Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

Sure.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Aged Sensei
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Smoker


WORKERS
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Snapback
Savior Monk
Fox Viper
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]



[/spoiler][/details]

"

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Battle Suits
Neo Plexus
Forgotten Fighter
Hardened Mox


WORKERS
Forgotten Fighter


NextHand

Tinkerer
Nullcraft
Fading Argonaut
Plasmodium
Time Spiral


Discard

Neo Plexus
Battle Suits
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bone Collector


STARTING HAND
Fox Primus
Snapback
Safe Attacking
Savior Monk
Fox Viper


WORKERS
Smoker
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Fox Primus
Grappling Hook
Sensei’s Advice
Gunpoint Taxman


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Saviour Monk (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

I wonder how well this strat works going second… One way to find out!
P2T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Time Spiral
Fading Argonaut
Tinkerer
Plasmodium
Nullcraft


WORKERS
Forgotten Fighter
Tinkerer


NextHand

Nullcraft
Temporal Research
Knight of the Conclave
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Fading Argo - ($2)
Plasmodium - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, Haste, Forecast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts
1 Like

It seems like Mox lost a lot of value due to Safe Attacking (even with Battle Suits). Would teching Assimilate to steal Safe Attacking be stupid or worth it?

It is a question I have been asking myself these last few games. The first was a definate no as by the time it would cycle around, I would be planning on attacking with tech 2, and one point of armor on a tech 0/1 would often mean nothing to PetE at that point (although not having then for the training grounds hurt and it was then teched, but unplayable). Knowing that he was happy to play upgrades/buildings against future, I’ve been considering teching it T2 ever since, but the tempo loss is large (5 gold for vir + assimilate, probs 2 levels to his hero from lack of defence from said 5 gold spend), and since I am rarely attacking at tech 0/1 with anything that damage matters on, I’ve been rating it as a quick loss to do so with my old tech 2 present rush plan.

1 Like

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Hooded Executioner


STARTING HAND
Gunpoint Taxman
Sensei’s Advice
Fox Primus
Grappling Hook
Bone Collector


WORKERS
Smoker
Fox Viper
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Morningstar Flagbearer
Snapback
Safe Attacking
Hooded Executioner


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei taps to give Grave +1/1
Grave kills Fargo, you draw
Bone Collector - ($3)
Gunpoint Taxman - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/2)
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Expect he teched double Seers to haste Plasmo and as Peace engine drivers. Think I’ll go Discipline, as the only spec in my deck with a flier (YLD), block him channeling runes through Nullcraft. Teching a Hooded Executioner (hit a low tech unit with runes) and YLD.

[/spoiler][/details]

… Forecast Shenanigans are really fun, and make you cycle stupid quickly… (3 Tech 1 units turn 3 anyone?)
P2T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Temporal Research
Nullcraft
Knight of the Conclave
Time Spiral
Neo Plexus
Knight of the Conclave
Battle Suits
Neo Plexus

Seer


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus


NextHand

Temporal Research
Seer
Battle Suits
Fading Argonaut (2/3, Fading 3)


Tech 2 card(s)
Get Paid - ($7)
Forcast
Prynn - ($5)
Kinght of the Conclave #1
Kinght of the Conclave #2
Temporal Research Draw 3 - ($3)
Seer, removing rune from Plasmodium - ($2)
Time spiral, removing rune from Plasmodium, it arrives! - ($1)
Plasmodium kills monk
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/2, Haste,)
  • Knight of the Conclave (4/4, Resist 1, Forcast 3)
  • Knight of the Conclave (4/4, Resist 1, Forcast 3)
  • Prynn (1/3, lvl 1, Fading 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts
1 Like

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Vigor Adept
Chaos Mirror


STARTING HAND
Safe Attacking
Snapback
Morningstar Flagbearer
Hooded Executioner


WORKERS
Smoker
Fox Viper
Fox Primus
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Young Lightning Dragon
Grappling Hook


[/spoiler][/details]

[details=Discard][spoiler]
Saviour Monk
Snapback
Vigor Adept
Chaos Mirror


[/spoiler][/details]
Tech 3 card(s)
Get Paid + float - ($8)
Worker - ($7)
Safe Attacking - ($6)
Hooded Executioner - ($4)
Sensei taps to buff Grave
Grave sidelines Mox
Gunpoint Taxman kills Seer, makes Skeleton, you draw
Bone Collector kills Prynn, Grave to lvl 3
Tech 2 Discipline - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Hooded Executioner (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Aged Sensei (1/1)
  • Bone Collector (3/3)
  • Gunpoint Taxman (3/2)
  • Grave lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I assume thats an error on the spreadsheets part (not sure how you’ve managed that one though)?

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Fading Argonaut (2/3, Fading 3)
Seer
Battle Suits
Temporal Research
Time Spiral
Nullcraft
Overeager Cadet


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus


NextHand

Seer (2/1)
Overeager Cadet
Plasmodium (4/2, Haste,)
Nullcraft


Tech 2 card(s)
Get Paid - ($8)
Forecast
Vir - ($6)
Tempoeal Research, draw 2 - ($4)
Time Spiral, Removing rune from KotC #1 - ($3)
Seer, Removing rune from KotC #1, It Arrives! - ($2)
Battlesuits - ($0)
Overeager Cadet
Mox kills Skeleton
Plasmodium trades with Executioner
Skip worker

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Seer (3/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (3 + 1/2)
  • :target: [I]Lookout[/I]: Knight of the Conclave (5/4, Resist 2)
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestructable)
  • Battle Suits
  • Knight of the Conclave (5/4, Resist 1, Forcast 2)
  • Vir (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Spreadsheet saying Tech 3 cards again (though I’ve edited to 2). Must have messed it up somehow, maybe cut from the square below the Tech Cards area. As far as I can see the card handling is still working fine and I’ve the correct number of cards.

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Sensei’s Advice
Young Lightning Dragon
Grappling Hook


WORKERS
Smoker
Fox Viper
Fox Primus
Morningstar Flagbearer
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Saviour Monk
Sensei’s Advice
Pirate Gunship
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave kills Cadet, sparkshot to KotC, you draw
Taxman trades with KotC
Sensei trades with Seer
Grave to max - ($3)
Zane - ($1)
Grave’s Sword kills Vir, Zane to lvl 4
Zane to lvl 5 - ($0)
Zane and Bone Collector break Tech 1, Base to 18HP

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave lvl 7 (4/5)
  • Bone Collector (3/3)
  • Zane lvl 5 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Bootcamp
Elite Training


STARTING HAND
Seer (2/1)
Overeager Cadet
Nullcraft
Plasmodium (4/2, Haste,)
Time Spiral


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium (4/2, Haste,)


NextHand

Knight of the Conclave (4/4, Resist 2)
Seer (3/1)
Fading Argonaut (2/3, Fading 3)
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Forecast
Rebuild Tech 1
Oni - ($6)
Time Spiral KotC, it arrives! - ($4)
Nullcraft kills the skeleton - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Knight of the Conclave (5/4 + A, Resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Oni (2/3, Frenzy 1)
  • :target: [I]Lookout[/I]: Hardened Mox (2/1, Indestructable)
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, Haste, Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Martial Mastery


STARTING HAND
Sensei’s Advice
Saviour Monk
Pirate Gunship
Aged Sensei


WORKERS
Smoker
Fox Viper
Fox Primus
Morningstar Flagbearer
Grappling Hook
Saviour Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Gunpoint Taxman
Chaos Mirror
Pirate Gunship
Young Lightning Dragon


[/spoiler][/details]

[details=Discard][spoiler]
Aged Sensei
Pirate Gunship
Sensei’s Advice
Young Lightning Dragon
Martial Mastery


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Zane to max, shove KotC to scav - ($7)
Zane trades with KotC, we both gain $1, Oni to lvl 3 - ($8)
Garth - ($6)
Bone Collector kills Oni, Garth to lvl 3, you draw, I gain Skeleton
Tech 3 - ($1)
Tech Lab Anarchy - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 7 (4/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Bone Collector (3/2)
  • Garth lvl 3 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline )
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Garrison
Garrison


STARTING HAND
Overeager Cadet (3 + 1/2)
Bootcamp
Garrison
Time Spiral
Garrison


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium (4/2, Haste,)


NextHand

Time Spiral
Garrison
Seer (3/1)
Overeager Cadet (3 + 1/2)
Bootcamp


Tech 2 card(s)
Get Paid + float - ($10)
Scav + Tech - ($11)
Tech 2 (Peace) - ($7)
KotC
Fading Argo - ($5)
Prynn - ($3)
Temporal Research, Draw 3 - ($1)
Overeager Cadet
Tech Lab (Past) - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1, Indestructable)
  • :psfist: [I]Elite[/I]: Nullcraft (1/1, Haste, Flying)
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (3/2)
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]: Prynn (1/3, lvl 1, Fading 4)
    [B]In Play:[/B]
  • Battle Suits
  • Knight of the Conclave (4/4, Resist 1, Forcast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P1 Turn7


[details=StartingHand Workers][spoiler]

STARTING HAND
Chaos Mirror
Gunpoint Taxman
Pirate Gunship
Snapback
Young Lightning Dragon


WORKERS
Smoker
Fox Viper
Fox Primus
Morningstar Flagbearer
Grappling Hook
Saviour Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Hooded Executioner
Vigor Adept
Martial Mastery
Aged Sensei


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Grave sidelines Mox, sparkshot kills Nullcraft
Bone Collector kills Prynn, makes a Skeleton, Garth to lvl 5
Pirate Gunship - ($4)
Gunship breaks Tech 2, obliterates Cadet and Fargo, Base to 16HP
Garth to lvl 7, YLD from discard - ($2)
Gunpoint Taxman - ($0)
Garth and Skeleton deal 4dmg to your Base, to 12HP

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 7 (4/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Young Lightning Dragon (3/3)
    [B]In Play:[/B]
  • Safe Attacking
  • Bone Collector (3/2)
  • Garth lvl 7 (3/4)
  • Skeleton (1/1)
  • Pirate Gunship (7/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

GG! a key break on my tech 1 T5 (I don’t think I’ve heard that one before…) delaying my garrisons (and my cheap past units). The amount of units I could put out turn after turn from my mind was insane, but against safe attacking and tempo drop allowed you to snowball well. Giving up that amount of tempo as P2 doesn’t seem that viable (at least against bone collectors, letting them get 2/3 skeletons out). Up for another?

I though you might tech 2xSeers on T2 to haste the Plasmo and then head for Peace engine without bothering with the KotCs.

Your turn to start.

I’ll try switching to [Discipline]/Necro/Blood for a change.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Time Spiral
Hardened Mox
Battle Suits
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Temporal Research
Nullcraft
Tinkerer
Fading Argonaut


Discard

Neo Plexus
Time Spiral
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts