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Casual: Shamusj (Mono Black) vs petE (Mono red)


#62

"P1T6


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Molting Firebird
Molting Firebird
Bombaster
Lobber
Firehouse


WORKERS
Bloodburn
Careless Musketeer
Charge
Nautical Dog
Bombaster


NextHand

Mad Man
Cinderblast Dragon
Cinderblast Dragon
Fire dart
Pillage


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Molting Firebird - ($3)
Drakk - ($1)
Lobber - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Lobber (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Zane Lv7 (4/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (1/3)
  • Molting Firebird (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#63

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Cursed Ghoul
Cursed Crow


STARTING HAND
Shadow Blade
Hooded Executioner
Graveyard
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Gorgon
Cursed Ghoul
Deteriorate
Dark Pact


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($13)
Graveyard - ($11)
Garth, to lvl 3 - ($7)
Vandy to mid, kills Lobber - ($5)
Vandy to max, +2/2 and doom Javelineer (you’ve no Tech0/1s) - ($3)
Javelineer throws Javelin to kill Zane at long-range, Garth to lvl 5
Sacrifice the Weak, Javelineer and Firebird die - ($1)
Gorgon kills Drakk, Garth to max, summons Cursed Crow from discard
Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 7 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Cursed Crow (3/3)
    [B]In Play:[/B]
  • Graveyard (3) [Javelineer]
  • Vandy lvl 5 (4/5)
  • Gorgon (2/3, deathtouch)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#64

"P1T7


Tech StartingHand Workers

TECH
Hotter Fire
Firehouse


STARTING HAND
Fire dart
Mad Man
Pillage
Cinderblast Dragon
Cinderblast Dragon


WORKERS
Bloodburn
Careless Musketeer
Charge
Nautical Dog
Bombaster
Pillage


NextHand

Molting Firebird
Firehouse
Makeshift Rambaster
Bombaster
Surprise Attack


Discard

Fire dart
Cinderblast Dragon
Cinderblast Dragon
Hotter Fire
Firehouse


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III bldg - ($3)
Mad Man - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

#65

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Deteriorate
Cursed Ghoul
Gorgon
Dark Pact
Shadow Blade
Bone Collector


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Nether Drain
Hooded Executioner
Bone Collector
Bone Collector
Sacrifice the Weak


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Dark Pact, I draw 2, my Base to 16HP
Gorgon trades with Jaina
Cursed Ghoul, arrival drops -1/1 rune to kill Mad Man - ($6)
Vandy and Skeleton break Tech3
Cursed Crow and Garth break Tech2
Gorgon - ($3)
Tap Graveyard to resurrect Gorgon - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (4/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gorgon #1 (2/4, deathtouch)
  • :pschip: [I]Technician[/I]: Gorgon #2 (2/4, deathtouch)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3) [Javelineer]
  • Vandy lvl 5 (4/5)
  • Garth lvl 7 (3/4)
  • Skeleton (1/1)
  • Cursed Crow (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#66

GG well played, are you some sort of grandmaster at this game? :wink: What would you say were my key errors?

I think I should not have skipped a worker, but your board presence was worrying me. Should I not have been overly concerned at that?


#67

Think the main mistakes you’ve been making in these games are doing trades that are too expensive.

eg on your T4 this game you paid $8 + Lobber + level 3 Jaina (combined value ~$13) to kill 2 Bone Collectors + Skeleton + Garth (value ~$7, counting everything on their cost). So net you paid ~$6 to end up with a 4/3 Zane, which is dropping at least $2 in value (if you think that $4 gets a 4/4 Baron), and you’re giving me a technician draw too,

As P1 you’re dropping $1 in economy to P2 each turn, so you really need to be making trades in your favour or you’ll fall behind. I’ve mainly been benefiting from these exchanges, not doing anything so smart.


#68

Interesting. So I probably should have patrolled that round, or previously teched in some better value removal. I was expecting that if I didn’t clear the board, you would destroy my tech buildings, however I see from what you explained that it was better value to simply defend on T4.


#69

another thing, i kinda of disagree with ur tech choices. instead of giong all lobbers, teching some taxmen and spells would have been better and i mean spells like bloodlust for draak or chaos mirror for zane. Draak could have given haste to collectors that are better bodies and can steal gold.
PLus the fire tech choice seems odd since u did not go for a base race. must say, imo CB dragon is meh, and instead of tech III i would have aimed for firehouse (single) and hotter fire (both) asap since it destroys in one go everything the opponents play forcing bad trades to prevent it.


#70

Thanks Legion your observations are useful. May I ask that the two of you play each other on this thread as Mono Red vs Mono Black in order that I may observe some masters at work and learn from it please?

No problem if you would rather not, I understand.

Failing that, is there a good thread on this forum for Mono red v Mono Black?


#71

You can look up past matches by searching the Forum. Though you’ll learn fastest by playing some more games, and seeing what works. Happy to continue, if you’re on. Let me know which of the colours you’d prefer to play.


#72

Can we do same again, I’d like to refine my red v black knowledge as a starting point if you’re happy to continue.

"P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Careless Musketeer
Nautical Dog
Scorch
Bombaster


WORKERS
Scorch


NextHand

Charge
Bloodburn
Pillage
Mad Man


Discard

Careless Musketeer
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster attacks base for 3 - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I’ll try to go for an early base attack.

"


#73

Bit risky going down on cards against Black starter. You may have been better with Jaina+Dog or Drakk+Dog.

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Deteriorate


WORKERS
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Nautical Dog
Thieving Imp, discard #4 of 4 - ($1)
Tech1 - ($0)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Imp him down another card, Red is more card-hungry than Black.

[/spoiler][/details]

Edited Base HP to 17


#74

A small point but why do my pastes have speech marks around them (yours don’t) when I copy the cell from google sheets?


#75

I edit them out once they’re pasted onto the forum.


#76

That’s a bit of a hassle isn’t it? Why do you bother?


#77

Don’t know, they kind of annoy me


#78

may i ask u who has cast the spell? i think greatly of u, pete, but ur no hero :joy:


#79

Judge! :slight_smile:


#80

I think the quotes get added if you copy the entire cell at once, whereas when I copy it on my computer I click enough to be able to highlight individual words, then select all, and that lets me copy and paste without having quotes around it (for… some reason… Best guess is that the computer thinks this is copying the words themselves as opposed to a cell and its contents). I haven’t figured out how to do that the few times I used my phone, so I manually deleted them then.


#81

P2 Turn1 take2


[details=StartingHand Workers][spoiler]
STARTING HAND
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Deteriorate


WORKERS
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Jandra, the Negator
Summon Skeletons
Graveyard
Pestering Haunt


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Sacrifice the Weak
Thieving Imp


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #4 of 4 - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
  • :psfist: [I]Elite[/I]: Javelineer (2/2) [with javelin]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Imp him down another card, Red is Card-hungry. At the same time, don’t want to leave my Base too open.

[/spoiler][/details]