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[Casual] Shamusj [Balance] / Peace / Necromancy vs Shadow_Night_Black [Mono Purple]


#1

@Shadow_Night_Black

Never tried this particular combo before, let’s see what happens…

Random.org -> 98 (truthfully!! However, I’m happy for you to go first if you want)


#2

Well, I randomed 100 (didn’t believe it myself) so unfortunetaly I’ll have to go first. Was quite looking forward to going second.
image

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Temporal Research
Tinkerer
Nullcraft
Hardened Mox


WORKERS
Tinkerer


NextHand

Battle Suits
Fading Argonaut
Forgotten Fighter
Time Spiral
Plasmodium


Discard

Nullcraft
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1, Indestructable)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Many Options, Not sure what he is going for. As always against balance, be careful with nullcrafts.His strengths are Tech 2 Balance and Peace, both of which are slower then Present, and can be overwelhed with Future, will decide later when I see his play style. immoveable wall of Immortals can also work as I can actually use Origin Stories against him.


#3

Fortune favours the brave!

"P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Playful Panda
Spore Shambler
Forest’s Favor
Tiger Cub


WORKERS
Spore Shambler


NextHand

Merfolk Prospector
Verdant Tree
Ironbark Treant
Young Treant
Rich Earth


Discard

Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midori - ($2)
Tech 1 - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
    "

#4

P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Plasmodium
Battle Suits
Fading Argonaut
Forgotten Fighter
Time Spiral


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Battle Suits
Nullcraft
Knight of the Conclave
Knight of the Conclave
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + A, Indestructable)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, Fading 3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Lets have some fun. I haven’t done forecast into past for a while, and P1 against green starter is quite nice for this. It should also be nice against Tech 2 Peace or Balance.


#5

I’ll track stats when damage is incurred if that’s ok.

"P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Young Treant
Verdant Tree
Ironbark Treant
Merfolk Prospector
Rich Earth
Overeager Cadet


WORKERS
Spore Shambler
Rich Earth


NextHand

Rampant Growth
Overeager Cadet
Forest’s Favor
Playful Panda


Discard

Verdant Tree
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant (draw) - ($3)
Merfolk Prospector - ($2)
Overeager Cadet

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant
  • :ps_: Scavenger: Overeager Cadet
  • :pschip: Technician: Merfolk Prospector
  • :target: Lookout:

In Play:

  • Midori

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 7
    "

#6

P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Nullcraft
Temporal Research
Knight of the Conclave
Knight of the Conclave
Battle Suits
Plasmodium
Neo Plexus
Time Spiral


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus


NextHand

Seer
Battle Suits
Temporal Research
Nullcraft
Seer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Knight of the Conclave
Knight of the Conclave
Prynn - ($4)
Temporal Research, draw 3 - ($2)
Fargo kills Overeager
Mox kills Prospector
Plasmodium - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (1/3, lvl 1, Fading 4)
  • :target: Lookout:

In Play:

  • Knight of the Conclave #1 (Forecast 3)
  • Knight of the Conclave #2 (Forecast 3)
  • Hardened Mox (1/1 + A, Indestructable)
  • Fading Argonaut (2/1, Fading 2)
  • Plasmodium (Forecast 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#7

"P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Forest’s Favor
Playful Panda
Overeager Cadet
Rampant Growth
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Tiger Cub


NextHand

Flagstone Garrison
Ironbark Treant
Rampant Growth


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
tech draw
Tech II - peace - ($5)
Playful Panda - ($3)
Tech Lab - Balance - ($2)
Forest’s Favor on Midori, kills Prynn, levels to 3 - ($0)
Overeager Cadet

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant
  • :psfist: Elite: wisp
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet
  • :target: Lookout:

In Play:

  • Midori L3 (3/3)+
  • Playful Panda

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

#8

No wisp from panda?


#9

He’s in the elite slot


#10

I may have to ask you to add stats from units in patrol then, otherwise it seems I just can’t see tokens…

P1T4


Tech StartingHand Workers

TECH
Assimilate
Argonaut


STARTING HAND
Nullcraft
Seer
Temporal Research
Seer
Battle Suits
Time Spiral


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral


NextHand

Argonaut
Temporal Research
Assimilate


Tech 2 card(s)
Get Paid - ($7)
Tech Draw
Battlesuits - ($5)
Nullcraft - ($3)
Fargo kills Treant
Mox kills Overeager Cadet
Nullcraft kills wisp
Seer, Removing rune from Plasmodium - ($2)
Seer, Removing rune from Plasmodium, It Arrives! - ($1)
Plasmodium kills your tech lab
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Knight of the Conclave #1 (Forecast 2)
  • Knight of the Conclave #2 (Forecast 2)
  • Hardened Mox (2/1, Indestructable)
  • Plasmodium (4/4, Haste)
  • Battle Suits
  • Nullcraft (1/1, Flying)
  • Fading Argonaut (3/1, Fading 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#11

"P2T4


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Ironbark Treant
Rampant Growth
Flagstone Garrison
Verdant Tree


WORKERS
Spore Shambler
Rich Earth
Tiger Cub


NextHand

Forest’s Favor
Merfolk Prospector
Flagstone Garrison
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
tech draw
skip worker
Base to 18 from add-on destruction
Midori to L8, heals, flying, kills Plasmodium - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2 + 3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • Midori L3 (5/6)+

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

#12

P1T5


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Argonaut
Assimilate
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research


NextHand

Rememberer
Rememberer
Assimilate


Tech 2 card(s)
Get Paid - ($8)
Forecast + Fadiing, Fargo dies
Tech 2 (Past) - ($4)
Argo - ($1)
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1, Flying)
  • :psfist: Elite: Seer (3/1)
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout: Hardened Mox (2/1, Indestructable)

In Play:

  • Knight of the Conclave #1 (Forecast 1)
  • Knight of the Conclave #2 (Forecast 1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#13

"P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Flagstone Garrison
Overeager Cadet
Forest’s Favor
Merfolk Prospector
Flagstone Garrison
Young Treant
Bone Collector
Verdant Tree
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor


NextHand

Bone Collector
Bone Collector
Verdant Tree
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Flagstone Garrison - ($4)
Flagstone Garrison - ($1)
Overeager Cadet (draw 2)
Merfolk Prospector (draw 2) - ($0)
Midori kills nullcraft takes 1
Panda trades with elite slot

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2 + 3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Midori L3 (5/5)+

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

#14

P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Yesterday’s Golgort


STARTING HAND
Rememberer
Assimilate
Rememberer
Rememberer


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research


NextHand

Plasmodium (4/4, Haste)
Yesterday’s Golgort
Shimmer Ray
Seer (3/1)


Tech 2 card(s)
Get Paid - ($9)
Vir - ($7)
Assimilate a Garison - ($4)
Vir Swaps - ($3)
Fargo, Draw 1 - ($1)
Argo + Mox kill Ironbark
Seer trades with Overeager Cadet

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave #1 (4/4)
  • :psfist: Elite: Fading Argonaut (3/3, Fading 3)
  • :ps_: Scavenger: Knight of the Conclave #2 (4/4)
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout: Argonaut (4/3)

In Play:

  • Battle Suits
  • Flagstone Garrison (-/4)
  • Hardened Mox (2/1, Indestructable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

#15

"P2T6


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Bone Collector
Overeager Cadet
Drill Sergeant
Bone Collector
Verdant Tree
Rampant Growth
Drill Sergeant
Young Treant
Overeager Cadet
Flagstone Garrison #2


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Ironbark Treant
Rampant Growth
Moment’s Peace
Flagstone Garrison #2
Moment’s Peace


Tech 2 card(s)
Get Paid - ($9)
Technician draw
Worker - ($8)
Midori (flying) kills Flagstone Garrison, goes into my discard
Drill Sergeant #1 (draw 1) - ($5)
Drill Sergeant #2 (draw 1), counter to DS #1 - ($2)
Overeager Cadet #1 (draw 1), counter to DS #1 & #2
Overeager Cadet #2 (draw 1), counter to DS #1 & #2
Prospector exhausts for 1 gold - ($3)
DS #1 transfers 1 counter to Overeager Cadet #1
Garth Torken - ($1)
Garth summons 1 skellie - ($0)

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant #1 (5/5A)
  • :psfist: Elite: Overeager Cadet #2 (4/3)
  • :ps_: Scavenger: Skellie (2/2)
  • :pschip: Technician: Overeager Cadet #1 (4/4)+
  • :target: Lookout: Drill Sergeant #2 (5/5)

In Play:

  • Midori L3 (5/5)+
  • Flagstone Garrison #1
  • Merfolk Prospector (1/1)
  • Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

#16

After this game, do you mind coming back to this point? I have another line of play I might like to explore…
P1T7


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Undo


STARTING HAND
Plasmodium (4/4, Haste)
Seer (3/1)
Yesterday’s Golgort
Shimmer Ray


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Plasmodium (4/4, Haste)


NextHand

Rememberer
Seer (3/1)
Rememberer
Nullcraft (1/1, Flying)


Discard

Fading Argonaut (3/3, Fading 3)
Knight of the Conclave #1 (4/4)
Knight of the Conclave #2 (4/4)
Seer (3/1)
Yesterday’s Golgort
Yesterday’s Golgort
Undo


Tech 2 card(s)
Get Paid + float - ($10)
Max Prynn - ($2)
Prynn Trashes SL Sergent
Fargo trades with Elite Cadet
Vir kill Scav Skele
KotC #1 kills Tech Cadet
Mox + KotC #2 kill Lookout Sergent
Argo break Garison
Shimmer Ray - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4, Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (3/5, lvl 7, Fading 2)
  • Vir (2/1, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

#17

Yes of course, it’s all for fun after all!

Edit: Added Skellie to technician slot

"P2T7


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Moment’s Peace
Ironbark Treant
Moment’s Peace
Rampant Growth
Flagstone Garrison #2
Bone Collector
Young Treant
Bone Collector
Drill Sergeant #2
Flagstone Garrison


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Overeager Cadet #1
Doom Grasp
Overeager Cadet #2
Moment’s Peace
Doom Grasp


Tech 2 card(s)
Get Paid - ($10)
scav - ($11)
tech draw
Flagstone Garrison - ($8)
Bone Collector (Draw 1) - ($6)
Garth -> skelie - ($5)
Young Treant (Draw 2) - ($3)
Bone Collector (Draw 1) - ($1)
Midori kills Shimmer Ray takes 3
Prospector exhausts for 1 G - ($2)
Rampant Growth on Garth, kills Argo, takes 2 after armor - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Skellie (2/2)
  • :target: Lookout:

In Play:

  • Midori L3 (5/2)+
  • Merfolk Prospector (1/1)
  • Garth Torken (1/1)
  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

#18

This is just turning into who can keep the garrisons for longer…

P1T8


StartingHand Workers

STARTING HAND
Rememberer
Nullcraft (1/1, Flying)
Seer (3/1)
Rememberer
Assimilate
Yesterday’s Golgort
Shimmer Ray (3/4, Fading 2)
Knight of the Conclave #2 (4/4)
Fading Argonaut (3/3, Fading 3)
Undo


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Plasmodium (4/4, Haste)


NextHand

Seer (3/1)
Argonaut (4/3)
Yesterday’s Golgort
Knight of the Conclave #1 (4/4)
Assimilate


Discard

Rememberer
Fading Argonaut (3/3, Fading 3)
Rememberer
Undo


Tech 0 card(s)
Get Paid - ($10)
Assimilate your Garrison - ($7)
Nullcraft, I Draw - ($5)
Yesterday’s Golgort, I Draw - ($2)
Shimmer Ray, I Draw - ($1)
Knight of the Conclave, I Draw
Seer, I Draw, Rune to Prynn - ($0)
Nullcraft kills Garth, Vir to lvl 3

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4, Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger: Yesterday’s Golgort (6/4, Fading 2)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (3/5, lvl 7, Fading 2)
  • Vir (2/1, lvl 3)
  • Garrison (-/4)
  • Nullcraft (1/1, Flying)
  • Knight of the Conclave (Forecast 3, 4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Nudging the tiller - balance
#19

For me this match is thoroughly entertaining! Although I feel that now it’s slipping away from me. Let’s see what happens next…!

"P2T8


Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Overeager Cadet #2
Doom Grasp
Doom Grasp
Overeager Cadet #1
Moment’s Peace


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Flagstone Garrison
Rampant Growth
Moment’s Peace
Ironbark Treant
Drill Sergeant #2


Discard

Bone Collector (3/3)
Moment’s Peace
Bone Collector (3/3A)
Doom Grasp
Doom Grasp
Overeager Cadet #1
Fairie Dragon
Fairie Dragon


Tech 2 card(s)
Get Paid - ($10)
Moment’s Peace - ($8)
Skellie and Bone collector kill golgort, generate a skellie
Bone Collector kills Seer, get a skellie
Onimaru - ($6)
Tech Lab - Balance - ($5)
Overeager Cadet
Prospecter digs for 1 gold - ($6)
Midori Trades with Shimmer Ray

Float ($6)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Onimaru (2/3)
  • Skellie (2/2)
  • Skellie (2/2)
  • Young Treant (0/2)
  • Overeager Cadet (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 6
  • Workers: 10
    "

#20

vir goes to mibd and heals, then