shamusj
41
"P1T7
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Tiny Basilisk
Overeager Cadet #2 (2/2)
Moment’s Peace
Flagstone Garrison
Rampant Growth
Fairie Dragon
Fairie Dragon
Playful Panda (2/2)
WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda
NextHand
Flagstone Garrison
Moment’s Peace
Forest’s Favor
Overeager Cadet #1 (2/2)
Moment’s Peace
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Scav - ($9)
technician draw
Flagstone Garrison - ($6)
Overeager Cadet #2 (2/2) (draw)
Fairie Dragon (draw) -> make Nimble 3/1 killing it - ($2)
Tiny Basilisk (draw) - ($0)
Onimaru kills Messenger takes 1
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk
-
Elite:
-
Scavenger: Overeager Cadet #2 (2/2)
-
Technician:
-
Lookout: Fairie Dragon
In Play:
- Flagstone Garrison
- Onimaru L1 (2/2)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Balance)
Economy Info:
Cards:
Gold:
Legion
42
to notify me when ur done, either make a post in reply to this, or simplu add a @legion in ur new turn
Legion
44
P2T7 tbh is the same as before, except for the tch 2 cards
Secrets
Hand : reclaim, tiny b, fairy D
Tech: /
Thoughts : meh, i should have lost
- Get 10 Gold+f (11), tech 0
- Midori (9)
- nature reclaims garrison, both get trashed (7)
- Flying mimic safely kills ur basilisk
- tiny Basilsik (5)
- fairied D (1)
- disc 0 draw 2
Secrets
Workers : 5+turtle+nnja+spark+brick thief+OB
Discard : stampede, flagb, timely, nimble, SOP,
New Hand : wither, tenderf
Board:
Patrol:
-
Squad Leader: Fairie D 4/2+A
-
Elite:
-
Scavenger: Arg 1/4
-
Technician: tiny B 1/2
-
Lookout:
In Play : Midori 2/3 ; mimic 4/4,
- Base : 20
- Tech I: 5
- Tech II Balance: 5
- Discard : 5
- Deck : 2
- Workers : 10
- Gold: 1
- Hand : 2
shamusj
45
"P1T8
Tech StartingHand Workers
TECH
Elite Training
The Art of War
STARTING HAND
Moment’s Peace
Forest’s Favor
Moment’s Peace
Flagstone Garrison
Overeager Cadet #1 (2/2)
Merfolk Prospector (1/1)
Young Treant
Fairie Dragon
Drill Sergeant
WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda
NextHand
Moment’s Peace
Tiny Basilisk (1/2)
Fairie Dragon
Drill Sergeant
Rampant Growth
Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Overeager Cadet #1 (2/2)- draw
Midori - ($5)
Merfolk Prospctr - draw - ($4)
Young Treant - draw x 2 - ($2)
Onimaru and Cadet kill Arg take 1 each, Onim levels
Fairy Dragons trade
Moments Peace - ($0)
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru L3 (2/1)
- Flagstone Garrison
- Overeager Cadet #1 (2/2)
- Midori
- Merfolk Prospctr
- Young Treant
- Overeager Cadet #2 (2/1)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Balance)
Economy Info:
Cards:
Gold:
Legion
46
hmm, i’ll gg here, mate, gone too low on hand.
shamusj
47
yeah I noticed so I tried to capitalise on it as much as possible. GG!
Let me know where you think I could have got the win sooner, always happy to hear it.
Legion
48
hmm, prolly double garrison and tiny b on t5 would have closed the deal.
shamusj
49
I thought about it but with only 3 gold remaining after a basilisk and 2 garrisons it was a risk. The slower play option seemed less risky