[Casual] Shamusj [Balance] / Peace / Law vs Legion [Finesse] /Balance/Growth

"P1T7


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Tiny Basilisk
Overeager Cadet #2 (2/2)
Moment’s Peace
Flagstone Garrison
Rampant Growth
Fairie Dragon
Fairie Dragon
Playful Panda (2/2)


WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda


NextHand

Flagstone Garrison
Moment’s Peace
Forest’s Favor
Overeager Cadet #1 (2/2)
Moment’s Peace


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Scav - ($9)
technician draw
Flagstone Garrison - ($6)
Overeager Cadet #2 (2/2) (draw)
Fairie Dragon (draw) -> make Nimble 3/1 killing it - ($2)
Tiny Basilisk (draw) - ($0)
Onimaru kills Messenger takes 1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet #2 (2/2)
  • :pschip: Technician:
  • :target: Lookout: Fairie Dragon

In Play:

  • Flagstone Garrison
  • Onimaru L1 (2/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

to notify me when ur done, either make a post in reply to this, or simplu add a @legion in ur new turn

done (above)

P2T7 tbh is the same as before, except for the tch 2 cards

Secrets

Hand : reclaim, tiny b, fairy D
Tech: /
Thoughts : meh, i should have lost :sob:


  1. Get 10 Gold+f (11), tech 0
  2. Midori (9)
  3. nature reclaims garrison, both get trashed (7)
  4. Flying mimic safely kills ur basilisk
  5. tiny Basilsik (5)
  6. fairied D (1)
  7. disc 0 draw 2

Secrets

Workers : 5+turtle+nnja+spark+brick thief+OB
Discard : stampede, flagb, timely, nimble, SOP,
New Hand : wither, tenderf


Board:

Patrol:

  • :psblueshield: Squad Leader: Fairie D 4/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Arg 1/4
  • :exhaust: Technician: tiny B 1/2
  • :target: Lookout:

In Play : Midori 2/3 ; mimic 4/4,

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 5
  • Deck : 2
  • Workers : 10
  • Gold: 1
  • Hand : 2

"P1T8


Tech StartingHand Workers

TECH
Elite Training
The Art of War


STARTING HAND
Moment’s Peace
Forest’s Favor
Moment’s Peace
Flagstone Garrison
Overeager Cadet #1 (2/2)
Merfolk Prospector (1/1)
Young Treant
Fairie Dragon
Drill Sergeant


WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda


NextHand

Moment’s Peace
Tiny Basilisk (1/2)
Fairie Dragon
Drill Sergeant
Rampant Growth


Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Overeager Cadet #1 (2/2)- draw
Midori - ($5)
Merfolk Prospctr - draw - ($4)
Young Treant - draw x 2 - ($2)
Onimaru and Cadet kill Arg take 1 each, Onim levels
Fairy Dragons trade
Moments Peace - ($0)

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru L3 (2/1)
  • Flagstone Garrison
  • Overeager Cadet #1 (2/2)
  • Midori
  • Merfolk Prospctr
  • Young Treant
  • Overeager Cadet #2 (2/1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

hmm, i’ll gg here, mate, gone too low on hand.

yeah I noticed so I tried to capitalise on it as much as possible. GG!

Let me know where you think I could have got the win sooner, always happy to hear it.

hmm, prolly double garrison and tiny b on t5 would have closed the deal.

I thought about it but with only 3 gold remaining after a basilisk and 2 garrisons it was a risk. The slower play option seemed less risky :wink: