Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Surprise Attack


STARTING HAND
Grappling Hook
Hooded Executioner
Reversal
Steam Tank


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Disguised Monkey
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Gunpoint Taxman
Safe Attacking
Savior Monk
Pirate Gunship
Hooded Executioner
Reversal
Surprise Attack
Surprise Attack


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth kills Skeleton
Reversal kills Garth - ($5)
Grave kills Imp, you draw
Marauder and Skeleton break Tech 1, Base to 14HP
Bone Collector deals 3dmg to Base to 11HP, makes a Skeleton
Steam Tank - ($2)
Garth makes a Skeleton - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Steam Tank (3/6 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Grave lvl 7 (4/2)
  • Garth lvl 7 (3/2)
  • Bone Collector (3/1)
  • Marauder (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Edit: removed Tech3 building mistakenly showing.

GG, I can’t stop you killing me next turn, I need to work on my defensive plays :slight_smile:

I had good draws – both Tech1s is my T3 hand vs neither for you, and Grappling Hook lining up twice to use Grave’s sparkshot. Hard to defend against P1 Grave in that situation.

If you’re on for another with the same or a different deck, I’d switch to [Feral]/Necro/Anarchy.

I’ll switch back to Mono-purple (at some point I need to learn how to work the purple starter, esp against aggressive heros).
EDIT: Added thoughts

P1T1


StartingHand Workers

STARTING HAND
Fading Argo
Nullcraft
Battlesuits
Tinkerer
Temporal Research


WORKERS
Tinkerer


NextHand

Neo Plexus
Forgotten Fighter
Plasmodium
Hardened Mox
Time Spiral


Discard

Battle Suits
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Never mox :frowning: and nullcraft/Battle suits in opening is rough, Probs Neo + Hero + Tech 1 next turn to try and stave off the Calamandra Pressure, and hope he doesn’t Garth, skele and Prospector, as I can’t deal with that with no nullcraft.

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Playful Panda
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth


WORKERS
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Rich Earth
Verdant Tree
Spore Shambler
Young Treant
Ironbark Treant


[/spoiler][/details]

[details=Discard][spoiler]
Forest’s Favor
Merfolk Prospector
Rampant Growth


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Playful Panda, summon Wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Will be interesting to see if this deck holds up against Future or Past Tech2, as I have anti-air but no fliers at all.

[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Hardened Mox
Time Spiral
Neo Plexus
Plasmodium
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium


NextHand

Forgotten Fighter
Hardened Mox
Battle Suits
Stewardess of the Undone
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Argo Fades
Tech 1 - ($5)
Worker - ($4)
Neo Plexus - ($2)
Vir - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 2)
  • :psfist: [I]Elite[/I]: Vir (2 +1/3, lvl 1)
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Thoughts between Agression (Vir/Geiger + Neo Plexus) or defensive (Mox), Since I’m player 1 I need to leverage that tempo. With that in mind, Stewardess of the undone and Argo seem sensible techs.

1 Like

On T1, your next hand seems to have been copied into your starting hand as well; I can figure out your starting hand by process of elimination, but it might be nice to edit for spectators. (;

2 Likes

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Centaur


STARTING HAND
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Young Treant


WORKERS
Tiger Cub
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Ironbark Treant
Gunpoint Taxman
Young Treant
Centaur


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal to lvl 3 - ($3)
Discard 2 cards to give Cal Stealth
Cal kills Vir, to lvl 5
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda (2/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 1 (4/5), resist 1 to units
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Nothing worth playing from hand – two 3-drops too expensive to risk bouncing by Stewardess, and three other cards (Rich Earth, Verdant Tree, Young Treant) that lack board presence against a possible Battle Suits deck and/or Stewardess bounce. So better to do the Cal stealth discard to get free levels from Vir kill. Bonus is Cal’s mid gives resist 1 against Stewardess or Forgotten Fighter.

Teching a Taxman for anti-air and Centaur for solidity against Suits.


[/spoiler][/details]

Oops, will correct, I had to undo a mistake on the spreadsheet (forgot to move a worker across, and I must not have undone enough things)

P1T3


Tech StartingHand Workers

TECH
Origin Story
Now!


STARTING HAND
Stewardess of the Undone
Forgotten Fighter
Battle Suits
Temporal Research
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Temporal Research
Nullcraft
Fading Argonaut (3/1, Fading 1)
Argonaut
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Argo Fades
Worker - ($5)
Battle Suits - ($3)
FArgo kills Playful Panda
Stewardess of the undone Bounces Fargo - ($0)
NeoPlexus kills Wisp

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Neo Plexus (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I wanted to bounce the wisp to deny him card draw, but with the resist from the cal it makes my turn really bad, bouncing my Fargo who is about to die from fading to keep my hand size up seems slightly better

1 Like

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Steam Tank
Barkcoat Bear


STARTING HAND
Gunpoint Taxman
Ironbark Treant
Centaur
Young Treant
Verdant Tree


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant


[/spoiler][/details]

[details=NextHand][spoiler]
Merfolk Prospector
Spore Shambler
Forest’s Favor
Rampant Growth


[/spoiler][/details]

[details=Discard][spoiler]
Playful Panda
Verdant Tree
Young Treant
Steam Tank
Barkcoat Bear


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Centaur - ($5)
Gunpoint Taxman - ($3)
Cal kills Stewardess

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

[details=Thoughts][spoiler]


Lucky again to have both Tech1 units in T3 hand. With Green starter buffs next hand, should be able to break his Tech2 building T4 if he build and have my units survive. Though with Battle Suits in play, his T1s still compete well (Argonaut 4/4 readiness for $3 is like a Tech2).

Since I’ve plenty of $s, let’s try Anarchy with a Feral Tech Lab. Teching Steam Tank and Barkcoat Bear, good against Hyperions/Tricycloids and ground pressure if he goes for a flying plan instead. If he manages to stabilize the ground eg with Immortals, can try for Tech3/Gunships later.


[/spoiler][/details]

P1T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Time Spiral
Nullcraft
Argonaut
Fading Argonaut (3/1, Fading 1)
Temporal Research


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Stewardess of the Undone (3/3)
Now!
Hardened Mox
Origin Story
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present) - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Feral Strike


STARTING HAND
Rampant Growth
Merfolk Prospector
Forest’s Favor
Spore Shambler


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
Feral Strike
Steam Tank
Verdant Tree
Merfolk Prospector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rampant Growth on Taxman - ($8)
Taxman kills Fargo
Centaur kills Neo Plexus, overpower 1 to your Tech 2, you draw
Cal breaks Tech 2, your Base to 18HP
Tech 2 Anarchy - ($4)
Tech Lab Feral - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/2)
  • Centaur (3/1)
  • Gunpoint Taxman (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

[details=Thoughts][spoiler]


Teching Feral Strike and Gunship for 2 possible win conditions

[/spoiler][/details]

P1T5


Tech StartingHand Workers

TECH
Tricycleoid
Now!


STARTING HAND
Now!
Origin Story
Hardened Mox
Temporal Research
Stewardess of the Undone (3/3)
Hyperion


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Nullcraft
Neo Plexus (3/2)
Tricycleoid
Temporal Distortion
Argonaut


Tech 2 card(s)
Get Paid - ($8)
Tech draw
Rebuild Tech 2
Geiger - ($6)
Mox - ($3)
Now! Mox - ($2)
Mox kills Cal, Geiger mid Bands
Max Geiger, Flickering Mox - ($0)
Skip Worker

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A, Indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger (3/4, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts
1 Like

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Barkcoat Bear


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Spore Shambler
Merfolk Prospector


[/spoiler][/details]

[details=NextHand][spoiler]
Rampant Growth
Forest’s Favor
Barkcoat Bear
Playful Panda
Young Treant


[/spoiler][/details]

[details=Discard][spoiler]
Centaur
Gunpoint Taxman
Verdant Tree
Feral Strike
Pirate Gunship
Steam Tank


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Garth - ($9)
Centaur sidelines Mox, overpower 1 to Geiger
Taxman trades with Geiger, Garth to lvl 3
Garth to max. Barkcoat Bear from discard - ($5)
Tech 3 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear (5/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garth lvl 7 (3/4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

1 Like

If you have a gunship you win.

P1T6


Tech StartingHand Workers

TECH
Hive
Warpgate Disciple


STARTING HAND
Argonaut
Nullcraft
Temporal Distortion
Tricycleoid
Neo Plexus (3/2)
Now!


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Nullcraft


NextHand

Hyperion
Temporal Research
Now!
Stewardess of the Undone (3/3)
Origin Story


Discard

Now!
Temporal Distortion
Argonaut
Hive
Warpgate Disciple


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Mox hits Bear for 1 after armor
Tricycleoid - ($3)
NeoPlexus - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycleoid (6/6 + A, 3 Time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Not in hand, but can draw into.

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Forest’s Favor
Playful Panda
Rampant Growth
Barkcoat Bear
Young Treant
Pirate Gunship


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Spore Shambler
Merfolk Prospector


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Verdant Tree
Forest’s Favor
Pirate Gunship
Barkcoat Bear


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Young Treant, I draw - ($8)
Pirate Gunship deals 7dmg to Base to 11HP, obliterates Tricycloid and Neo Plexus, you draw - ($2)
Bear and Garth deal 8dmg to Base, to 3HP
Calamandra - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra lvl 1 (2/3)
    [B]In Play:[/B]
  • Barkcoat Bear (5/4)
  • Garth lvl 7 (3/4)
  • Pirate Gunship (7/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

GG, I always struggle as Purple going first, I find it really hard to apply pressure with it’s starting deck, and hints?

Haven’t played much as Purple, but the Tech2 options seem strong enough that you can be a bit slow in the opening and still be in good shape. Problem was the Hero kill so early, you really needed a Tower against Cal’s stealth trick or to play units only for the first few turns.

Having no 1-drop in the starter also annoying as P1.

1 Like

hmm, Tower turn two seems far too defensive for player one, will have to try not having a hero P1T2. Your turn to go first if you want another game? (I’m sticking with mono purple)