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Casual: Shax [Feral]/Truth/Fire vs IsotopeX (Mono-Purple)

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Verdant Tree
Forest’s Favor
Ironbark Treant


WORKERS
Rich Earth


NextHand

Tiger Cub
Rampant Growth
Spore Shambler
Merfolk Prospector
Playful Panda


Discard

Forest’s Favor
Ironbark Treant
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon calamandra - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra(2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Nothing particularly amazing about this hand. Ironbark isn’t so sexy against forgotten fighter so I opted bring out my hero instead.

"
@IsotopeX

"P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Tinkerer
Time Spiral
Fading Argonaut
Neo Plexus


WORKERS
Tinkerer


NextHand

Battle Suits
Nullcraft
Temporal Research
Hardened Mox
Plasmodium


Discard

Neo Plexus
Forgotten Fighter
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1A Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
Thoughts

Origin Story is an easy Tech choice with early Cala. No point putting Prynn out yet, she’s vulnerable. I’m planning to go Present, but avoiding the Tech III…maybe Tech Lab.

"

Are you playing prynn or fading argonaut?

The Fargo. Deleted the wrong line.
I’m not leaving Prynn out there all alone. :grinning:

"P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Merfolk Prospector
Tiger Cub
Playful Panda
Rampant Growth
Spore Shambler


WORKERS
Rich Earth
Spore Shambler


NextHand

Forest’s Favor
Centaur
Tiger Cub
Centaur


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech I - ($3)
Summon merfolk prospector - ($2)
Cast rampant growth on calamandra and kill Fading argonaut - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector(1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra(2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I tech both centaurs thinking " I went down to 4 cards so I’m less likely to draw both" promptly draws both “…fiddlesticks” I’m thinking to go barkcoat bears. Resist 2 is a big fuck you to Prynn, and 5/5 is a big fuck you to hyperions.

"

"P2T2 @Shax


Tech StartingHand Workers

TECH
Origin Story (Past Magic)
Stewardess of the Undone (Tech I)


STARTING HAND
Hardened Mox
Temporal Research
Nullcraft
Battle Suits
Plasmodium


WORKERS
Tinkerer
Plasmodium


NextHand

Battle Suits
Neo Plexus
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hardened Mox - ($4)
Tech I - ($3)
Nullcraft - ($2)
Nullcraft kills the Prospector, you gain a gold

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

"

Nullcraft costs 2?

Nullcraft does indeed cost 2. I’ll decrease the gold for next turn so that I’m only floating 1.