Ouch… It’s pretty clear that I don’t get Purple yet, though part of it was having really weird hands for the first two turns.
Player 2 Turn 3
Tech, Starting Hand and Workers
TECH
Hyperion
Now!
STARTING HAND
Neo Plexus
Stewardess of the Undone
Time Spiral
Battle Suits
Tinkerer
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Next Hand
Nullcraft
Argonaut
Fading Argonaut
Temporal Research
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - Pillage - ($7)
Worker - ($6)
Build Present Tech II - ($2)
Recruit Neo Plexus - ($0)
Patrol as shown below
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Neo Plexus (2+1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Hardened Mox (1/1) [Indestructable, resist 1]
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
I should have level Geiger to midband… Well, hopefully I can turn this around before too long. Maybe it’s a mistake to build Tech II here instead of a Tower, but I just want to get the money commitment done on a turn where there wasn’t that much else to spend it on. It’s looking like I’ll get a couple more turns out of Hardened Mox, so it’s getting me some value. Hyperion next turn will help to hold him off, but as always I need to see what he does.