Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Steam Tank
Pirate Gunship


STARTING HAND
Grappling Hook
Bone Collector
Snapback
Bone Collector


WORKERS
Fox Viper
Morningstar Flagbearer
Smoker
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Aged Sensei
Sparring Partner
Sensei’s Advice


[/spoiler][/details]

[details=Discard][spoiler]
Saviour Monk
Bone Collector
Snapback
Steam Tank
Pirate Gunship


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave sidelines Mox, sparkshot to Stewardess
Monk trades with Stewardess
Taxman deals 3dmg to your Tech2
Bone Collector - ($7)
Grave to lvl 3 - ($5)
Tech 2 Anarchy - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 3 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Gunpoint Taxman (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Discipline has some decent answers to Purple/Present (eg Mind Parry Monk against Tricycloid and Prynn spells, Vigor Adept as a beefy blocker), but overall think Present wins out. His last turn was not very efficient, so think I’ve the edge for Anarchy and Gunship rush instead.

[/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Argonaut


STARTING HAND
Neoplexus
Time Spiral
Fading Argonaut
Stewardess of the Undone
Nullcraft (1/1, Flying Haste)


WORKERS
Tinkerer
Plasmodium (4/4, haste forcast 3)
Temporal Research
Time Spiral


NextHand

Hyperion
Forgotten Fighter
Stewardess of the Undone (3 1/3)
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Fading Argonaut - ($5)
Neo plexus - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neoplexus (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (2/1, Indestructable)
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Reversal


STARTING HAND
Sparring Partner
Fox Primus
Aged Sensei
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer
Smoker
Grappling Hook
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Steam Tank
Gunpoint Taxman
Reversal
Snapback


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grave to max - ($4)
Grave’s sword kills Fargo
Taxman trades with Neo Plexus, steals scav bonus - ($5)
Zane sidelines Mox - ($3)
Bone Collector breaks Tech2, Base to 18HP, I gain a Skeleton
Sparring Partner - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Bone Collector (3/3)
  • Grave lvl 7 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

Edit: Bone Collector HP adjusted to 3 (Safe Attacking offsets Tower damage)

[details=Thoughts][spoiler]


Teching second Gunship and Reversal, build Tech3 next turn.

[/spoiler][/details]

Grave’s sword requires exhausting, so he can’t patrol

2 Likes

Good point – hadn’t appreciated Readiness applies after attack but not after exhaustion. Edited patrol.

Should the reshuffle-draw be redone after adjusting patrol?

Generally, you only need to redo your discard/draw step in a tournament setting. As long as @Shadow_Night_Black doesn’t mind, it’s fine to keep the same hand.

Thanks – and happy either way, just whatever is the better approach to apply consistently.

I don’t mind either way.

Think it makes minimal difference here – but I’ve reshuffled anyway to avoid setting patrol with knowledge of the cards in the next hand.

EDIT: added vir to patrol, forgot to put her on board, would redraw, but I drew the rest of my deck
P2T5


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Hyperion
Forgotten Fighter
Hyperion
Stewardess of the Undone (3 1/3)


WORKERS
Tinkerer
Plasmodium (4/4, haste forcast 3)
Temporal Research
Time Spiral


NextHand

Temporal Distortion
Nullcraft (1/1, Flying Haste)
Stewardess of the Undone
Hyperion


Discard

Fading Argonaut (3/3 + A, Fading 3)
Neoplexus (3/2)
Forgotten Fighter
Hyperion
Argonaut
Now!


Tech 2 card(s)
Get Paid - ($9)
No Scav cause daylight robbery
Rebuild Tech 2
Stewardess of the undone, bouncing Skeleton - ($6)
Vir - ($4)
Vir sawps card from Deck - ($3)
Argonaut - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A Readiness)
  • :psfist: [I]Elite[/I]: Hardened Mox (2 + 1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/3)
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Steam Tank
Surprise Attack


STARTING HAND
Reversal
Sensei’s Advice
Steam Tank
Saviour Monk


WORKERS
Fox Viper
Morningstar Flagbearer
Smoker
Grappling Hook
Aged Sensei
Gunpoint Taxman


[/spoiler][/details]

[details=NextHand][spoiler]
Pirate Gunship
Pirate Gunship
Bone Collector
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Reversal
Snapback
Steam Tank
Surprise Attack


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Garth - ($8)
Sparring Partner taps to gives Grave +1/1
Grave kills Argonaut
Bone Collector safely kills Vir, makes a Skeleton, Garth to lvl 3, you draw
Steam Tank - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Steam Tank (3/6 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Garth lvl 3 (1/3)
  • :target: [I]Lookout[/I]: Grave lvl 7 (5/1) [with 1/1 rune]
    [B]In Play:[/B]
  • Safe Attacking
  • Bone Collector (3/1)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

P2T6


Tech StartingHand Workers

TECH
Immortal
Now!


STARTING HAND
Hyperion
Nullcraft (1/1, Flying Haste)
Temporal Distortion
Stewardess of the Undone
Hyperion
Neoplexus (3/2)


WORKERS
Tinkerer
Plasmodium (4/4, haste forcast 3)
Temporal Research
Time Spiral


NextHand

Argonaut
Forgotten Fighter
Argonaut (4/4 + A Readiness)
Now!
Fading Argonaut (3/3 + A, Fading 3)


Discard

Immortal
Now!
Temporal Distortion
Hyperion (5/2)
Stewardess of the Undone
Neoplexus (3/2)
Nullcraft (1/1, Flying Haste)
Hyperion


Tech 2 card(s)
Get Paid - ($9)
Mox Runs into steam tank, dealing 1 after armor
Hyperion, Mox is trashed - ($4)
Hyperion kills steam tank, I draw
Geiger - ($2)
Stewardess kills Garth, Geiger to lvl 3
Temporal Distortion on Hyperion, Bringin out Tricycleoid - ($0)
Tricyeloid Pings Bone Collector for 1 and Sparring Partner for 2

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricyleoid (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger (2/4, lvl 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Stewardess of the Undone (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts
1 Like

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Fox Primus
Pirate Gunship
Bone Collector
Pirate Gunship
Sensei’s Advice (technician draw)


WORKERS
Fox Viper
Morningstar Flagbearer
Smoker
Grappling Hook
Aged Sensei
Gunpoint Taxman


[/spoiler][/details]

[details=NextHand][spoiler]
Surprise Attack
Saviour Monk
Fox Primus
Sensei’s Advice
Pirate Gunship


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Zane, to lvl 2 - ($7)
Pirate Gunship - ($1)
Sensei’s Advice on Skeleton and Gunship - ($0)
Pirate Gunship, kills Geiger, obliterates Tricycloid and Stewardess, Zane to lvl 4
Grave breaks Tech2, Base to 16HP, dies to Tower
Zane and Skeleton break Tech1, Base to 14HP

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Pirate Gunship (7/6)
  • Zane lvl 4 (3/2)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

GG! I think I need to work on my tech timings, I always seem to draw what I need one turn too late, up for another?

Sure. It’s a close thing, but the early Hero pressure seems to be giving me just enough breathing space to build Tech3 before your stronger Tech2s take over.

Your turn to start.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Plasmodium
Battle Suits
Hardened Mox
Forgotten Fighter


WORKERS
Plasmodium


NextHand

Time Spiral
Temporal Research
Nullcraft
Neo Plexus
Tinkerer


Discard

Forgotten Fighter
Fading Argonaut
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Snapback
Grappling Hook
Sensei’s Advice
Savior Monk
Smoker


WORKERS
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Viper
Aged Sensei
Morningstar Flagbearer
Fox Primus
Safe Attacking


[/spoiler][/details]

[details=Discard][spoiler]
Sensei’s Advice
Grappling Hook
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Saviour Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]



[/spoiler][/details]

"

Looks like you only paid $1 for Neo Plexus. Or did you you skip Tech 1 build?

1 Like

Accidentally miscounted my gold, correct turn below (redrew next hand to not influence patroling)

P1T2


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Temporal Research
Time Spiral
Neo Plexus
Tinkerer
Nullcraft


WORKERS
Plasmodium
Time Spiral


NextHand

Tinkerer
Forgotten Fighter
Argonaut
Nullcraft
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Mox is 1/1 not 2/1 (for now…)

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bone Collector


STARTING HAND
Aged Sensei
Safe Attacking
Fox Viper
Fox Primus
Morningstar Flagbearer


WORKERS
Smoker
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Grappling Hook
Bone Collector
Aged Sensei
Sensei’s Advice


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Safe Attacking - ($4)
Monk sidelines Mox
Grave kills Neo Plexus, you gain $1
Grave to lvl 3 - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Savior Monk (2/2)
  • Grave lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


I’ll end up losing $1 on the Monk-Neo Plexus trade, but will hopefully be able to do some damage with Grave next turn – either with direct attacks (eg if Mox exhausts to attack) or with sword.

[/spoiler][/details]