@Shax you to start. GLHF !
"P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Hardened Mox
Tinkerer
Time Spiral
Temporal Research
WORKERS
Hardened Mox
NextHand
Battle Suits
Forgotten Fighter
Neo Plexus
Plasmodium
Nullcraft
Discard
Tinkerer
Temporal Research
Time Spiral
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
"
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Savior Monk
Sensei’s Advice
Aged Sensei
Snapback
Fox Viper
WORKERS
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Safe Attacking
Morningstar Flagbearer
Smoker
Grappling Hook
Fox Primus
[/spoiler][/details]
[details=Discard][spoiler]
Sensei’s Advice
Snapback
Aged Sensei
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Saviour Monk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave (2/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Saviour Monk (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
KotC
Seer
STARTING HAND
Plasmodium
Battle Suits
Nullcraft
Forgotten Fighter
Neo Plexus
WORKERS
Hardened Mox
Plasmodium
NextHand
Temporal Research
Fading Argonaut
Tinkerer
KotC
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Battle Suits - ($2)
Nullcraft - ($0)
Faded Argonaut and nullcraft kill Grave
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Nullcraft
*Faded Argonaut (3/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
I don’t see your Fading Argonaut
two mistakes:
- Tracker sheet excluded a line of text where I kill grave for some reason.
- For some reason I thought Grave killed the Argonaut and didn’t list him on the board.
Fixed now.
I’m off to a bad start. Didn’t see the Battle Suits -> Grave kill coming.
Can you please mark the Atk/HP of your units and heroes when you post, and also the number of fading runes – otherwise easy to lose track. Tks.
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja
STARTING HAND
Smoker
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Fox Primus
WORKERS
Fox Viper
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Inverse Power Ninja
Smoker
Safe Attacking
Grappling Hook
Sensei’s Advice
[/spoiler][/details]
[details=Thoughts][spoiler]
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook - ($3)
Tower - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Saviour Monk (2/2)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Origin story
Seer
STARTING HAND
KotC
Tinkerer
Fading Argonaut
Temporal Research
Time Spiral
Forgotten Fighter
Seer
WORKERS
Hardened Mox
Plasmodium
Tinkerer
NextHand
Time Spiral
Seer
Neo Plexus
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Prynn - ($3)
Summon KotC
Temporal Research, draw 2 - ($1)
Summon Seer, remove 1 rune from knight - ($0)
Patrol details below
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Fading Argonaut, (3/1) 1 time rune
- [I]Technician[/I]: Seer (3/1)
-
[I]Lookout[/I]: Nullcraft (1/1)
[B]In Play:[/B] - Battle Suits
*Prynn lvl 1 (1/3) - KotC, 3 time runes
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
Think you’ve 2 not 3 runes on KotC as Seer removed 1
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Porcupine
Glorious Ninja
STARTING HAND
Safe Attacking
Inverse Power Ninja
Grappling Hook
Smoker
Sensei’s Advice
WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
[/spoiler][/details]
[details=NextHand][spoiler]
Aged Sensei
Snapback
Inverse Power Ninja
Fox Primus
Sensei’s Advice
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook kills Seer, your draw
Rook to midband, heals - ($2)
Tech 1 - ($1)
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Saviour Monk (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 5 (3/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Reaver
Now!
STARTING HAND
Neo Plexus
Temporal Research
Seer
Time Spiral
Forgotten Fighter
WORKERS
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter
NextHand
Origin story
Reaver
Fading Argonaut
Neo Plexus
Tech 2 card(s)
Get Paid - ($7)
Time rune upkeep: Prynn at 3, KotC at 2, Argonaut fades away.
Worker - ($6)
Tech II future - ($2)
Summon Seer, KotC at 1 time rune. - ($1)
Cast time spiral and KotC arrives - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: KotC (5/4 +A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Seer (3/1)
-
[I]Lookout[/I]: Nullcraft (1/1)
[B]In Play:[/B] - Battle Suits
- Prynn lvl 1 (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
"
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Reversal
STARTING HAND
Fox Primus
Aged Sensei
Snapback
Inverse Power Ninja
Sensei’s Advice
WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Glorious Ninja
Grappling Hook
Inverse Power Ninja
Porcupine
Smoker
[/spoiler][/details]
[details=Discard][spoiler]
Sensei’s Advice
Snapback
Aged Sensei
Bird’s Nest
Reversal
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Inverse Power Ninja - ($5)
Tech 2 Ninjutsu - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Inverse Power Ninja (4/4)
[B]In Play:[/B] - Rook lvl 5 (3/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Void star
Omegacron
STARTING HAND
Origin story
Fading Argonaut
Neo Plexus
Reaver
WORKERS
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter
Neo Plexus
NextHand
Time Spiral
Now!
Temporal Research
Discard
KotC
Seer
Fading Argonaut
Void star
Omegacron
Tech 2 card(s)
Get Paid - ($8)
Time rune upkeep: 2 on prynn
Worker - ($7)
Reaver - ($4)
Seer trades with Saviour Monk
KotC trades with IPN
Cast Origin story on Rook - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nullcraft (1/1)
- [I]Technician[/I]: Prynn lvl 1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 9
"
IPN becomes a 5/5 when Saviour Monk goes, so would survive the attack from KotC.
Battle Suits. I had to hold back on Origin Story so she wouldn’t be a 6/6 from Rook leaving.
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Glorious Ninja
Fox’s Den School
STARTING HAND
Glorious Ninja
Inverse Power Ninja
Grappling Hook
Porcupine
Smoker
WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Saviour Monk
Bird’s Nest
Inverse Power Ninja
Smoker
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Grappling Hook, shove Prynn to lookout
Grave - ($8)
Glorious Ninja, kills Prynn, Grave to lvl 3 - ($3)
Porcupine - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Porcupine (2/6, deathtouch)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave lvl 3 (3/4)
- Glorious Ninja (4/3, swift strike)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"P1T6
Tech StartingHand Workers
TECH
Omegacron
R&D
STARTING HAND
Temporal Research
Now!
Time Spiral
Seer
WORKERS
Hardened Mox
Plasmodium
Tinkerer
Forgotten Fighter
Neo Plexus
NextHand
Time Spiral
Omegacron
Tech 2 card(s)
Get Paid + float - ($10)
Summon Geiger - ($8)
Cast temporal research, draw 1 card - ($6)
Summon Seer, Reaver arrives - ($5)
Cast now! on Reaver to give it haste - ($4)
Discard a card for Reaver effect, kill grave and glorious ninja - ($3)
Build Tower - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nullcraft (1/1)
- [I]Technician[/I]: Seer (3/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Geiger lvl 3 (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
Nice combo! You still have the Reaver, though it’s not shown.
Also, Grave and Ninja have 7HP combined, so Reaver’s 6dmg doesn’t kill both.
Actually, I’m afraid it does - while I agree Reaver’s text is ambiguously worded, it really does mean to deal 6 damage to each of 2 heroes/units. This is explicitly stated at Codex Card Database | Reaver (the first thing under “card-specific rulings”).
Yikes !..
P2 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Entangling Vines
Fox’s Den Students
STARTING HAND
Saviour Monk
Smoker
Inverse Power Ninja
Bird’s Nest
WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Fox Primus
Saviour Monk
[/spoiler][/details]
[details=NextHand][spoiler]
Aged Sensei
Inverse Power Ninja
Glorious Ninja
Fox’s Den School
[/spoiler][/details]
[details=Discard][spoiler]
Glorious Ninja
Smoker
Bird’s Nest
Entangling Vines
Fox’s Den Students
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Inverse Power Ninja - ($5)
Float ($5)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Porcupine (2/6, deathtouch)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Inverse Power Ninja (5/5)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 5
[B]Gold:[/B] - Gold: 5
- Workers: 10