mad Man
Pillage
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre(3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND

Nullcraft
Fading Argonaut
Temporal Research
Neo Plexus
Forgotten Fighter


WORKERS

Forgotten Fighter


Next Hand

Plasmodium
Tinkerer
Hardened Mox
Time Spiral
Battle Suits


Discard

Temporal Research
Neo Plexus
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Fading Argonaut - ($2)
Summon Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+a) @3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Max Geiger Lv. 1 (2/3) [Sparkshot]
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6

[details=Summary][spoiler]I suspect that was one of the more awkward starting hands I could have, but since this is my first time playing Purple I can’t say for sure. At least Fading Argonaut in Squad Leader completely negates Bloodrage Ogre’s early game advantage (he has to damage it with something and then attack, so it’ll cost more cards and/or gold than I spent to block with it).

I wasn’t sure which hero (if any!) I should use, but I decided to go with Geiger because I want to try this multi-color codex at some point. Practicing using Geiger in his own color seems useful if he’s going to be an important part of that build…[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint Taxman


STARTING HAND
Charge
Bloodburn
Makeshift Rambaster
Bombaster
Nautical Dog


WORKERS
Scorch
Bloodburn


NextHand

Careless Musketeer
Charge
Lobber
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Makeshift rambaster - ($2)
Ogre and rambaster kill argonaut
Nautical dogo - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog(1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

I did warn you at the start of all this that I may take a while between turns…

Player 2 Turn 2


Tech, Starting Hand and Workers

TECH

Stewardess of the Undone
Argonaut


STARTING HAND

Hardened Mox
Battle Suits
Time Spiral
Tinkerer
Plasmodium


WORKERS

Forgotten Fighter
Plasmodium


Next Hand

Tinkerer
Time Spiral
Battle Suits
Stewardess of the Undone
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Recruit Hardened Mox - ($1)
Geiger uses Flash Gear to kick Nautical Dog back into his lake; he takes 1 damage and you draw 1 card
Patrol as shown below

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+a) [Indestructable]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Geiger Lv. 1 (2/2) [Sparkshot]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Not the best hand for that board position, but I think I’ll be OK… If nothing else, I’ll be able to use Stewardess to bounce one of his units next turn, though I question how valuable that will end up being. Unless something drastic changes my mind soon, I’m probably going with Present Tech II this game. Why? Mostly because it’s simpler, but also because the shenanigans that Temporal Distortion would let me pull with that spec seem amazing.

"P1T3


Tech StartingHand Workers

TECH
Lobber
Chaos mirror
I’m just straight up doing ericF’s anarchy tech plan since I’ve never dabbled in anarchy spec.


STARTING HAND
Bloodrage Ogre
Charge
Careless Musketeer
Lobber
Pillage


WORKERS
Scorch
Bloodburn
Bloodrage Ogre


NextHand

Bombaster
Makeshift Rambaster
Gunpoint Taxman
Mad Man


Discard

Nautical Dog
Lobber
Pillage
Careless Musketeer
Charge
Lobber
Chaos mirror


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Zane and give mox a time out - ($4)
Summon Lobber and kill Geiger, zane to 3 - ($3)
Midband Zane - ($2)
Pillage, your gold is mine. 1 base damage.

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl4 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "
    Quick edit where in i don’t patrol zane as if he has readiness

Ouch… It’s pretty clear that I don’t get Purple yet, though part of it was having really weird hands for the first two turns.

Player 2 Turn 3


Tech, Starting Hand and Workers

TECH

Hyperion
Now!


STARTING HAND

Neo Plexus
Stewardess of the Undone
Time Spiral
Battle Suits
Tinkerer


WORKERS

Forgotten Fighter
Plasmodium
Tinkerer


Next Hand

Nullcraft
Argonaut
Fading Argonaut
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - Pillage - ($7)
Worker - ($6)
Build Present Tech II - ($2)
Recruit Neo Plexus - ($0)
Patrol as shown below

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Neo Plexus (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1) [Indestructable, resist 1]
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I should have level Geiger to midband… Well, hopefully I can turn this around before too long. Maybe it’s a mistake to build Tech II here instead of a Tower, but I just want to get the money commitment done on a turn where there wasn’t that much else to spend it on. It’s looking like I’ll get a couple more turns out of Hardened Mox, so it’s getting me some value. Hyperion next turn will help to hold him off, but as always I need to see what he does.

"P1T4


Tech StartingHand Workers

TECH
Disguised monkey
Kidnapping


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Mad Man
Bombaster


WORKERS
Scorch
Bloodburn
Bloodrage Ogre
Makeshift Rambaster


NextHand

Mad Man
Pillage
Kidnapping
Disguised monkey


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II anarchy - ($4)
Max Zane, shove plexus into scavenger - ($2)
Kill plexus with Zane, both get gold - ($3)
Summon Gunpoint Taxman - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman(3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl6(4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

Player 2 Turn 4


Tech, Starting Hand and Workers

TECH

Tricycloid
Temporal Distortion


STARTING HAND

Argonaut
Fading Argonaut
Nullcraft
Temporal Research
Stewardess of the Undone


WORKERS

Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research


Next Hand

Time Spiral
Hyperion
Battle Suits
Now!


Discard

Neo Plexus
Stewardess of the Undone
Nullcraft
Tricycloid
Temporal Distortion


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Recruit Argonaut - ($5)
Build a Tower - ($2)
Recruit Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+a) [Indestructable]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut @3 (2/3)
  • :pschip: [I]Technician[/I]: Argonaut (3/4) [Readiness]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I can feel how suboptimal my play is, but I think I’m starting to understand… He’s going for Anarchy, which means haste and stalling for Tech III. If I can break his Tech II building at some point, I might be able to win this… Though I feel somewhat tempted to use Temporal Distortion on an Immortal at some point to get a Hive, since that would provide many, many chump blockers against a flying Tech III. Probably not worth it, though.

"P1T5


Tech StartingHand Workers

TECH
Pirate gunship
Disguised monkey


STARTING HAND
Kidnapping
Mad Man
Pillage
Disguised monkey
Chaos mirror


WORKERS
Scorch
Bloodburn
Bloodrage Ogre
Makeshift Rambaster
Pillage


NextHand

Bombaster
Charge
Lobber


Discard

Pirate gunship
Disguised monkey
Kidnapping
Mad Man
Chaos mirror


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Draak - ($6)
Kidnap Mox - ($2)
Gunpoint taxman kills Fading Argonaut, I get the gold - ($3)
Zane trades with Argonaut, we both draw.
Summon Mad Man - ($2)
Mad man and mox attack tech II for 2 damage, mad man dies to tower.
Summon disguised monkey and kill tech II(2 base damage). Mox poofs out of exsistance. - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Draak (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Disguised monkey(3/2)
  • Gunpoint Taxman(3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Not even going to look at what card I draw, since all I have right now is Hyperion, Battle Suits, and two spells. There’s no coming back from that one… Good game! Were the hands I got turn 1 and 2 as bad as I think? They felt hard to use…

that looked like typical purple stuff.

Really, having both Mox and Plasmodium in my 2nd hand and all my other units in the 1st? I guess I don’t understand purple at all… Maybe once I get the physical expansion I can try it some more. Figuring it out on the forums seems like it isn’t going to work for me, at least for now.

@Hobusu having Fargo turn 1 is about as good as you hope for as Purple :wink: as you can see it traded super well! The problem comes in summoning a hero early as purple, especially against the haste of Red. Bringing out Geiger and not leveling him to keep him safe was a pretty good bet he’d be giving up levels, and that hurt you.

2 Likes

I guess that’s fair. It didn’t help that I had just been playing White, which has extremely reliable combat heroes. Again, I’ll probably give Purple more of a chance once I can try it IRL.

1 Like