@Mooseknuckles GL HF!
Shadow [Growth, Balance] Finesse vs MooseKnuckles [Demonology], Anarchy, Balance
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector
WORKERS
Spore Shambler
NextHand
Tiger Cub
Forest’s Favor
Rampant Growth
Rich Earth
Young Treant
Discard
Ironbark Treant
Playful Panda
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Arg - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Arg (1/3 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Merfolk Prospector
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
Thoughts
glhf!
P2T1:
Starting Hand
Pestering Haunt Thieving Imp Graveyard Skeletal Archery Summon Skeletons
Gold (5)
Worker (4)
Vandy (2)
Midband Vandy (0)
Pestering Haunt (0)
Discard 3, Draw 5
Patrol:
Leader: Level 3 Vandy (3/4 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 3
Worker
Skeletal Archery
New Hand
Skeleton Javelineer Poisonblade Rogue Jandra Deteriorate Sacrifice the weak
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Tiny Basilik
STARTING HAND
Tiger Cub
Rampant Growth
Rich Earth
Young Treant
Forest’s Favor
WORKERS
Spore Shambler
Rich Earth
NextHand
Playful Panda
Nimble Fencer
Rampant Growth
Young Treant
Tiny Basilik
Tech 2 card(s)
Get Paid - ($5)
Prospector Mines some Gold - ($6)
Worker - ($5)
Tech 1 - ($4)
Max Arg - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: wisp (0/1)
-
[I]Technician[/I]: Water Elemental (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
P2T2:
Tech
Dark Pact, Shadow Blade
Starting Hand
See last turn
Gold (6)
Worker (5)
Heroes Hall (2)
Deteriorate Prospector (2)
Haunt kills wisp
Sacrifice the weak killing Water Ele (0)
Discard 2, rs, Draw 4
Patrol:
Leader: Level 3 Vandy (3/4 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Heroes Hall - 4
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:
Economy:
Workers: 7
Hand: 4
Deck: 5
Discard: 0
Worker
Poisonblade Rogue
New Hand
Shadow Bldae Jandra Deteriorate Thieving Imp
P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Two Step
STARTING HAND
Tiny Basilik
Nimble Fencer
Young Treant
Rampant Growth
Playful Panda
Forest’s Favor
WORKERS
Spore Shambler
Rich Earth
Young Treant
NextHand
Verdant Tree
Merfolk Prospector (1/1)
Two Step
Ironbark Treant
Tiger Cub
Tech 2 card(s)
Get Paid - ($6)
Scav and Tech Draw - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Hero’s Hall - ($2)
Playful Panda - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tiny Basilik (1/2 + A, Deathtouch)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Arg (1/5, lvl 5)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Playful Panda (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
P2T3:
Tech
Sharks!, Dark Pact
Starting Hand
Shadow Bldae Jandra Deteriorate Thieving Imp
Gold (7)
Worker (6)
Shadow Blade the basilisk, you discard (3)
Deteriorate Panda (3)
Midori (1)
Tier I (0)
Vandy hits Arg for 3, sparkshots the wisp
Haunt trades with Panda
Discard 1, Draw 3
Patrol:
Leader: Level 1 Midori (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I -5, Heroes Hall - 4
Units/Heroes: Level 3 Vandy (3/3)
Base: 20
Other:
Economy:
Workers: 8
Hand: 3
Deck: 2
Discard: 5
Worker
Jandra
New Hand
Summon Skeletons Dark Pact Sacrifice the weak
P1T4
Tech StartingHand Workers
TECH
Wandering Mimic
Potent Basilik
STARTING HAND
Verdant Tree
Tiger Cub
Ironbark Treant
Two Step
Merfolk Prospector (1/1)
WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
NextHand
Nimble Fencer
Nimble Fencer
Rampant Growth
Forest’s Favor
Discard
Tiny Basilik (1/2 + A, Deathtouch)
Two Step
Playful Panda (2/2)
Tiger Cub
Verdant Tree
Wandering Mimic
Potent Basilik
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Arg (1/2, lvl 5)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
P2T4:
Tech
Metamorphosis x2
Starting Hand
Summon Skeletons Dark Pact Sacrifice the weak -> graveyard skeleton javelineer
Gold (8)
Dark pact (8)
Worker (7)
Sacrifice the weak, killing treant (5)
Tier II - Anarchy (1)
Midori kills Arg, Vandy maxbands and it fizzles
Vandy hits your face for 4
Discard 2, rs, Draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I -5, Tier II (Anarchy) - 5, Heroes Hall - 4
Units/Heroes: Level 5 Vandy (4/5), Level 1 Midori (2/2)
Base: 18
Other:
Economy:
Workers: 9
Hand: 4
Deck: 8
Discard: 0
Worker
Graveyard
New Hand
Metamorphosis Sacrifice the weak Skeleton Javelineer Pestering Haunt
P1T5
Tech StartingHand Workers
TECH
Wandering Mimic
Faerie Dragon
STARTING HAND
Forest’s Favor
Nimble Fencer
Rampant Growth
Nimble Fencer
Tiger Cub
WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
NextHand
Potent Basilik
Tiny Basilik (1/2 + A, Deathtouch)
Ironbark Treant (1/2 + AAA)
Verdant Tree
Discard
Rampant Growth
Forest’s Favor
Tiger Cub
Nimble Fencer
Wandering Mimic
Faerie Dragon
Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Skip Worker
Nimble Fencer - ($6)
Midori - ($4)
Rampant Growth Fencer - ($2)
Forest’s Favor Fencer - ($0)
Fencer kills Vandy, Midori to lvl 3 “I am not left handed”
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Midori (2/3, lvl 3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nimble Fencer (3/2)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Two lines of Play:
Fencer kills Midori, build tower. Weak to Meta + Zane, and leaves me with either no Tech 2 or Tower.
Put Everything into killing Vandy, Weak to tech 3 gunship rush, but not an immediate death.
Plan 1 seems better.
P2T5:
Tech
Gunship x2
Starting Hand
Metamorphosis Sacrifice the weak Skeleton Javelineer Pestering Haunt
Gold (9)
Worker (8)
Level Midori to 6 (3)
Zane (1)
Midori kills your Midori, maxbands
Zane trades with Nimble Fencer
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I -5, Tier II (Anarchy) - 5, Heroes Hall - 4
Units/Heroes: Level 8 Midori (4/5)
Base: 18
Other:
Economy:
Workers: 10 + 1 float
Hand: 5
Deck: 3
Discard: 5
Worker
Haunt
New Hand
Summon Skeletons Dark Pact Sharks Shadow Bldae Deteriorate
P1T6
Tech StartingHand Workers
TECH
Potent Basilisk
Moments Peace
STARTING HAND
Tiny Basilik (1/2 + A, Deathtouch)
Ironbark Treant (1/2 + AAA)
Potent Basilik
Verdant Tree
Playful Panda (2/2)
WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
Ironbark Treant (1/2 + AAA)
NextHand
Playful Panda (2/2)
Two Step
Wandering Mimic
Wandering Mimic
Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Worker - ($7)
Potent Basilik - ($3)
Tiny Basilisk - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilik (3/5 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Tiny Basilik (1/2, Deathtouch)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
One Mo, need to tech cards forget, will redraw hand afterwards
@Mooseknuckles Done, you can go now.
P2T6:
Starting Hand
Summon Skeletons Dark Pact Sharks Shadow Bldae Deteriorate -> Imp Metamorphosis
Gold + f, no techs (11)
Vandy (9)
Dark Pact (9)
Tier III (4)
Summon Skeletons (1)
Worker (0)
Midori kills tiny Basilisk
Discard 4, Draw 1, rs, Draw 4
Patrol:
Leader:
Elite: skeleton (2/1)
Scavenger:
Technician: skeleton (1/1)
Lookout:
Buildings: Tier I -5, Tier II (Anarchy) - 5, Tier III - 5, Heroes Hall - 4
Units/Heroes: Level 8 Midori (4/5), Level 1 Vandy (2/3)
Base: 16
Other:
Economy:
Workers: 11
Hand: 5
Deck: 7
Discard: 0
Worker
Thieving Imp
New Hand
Dark Pact Metamorphosis Skeleton Javelineer Gunship Summon Skeletons
Realised after my post your skeles are 3/2 + 2/2 units (thanks to Midori), editied healths below
P1T7
Tech StartingHand Workers
TECH
TRex
TRex
STARTING HAND
Two Step
Wandering Mimic
Playful Panda (2/2)
Wandering Mimic
Nimble Fencer
WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
Ironbark Treant (1/2 + AAA)
Playful Panda (2/2)
NextHand
Moments Peace
Rampant Growth
Forest’s Favor
Faerie Dragon
Discard
Tiny Basilik (1/2, Deathtouch)
TRex
TRex
Two Step
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Nimble Fencer - ($7)
Wanding Mimic - ($3)
Mimic kills Elite Skeleton
Fencer kiils Tech Skeleton
Arg - ($1)
Basilisk Kills Midori, Arg to mid
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Arg (1/4 + A, lvl 3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Wandering Mimic (4/1)
- Nimble Fencer (2/1, Haste)
- Potent Basilik (3/1)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 10
Thoughts
Oh yeah, I forgot about his midband…
P2T7:
Starting Hand
Dark Pact Metamorphosis Skeleton Javelineer Gunship Summon Skeletons Metamorphosis -> STW Shadow Blade
Gold, no techs (11)
Dark Pact (11)
Shadow Blade kills your wisp (8)
Sacrifice the weak kills Nimble Fencer (6)
Pirate Gunship (0)
Gunship breaks your T2, obliterates mimic and basilisk
Discard 4, Draw 4, rs, Draw 1
Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I -5, Tier II (Anarchy) - 5, Tier III - 5, Heroes Hall - 4
Units/Heroes: Pirate Gunship (7/6)
Base: 14
Other:
Economy:
Workers: 11
Hand: 5
Deck: 6
Discard: 0
New Hand
Deteriorate Gunship Dark Pact Sharks Sacrifice the weak
P1T8
StartingHand Workers
STARTING HAND
Rampant Growth
Forest’s Favor
Moments Peace
Faerie Dragon
Verdant Tree
WORKERS
Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector (1/1)
Ironbark Treant (1/2 + AAA)
Playful Panda (2/2)
NextHand
Wandering Mimic (4/2)
Tiger Cub
Potent Basilisk
Potent Basilik (3/1)
Tech 0 card(s)
Get Paid + float - ($11)
Discard #2 from Random.org
Tech Draw
Rebuild Tech 2
Midori - ($9)
Moments Peace - ($7)
Verdent Tree - ($5)
Max Arg - ($3)
Float ($3)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Arg (1/5 + A, lvl 5)
-
Elite:
-
Scavenger:
-
Technician: Midori (2/3, lvl 1)
-
Lookout:
In Play:
- Verdant Tree (-/3, Healing 1)
- Water Ele (3/3, Anti Air)
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
P2T8 revised:
Starting Hand
Deteriorate Gunship Dark Pact Sharks Sacrifice the weak -> Dark Pact Metamorphosis -> Shadow Blade Metamorphosis -> skeleton javelineer (finally!)
Gold, no techs (11)
Dark Pact (11)
Dark Pact (11)
Zane (9)
Shadow Blade Midori, Zane to level 3, you draw and discard (6)
Maxband Zane, he bumps Arg to technician (3)
Zane kills Arg, midbands Vandy, we both draw
Vandy breaks Verdant Tree
Skeleton javelineer (2)
Sacrifice the weak, killing skeleton and water ele (0)
Discard 5, Draw 1, rs, Draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician: Pirate Gunship (7/6)
Lookout:
Buildings: Tier I -5, Tier II (Anarchy) - 5, Tier III - 5, Heroes Hall - 4
Units/Heroes: Level 3 Vandy (3/4), Level 6 Zane (4/3)
Base: 10
Other:
Economy:
Workers: 11
Hand: 5
Deck: 6
Discard: 0
New Hand
Summon Skeletons Dark Pact Skeleton Javelineer Gunship Metamorphosis
GG! I either need the tree or the water ele to live (and for me to either draw Trex or not to discard my Wandering Mimic from hand respectively) but as none of them happened I can’t do anything. Building that Hero’s hall turn three was a mistake, but that was a very well played game by you. I think a second Moments Peace is need once we hit tech 3, and I should have put river in tech with midori behind (to give me a third out), and Turn 7 it was probs a good idea to skip another worker to get the second Mimic out, either to kill tech 3 with basillisk or (more likely) kill Vandy to limit the Dark pact/Shadow Balde Senanagens.
I’m interested in a rematch if you want (Playing against vandy pressure/Anarachy late game makes a really fun game/challenge) if your up for it?