Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

Maybe, but this hand was trash, so this might be the turning point for you.
EDIT: Added Thoughts
P1T5


Tech StartingHand Workers

TECH
Rememberer
Now!


STARTING HAND
Origin Story
Yesturday’s Golgahort
Tinkerer (1/2)


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Neo Plexus
Origin Story


NextHand

Yesturday’s Golgahort
Temporal Research
Seer (3/1)


Tech 2 card(s)
Get Paid - ($8)
Scav x2 - ($10)
Forcast Stuf
Worker - ($9)
Tech 2 (Past) - ($5)
Tinkerer - ($3)
Nullcraft hits Zane for 1

Float ($3)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plasmodium (4/1 + A, Haste)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • KoTC #1 (5/4, Resist 1, Forcast 1)
  • KoTC #2 (5/4, Resist 1, Forcast 1)
  • Nullcraft (1/1, flying, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

And this is why you don’t add tech 2’s before you build your tech 2 (and if you are cycling as quickly as I was, don’t add situational answers to threats he wont have)

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Rambasa Twins
Saviour Monk
Sensei’s Advice
Training Grounds
Safe Attacking


WORKERS
Fox Viper
Smoker
Fox Primus
Morningstar Flagbearer
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Young Lightning Dragon
Grappling Hook
Gunpoint Taxman
Sensei’s Advice
Snapback


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Tech Lab Anarchy - ($2)
Training Grounds - ($1)
Garth to lvl 4 - ($0)
Zane trades with Plasmo
Garth kills Tinkerer

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 4 (3/3)
  • Training Grounds (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Edit: adding Tech 3 building and 1atk to Garth from Training Grounds

[details=Thoughts][spoiler]


Unexpected chance to try for a Gunship. If this goes to a Tech3 battle, max Garth -> Mind Parry Monk could protect my units from Archon bounce.

Didn’t draw a Gunship, though Garth mid may give me a chance to draw.

[/spoiler][/details]

Please no Gunship???
P1T6


Tech StartingHand Workers

TECH
Assimilate
Shimmer Ray


STARTING HAND
Temporal Research
Yesturday’s Golgahort
Seer (3/1)
Seer (3/1)
Fading Argonaut (3/3 + A, Fading 3)
Now!


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Neo Plexus
Origin Story
Fading Argonaut (3/3 + A, Fading 3)


NextHand

Assimilate
Shimmer Ray
Rememberer
Seer (3/1)


Tech 2 card(s)
Get Paid + float - ($12)
Tech Draw
Prynn - ($10)
Temporal Research, Draw 2 - ($8)
Geiger - ($6)
Now! KoTC #1 - ($5)
Yesturday’s Golgahort - ($2)
Worker - ($1)
KoTC Kills your skeleton
Nullcraft Hit your Tech lab for 1

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Yesturday’s Golgahort
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: KoTC #1 (5/3, Resist 1)
  • :pschip: [I]Technician[/I]: Geiger (2/3, lvl 1)
  • :target: [I]Lookout[/I]: KoTC #2 (5/4, Resist 1)
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying, Haste)
  • Prynn (1/3, lvl 1, Fading 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

This time missed the (77%) shot at Gunship in hand or Garth-draw

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Mind Parry Monk


STARTING HAND
Grappling Hook
Sensei’s Advice
Young Lightning Dragon
Snapback
Gunpoint Taxman
Aged Sensei


WORKERS
Fox Viper
Smoker
Fox Primus
Morningstar Flagbearer
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Rambasa Twins
Saviour Monk
Chaos Mirror
Pirate Gunship


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Snapback
Sensei’s Advice
Mind Parry Monk


[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Garth makes a Skeleton - ($9)
Sacrifice Skeleton to draw 1
Grappling Hook, Golgort to elite
Garth kills Geiger, you draw, Garth to lvl 6
Max Garth, summon Mind Parry Monk from discard - ($8)
Grave - ($6)
Tap Training Ground to max Grave
Gunpoint Taxman - ($4)
Young Lightning Dragon - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Lightning Dragon (3/3 + 1)
  • :psfist: [I]Elite[/I]: Gunpoint Taxman (4/3)
  • :ps_: [I]Scavenger[/I]: Garth lvl 7 (4/4)
  • :pschip: [I]Technician[/I]: Grave lvl 7 (5/5) [with sword]
  • :target: [I]Lookout[/I]: Aged Sensei (1/1)
    [B]In Play:[/B]
  • Training Grounds (4)
  • Mind Parry Monk (5/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 3 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T8


Tech StartingHand Workers

TECH
Shimmer Ray
Slow-Time Generator


STARTING HAND
Now!
Plasmodium (4/1 + A, Haste)


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Neo Plexus
Origin Story
Fading Argonaut (3/3 + A, Fading 3)


NextHand

Seer (3/1)
Temporal Research
Plasmodium (4/1 + A, Haste)


Discard

Slow Time Generator
Yesturday’s Golgahort
KoTC #1 (5/3, Resist 1)
Assimilate


Tech 0 card(s)
Get Paid + float - ($11)
Fading
Tech Draw
Rememberer - ($6)
Seer, removing Rune from Rememberer, bringing in a Shimmer ray from Discard - ($5)
Shimmer Ray #2 - ($4)
Yesturday’s Golgahort trades with Grave, Prynn to lvl 3
KoTC #1 Trades with Garth, Prynn to lvl 5
Tinkerer - ($2)
Max Prynn - ($0)
Prynn kills Taxman, gains a fading rune

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (3/1)
  • :psfist: [I]Elite[/I]: KoTC (5/4, Resist 1)
  • :ps_: [I]Scavenger[/I]: Shimmer Ray#1 (3/4, Flying, Fading 2)
  • :pschip: [I]Technician[/I]: Shimmer Ray#2 (3/4, Flying, Fading 2)
  • :target: [I]Lookout[/I]: Nullcraft (1/1, flying, Haste)
    [B]In Play:[/B]
  • Battle Suits
  • Rememberer (4/3, Fading 2)
  • Tinkerer (1/2)
  • Prynn (3/1, lvl 7, Fading 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Looks like previous turn’s text went in

1 Like

oops, it didn’t post the right turn, undid the discard/draw and it worked this time, reposted

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Saviour Monk
Rambasa Twins
Chaos Mirror
Pirate Gunship


WORKERS
Fox Viper
Smoker
Fox Primus
Morningstar Flagbearer
Safe Attacking
Rambasa Twins


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Pirate Gunship
Grappling Hook
Saviour Monk


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Pay $1 to give YLD +1atk - ($9)
YLD kills KotC
Zane - ($7)
Tap Training Grounds to max Zane, pulls Seer to elite and kills
Mind Parry Monk kills Remember
Zane kills Tinkerer
Aged Sensei trades with Prynn - ($1)
Pirate Gunship, obliterates Nullcraft and scav Shimmer Ray, you gain $1
Gunship kills tech Shimmer Ray, you draw
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds (4)
  • Mind Parry Monk (5/1)
  • Zane lvl 6 (4/3)
  • Pirate Gunship (7/3)
  • Young Lightning Dragon (3/3 + 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 3 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


Being sure to kill Prynn to avoid a Rewind accident.

[/spoiler][/details]

1 Like

Rememberer is a 4/3 thanks to battlesuits so will kill your mind parry monk[quote=“petE, post:109, topic:2512”]

  • Pirate Gunship (7/3)
    [/quote]

Gunship (although this rarely matters) also has long range (if it wasn’t disgusting enough), so would still be a 7/6 after attacking.

GG though, I can’t comeback from that, I either need to figure out what to tech 4/5 to not have those hands be so dead, as I feel it was those turn grace that allowed you back into it (not give up on the forecast into past idea, even if it feels like it should work so well.) Any idea on what I should be teching on those turns? (with my quick cycling at that point, I basically draw what I tech either that turn or the next.

2 Likes

At that point I was mainly worried you’d go Present/Hyperions, don’t know how I could handle them coming at me with haste the same turn your Knights hit the board. Though I guess Present doesn’t make use of your Seers. Great to have that slim deck, but as you say that slower turn let me back in.

Very interesting game.

2 Likes

Yeah, it’s just turn 4 I didn’t now what to tech, so I went with origin story and a tech 2, drew them both turn 5 with a tinkerer, and couldn’t do anything. maybe adding Argonauts in would have given me a T5 play ( I had enough gold at this point for them and Tech 2 present), which could spear head into either tech plan (Although I keep looking at Past and asking, when is it good? It’s too slow against any T3 rush, against an aggressive deck the engine is too slow, and if you could waste 5 gold on a 3/3, another 5 on Tech 3 and have both live to get the archon from the discard, then you had already won by this point. Against MoLaC/Peace engine your slower and far more fragile (and take longer to run). The cheap units don’t seem to help as by this stage of the game you have plenty of gold, and card draw is more of a factor, which is hard to get with Past (getting 10 fading runes is basically impossible, I think I managed it once against a friend who was new at the game, and that relies you on one starting deck card, which at best you are playing once every 2 turns.

3 Likes

With Battle Suits down, Argonauts feel pretty well Tech2 grade.

On for another ? Haven’t played much as Blood before, any suggestions for decks you’ve enjoyed?

1 Like

With blood? I’ve only played 2 deck with it but both were fun: the obvious Necro blood Truth, and the was one in the random tourney Necro Blood Growth. Both were good fun. I’ve gonna stick with purple, see how forcast deas with being player two, and trying to get T4/5/6 clean. Your turn to start.

I’ll stick with [Discipline]/Necro/Anarchy, these are close games.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Fox Viper
Grappling Hook
Sensei’s Advice
Aged Sensei
Safe Attacking


WORKERS


[/spoiler][/details]

[details=NextHand][spoiler]
Morningstar Flagbearer
Savior Monk
Snapback
Fox Primus
Smoker


[/spoiler][/details]

[details=Discard][spoiler]
Fox Viper
Sensei’s Advice
Safe Attacking
Grappling Hook


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 4
1 Like

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Time Spiral
Hardened Mox
Fading Argonaut
Tinkerer


WORKERS
Tinkerer


NextHand

Neo Plexus
Plasmodium
Nullcraft
Battle Suits
Temporal Research


Discard

Fading Argonaut
Time Spiral
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bone Collector


STARTING HAND
Fox Primus
Snapback
Morningstar Flagbearer
Savior Monk
Smoker


WORKERS
Fox Viper
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Smoker
Gunpoint Taxman
Fox Primus
Sensei’s Advice
Safe Attacking


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Saviour Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Edit: now showing Tech1 building

[details=Thoughts][spoiler]


Training Grounds worked out really well for me last game, but realize now (seeing his last game’s techs) that it could have been Assimilated. So better avoid this game.

[/spoiler][/details]

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Battle Suits
Neo Plexus
Plasmodium
Temporal Research
Nullcraft


WORKERS
Tinkerer
Plasmodium (4/4, haste forcast 3)


NextHand

Stewardess of the Undone
Stewardess of the Undone
Temporal Research
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Tech 1 - ($3)
Nullcraft - ($1)
Nullcraft kills Aged Sensi

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (3/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Sparring Partner


STARTING HAND
Gunpoint Taxman
Smoker
Safe Attacking
Fox Primus
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Grappling Hook
Bone Collector
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Safe Attacking - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Saviour Monk (2/2)
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7

[details=Thoughts][spoiler]


I’m not getting the chance to make favourable trades to make up for my econ disadvantage. But then he’s not getting value from his 3-cost Mox so far. Teching a second Bone Collector and Sparring Partner (eg buff a YLD to make it safe from a Tricycloid).

[/spoiler][/details]

P2T3
EDIT: @PetE fixed my turn


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Temporal Research
Stewardess of the Undone
Forgotten Fighter
Stewardess of the Undone


WORKERS
Tinkerer
Plasmodium (4/4, haste forcast 3)
Temporal Research


NextHand

Time Spiral
Neoplexus
Stewardess of the Undone
Nullcraft (1/1, Flying Haste)
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Stewardess of the Undone, bouncing Nullcraft (cause monk is in lookout :frowning: - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A, Indestructable)
  • :psfist: [I]Elite[/I]: Stewardess of the Undone (3 1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Monk is in lookout, so extra $ to bounce

2 Likes