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[Casual] Shamusj [Balance] / Peace / Law vs Legion [Finesse] /Balance/Growth


#1

If you don’t mind, as I lost the previous game, I’ll play first.

"P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Tiger Cub
Merfolk Prospector
Rampant Growth
Ironbark Treant


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Rich Earth
Young Treant
Spore Shambler
Verdant Tree


Discard

Ironbark Treant
Playful Panda
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector (1/1) - ($2)
Midori (2/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#2

P2T1 Tbh i would like to go first too :sweat_smile:

Secrets

Hand : tenderf,spark,flagb, turtle, messenger
Tech: nope
Thoughts : green starter, i do not like it much. spark for taunt and mess up with his cycle


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. Tenderfoot (3)
  4. Arg+wisp (1)
  5. Spark merfolk, u reshuffle and draw.
  6. disc 2 draw 4

Secrets

Workers : 5+turtle
Discard : spark, flag, messenger
New Hand : wither, ninja, ob, thief


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :exhaust: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play : Arg 1/3

  • Base : 20
  • Discard : 3
  • Deck : 1
  • Workers : 6
  • Gold: 0
  • Hand : 6

#3

So just to clarify, with my draw, I can choose whether my 2 teched cards are locked in before or after I reshuffle and draw due to my technician death right?


#4

no, u have to reshuffle now with no teched cards. That is why i sparked ur prospector, so even t3 u will not have any teched card in hand.
EDIT: @shamusj just to be crystal clear, the order of events is: prospector goes to discard, u are forced to rs and draw 1, at the end of my turn, u add 2 teched card to discard.


#5

that is why is better to play your 1 drop in scav/looky. with scav u lose the card but gain the gold back; with looky (if ur afraid of spells like deteriorate, spark etc) u try to force a bad trade.
T1 a 1 drop in tech makes sense only in a case like hero+jav+haunt where u go down 1 card and want to go back at 5.
Otherwise the opponent can mess with ur cycle, like i did


#6

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Verdant Tree
Rich Earth
Forest’s Favor
Spore Shambler
Young Treant
Playful Panda


WORKERS
Tiger Cub
Spore Shambler


NextHand

Overeager Cadet
Rampant Growth
Merfolk Prospector
Ironbark Treant
Rich Earth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Midori kills Tenderfoot, takes 1, you draw
Tech II - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori (2/2)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

#7

P2T2 I suppose that is tech I not 2 :wink:

Secrets

Hand : wither, ninja, ob, thief+bloom
Tech: tiny B, spirit of the panda
Thoughts : wanna try the SoP, first time ever!


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. Older Brother (3)
  4. Tech I (2)
  5. disc 3 rs draw 5

Secrets

Workers : 5+turtle+ninja
Discard :
New Hand : tfoot,tinyb,spirit of panda, spark, wither


Board:

Patrol:

  • :psblueshield: Squad Leader: Older brother 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 0/1
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Arg 1/3

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 2
  • Hand : 5

#8

Yes Tech I indeed, sorry.

"P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rampant Growth
Ironbark Treant
Merfolk Prospector
Rich Earth
Overeager Cadet


WORKERS
Tiger Cub
Spore Shambler
Rich Earth


NextHand

Young Treant
Verdant Tree
Forest’s Favor
Overeager Cadet


Discard

Rampant Growth
Ironbark Treant
Merfolk Prospector
Tiny Basilisk
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rampant Growth on Midori -> attacks kills Older brother - ($3)
Overeager Cadet
Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: wisp 1/1
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • Midori (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7
    "

#9

P2T3

Secrets

Hand : tfoot,tinyb,spirit of panda, spark, wither
Tech: nimble, mimic
Thoughts : hmm, imo sop was a mistake there. is a dead card rn.


  1. Get 7 Gold+float (9), tech 2 cards
  2. Worker (8)
  3. Tech II Balance (4)
  4. tiny b (2)
  5. tenderfoot (1)
  6. disc 2 draw 4

Secrets

Workers : 5+turtle+ninja+spark
Discard : ob, nimble, mimic
New Hand : bloom, flagb, timely, thief


Board:

Patrol:

  • :psblueshield: Squad Leader: tenderfoot 1/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 0/1
  • :exhaust: Technician: tiny B1/2
  • :target: Lookout:

In Play : Arg 1/3

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 3
  • Deck : 8
  • Workers : 8
  • Gold: 1
  • Hand : 4

#10

"P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Forest’s Favor
Verdant Tree
Overeager Cadet
Young Treant


WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Ironbark Treant
Flagstone Garrison
Rampant Growth
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II - Peace - ($5)
Midori to L5 - ($1)
Cadet (3/3) attack kills SQL takes 1
wisp (1/2) kills scav
panda trades with basilisk
Midor kills Arg, levels to 7
Cadet #2

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Midori L7 (3/3)
  • Overeager Cadet (3/2)
  • wisp 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

#11

Unfortunately, Tiny Basilisk is unattackable by tech 0 units…


#12

but the turn stays the same if he uses panda to kill tenderfoot and cadet1 trades with basilisk


#13

P2T4

Secrets

Hand : bloom, flagb, timely, thief+sop bleah!
Tech: fairy D, mimic
Thoughts : ugh this is bad


  1. Get 8 Gold+float+scav (10), tech 2 cards, rs draw 1
  2. Worker (9)
  3. Maxriver (3)
  4. flagbearer (1)
  5. timely m
  6. disc 2 draw 4

Secrets

Workers : 5+turtle+ninja+spark+brick thief
Discard : fairy D, mimic,sop, bloom
New Hand : tfoot,mimic, nimble F, wither


Board:

Patrol:

  • :psblueshield: Squad Leader: timely 1/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: river 3/4
  • :exhaust: Technician: flagbearer 2/2
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 4
  • Deck : 2
  • Workers : 9
  • Gold: 1
  • Hand : 4

#14

thanks, I really need autocard anywhere, but it doesn’t seem to work for safari on Mac OS High Sierra (OS 10.13.3)


#15

Actually the panda can’t kill the tenderfoot as it’s a 2/2, shall we rollback?


#16

yes, rollback :wink:


#17

P1T4 redone. Redone with Edits again! :slight_smile: Redone #3 :grimacing:

"P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Forest’s Favor
Verdant Tree
Overeager Cadet
Young Treant


WORKERS
Tiger Cub
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Flagstone Garrison
Tiny Basilisk
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II - Peace - ($5)
Forest’s Favor on Midori - ($3)
Midori attack kills SQL takes 1
Cadet trades with basilisk
Cadet #2

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: wisp 1/1
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Overeager Cadet #2 (2/2)
  • :target: Lookout:

In Play:

  • Midori L1 (3/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
    "

#18

tech II is in building, u cannot use oni
EDIT: @shamusj u keep having 2 cadets in the log!


#19

edited. The cadet#1 was correctly in the discard, but I left him on the board by mistake. P1T4 edited again above, and Onimaru gold carried over instead.


#20

dude, how can wisp kill anything being 0/1?