I did warn you at the start of all this that I may take a while between turns…
Player 2 Turn 2
Tech, Starting Hand and Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Hardened Mox
Battle Suits
Time Spiral
Tinkerer
Plasmodium
WORKERS
Forgotten Fighter
Plasmodium
Next Hand
Tinkerer
Time Spiral
Battle Suits
Stewardess of the Undone
Neo Plexus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Recruit Hardened Mox - ($1)
Geiger uses Flash Gear to kick Nautical Dog back into his lake; he takes 1 damage and you draw 1 card
Patrol as shown below
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox (1/1+a) [Indestructable]
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Max Geiger Lv. 1 (2/2) [Sparkshot]
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
Thoughts
Not the best hand for that board position, but I think I’ll be OK… If nothing else, I’ll be able to use Stewardess to bounce one of his units next turn, though I question how valuable that will end up being. Unless something drastic changes my mind soon, I’m probably going with Present Tech II this game. Why? Mostly because it’s simpler, but also because the shenanigans that Temporal Distortion would let me pull with that spec seem amazing.