Origin Story is an easy Tech choice with early Cala. No point putting Prynn out yet, she’s vulnerable. I’m planning to go Present, but avoiding the Tech III…maybe Tech Lab.
STARTING HAND
Merfolk Prospector
Tiger Cub
Playful Panda
Rampant Growth
Spore Shambler
WORKERS
Rich Earth
Spore Shambler
NextHand
Forest’s Favor
Centaur
Tiger Cub
Centaur
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech I - ($3)
Summon merfolk prospector - ($2)
Cast rampant growth on calamandra and kill Fading argonaut - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Merfolk Prospector(1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra(2/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
I tech both centaurs thinking " I went down to 4 cards so I’m less likely to draw both" promptly draws both “…fiddlesticks” I’m thinking to go barkcoat bears. Resist 2 is a big fuck you to Prynn, and 5/5 is a big fuck you to hyperions.
TECH
Origin Story (Past Magic)
Stewardess of the Undone (Tech I)
STARTING HAND
Hardened Mox
Temporal Research
Nullcraft
Battle Suits
Plasmodium
WORKERS
Tinkerer
Plasmodium
NextHand
Battle Suits
Neo Plexus
Fading Argonaut
Temporal Research
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hardened Mox - ($4)
Tech I - ($3)
Nullcraft - ($2)
Nullcraft kills the Prospector, you gain a gold