Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

P1 Turn2


[details=StartingHand Workers][spoiler]
STARTING HAND


WORKERS
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Merfolk Prospector
Spore Shambler
Rampant Growth
Forest’s Favor
Playful Panda


[/spoiler][/details]

[details=Discard][spoiler]
Tiger Cub
Verdant Tree
Young Treant
Ironbark Treant


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts][spoiler]


P1 multicolour vs P2 monocolour tough on econ, and my opening spilt isn’t great either.

[/spoiler][/details]

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Tinkerer
Plasmodium
Forgotten Fighter
Neo Plexus


WORKERS
Forgotten Fighter


NextHand

Fading Argonaut
Battle Suits
Time Spiral
Temporal Research
Nullcraft


Discard

Neo Plexus
Tinkerer
Plasmodium


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestrutable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Centaur
Gunpoint Taxman


STARTING HAND
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor
Rampant Growth


WORKERS
Rich Earth
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Playful Panda, summon Wisp - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Calamandra lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Think I’ll be the one on defence this game. Teching a Centaur and Taxman. Will have the $s to play both and build a Tower on T3/4, then try to make trades expensive for him.

Unfortunately neither Tech1 in T3 draw.


[/spoiler][/details]

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Nullcraft
Battle Suits
Temporal Research
Time Spiral
Fading Argonaut


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Temporal Research
Stewardess of the Undone
Tinkerer
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Fading Argonaut - ($4)
Battlesuits - ($2)
Worker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A, Indestrutable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Rampant Growth
Forest’s Favor
Young Treant
Merfolk Prospector
Tiger Cub


WORKERS
Rich Earth
Spore Shambler
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Centaur
Ironbark Treant
Barkcoat Bear
Verdant Tree


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tower - ($3)
Cal to mid - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Tower up, and Cal to mid to add resist against Stewardess. Teching 2xBarkcoat Bears, see how Feral plays here.

[/spoiler][/details]

P2T3


Tech StartingHand Workers

TECH
Void Star
Now!


STARTING HAND
Plasmodium
Stewardess of the Undone
Temporal Research
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Void Star
Argonaut
Nullcraft
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Argo Fades
Stewardess of the Undone, bounces your Prospector - ($4)
Worker - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A, Indestrutable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3, Fading 2)
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Ferocity
Chaos Mirror


STARTING HAND
Gunpoint Taxman
Centaur
Verdant Tree
Ironbark Treant
Barkcoat Bear


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Ironbark Treant


[/spoiler][/details]

[details=NextHand][spoiler]
Barkcoat Bear
Forest’s Favor
Young Treant
Rampant Growth
Barkcoat Bear


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tech 2 Feral - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Teching Ferocity (take advantage if boards continue to grow) and Chaos Mirror (anticipating large stat units from both of us eg Bears, Hyperions/Immortals, Void Stars?)

[/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH
XenoStalker
XenoStalker


STARTING HAND
Argonaut
Neo Plexus
Nullcraft
Void Star


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus


NextHand

Tinkerer
Fading Argonaut (3/3, Fading 1)
Now!
Stewardess of the Undone (3/3)
Void Star


Tech 2 card(s)
Get Paid - ($8)
Argo Fades
Worker - ($7)
Tech 2 (Future) - ($3)
Vir - ($1)
Vir swaps a card with the top of my deck - ($0)
Argo trades with Panda
Stewardess trades with Taxman

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1, Indestrutable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Vir (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Nice change from Present vs Anarchy.

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Doom Grasp
Gunpoint Taxman


STARTING HAND
Barkcoat Bear
Rampant Growth
Young Treant
Forest’s Favor
Barkcoat Bear


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Ironbark Treant
Young Treant


[/spoiler][/details]

[details=NextHand][spoiler]
Chaos Mirror
Merfolk Prospector
Verdant Tree
Centaur


[/spoiler][/details]

[details=Discard][spoiler]
Playful Panda
Gunpoint Taxman
Rampant Growth
Forest’s Favor
Doom Grasp
Gunpoint Taxman


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Barkcoat Bear - ($4)
Barkcoat Bear - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear (5/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Barkcoat Bear (5/5)
  • :pschip: [I]Technician[/I]: Calamandra lvl 3 (3/4)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Teching Doom Grasp for unit removal and a second Taxman for anti-air. Have to worry about Void Stars hasted by Now! If that happens this turn, free hero levels from killing Vir/Geiger may get me max Garth -> Executioner -> boost to kill the Void Star.

[/spoiler][/details]

1 Like

Yeah, I kept ending up teching Hives against you has present to deal with Gunships, why not just go future in the first place? :wink:

P2T5


Tech StartingHand Workers

TECH
Undo
Void Star


STARTING HAND
Void Star
Now!
Tinkerer
Stewardess of the Undone (3/3)
Fading Argonaut (3/3, Fading 1)


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Tinkerer


NextHand

Temporal Research
XenoStalker
XenoStalker
Argonaut


Discard

Now!
Stewardess of the Undone (3/3)
Fading Argonaut (3/3, Fading 1)
Undo
Void Star


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mox hits Bear for 1 after armour
Geiger - ($6)
Void Star - ($1)
Now! Void Star - ($0)
Void Star Kills SL Barcoat Bear and Overpowers to Scav Barkcoat

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger (2/3 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir (2/3, lvl 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Void Star (5/3, Flying, Overpower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts
1 Like

P1 Turn7


[details=Tech StartingHand Workers][spoiler]
TECH
Doom Grasp
Hooded Executioner


STARTING HAND
Merfolk Prospector
Chaos Mirror
Centaur
Verdant Tree


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Ironbark Treant
Young Treant
Merfolk Prospector


[/spoiler][/details]

[details=NextHand][spoiler]
Verdant Tree
Gunpoint Taxman
Chaos Mirror
Forest’s Favor
Ferocity


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth - ($6)
Bear Kills Geiger, overpower 1 to Vir, Garth to lvl 3
Cal kills Vir, Garth to lvl 5
Max Garth, summon Hooded Executioner from discard - ($4)
Boost Executioner to kill Void Star - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Barkcoat Bear (5/1)
  • Calamandra lvl 3 (3/1)
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Tempting alternative line:

  • Zane to max, shove Geiger to lookout
  • Chaos Mirror Wisp with Void Star
  • Zane and Cal kill Vir and Geiger
  • Wisp breaks Tech 2
  • Bear breaks Tech 1
  • worker

He plays Prynn; Void Star kills Cal, Prynn maxes and banishes Bear, plays a Tech0 unit, worker, rebuilds Tech1, floats $2. I’m left with 4/1 Zane vs his max Prynn and Void Star. He has another turn before he can play Tech2s again, but his Void Star would continue to do damage and/or cost to remove.


[/spoiler][/details]

i am sorry but VS is 5/4, bear is 5/5+A how can VS kill it?

Mox hit it for 2 before it was trashed

1 Like

Garth allows you to put a unit into play, not play it, and therefore you can’t boost it, see Codex Card Database | Hooded Executioner

4 Likes

P1 Turn7 take 2


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Doom Grasp


STARTING HAND
Merfolk Prospector
Chaos Mirror
Centaur
Verdant Tree


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Ironbark Treant
Young Treant
Merfolk Prospector


[/spoiler][/details]

[details=NextHand][spoiler]
Playful Panda
Ferocity
Forest’s Favor
Doom Grasp


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Chaos Mirror, swap atk of Wisp and Void Star - ($4)
Zane suicides into Geiger, Vir to lvl 3
Garth - ($2)
Bear kills Geiger, overpower kills Vir, Garth to lvl 5, you gain $1
Garth to max, summon Taxman from discard - ($0)
Wisp breaks your Tech 2, Base to 18HP
Cal deals 3dmg to your Tech 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth lvl 7 (3/4)
  • :target: [I]Lookout[/I]: Gunpoint Taxman (3/3)
    [B]In Play:[/B]
  • Barkcoat Bear (5/1)
  • Calamandra lvl 3 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


I can break both his Tech 1+2 (last Thoughts post), though that leaves me behind on board and with his Void Star unopposed. So prefer this, which leaves me a somewhat stronger board and anti-air Taxman in patrol (though it can be banished by Prynn). Either way, he will be getting great value from his Void Star by the time I’m able to get rid of it.

[/spoiler][/details]

1 Like

P2T6


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Temporal Research
XenoStalker
Argonaut
XenoStalker


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Tinkerer


NextHand

Nebula
Undo
Nullcraft
Now!
Fading Argonaut (3/3, Fading 1)


Tech 2 card(s)
Get Paid - ($10)
Scav - ($11)
Rebuild Tech 2
Argonaut - ($8)
Prynn - ($6)
Void Star Hits Garth, Overpowers 1 to Bear, killing both, Prynn to lvl 3
Tech 3 - ($1)
Prynn to mid - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (2/4, lvl 4, Fading 4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Void Star (5/2, Flying, Overpower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Void Star would be killed by Taxman anti-air. Also you can’t build Tech3 without Tech2 at start of turn.

1 Like

Good call on the Tech 3, but this would suggest taxman doesn’t hit void star? (sharpobject didn’t respond, so I can ask it again and see if he responds officially if you want.

2 Likes

Think you’re right about the anti-air, hadn’t thought that through when setting the patrol (should have put Taxman in SQL and/or Garth behind patrol, pretty dumb!)

2 Likes

Corrected T6 (no tech 3 for me :frowning: )
P2T6


StartingHand Workers

STARTING HAND
Temporal Research
XenoStalker
Argonaut
XenoStalker


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Tinkerer


NextHand

XenoStalker
Fading Argonaut (3/3, Fading 1)
Nullcraft
XenoStalker
Now!


Tech 0 card(s)
Get Paid - ($10)
Scav - ($11)
Rebuild Tech 2
Argonaut - ($8)
Prynn - ($6)
Void Star Hits Garth, Overpowers 1 to Bear, killing both, Prynn to lvl 3
Max Prynn - ($2)
Prynn Trashes Taxman - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (3/5, lvl 7, Fading 2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Void Star (5/2, Flying, Overpower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts
1 Like