Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

GG ! Won’t be able to come back, can’t even use Doom Grasp in hand with Garth dead. That patrol was a big blunder. Also had a line in which I could have broken both Tech 1+2 last turn (in first T7 Thoughts). Though I think you were in a better position anyway, getting such good value from your hasted Void Star. Tough to face Future with no flying in deck.

If you’re on for another, I’ll go back to [Discipline]/Necro/Anarchy.

1 Like

kk, Ill stick with mono-purple (few more things I want to try out)

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Plasmodium
Battle Suits
Time Spiral
Nullcraft


WORKERS
Forgotten Fighter


NextHand

Temporal Research
Neo Plexus
Tinkerer
Hardened Mox
Fading Argonaut


Discard

Time Spiral
Plasmodium
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battlesuits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Savior Monk
Fox Primus
Sensei’s Advice
Fox Viper
Morningstar Flagbearer


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Snapback
Smoker
Grappling Hook
Aged Sensei


[/spoiler][/details]

[details=Discard][spoiler]
Fox Primus
Morningstar Flagbearer
Sensei’s Advice


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Saviour Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
KoTC
KoTC


STARTING HAND
Fading Argonaut
Tinkerer
Temporal Research
Neo Plexus
Hardened Mox


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Nullcraft
KoTC
KoTC
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Fading Argo - ($2)
Tinkerer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bone Collector


STARTING HAND
Smoker
Aged Sensei
Snapback
Grappling Hook
Safe Attacking


WORKERS
Fox Viper
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Gunpoint Taxman
Aged Sensei
Safe Attacking
Snapback


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook, Fargo to lookout
Grave to lvl 3 - ($3)
Grave kills Fargo
Saviour Monk kills Tinkerer
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 3 (3/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Saviour Monk (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Grappling Hook allows me to kill both his units. Monk will likely be bounced by Stewardess or sniped by Nullcraft, and with Grave on 1HP I’m pretty well committed to maxing next turn. But even if Origin Storied on T4, I’m at worst trading evenly which is just fine as P2, and if left on the board am certainly trading up.

[/spoiler][/details]

1 Like

Hand? I don’t need no hand…

P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
KoTC
KoTC
Nullcraft
Time Spiral
Plasmodium


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral


NextHand

Temporal Research
Neo Plexus


Discard

Fading Argonaut (3/3 + A, Fading 3)
Tinkerer (1/2)
Seer
Seer


Tech 2 card(s)
Get Paid - ($6)
Tech draw
Knight of the Conclave #1
Knight of the Conclave #2
Nullcraft - ($4)
Worker - ($3)
Plasmodium - ($1)
Nullcraft kills Monk

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • KoTC #1 (5/4, Resist 1, Forcast 3)
  • KoTC #2 (5/4, Resist 1, Forcast 3)
  • Nullcraft
  • Plasmodium (4/4, Haste, Forcast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts
4 Likes

LEEEEEEEEEEEROOOOOOYYYY…

(Forum is telling me, “Body seems unclear. Is it a complete sentence?”)

2 Likes

All we need is max Vir now. And where’s DeGrey when I need him in my Codex?

I redid last turn’s reshuffle-draw, as I mistakenly had Saviour Monk both on the board and in my deck.

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Rambasa Twins
Training Grounds


STARTING HAND
Fox Primus
Sensei’s Advice
Safe Attacking
Bone Collector
Grappling Hook


WORKERS
Fox Viper
Smoker
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Snapback


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector - ($5)
Tech 2 Discipline - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 3 (3/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: Discipline

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Options in my deck against his plan:

  • Chaos Mirror
  • cost-efficient 3atk units plus a Tower, kill his units if they attack (eg Rambasa Twins, BCs, Taxmen, Lich’ Bargain, Monkeys, Hooded Executioner with extra kill through Boost)
  • YLDs, pay $1 or buff to snipe his 4HP units. Problem is they can be bounced with Undo.
  • Corpse Catapult + Lich’s Bargain, rush him down while his units arrives. Catapult also vulnerable to Undo
  • Sanatorium + Chameleon Lizzos, bit fragile
  • Gunships for obliterate – though Hives a good answer if he can play in time
  • Training Grounds, my Heroes have excellent maxband stats and abilities

I like Training Grounds + cheap 3atk units + Chaos Mirror. So building Tech2 Discipline, and teching Rambasa Twins + Training Grounds. Follow up with Chaos Mirror next turn.


[/spoiler][/details]

1 Like

Monk got killed by Nullcraft

3 Likes

Boo! Somehow I missed that, too.

Good point, edited

Lets get this party started! The guests are starting to arrive!
EDIT: @petE, forgot to midband prynn, edited (would redraw, but I drew the rest of my deck)
P1T4


Tech StartingHand Workers

TECH
Origin Story
Yesturday’s Golgahort


STARTING HAND
Neo Plexus
Temporal Research
Fading Argonaut (3/3 + A, Fading 3)
Seer
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Neo Plexus


NextHand

Origin Story
Yesturday’s Golgahort
Tinkerer (1/2)


Discard

Temporal Research
Fading Argonaut (3/3 + A, Fading 3)


Tech 2 card(s)
Get Paid + float - ($8)
Forcast Stuff
Prynn - ($6)
Temporal Research, Draw 3 - ($4)
Seer, Removing Rune from Plasmodium - ($3)
Seer, Removing Rune from Plasmodium, it arrives! - ($2)
Plasmodium kills Grave, Prynn to lvl 3
Nullcraft hits your Tech 2 for 1
Worker - ($1)
Midband Prynn ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (3/1)
  • :pschip: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • KoTC #1 (5/4, Resist 1, Forcast 2)
  • KoTC #2 (5/4, Resist 1, Forcast 2)
  • Nullcraft (1/1, flying, Haste)
  • Plasmodium (4/1, Haste)
  • Prynn (2/4, lvl 4, Fading 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 2
    [B]Gold:[/B]
  • Gold:
  • Workers: 8
Thoughts

Slightly confused by Grave’s lack of attack, I have no tower nor patrollers, so swinging at base/tech 1 with readiness to still patrol seems to have no downsides?

Yeah, making mistakes on the details this side. Meanwhile, your crazy plan is looking pretty good.

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Chaos Mirror
Young Lightning Dragon


STARTING HAND
Gunpoint Taxman
Aged Sensei
Snapback
Morningstar Flagbearer
Grappling Hook


WORKERS
Fox Viper
Smoker
Fox Primus
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Saviour Monk
Safe Attacking
Training Grounds
Rambasa Twins


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Grappling Hook
Snapback
Aged Sensei
Gunpoint Taxman
Chaos Mirror
Young Lightning Dragon


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bone Collector trades with scav Seer, you gain $1, I gain Skeleton
Max Zane, Seer to scav, dies, we both gain $1 - ($2)
Garth - ($0)
Zane kills Prynn, Garth to lvl 3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth lvl 3 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 6 (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
1 Like

Who cast Grappling Hook?

1 Like

zane, i suppose. that is why he paid 1for it.
EDIT: got confused. ur right he did not had a hero at the time and forgot to pay the extra for GH

I don’t think he did pay 1 for it though. He paid 6 for max zane - Zane costs 7 to summon and max, but he got 1 back for the scav bonus. However, there’s not 1 left to play GH.

1 Like

lol, u got me before i finished editing my prev post :stuck_out_tongue:

That’s instant forum alerts for you :slight_smile:

1 Like

Turn edited. Though pretty sure I blew my chances in this one T3. Should just have maxed Grave and killed Nullcraft with sword rather than build Tech 2, then would have been protected against Plasmo arrival :frowning: