[Casual] Shamusj [Balance] / Peace / Law vs Legion [Finesse] /Balance/Growth

:sob: I’ll edit again

:joy: :joy: happens, mate

re-edit done

dude, u do not have 2 wisps!

P2T4

Secrets

Hand : bloom, flagb, timely, thief+sop bleah!
Tech: fairy D, nature reclaims
Thoughts : this roll back is hella good. first i got the mimic, second i got to correct the tech! I was slamming my head against the wall when i noticed i did not notice the peace engine! 2 cadets is bad, so nature reclaims goes in, second mimic can wait.


  1. Get 8 Gold+float (9), tech 2 cards, rs draw 1
  2. Worker (8)
  3. mimic (4)
  4. arg kills wisp, takes 1 dmg.
  5. Max arg summoning water ele and healing (0)
  6. disc 3 draw 5

Secrets

Workers : 5+turtle+ninja+spark+brick thief
Discard : fairy D, reclaims,timely, bloom, flagb
New Hand : wither,nimble, OB, SOP, tenderfoot


Board:

Patrol:

  • :psblueshield: Squad Leader: water ele 3/3+A anti air
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 0/1
  • :exhaust: Technician: mimic 4/4
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 5
  • Deck : 1
  • Workers : 9
  • Gold: 0
  • Hand : 5

"P1T5


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Flagstone Garrison
Tiny Basilisk
Flagstone Garrison


WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Rampant Growth
Young Treant
Overeager Cadet #1 (2/2)


Discard

Playful Panda (2/2)
Overeager Cadet #2 (2/2)
Flagstone Garrison
Tiny Basilisk
Moment’s Peace
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($11)
skip Worker
Midori to L5 (now 4/5)+, kills SQL, takes 3 - ($7)
Cadet and Panda trade with Mimic, you draw
Midori to L8 heals - ($4)
Flagstone Garrison - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L5 (5/6)+
  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
    "

P2T5

Secrets

Hand : wither,nimble, OB, SOP, tenderfoot+tiny b
Tech: stampede, nature reclaims
Thoughts : Ok, i can take out either garrison or midori, since he has no hasted unit, midori has the precedence since can snipe kill everything!


  1. Get 9 Gold (9), tech 2 cards, rs draw 1
  2. Worker (8)
  3. nimble (6)
  4. Spirit of the panda (2)
  5. wither midori (0)
  6. Arg blesses nimble, now 5/5+A, she kills midori, i get a gold (1)
  7. disc 2 rs draw 4

Secrets

Workers : 5+turtle+ninja+spark+brick thief+OB
Discard : /
New Hand : flagb,stampede,timely, mimic


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: wisp 0/1
  • :target: Lookout:

In Play : Arg lv max 1/5, nimble F panda 4/2 (3 dmgs), spirit of the panda

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 0
  • Deck : 6
  • Workers : 10
  • Gold: 1
  • Hand : 5

"P1T6


Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Overeager Cadet #1 (2/2)
Forest’s Favor
Young Treant
Rampant Growth
Tiny Basilisk
Merfolk Prospector
Ironbark Treant
Moment’s Peace
Playful Panda (2/2)


WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Moment’s Peace
Tiny Basilisk
Rampant Growth
Flagstone Garrison
Overeager Cadet #2 (2/2)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Young Treant (draw x2) - ($6)
Overeager Cadet #1 (2/2) (draw 1)
Tiny Basilisk (draw 1) - ($4)
Onimaru - ($2)
Merfolk Prospector (draw 1) - ($1)
Tech Lab (Balance) - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet #1 (2/2)
  • :pschip: Technician: Young Treant
  • :target: Lookout: Merfolk Prospector (1/1)

In Play:

  • Flagstone Garrison
  • Onimaru L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

where is the treant?

Technician Slot

P2T6

Secrets

Hand : flagb,stampede,timely, mimic
Tech: /
Thoughts : let’s go all out!


  1. Get 10 Gold+f (11), tech 0 sop heals 1 dmg from nimble
  2. timely messenger (10)
  3. Mimic (6)
  4. Stampede! (0)all units get +3atk and arm
  5. wisp trades with basilisk
  6. Arg kills prospector, takes 1 dmg
  7. timely messenger kills treant, 2 dmg to ur base now at 18 u draw
  8. mimic kills cadet, base takes 5 now at 13
  9. Nimble destroys garrison, i get 1 gold (1)
  10. disc 1 draw 3

Secrets

Workers : 5+turtle+nnja+spark+brick thief+OB
Discard : stampede, flagb
New Hand : reclaim, tiny b, fairy D


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Arg lv max 1/4, nimble F panda 4/3 (3 dmgs), spirit of the panda; mimic 4/4, timely messanger 1/1

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 2
  • Deck : 4
  • Workers : 10
  • Gold: 1
  • Hand : 3

imho if instead of clearing my patrol u just turtled up and garrison, i would have already conceded :confused: EDIT: I mean T5, if u garrison+summon units etc, would be checkmate. Did u not have even a unit in hand?

Interesting.

FYI - on T5: I was concerned that you would bring Midori out and Mimic would fly over my patrols and kill my Tech 2, do you think that I shouldn’t have been overly concerned at that?

to do that i would have to maxbandori (9 gold) and mimic (4 gold) i could not possibly have 13 gold at once, mate

also to kill the tech 2 mimic needed bloom, so 2 more gold for a total of 15!!!

P2T4 you cast Mimic
P2T5 I was expecting Midori

hmm ur right but afaik u had garrison and 2 mistery cards. If played garrison and units, turtling up, i would still have to spend my whole 9 gold T5 for maxbandori, pump mimic with arg, just to kill ur tech 2, leaving weak patrollers behind when uhad the old units, plus the swarmed from garrison ! imho was checkmate

Perhaps you’re right and I appreciate you calling it out.

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hoping u do not mind, i just want to say that i noticed that even when u had a much better hand/board u tend to prioritize killing stuff instead of getting good trades.
It was exactly the same mistake i always did ( and still sometime do :sob: ).
After this match, when the fog of war lifts, i’ll tell u at which point exactly i was checkmated (if i was ofc) :wink:

1 Like

"P1T7


StartingHand Workers

STARTING HAND
Tiny Basilisk
Overeager Cadet #2 (2/2)
Moment’s Peace
Flagstone Garrison
Rampant Growth
Fairie Dragon
Fairie Dragon
Playful Panda (2/2)
Forest’s Favor


WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Moment’s Peace
Moment’s Peace
Rampant Growth
Fairie Dragon
Tiny Basilisk (1/2)


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Scav - ($9)
technician draw
Flagstone Garrison - ($6)
Overeager Cadet #2 (2/2) (draw)
Fairie Dragon (draw) -> make Nimble 3/1 killing it - ($2)
Tiny Basilisk (draw) - ($0)
Onimaru kills Messenger takes 1

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet #2 (2/2)
  • :pschip: Technician:
  • :target: Lookout: Fairie Dragon

In Play:

  • Flagstone Garrison
  • Onimaru L1 (2/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

Hang on, I will rollback and correct some errors

1 Like